转自国外网站,大多命令是无法在客户端运行的,基本上以cc_开头的是可以的。具体命令含义还要去猜测。
dumpcountedstrings
HelpStr: Tests the class CStringPool
Flags: FCVAR_PLUGIN
flex_minplayertime
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
flex_maxplayertime
HelpStr:
Value: 7
Flags: FCVAR_GAMEDLL
flex_minawaytime
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
flex_maxawaytime
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
ai_debug_looktargets
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_expressions
HelpStr: Show random expression decisions for NPCs.
Value: 0
Flags: FCVAR_GAMEDLL
scene_showfaceto
HelpStr: When playing back, show the directions of faceto events.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
npc_maintain_looktarget_mintime
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
npc_maintain_looktarget_maxtime
HelpStr:
Value: 8.0
Flags: FCVAR_GAMEDLL
ai_no_select_box
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_show_think_tolerance
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_doors
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_enemies
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_efficiency
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_dyninteractions
HelpStr: Debug the NPC dynamic interaction system.
Value: 0
Flags: FCVAR_GAMEDLL
ai_test_moveprobe_ignoresmall
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_npc_head
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
sk_npc_chest
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_npc_stomach
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_npc_arm
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_npc_leg
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
showhitlocation
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_squads
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_loners
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_lead_time
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL
ai_shot_stats
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_shot_stats_term
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL
ai_shot_bias
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
ai_spread_defocused_cone_multiplier
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
ai_spread_cone_focus_time
HelpStr:
Value: 0.6
Flags: FCVAR_GAMEDLL
ai_spread_pattern_focus_time
HelpStr:
Value: 0.8
Flags: FCVAR_GAMEDLL
ai_block_damage
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
debug_npc_show_eye_target
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ai_debug_avoidancebounds
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_auto_contact_solver
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_report_task_timings_on_limit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
ai_think_limit_label
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
ai_LOS_mode
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ai_simulate_task_overtime
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_schedule_text
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_assault
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_follow
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_follow_use_points
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_follow_use_points_when_moving
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_drawbattlelines
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ai_path_insert_pause_at_obstruction
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_path_adjust_speed_on_immediate_turns
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_path_insert_pause_at_est_end
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
scene_flatturn
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_radial_max_link_dist
HelpStr:
Value: 512
Flags: FCVAR_GAMEDLL
ai_dump_hints
HelpStr:
Flags: FCVAR_GAMEDLL
ai_drop_hint
HelpStr: Drop an ai_hint at the player's current eye position.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ai_debug_directnavprobe
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_no_steer
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_moveprobe_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_moveprobe_jump_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_moveprobe_usetracelist
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_set_move_height_epsilon
HelpStr: Set how high AI bumps up ground walkers when checking steps
Flags: FCVAR_GAMEDLL
ai_debug_nav
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_use_clipped_paths
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ai_no_node_cache
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_node_connect
HelpStr: Debug the attempted connection between two nodes
Flags: FCVAR_GAMEDLL
ai_norebuildgraph
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_no_local_paths
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_ally_regen_time
HelpStr: Time taken for an ally to regenerate a point of health.
Value: 0.3003
Flags: FCVAR_GAMEDLL
sv_npc_talker_maxdist
HelpStr: NPCs over this distance from the player won't attempt to speak.
Value: 1024
Flags: FCVAR_GAMEDLL
ai_no_talk_delay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
rr_debug_qa
HelpStr: Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
Value: 0
Flags: FCVAR_GAMEDLL
npc_ally_deathmessage
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
rr_debugresponses
HelpStr: Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
Value: 0
Flags: FCVAR_GAMEDLL
rr_debugrule
HelpStr: If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
Value:
Flags: FCVAR_GAMEDLL
rr_dumpresponses
HelpStr: Dump all response_rules.txt and rules (requires restart)
Value: 0
Flags: FCVAR_GAMEDLL
rr_reloadresponsesystems
HelpStr: Reload all response system scripts.
Flags: FCVAR_GAMEDLL
ai_debugscriptconditions
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_sentences
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_debug_speech
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_speakall
HelpStr: Force the npc to try and speak all thier responses
Flags: FCVAR_GAMEDLL
g_debug_trackpather
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
free_pass_peek_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_showanimstate
HelpStr: Show the (server) animation state for the specified entity (-1 for none).
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_showanimstate_log
HelpStr: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
mp_feetyawrate
HelpStr: How many degrees per second that we can turn our feet or upper body.
Value: 280
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_facefronttime
HelpStr: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_ik
HelpStr: Use IK on in-place turns.
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ai_sequence_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_debug_predict_cycle
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_height_adjust
HelpStr: Enable test mode for ik height adjustment
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
sv_pvsskipanimation
HelpStr: Skips SetupBones when npc's are outside the PVS
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
ai_setupbones_debug
HelpStr: Shows that bones that are setup every think
Value: 0
Flags: FCVAR_GAMEDLL
cc_reload_models
HelpStr: Relaod All MDL Models
Flags: FCVAR_GAMEDLL
notice_speak
HelpStr:
Flags: FCVAR_GAMEDLL
ai_show_hull_attacks
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_force_serverside_ragdoll
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_use_visibility_cache
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
show_monster_status
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
pl_max_light_damage
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
take_damage_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_prologue_mode
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_prologue_game_play_mode
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
phys_stressbodyweights
HelpStr:
Value: 5.0
Flags: FCVAR_GAMEDLL
phys_impactforcescale
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
phys_upimpactforcescale
HelpStr:
Value: 0.375
Flags: FCVAR_GAMEDLL
sv_projectile_max_stick_per_character
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
weapon_showproficiency
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_netvisdist
HelpStr: Test networking visibility distance
Value: 10000
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ai_debug_los
HelpStr: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ent_messages_draw
HelpStr: Visualizes all entity input/output activity.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
step_spline
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
has_status_effect
HelpStr: has_status_effect
Flags: FCVAR_GAMEDLL
ent_create
HelpStr: Creates an entity of the given type where the player is looking.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_clear_all_ent
HelpStr:
Flags: FCVAR_GAMEDLL
cc_resume_all_ent
HelpStr:
Flags: FCVAR_GAMEDLL
set_render_time_scale
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
hl2_episodic
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ent_debugkeys
HelpStr:
Value:
Flags: FCVAR_GAMEDLL
ai_shot_bias_min
HelpStr:
Value: -1.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ai_shot_bias_max
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ai_debug_shoot_positions
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sv_maxvelocity_vphysics
HelpStr:
Value: 3000.0
Flags: FCVAR_GAMEDLL
sv_vphysics_velocity_check_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
scene_allowoverrides
HelpStr: When playing back a choreographed scene, allow per-model expression overrides.
Value: 1
Flags: FCVAR_GAMEDLL
scene_showlook
HelpStr: When playing back, show the directions of look events.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
scene_showmoveto
HelpStr: When moving, show the end location.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
ai_expression_optimization
HelpStr: Disable npc background expressions when you can't see them.
Value: 0
Flags: FCVAR_GAMEDLL
ai_expression_frametime
HelpStr: Maximum frametime to still play background expressions.
Value: 0.05
Flags: FCVAR_GAMEDLL
flex_expression
HelpStr:
Value: -
Flags: FCVAR_GAMEDLL
flex_talk
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
dumpeventqueue
HelpStr: Dump the contents of the Entity I/O event queue to the console.
Flags: FCVAR_GAMEDLL
drawline
HelpStr: Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
drawcross
HelpStr: Draws a cross at the given location
Arguments: x y z
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
kill
HelpStr: kills the player
Flags: FCVAR_GAMEDLL
buddha
HelpStr: Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
say_team
HelpStr: Display player message to team
Flags: FCVAR_GAMEDLL
give
HelpStr: Give item to player.
Arguments: <item_name>
Flags: FCVAR_GAMEDLL
fov
HelpStr: Change players FOV
Flags: FCVAR_GAMEDLL
setmodel
HelpStr: Changes's player's model
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
test_dispatcheffect
HelpStr: Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
phys_swap
HelpStr: Automatically swaps the current weapon for the physcannon and back again.
Flags: FCVAR_GAMEDLL
bug_swap
HelpStr: Automatically swaps the current weapon for the bug bait and back again.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
use
HelpStr: Use a particular weapon
Arguments: <weapon_name>
Flags: FCVAR_GAMEDLL
noclip
HelpStr: Toggle. Player becomes non-solid and flies.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
setpos
HelpStr: Move player to specified origin (must have sv_cheats).
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
setang
HelpStr: Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
hurtme
HelpStr: Hurts the player.
Arguments: <health to lose>
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
groundlist
HelpStr: Display ground entity list <index>
Flags: FCVAR_GAMEDLL
commentary_available
HelpStr: Automatically set by the game when a commentary file is available for the current map.
Value: 0
Flags: FCVAR_GAMEDLL
commentary
HelpStr: Desired commentary mode state.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
commentary_cvarsnotchanging
HelpStr:
Flags: FCVAR_GAMEDLL
commentary_finishnode
HelpStr:
Flags: FCVAR_GAMEDLL
ai_debug_ragdoll_magnets
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
bloodspray
HelpStr: blood
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
test_entity_blocker
HelpStr: Test command that drops an entity blocker out in front of the player.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
respawn_entities
HelpStr: Respawn all the entities in the map.
Flags: FCVAR_GAMEDLL
report_entities
HelpStr: Lists all entities
Flags: FCVAR_GAMEDLL
report_touchlinks
HelpStr: Lists all touchlinks
Flags: FCVAR_GAMEDLL
report_simthinklist
HelpStr: Lists all simulating/thinking entities
Flags: FCVAR_GAMEDLL
dbghist_addline
HelpStr: Add a line to the debug history. Format: <category id> <line>
Flags: FCVAR_GAMEDLL
dbghist_dump
HelpStr: Dump the debug history to the console. Format: <category id>
Flags: FCVAR_GAMEDLL
mat_hdr_tonemapscale_max
HelpStr:
Value: 16
Flags: FCVAR_GAMEDLL
fadeout
HelpStr: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
fadein
HelpStr: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
creditsdone
HelpStr:
Flags: FCVAR_GAMEDLL
shake
HelpStr: Shake the screen.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
fire_maxabsorb
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
fire_absorbrate
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL
fire_extscale
HelpStr:
Value: 12
Flags: FCVAR_GAMEDLL
fire_extabsorb
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
fire_heatscale
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
fire_incomingheatscale
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
fire_dmgscale
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
fire_dmgbase
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
fire_growthrate
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
fire_dmginterval
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
fish_dormant
HelpStr: Turns off interactive fish behavior. Fish become immobile and unresponsive.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
r_vehicleDrawDebug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
r_vehicleBrakeRate
HelpStr:
Value: 1.5
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
xbox_throttlebias
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
xbox_throttlespoof
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
xbox_autothrottle
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
sv_showladders
HelpStr: Show bbox and dismount points for all ladders (must be set before level load.)
Value: 0
Flags: FCVAR_GAMEDLL
displaysoundlist
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mapcyclefile
HelpStr:
Value: mapcycle.txt
Flags: FCVAR_GAMEDLL
servercfgfile
HelpStr:
Value: server.cfg
Flags: FCVAR_GAMEDLL
lservercfgfile
HelpStr:
Value: listenserver.cfg
Flags: FCVAR_GAMEDLL
mp_teamplay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_fraglimit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_falldamage
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_weaponstay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_forcerespawn
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_footsteps
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_flashlight
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_autocrosshair
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
decalfrequency
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_teamlist
HelpStr:
Value: hgrunt;scientist
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
mp_teamoverride
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
mp_defaultteam
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mp_allowNPCs
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
suitvolume
HelpStr:
Value: 0.25
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
sv_massreport
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_showhitboxes
HelpStr: Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
report_props
HelpStr:
Flags: FCVAR_GAMEDLL
trace_report
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
motdfile
HelpStr: The MOTD file to load.
Value: motd.txt
Flags: FCVAR_GAMEDLL
dispcoll_drawplane
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_turning_movement_speed_rate_min
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_player_z_speed_max
HelpStr:
Value: 30
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_stuck_velocity
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
apply_stuck_to_cmd
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
g_Language
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
old_radiusdamage
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
dumpgamestringtable
HelpStr: Dump the contents of the game string table to the console.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
mp_forcecamera
HelpStr: Restricts spectator modes for dead players
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_allowspectators
HelpStr: toggles whether the server allows spectator mode or not
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_friendlyfire
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
flex_looktime
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
dump_globals
HelpStr: Dump all global entities/states
Flags: FCVAR_GAMEDLL
tv_delay
HelpStr: SourceTV broadcast delay in seconds
Value: 30
Flags: FCVAR_GAMEDLL
tv_allow_static_shots
HelpStr: Auto director uses fixed level cameras for shots
Value: 1
Flags: FCVAR_GAMEDLL
tv_allow_camera_man
HelpStr: Auto director allows spectators to become camera man
Value: 1
Flags: FCVAR_GAMEDLL
debug_materialmodifycontrol
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_gravity
HelpStr: World gravity.
Value: 800
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_stopspeed
HelpStr: Minimum stopping speed when on ground.
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_noclipaccelerate
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_noclipspeed
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_specaccelerate
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_specspeed
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_specnoclip
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED
sv_maxspeed
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_accelerate
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_airaccelerate
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_wateraccelerate
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_waterfriction
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_footsteps
HelpStr: Play footstep sound for players
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_rollspeed
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_rollangle
HelpStr: Max view roll angle
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_friction
HelpStr: World friction.
Value: 4
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_bounce
HelpStr: Bounce multiplier for when physically simulated objects collide with other objects.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_maxvelocity
HelpStr: Maximum speed any ballistically moving object is allowed to attain per axis.
Value: 3500
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_stepsize
HelpStr:
Value: 18
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
sv_skyname
HelpStr: Current name of the skybox texture
Value: sky_urb01
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
sv_backspeed
HelpStr: How much to slow down backwards motion
Value: 0.6
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
sv_waterdist
HelpStr: Vertical view fixup when eyes are near water plane.
Value: 12
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
r_JeepViewDampenFreq
HelpStr:
Value: 7.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_JeepViewDampenDamp
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_JeepViewZHeight
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_AirboatViewDampenFreq
HelpStr:
Value: 7.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_AirboatViewDampenDamp
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
r_AirboatViewZHeight
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED
mp_chattime
HelpStr: amount of time players can chat after the game is over
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_timelimit
HelpStr: game time per map in minutes
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
tv_delaymapchange
HelpStr: Delays map change until broadcast is complete
Value: 0
Flags: FCVAR_GAMEDLL
nav_coplanar_slope_limit
HelpStr:
Value: 0.99
Flags: FCVAR_GAMEDLL
nav_split_place_on_ground
HelpStr: If true, nav areas will be placed flush with the ground when split.
Value: 0
Flags: FCVAR_GAMEDLL
nav_area_bgcolor
HelpStr: RGBA color to draw as the background color for nav areas while editing.
Value: 0 0 0 30
Flags: FCVAR_GAMEDLL
nav_corner_adjust_adjacent
HelpStr: radius used to raise/lower corners in nearby areas when raising/lowering corners.
Value: 18
Flags: FCVAR_GAMEDLL
nav_update_blocked
HelpStr: Updates the blocked/unblocked status for every nav area.
Flags: FCVAR_GAMEDLL
nav_check_floor
HelpStr: Updates the blocked/unblocked status for every nav area.
Flags: FCVAR_GAMEDLL
nav_show_area_info
HelpStr: Duration in seconds to show nav area ID and attributes while editing
Value: 0.5
Flags: FCVAR_GAMEDLL
nav_snap_to_grid
HelpStr: Snap to the nav generation grid when creating new nav areas
Value: 0
Flags: FCVAR_GAMEDLL
nav_create_place_on_ground
HelpStr: If true, nav areas will be placed flush with the ground when created by hand.
Value: 0
Flags: FCVAR_GAMEDLL
nav_check_file_consistency
HelpStr: Scans the maps directory and reports any missing/out-of-date navigation files.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_slope_limit
HelpStr: The ground unit normal's Z component must be greater than this for nav areas to be generated.
Value: 0.7
Flags: FCVAR_GAMEDLL
nav_restart_after_analysis
HelpStr: When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
Value: 1
Flags: FCVAR_GAMEDLL
nav_edit
HelpStr: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_quicksave
HelpStr: Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_show_approach_points
HelpStr: Show Approach Points in the Navigation Mesh.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_show_danger
HelpStr: Show current 'danger' levels.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_show_player_counts
HelpStr: Show current player counts in each area.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_remove_unused_jump_areas
HelpStr: Removes jump areas with at most 1 connection to a ladder or non-jump area.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_delete
HelpStr: Deletes the currently highlighted Area.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_delete_marked
HelpStr: Deletes the currently marked Area (if any).
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_split
HelpStr: To split an Area into two, align the split line using your cursor and invoke the split command.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_make_sniper_spots
HelpStr: Chops the marked area into disconnected sub-areas suitable for sniper spots.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_merge
HelpStr: To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_mark
HelpStr: Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_unmark
HelpStr: Clears the marked Area or Ladder.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_begin_area
HelpStr: Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_end_area
HelpStr: Defines the second corner of a new Area or Ladder and creates it.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_connect
HelpStr: To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_disconnect
HelpStr: To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_splice
HelpStr: To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_crouch
HelpStr: Toggles the 'must crouch in this area' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_precise
HelpStr: Toggles the 'dont avoid obstacles' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_jump
HelpStr: Toggles the 'traverse this area by jumping' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_no_jump
HelpStr: Toggles the 'dont jump in this area' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_stop
HelpStr: Toggles the 'must stop when entering this area' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_walk
HelpStr: Toggles the 'traverse this area by walking' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_run
HelpStr: Toggles the 'traverse this area by running' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_avoid
HelpStr: Toggles the 'avoid this area when possible' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_transient
HelpStr: Toggles the 'area is transient and may become blocked' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_dont_hide
HelpStr: Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_stand
HelpStr: Toggles the 'stand while hiding' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_no_hostages
HelpStr: Toggles the 'hostages cannot use this area' flag used by the AI system.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_strip
HelpStr: Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_save
HelpStr: Saves the current Navigation Mesh to disk.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_load
HelpStr: Loads the Navigation Mesh for the current map.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_use_place
HelpStr: If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_place_replace
HelpStr: Replaces all instances of the first place with the second place.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_place_list
HelpStr: Lists all place names used in the map.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_toggle_place_mode
HelpStr: Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_set_place_mode
HelpStr: Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_place_floodfill
HelpStr: Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_place_pick
HelpStr: Sets the current Place to the Place of the Area under the cursor.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_toggle_place_painting
HelpStr: Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_mark_unnamed
HelpStr: Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_corner_select
HelpStr: Select a corner of the currently marked Area. Use multiple times to access all four corners.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_corner_raise
HelpStr: Raise the selected corner of the currently marked Area.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_corner_lower
HelpStr: Lower the selected corner of the currently marked Area.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_corner_place_on_ground
HelpStr: Places the selected corner of the currently marked Area on the ground.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_warp_to_mark
HelpStr: Warps the player to the marked area.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_ladder_flip
HelpStr: Flips the selected ladder's direction.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_generate
HelpStr: Generate a Navigation Mesh for the current map and save it to disk.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_generate_incremental
HelpStr: Generate a Navigation Mesh for the current map and save it to disk.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_analyze
HelpStr: Re-analyze the current Navigation Mesh and save it to disk.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_mark_walkable
HelpStr: Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_clear_walkable_marks
HelpStr: Erase any previously placed walkable positions.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_compress_id
HelpStr: Re-orders area and ladder ID's so they are continuous.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_show_ladder_bounds
HelpStr: Draws the bounding boxes of all func_ladders in the map.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_build_ladder
HelpStr: Attempts to build a nav ladder on the climbable surface under the cursor.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
nav_show_nodes
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
clear_debug_overlays
HelpStr: clears debug overlays
Flags: FCVAR_GAMEDLL
dragon_move_tolerance
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
dragon_stop_velocity
HelpStr:
Value: 200.f
Flags: FCVAR_GAMEDLL
g_debug_vehicledriver
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_pushaway_force
HelpStr: How hard physics objects are pushed away from the players on the server.
Value: 70
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_pushaway_min_player_speed
HelpStr: If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
Value: 75
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_pushaway_max_force
HelpStr: Maximum amount of force applied to physics objects by players.
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_pushaway_velocity_offset
HelpStr:
Value: 25
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_pushaway_angular_velocity_offset
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_pushaway_clientside
HelpStr: Clientside physics push away (0=off, 1=only localplayer, 1=all players)
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_pushaway_player_force
HelpStr: How hard the player is pushed away from physics objects (falls off with inverse square of distance).
Value: 200000
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sv_pushaway_max_player_force
HelpStr: Maximum of how hard the player is pushed away from physics objects.
Value: 10000
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sv_pushaway_force_golden_ball
HelpStr:
Value: 15000
Flags: FCVAR_GAMEDLL
sv_pushaway_max_force_golden_ball
HelpStr:
Value: 100000
Flags: FCVAR_GAMEDLL
think_limit
HelpStr: Maximum think time in milliseconds, warning is printed if this is exceeded.
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_thinktimecheck
HelpStr: Check for thinktimes all on same timestamp.
Value: 0
Flags: FCVAR_GAMEDLL
dump_terrain
HelpStr: Dump physics info about virtual terrains
Flags: FCVAR_GAMEDLL
sv_unlag
HelpStr: Enables player lag compensation
Value: 1
Flags: FCVAR_GAMEDLL
sv_maxunlag
HelpStr: Maximum lag compensation in seconds
Value: 1.0
Flags: FCVAR_GAMEDLL
sv_lagflushbonecache
HelpStr: Flushes entity bone cache on lag compensation
Value: 1
Flags: FCVAR_GAMEDLL
sv_showlagcompensation
HelpStr: Show lag compensated hitboxes whenever a player is lag compensated.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_unlag_fixstuck
HelpStr: Disallow backtracking a player for lag compensation if it will cause them to become stuck
Value: 0
Flags: FCVAR_GAMEDLL
sv_unlag_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
g_debug_angularsensor
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_debug_doors
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
breakable_disable_gib_limit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
breakable_multiplayer
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
prop_active_gib_limit
HelpStr:
Value: 999999
Flags: FCVAR_GAMEDLL
prop_active_gib_max_fade_time
HelpStr:
Value: 999999
Flags: FCVAR_GAMEDLL
func_breakdmg_bullet
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
func_breakdmg_club
HelpStr:
Value: 1.5
Flags: FCVAR_GAMEDLL
func_breakdmg_explosive
HelpStr:
Value: 1.25
Flags: FCVAR_GAMEDLL
sv_turbophysics
HelpStr: Turns on turbo physics
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
prop_debug
HelpStr: Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
debug_small_prop_collision_ignore
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_small_prop_collision_group_update_duration
HelpStr:
Value: 5.0
Flags: FCVAR_GAMEDLL
prop_dynamic_create
HelpStr: Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
prop_physics_create
HelpStr: Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ent_rotate
HelpStr: Rotates an entity by a specified # of degrees
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
scene_forcecombined
HelpStr: When playing back, force use of combined .wav files even in english.
Value: 0
Flags: FCVAR_GAMEDLL
scene_maxcaptionradius
HelpStr: Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
Value: 1200
Flags: FCVAR_GAMEDLL
scene_async_prefetch_spew
HelpStr: Display async .ani file loading info.
Value: 0
Flags: FCVAR_GAMEDLL
scene_flush
HelpStr: Flush all .vcds from the cache and reload from disk.
Flags: FCVAR_GAMEDLL
scene_mem
HelpStr: Spew memory usage for .vcds in the instanced scene resource manager.
Flags: FCVAR_GAMEDLL
listRecentNPCSpeech
HelpStr: Displays a list of the last 5 lines of speech from NPCs.
Flags: FCVAR_GAMEDLL
scene_print
HelpStr: When playing back a scene, print timing and event info to console.
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
scene_clientflex
HelpStr: Do client side flex animation.
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
soundpatch_captionlength
HelpStr: How long looping soundpatch captions should display for.
Value: 2.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
report_soundpatch
HelpStr: reports sound patch count
Flags: FCVAR_GAMEDLL
soundscape_debug
HelpStr: When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
Value: 0
Flags: FCVAR_GAMEDLL
soundscape_flush
HelpStr: Flushes the server & client side soundscapes
Flags: FCVAR_GAMEDLL
sv_soundscape_printdebuginfo
HelpStr: print soundscapes
Flags: FCVAR_GAMEDLL
phys_pushscale
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
melee_damage_transform_max_to_force
HelpStr:
Value: 3000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
melee_damage_source_max_to_force
HelpStr:
Value: 20000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
melee_damage_source_min_to_force
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
template_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
Test_EHandle
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Test_ProxyToggle_EnableProxy
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Test_ProxyToggle_SetValue
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Test_InitRandomEntitySpawner
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Test_SpawnRandomEntities
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Test_RandomizeInPVS
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Test_RemoveAllRandomEntities
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Test_CreateEntity
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
Test_RandomPlayerPosition
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_debug_transitions
HelpStr: Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
Value: 0
Flags: FCVAR_GAMEDLL
showtriggers
HelpStr: Shows trigger brushes
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
showtriggers_toggle
HelpStr: Toggle show triggers
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
changelevel_fadeout_time
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
cc_disable_all_trigger_changelevel
HelpStr:
Flags: FCVAR_GAMEDLL
set_viewentity
HelpStr: set_viewentity
Flags: FCVAR_GAMEDLL
force_start_touch
HelpStr: force_start_touch
Flags: FCVAR_GAMEDLL
force_end_touch
HelpStr: force_end_touch
Flags: FCVAR_GAMEDLL
force_start_disable
HelpStr: force_start_disable
Flags: FCVAR_GAMEDLL
set_quest_timer_server
HelpStr: set_quest_timer_server
Flags: FCVAR_GAMEDLL
activate_infinite_dungeon_mode_server
HelpStr: activate_infinite_dungeon_mode
Flags: FCVAR_GAMEDLL
dumpentityfactories
HelpStr: Lists all entity factory names.
Flags: FCVAR_GAMEDLL
dump_entity_sizes
HelpStr: Print sizeof(entclass)
Flags: FCVAR_GAMEDLL
sv_strict_notarget
HelpStr: If set, notarget will cause entities to never think they are in the pvs
Value: 0
Flags: FCVAR_GAMEDLL
kdtree_test
HelpStr: Tests spatial partition for entities queries.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
voxeltree_view
HelpStr: View entities in the voxel-tree.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
voxeltree_playerview
HelpStr: View entities in the voxel-tree at the player position.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
voxeltree_box
HelpStr: View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
voxeltree_sphere
HelpStr: View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
collision_test
HelpStr: Tests collision system
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
telepathy_param_r1
HelpStr:
Value: 223
Flags: FCVAR_GAMEDLL
telepathy_param_r2
HelpStr:
Value: 240
Flags: FCVAR_GAMEDLL
telepathy_param_g1
HelpStr:
Value: 223
Flags: FCVAR_GAMEDLL
telepathy_param_g2
HelpStr:
Value: 110
Flags: FCVAR_GAMEDLL
telepathy_param_b1
HelpStr:
Value: 223
Flags: FCVAR_GAMEDLL
telepathy_param_b2
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
telepathy_param_a1
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
telepathy_param_a2
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
telepathy_param_fade_in_time
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
telepathy_param_fade_out_time
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
telepathy_param_x
HelpStr:
Value: -1
Flags: FCVAR_GAMEDLL
telepathy_param_y
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
telepathy_param_hold_time
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
g_debug_vehiclebase
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_debug_vehiclesound
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_debug_vehicleexit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_debug_npc_vehicle_roles
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
reload_vgui_texture_panel
HelpStr:
Flags: FCVAR_GAMEDLL
voice_serverdebug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_alltalk
HelpStr: Players can hear all other players, no team restrictions
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY
wc_create
HelpStr: When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
wc_destroy
HelpStr: When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
wc_destroy_undo
HelpStr: When in WC edit mode restores the last deleted node
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
wc_air_node_edit
HelpStr: When in WC edit mode, toggles laying down or air nodes instead of ground nodes
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
wc_air_edit_further
HelpStr: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
wc_air_edit_nearer
HelpStr: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
wc_link_edit
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
wc_update_entity
HelpStr: Updates the entity's position/angles when in edit mode
Flags: FCVAR_GAMEDLL
wc_update_safe_entities
HelpStr: Updates entities in the map that can safely be updated (don't have parents or are affected by constraints).
Flags: FCVAR_GAMEDLL
sk_rollermine_shock
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_rollermine_stun_delay
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_rollermine_vehicle_intercept
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
npc_rollermine_friendly_toggle
HelpStr: Rollrmine Friendly Toggle
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_cannon_reloadtime
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_cannon_max_traveltime
HelpStr:
Value: 1.5
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_cannon_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
g_cannon_damageandradius
HelpStr:
Value: 512
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
aprof
HelpStr:
Flags: FCVAR_GAMEDLL
aprof_reset
HelpStr:
Flags: FCVAR_GAMEDLL
aprof_report
HelpStr:
Flags: FCVAR_GAMEDLL
autofish_facade_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
cc_portal
HelpStr: create channel portal entity
Flags: FCVAR_GAMEDLL
cc_portal_close
HelpStr: close channel portal
Flags: FCVAR_GAMEDLL
cc_portal_close_all
HelpStr: closel all channel portall
Flags: FCVAR_GAMEDLL
cc_portal_touch
HelpStr: CChannelPortal::On_PortalTouch() call
Flags: FCVAR_GAMEDLL
cc_efx
HelpStr: play effect(*.efx)
Flags: FCVAR_GAMEDLL
cc_portal_open
HelpStr: request open portal
Flags: FCVAR_GAMEDLL
increase_enable_channel_portal_create
HelpStr:
Flags: FCVAR_GAMEDLL
decrease_enable_channel_portal_create
HelpStr:
Flags: FCVAR_GAMEDLL
cc_portal_effects_all
HelpStr:
Flags: FCVAR_GAMEDLL
combo_default_duration
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
combat_recorder_formula_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
table_rank_battle
HelpStr:
Value: 49,59,69,89,94,97
Flags: FCVAR_GAMEDLL
table_rank_style
HelpStr:
Value: 5,30,45,55,65,70
Flags: FCVAR_GAMEDLL
table_rank_total
HelpStr:
Value: 99,109,129,159,169,179
Flags: FCVAR_GAMEDLL
table_style_bonus
HelpStr:
Value: 3,5,8
Flags: FCVAR_GAMEDLL
cc_combat_record_reset
HelpStr: cc_combat_record_reset
Flags: FCVAR_GAMEDLL
cc_combat_record_report
HelpStr: cc_combat_record_report
Flags: FCVAR_GAMEDLL
cc_combo_reload
HelpStr: cc_combo_reload
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
trigger_changelevel_max_gauge
HelpStr:
Value: 100.0
Flags: FCVAR_GAMEDLL
trigger_changelevel_gauge_gain1
HelpStr:
Value: 25.0
Flags: FCVAR_GAMEDLL
trigger_changelevel_gauge_gain2
HelpStr:
Value: 19.0
Flags: FCVAR_GAMEDLL
trigger_changelevel_gauge_gain3
HelpStr:
Value: 13.0
Flags: FCVAR_GAMEDLL
trigger_changelevel_gauge_gain4
HelpStr:
Value: 9.0
Flags: FCVAR_GAMEDLL
trigger_changelevel_gauge_reduce
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
trigger_changelevel_gauge_think_period
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL
debug_trigger_changelevel_gauge
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
point_countdown_gauge_off_delay
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
sv_set_accept_to_change_sector
HelpStr: sv_set_accept_to_change_sector
Flags: FCVAR_GAMEDLL
final_boss_shot_enable
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
quest_success_scene_immediate_timescale
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
quest_success_system_msg1_delay
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
quest_success_system_msg2_delay
HelpStr:
Value: 8.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
cc_quest_success_scene_finished
HelpStr:
Flags: FCVAR_GAMEDLL
sv_server_effect
HelpStr: sv_server_effect
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_server_effect_save
HelpStr: sv_server_effect_save
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
mat_bloom_curve_r
HelpStr:
Value: 0.75
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mat_bloom_curve_g
HelpStr:
Value: 0.875
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mat_bloom_curve_b
HelpStr:
Value: 0.9375
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mat_bloom_scale_r
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mat_bloom_scale_g
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mat_bloom_scale_b
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mat_bloomscale
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
last_config_mode
HelpStr:
Value:
Flags: FCVAR_GAMEDLL
cc_check_game_mode
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_check_feature_matrix_config
HelpStr: cc_check_feature_matrix_config
Flags: FCVAR_GAMEDLL
golden_ball_aim_dist
HelpStr:
Value: 512
Flags: FCVAR_GAMEDLL
golden_ball_shoot_dur
HelpStr:
Value: 2.5
Flags: FCVAR_GAMEDLL
golden_ball_shoot_radius
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL
golden_ball_force_scale_min
HelpStr:
Value: 800
Flags: FCVAR_GAMEDLL
golden_ball_force_scale_max
HelpStr:
Value: 1200
Flags: FCVAR_GAMEDLL
golden_ball_force_z_min
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL
golden_ball_force_z_max
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
golden_ball_touch_interval
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
golden_ball_spawn_offset_z
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
golden_ball_spawn_random_scale
HelpStr:
Value: 250
Flags: FCVAR_GAMEDLL
golden_ball_damage
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL
golden_ball_down_damage
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
golden_ball_max_range
HelpStr:
Value: 1024
Flags: FCVAR_GAMEDLL
cc_spawn_golden_ball
HelpStr: cc_spawn_golden_ball count damage
Flags: FCVAR_GAMEDLL
debug_pose_param
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_heal_spirit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
particle_emitter_follow_touch_dist_threshould
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_logdetail
HelpStr: Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
Value: 0
Flags: FCVAR_GAMEDLL
func_break_max_pieces
HelpStr:
Value: 15
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
erg_velocity_ratio
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
mp_maxrounds
HelpStr: max number of rounds to play before server changes maps
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
mp_winlimit
HelpStr: max number of rounds one team can win before server changes maps
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_roundtime
HelpStr: How many minutes each round takes.
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
mp_limitteams
HelpStr: Max # of players 1 team can have over another (0 disables check)
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
mp_spawnprotectiontime
HelpStr: Kick players who team-kill within this many seconds of a round restart.
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
endround
HelpStr: End the current round.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
heroes_demonstration_mode
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
mp_dump_timers
HelpStr: Prints round timers to the console for debugging
Flags: FCVAR_GAMEDLL
sv_max_random_spawn_point_try
HelpStr:
Value: 7
Flags: FCVAR_GAMEDLL
sv_reserve_spawn_teleport_point
HelpStr:
Value:
Flags: FCVAR_GAMEDLL
map_showspawnpoints
HelpStr: Shows player spawn points (red=invalid)
Flags: FCVAR_GAMEDLL
sv_global_physics_simulator_add_length_constraint
HelpStr: sv_global_physics_simulator_add_length_constraint
Flags: FCVAR_GAMEDLL
sv_global_physics_simulator_add_fixed_constraint
HelpStr: sv_global_physics_simulator_add_fixed_constraint
Flags: FCVAR_GAMEDLL
sv_global_physics_simulator_add_actor
HelpStr: Add Actor to the Global Physics Actor List
Flags: FCVAR_GAMEDLL
sv_global_physics_simulator_remove_actor
HelpStr: Remove Actor from the Global Physics Actor List
Flags: FCVAR_GAMEDLL
sv_global_physics_simulator_print_actors
HelpStr: Print Actor List
Flags: FCVAR_GAMEDLL
sk_dynamic_resupply_modifier
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
g_debug_dynamicresupplies
HelpStr: Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
Value: 0
Flags: FCVAR_GAMEDLL
teamheal_erg_heal_min
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
teamheal_erg_heal_max
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
teamheal_erg_damage_other_team_ratio
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
reload_erg_drop_shape
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_fishing_itembox_autoget_item_time
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL
debug_erg_drop
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
debug_ent_erg_drop
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
debug_collectible_item
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
debug_fishing_itembox
HelpStr: debug_fishing_itembox
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
global_set
HelpStr: global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
phys_speeds
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
phys_timescale
HelpStr: Scale time for physics
Value: 1
Flags: FCVAR_GAMEDLL
physics_read_stat
HelpStr: Read stat about physisc evironment
Flags: FCVAR_GAMEDLL
phys_penetration_error_time
HelpStr: Controls the duration of vphysics penetration error boxes.
Value: 10
Flags: FCVAR_GAMEDLL
physics_highlight_active
HelpStr: Turns on the absbox for all active physics objects
Flags: FCVAR_GAMEDLL
physics_report_active
HelpStr: Lists all active physics objects
Flags: FCVAR_GAMEDLL
surfaceprop
HelpStr: Reports the surface properties at the cursor
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
physics_debug_entity
HelpStr: Dumps debug info for an entity
Flags: FCVAR_GAMEDLL
physics_select
HelpStr: Dumps debug info for an entity
Flags: FCVAR_GAMEDLL
physics_budget
HelpStr: Times the cost of each active object
Flags: FCVAR_GAMEDLL
collision_shake_amp
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL
collision_shake_freq
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
collision_shake_time
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
air_density
HelpStr: Changes the density of air for drag computations.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
reload_impact_table
HelpStr: Relaod Impact Table
Flags: FCVAR_GAMEDLL
phys_impact_debug
HelpStr: 1 : Print NPC and Player, 2 : Print All
Value: 0
Flags: FCVAR_GAMEDLL
phys_impact_debug_damage
HelpStr: Print impact information only if the calculated damage is equal or above this one
Value: 0
Flags: FCVAR_GAMEDLL
vprof_scope_entity_thinks
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
vprof_scope_entity_gamephys
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_vphysics
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_teststepsimulation
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sv_global_physics_estimate_debug_console
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_global_physics_simulate_debug_console
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_global_physics_estimate_debug_file
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_global_physics_simulate_debug_file
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
debug_physimpact
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
force_teleport
HelpStr: force_teleport
Flags: FCVAR_GAMEDLL
changesector_fadeout_time
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
sv_ragdoll_type
HelpStr: 0 : Client , 1 : Server
Value: 1
Flags: FCVAR_GAMEDLL
ragdoll_unragdoll_yaw_bias
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
max_simultaneous_server_ragdoll
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
building_signboard_w
HelpStr:
Value: 120
Flags: FCVAR_GAMEDLL
building_signboard_h
HelpStr:
Value: 48
Flags: FCVAR_GAMEDLL
cc_vgui_screen
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
building_signboard_facing
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
cc_activate_signboards
HelpStr: cc_activate_signboards
Flags: FCVAR_GAMEDLL
sv_reload_signboard
HelpStr: sv_reload_signboard
Flags: FCVAR_GAMEDLL
hud_jeephint_numentries
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL
g_jeepexitspeed
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
motionsynchronizer_frame_based
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
plr_multi_target_damage_to_weak_point
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_generic_spirit_velocity_bias
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL
sk_plr_generic_spirit_radius_bias
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL
sk_plr_generic_spirit_emit_origin_z_bias_normal
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
sk_plr_generic_spirit_emit_origin_z_bias_down
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL
weapon_fadeout_time
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_restore_collisiongroup_time
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_throw_minimum_speed
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ctf_prop_return_time
HelpStr:
Value: 8
Flags: FCVAR_GAMEDLL
sv_property_set
HelpStr: sv_property_set
Flags: FCVAR_GAMEDLL
pvp_game_hosted
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
gameevent
HelpStr: gameevent
Flags: FCVAR_GAMEDLL
freematch_start
HelpStr: freematch_start
Flags: FCVAR_GAMEDLL
freematch_confirm
HelpStr:
Flags: FCVAR_GAMEDLL
town_action_event_handler_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_aggro_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_aggro_debug_num_players
HelpStr:
Value: 4
Flags: FCVAR_GAMEDLL
aggro_print_table
HelpStr: Print Aggro Table Entries
Flags: FCVAR_GAMEDLL
ai_mode_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_order_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
show_custom_attack_block_hull
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_taunt_duration
HelpStr:
Value: 3.5
Flags: FCVAR_GAMEDLL
show_custom_move_block_hull
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_kobold_lancer_same_position_threshold
HelpStr:
Value: 5.0
Flags: FCVAR_GAMEDLL
sk_kobold_lancer_same_position_time_limit
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
sk_kobold_default_weapon
HelpStr:
Value: weapon_meleebase
Flags: FCVAR_GAMEDLL
sk_kobold_default_weapon_subtype
HelpStr:
Value: 20
Flags: FCVAR_GAMEDLL
sv_breaklance_damage_power
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_breaklance_damage_angular
HelpStr:
Value: 10000.0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_breaklance_z_ratio
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_breaklance_max_angle
HelpStr:
Value: 45
Flags: FCVAR_GAMEDLL
debug_blow_motion_controller
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
minimum_area_of_large_prop
HelpStr:
Value: 20000
Flags: FCVAR_GAMEDLL
debug_npc_override_move
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_grappled_falling_velocity_scale
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
sk_plr_grappling_throw_step_size
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
sk_plr_grappling_ignore_collision_react_dist
HelpStr:
Value: 300.0f
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_secondary_collision_damage_ratio
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
revive_torch
HelpStr: revive_torch
Flags: FCVAR_GAMEDLL
revive_torch_remove
HelpStr: revive_torch_remove
Flags: FCVAR_GAMEDLL
ai_playback_rate_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_weakpoint_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ai_teleport_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_stuck_process_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_falling_allow_height_check_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
debug_drop_item
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_no_hook_ik_without_limb_dominated
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
npc_falling_time_out_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_set_boss
HelpStr: cc_set_boss
Flags: FCVAR_GAMEDLL
test_web_log
HelpStr:
Flags: FCVAR_GAMEDLL
npc_knock_down
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_flounder
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
test_move_stop
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
npc_grappling_distance
HelpStr:
Value: 31.496063
Flags: FCVAR_GAMEDLL
npc_grappling_distance_walk
HelpStr:
Value: 25
Flags: FCVAR_GAMEDLL
npc_set_name
HelpStr: npc_set_name
Flags: FCVAR_GAMEDLL
cc_prologue_npc_boost_downgauge
HelpStr:
Flags: FCVAR_GAMEDLL
force_purge_drop_items
HelpStr:
Flags: FCVAR_GAMEDLL
sv_npc_schedule
HelpStr: sv_npc_schedule
Flags: FCVAR_GAMEDLL
sv_npc_take_damage
HelpStr: sv_npc_take_damage
Flags: FCVAR_GAMEDLL
debug_evilcore
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
erg_horizon_velocity_min
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL
erg_horizon_velocity_max
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL
erg_vertical_velocity_min
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL
erg_vertical_velocity_max
HelpStr:
Value: 300
Flags: FCVAR_GAMEDLL
erg_angular_impulse_min
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL
erg_angular_impulse_max
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL
erg_boss_drop_num
HelpStr:
Value: 20
Flags: FCVAR_GAMEDLL
erg_boss_hp_amount
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
evilcore_horizon_velocity_min
HelpStr:
Value: 60
Flags: FCVAR_GAMEDLL
evilcore_horizon_velocity_max
HelpStr:
Value: 120
Flags: FCVAR_GAMEDLL
evilcore_vertical_velocity_min
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL
evilcore_vertical_velocity_max
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
npc_player_costume_load_per_part
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
npc_player_costume_load_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
hsv_max_s
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL
sk_crow_health
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_crow_melee_dmg
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
birds_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_fish_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_fish_snatch_max_wait_time
HelpStr:
Value: 3.5
Flags: FCVAR_GAMEDLL
sv_fish_flop_during_min_duration
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
sv_fish_flop_during_max_duration
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
sv_fish_autoget_item_time
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL
fish_create
HelpStr: fish_create
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
fish_monster_create
HelpStr: fish_monster_create
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
glasgavelen_custom_ai_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sk_gnoll_yaw_speed
HelpStr:
Value: 20
Flags: FCVAR_GAMEDLL
notify_npc_kobold_hit_player
HelpStr: notify_npc_kobold_hit_player
Flags: FCVAR_GAMEDLL
kus_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_kus_fadeout_distance
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL
sv_kus_fadeout_time
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
kus_create
HelpStr: kus_create
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_debug_ai
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_jump_gravity
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_jump_gravity_impulse
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_max_jump_speed
HelpStr:
Value: 2000
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_max_jump_distance
HelpStr:
Value: 1500
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_max_jump_rise
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_max_jump_drop
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_jump_pitch_max
HelpStr:
Value: 6
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_initial_jump_move_limit_height
HelpStr:
Value: 1024
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_force_lower_successfull_jump_height_rate
HelpStr:
Value: 0.8
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_max_jump_down_takeoff_height
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_jump_attack_impulse_scale
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_min_jump_height_modifier
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_linotoss_jump_yaw_limit
HelpStr:
Value: 45
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_player_costume_level
HelpStr: 0 : Robe, 1 : Face, 2 : All
Value: 2
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
npc_player_cancel_play_sequence_distance
HelpStr:
Value: 30.0
Flags: FCVAR_GAMEDLL
npc_player_ignore_move_distance
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
npc_player_message_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_player_town_run_stop_distance
HelpStr:
Value: 30.0
Flags: FCVAR_GAMEDLL
npc_player_yaw_epslion_default
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
npc_player_yaw_epslion_action
HelpStr:
Value: 5.0
Flags: FCVAR_GAMEDLL
dummy_npc_player_white_color
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sv_campfire_food_sharing_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
town_player_npc_fade_time
HelpStr:
Value: 1.f
Flags: FCVAR_GAMEDLL
make_random_npc_player
HelpStr: Make Random NPC Player
Flags: FCVAR_GAMEDLL
make_clone_npc_player
HelpStr: Make Clone NPC Player
Flags: FCVAR_GAMEDLL
remove_all_npc_player
HelpStr:
Flags: FCVAR_GAMEDLL
follow_all_npc_player
HelpStr:
Flags: FCVAR_GAMEDLL
npc_player_portal_touching
HelpStr: npc player start to touch portal
Flags: FCVAR_GAMEDLL
npc_player_portal_touched
HelpStr: npc player end to touch portal
Flags: FCVAR_GAMEDLL
cc_npc_player_random_emotion
HelpStr: cc_npc_player_random_emotion
Flags: FCVAR_GAMEDLL
cc_npc_player_eat
HelpStr: cc_npc_player_eat
Flags: FCVAR_GAMEDLL
cc_campfire_food_sharing
HelpStr: cc_campfire_food_sharing
Flags: FCVAR_GAMEDLL
npc_player_idle_rest_time
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
npc_player_poseparam_spine_yaw_ratio
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
npc_player_poseparam_head_yaw_ratio
HelpStr:
Value: 0.8
Flags: FCVAR_GAMEDLL
npc_player_poseparam_spine_pitch_ratio
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
npc_player_poseparam_head_pitch_ratio
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
npc_player_poseparam_head_yaw_max_speed
HelpStr:
Value: 70.0
Flags: FCVAR_GAMEDLL
npc_player_poseparam_head_pitch_max_speed
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
npc_player_poseparam_head_yaw_lerp_time
HelpStr:
Value: 0.05
Flags: FCVAR_GAMEDLL
npc_player_poseparam_head_pitch_lerp_time
HelpStr:
Value: 0.05
Flags: FCVAR_GAMEDLL
npc_player_poseparam_spine_yaw_max_speed
HelpStr:
Value: 70.0
Flags: FCVAR_GAMEDLL
npc_player_poseparam_spine_pitch_max_speed
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL
npc_player_poseparam_spine_yaw_lerp_time
HelpStr:
Value: 0.05
Flags: FCVAR_GAMEDLL
npc_player_poseparam_spine_pitch_lerp_time
HelpStr:
Value: 0.05
Flags: FCVAR_GAMEDLL
npc_player_poseparam_spine_pitch_max
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL
npc_player_poseparam_spine_pitch_min
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL
npc_player_layered_sequence_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
npc_player_look_min_distance
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
npc_player_look
HelpStr:
Flags: FCVAR_GAMEDLL
npc_player_costume_load_duration_state_change
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
npc_player_costume_quality
HelpStr: NPC's visual quality. 0: low, 1: high
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE
npc_player_costume_load_retry_time
HelpStr:
Value: 4
Flags: FCVAR_GAMEDLL
npc_player_costume_load_duration_in_square
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
npc_player_costume_load_interval
HelpStr:
Value: 8
Flags: FCVAR_GAMEDLL
npc_player_costume_load_per_part_retry_time
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL
npc_player_costume_load_per_part_duration_in_square
HelpStr:
Value: 0.05
Flags: FCVAR_GAMEDLL
npc_player_costume_load_per_part_interval
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
npc_player_costume_load_queue_sort_rate
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
npc_player_costume_load_priority_base_distance
HelpStr:
Value: 1000.0
Flags: FCVAR_GAMEDLL
cc_bone_merge_add
HelpStr:
Flags: FCVAR_GAMEDLL
cc_bone_merge_remove
HelpStr:
Flags: FCVAR_GAMEDLL
npc_player_select_look_angle_limit
HelpStr:
Value: 60.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_player_select_look_center_weight
HelpStr:
Value: 100.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_player_select_look_center_randomness
HelpStr:
Value: 70.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
reload_npc_player_select
HelpStr: reload
Flags: FCVAR_GAMEDLL
npc_rider_debug_ai
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
npc_vampire_teleport_blow_around_impulse
HelpStr:
Value: 500.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ti_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_ti_yaw_speed
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
sk_ti_relative_yaw_from_player
HelpStr:
Value: 135
Flags: FCVAR_GAMEDLL
sk_ti_distance_normal
HelpStr:
Value: 80
Flags: FCVAR_GAMEDLL
sk_ti_min_distance_normal_to_player
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
sk_ti_max_distance_normal_to_player
HelpStr:
Value: 250
Flags: FCVAR_GAMEDLL
sk_ti_distance_battle
HelpStr:
Value: 160
Flags: FCVAR_GAMEDLL
sk_ti_min_distance_battle_to_monster
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL
sk_ti_min_distance_battle_to_player
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
sk_ti_max_distance_battle_to_player
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL
sk_ti_distance_tolerance
HelpStr:
Value: 25
Flags: FCVAR_GAMEDLL
sk_ti_min_wait_time_for_move
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
sk_ti_health
HelpStr:
Value: 999999
Flags: FCVAR_GAMEDLL
sk_ti_fail_count_to_teleport
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL
sk_ti_path_find_retry
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
sk_ti_look_importance
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
sk_ti_look_duration
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
sk_ti_look_ramp
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL
ti_select_flee_schedule
HelpStr: ti_select_flee_schedule
Flags: FCVAR_GAMEDLL
sk_prop_golem_yaw_speed
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
sk_prop_golem_face_to_player_threshould
HelpStr:
Value: 30
Flags: FCVAR_GAMEDLL
sk_prop_golem_max_distance_to_player
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL
sk_prop_golem_min_distance_to_player
HelpStr:
Value: 80
Flags: FCVAR_GAMEDLL
sk_prop_golem_distance_tolerance
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
sk_prop_golem_max_spawn_time
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
npc_prop_golem_prop_snatch_update_time
HelpStr:
Value: 0.15
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_prop_golem_prop_snatch_radius
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_prop_golem_prop_snatch_velocity
HelpStr:
Value: 300.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_prop_golem_prop_snatch_velocity_up_offset
HelpStr:
Value: 100.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_prop_golem_prop_attach_distance
HelpStr:
Value: 70.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_prop_golem_num_prop_attach_per_bone
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_prop_golem_prop_snatch_velocity_dir_ratio
HelpStr:
Value: 0.4
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
update_prop_golem_stats
HelpStr:
Flags: FCVAR_GAMEDLL
cc_golem_notice_owner_attacker
HelpStr:
Flags: FCVAR_GAMEDLL
npc_summon_chase_default_dead_time
HelpStr:
Value: 240.0
Flags: FCVAR_GAMEDLL
npc_summon_chase_default_disassemble_distance
HelpStr:
Value: 2000.0
Flags: FCVAR_GAMEDLL
npc_summon_chase_default_disassemble_height
HelpStr:
Value: 1000.0
Flags: FCVAR_GAMEDLL
npc_summon_chase_min_distance_to_player
HelpStr:
Value: 80
Flags: FCVAR_GAMEDLL
npc_summon_chase_max_distance_to_player
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL
npc_summon_chase_face_to_player_threshould
HelpStr:
Value: 30
Flags: FCVAR_GAMEDLL
npc_summon_chase_distance_tolerance
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
npc_summon_max_spawn_time
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
debug_status_effect_value
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
reload_status_effect_register
HelpStr: Reload Status Effect Register Table
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_status_efx_frozen_cheat_probability
HelpStr:
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_status_efx_frozen_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_close_alchemy_box
HelpStr: sv_close_alchemy_box
Flags: FCVAR_GAMEDLL
campfirekit_throwable_range
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
campfire_disappear_time
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
campfire_throwin_velocity_scale
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
campfire_throwin_velocity_up
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL
campfire_slope_threshould
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
campfire_ignite_num_required_props
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
campfire_extinguishing_time
HelpStr:
Value: 90.0
Flags: FCVAR_GAMEDLL
campfire_extinguishing_time_postpone_at_prop_ignition
HelpStr:
Value: 30.0
Flags: FCVAR_GAMEDLL
campfire_extinguishing_notice_preceding_time
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
campfire_extinguishing_notice_holding_time
HelpStr:
Value: 7.0
Flags: FCVAR_GAMEDLL
campfire_notice_period_time
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
campfire_notice_holding_time
HelpStr:
Value: 5.0
Flags: FCVAR_GAMEDLL
campfire_light_r
HelpStr:
Value: 253
Flags: FCVAR_GAMEDLL
campfire_light_g
HelpStr:
Value: 253
Flags: FCVAR_GAMEDLL
campfire_light_b
HelpStr:
Value: 154
Flags: FCVAR_GAMEDLL
campfire_light_exp
HelpStr:
Value: 4
Flags: FCVAR_GAMEDLL
campfire_light_radius
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
campfire_light_delay
HelpStr:
Value: 30
Flags: FCVAR_GAMEDLL
campfire_light_decay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
campfire_anvil_distance
HelpStr:
Value: 128
Flags: FCVAR_GAMEDLL
campfire_anvil_effect_range
HelpStr:
Value: 32
Flags: FCVAR_GAMEDLL
campfire_status_effect_radius
HelpStr:
Value: 160
Flags: FCVAR_GAMEDLL
campfire_status_effect_enable_time
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL
campfire_alram_radius
HelpStr:
Value: 1024
Flags: FCVAR_GAMEDLL
campfire_fadeout_delay
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
campfire_repair
HelpStr:
Flags: FCVAR_GAMEDLL
sk_check_summon_update_period
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
sk_plr_healing_spirit_velocity_bias
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
sk_plr_healing_spirit_radius_bias
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL
sk_plr_healing_spirit_emit_origin_z_bias
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
debug_force_evy_critical_healing
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
goddess_divine_personal_health_ratio
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
goddess_divine_party_health_caster_ratio
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
goddess_divine_party_health_target_ratio
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
goddess_divine_personal_max_try
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
goddess_divine_party_max_try
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL
cc_init_goddess_protection
HelpStr:
Flags: FCVAR_GAMEDLL
item_error_check_time
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
sv_health_potion_double_up_time
HelpStr:
Value: 0.25f
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
reload_item_data
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
max_full_repair_abstract_durability
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL
heroes_ShowStateTransitions
HelpStr: heroes_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
Value: -2
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_max_usercmd_future_ticks
HelpStr: Prevents clients from running usercmds too far in the future. Prevents speed hacks.
Value: 8
Flags: FCVAR_GAMEDLL
bot_mimic
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
bot_freeze
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
bot_crouch
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
bot_mimic_yaw_offset
HelpStr:
Value: 180
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sk_plr_max_health
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_max_stamina
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_down_count
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_down_restoration_rate
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_fast_stamina_restoration_rate_evy_scythe
HelpStr:
Value: 48.0
Flags: FCVAR_GAMEDLL
sk_plr_normal_stamina_restoration_rate_evy_scythe
HelpStr:
Value: 12.0
Flags: FCVAR_GAMEDLL
sk_plr_fast_stamina_restoration_rate_evy_neo_staff
HelpStr:
Value: 48.0
Flags: FCVAR_GAMEDLL
sk_plr_normal_stamina_restoration_rate_evy_neo_staff
HelpStr:
Value: 12.0
Flags: FCVAR_GAMEDLL
sk_plr_health_restoration_rate
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_lethita_stamina_fast_restoration_time_condition
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_fiona_stamina_fast_restoration_time_condition
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_evy_stamina_fast_restoration_time_condition
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_evy_stamina_fast_restoration_time_condition_scythe
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_evy_stamina_fast_restoration_time_condition_neo_staff
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_kay_stamina_fast_restoration_time_condition
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_kalok_stamina_fast_restoration_time_condition
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_stamina_reduction_rate_when_grappling
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_rest_damage_time_condition
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_rest_action_time_condition
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_lethita_rest_spend_stamina_time
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_fiona_rest_spend_stamina_time
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_evy_rest_spend_stamina_time
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_kay_rest_spend_stamina_time
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_kalok_rest_spend_stamina_time
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_invincible_time_after_respawn
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_falling_allow_height_check_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_create_character_mode
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
barehand_balance
HelpStr:
Value: 80
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
CreatePredictionError
HelpStr: Create a prediction error
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sk_plr_weapon_change
HelpStr: Change Player Current Weapon
Flags: FCVAR_GAMEDLL
cc_try_stuck_escape
HelpStr:
Flags: FCVAR_GAMEDLL
sv_runcmds
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
update_inship_player_info
HelpStr:
Flags: FCVAR_GAMEDLL
update_battle_inventory_info
HelpStr:
Flags: FCVAR_GAMEDLL
party_member_dead_message_1_channel
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
party_member_dead_message_1_y
HelpStr:
Value: 0.7
Flags: FCVAR_GAMEDLL
party_member_dead_message_1_font
HelpStr:
Value: CenterPrintText
Flags: FCVAR_GAMEDLL
party_member_dead_message_2_channel
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL
party_member_dead_message_2_y
HelpStr:
Value: 0.75
Flags: FCVAR_GAMEDLL
party_member_dead_message_2_font
HelpStr:
Value: Heroes_YoonGothic_Bold_15
Flags: FCVAR_GAMEDLL
host_reserve_system_message
HelpStr: host_reserve_system_message
Flags: FCVAR_GAMEDLL
plr_falling_motion_minimum_height
HelpStr:
Value: 80
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_falling_allow_duration
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
plr_falling_motion_process_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_velocity_check_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
transport_to_safeposition_delay
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
transport_to_spawnposition_delay
HelpStr:
Value: 6.0
Flags: FCVAR_GAMEDLL
plr_stuck_process_disable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
town_player_move_update_tick_rate
HelpStr:
Value: 60
Flags: FCVAR_GAMEDLL
town_player_costume_update_tick_rate
HelpStr:
Value: 600
Flags: FCVAR_GAMEDLL
cc_change_all_costume_by_stream
HelpStr:
Flags: FCVAR_GAMEDLL
cc_reload_costume_clipping
HelpStr:
Flags: FCVAR_GAMEDLL
cc_reload_player_model
HelpStr:
Flags: FCVAR_GAMEDLL
plr_dead_ragdoll_force_scale
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL
recheck_contact_points
HelpStr: recheck_contact_points
Flags: FCVAR_GAMEDLL
ctf_dead_auto_respawn_time
HelpStr:
Value: 8
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_play_overlay_sequence
HelpStr:
Flags: FCVAR_GAMEDLL
plr_stop_overlay_sequence
HelpStr:
Flags: FCVAR_GAMEDLL
default_hair_id
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
default_hair_color
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
default_skin_color
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
default_eye_color
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
default_shiness_level
HelpStr:
Value: 4
Flags: FCVAR_GAMEDLL
sv_random_costume_info
HelpStr:
Value: 0 0 0 0 0
Flags: FCVAR_GAMEDLL
cc_init_costume_on_character_create
HelpStr:
Flags: FCVAR_GAMEDLL
cc_random_costume_on_character_create
HelpStr:
Flags: FCVAR_GAMEDLL
cc_update_costume
HelpStr:
Flags: FCVAR_GAMEDLL
lift_during_sound_period
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
player_latch_motion_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_show_player_target
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_player_cur_target_position
HelpStr:
Flags: FCVAR_GAMEDLL
plr_use_quickslot
HelpStr:
Flags: FCVAR_GAMEDLL
plr_key_pressing_quick_slot_enable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
spskill_next
HelpStr:
Flags: FCVAR_GAMEDLL
notify_cur_spskill_state
HelpStr:
Flags: FCVAR_GAMEDLL
plr_safe_ground_position_time_interval
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
hp_recovery_rate_by_es_move
HelpStr:
Value: 0.07
Flags: FCVAR_GAMEDLL
plr_eye_update_period
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
plr_all_reserve_find_look_target_immediately
HelpStr:
Flags: FCVAR_GAMEDLL
remove_status_effect_by_shared_index
HelpStr:
Flags: FCVAR_GAMEDLL
remove_server_effect_by_shared_index
HelpStr:
Flags: FCVAR_GAMEDLL
cam_enable_look_at
HelpStr: cam_enable_look_at
Flags: FCVAR_GAMEDLL
cam_disable_look_at
HelpStr: cam_disable_look_at
Flags: FCVAR_GAMEDLL
force_damage_player
HelpStr: force_damage_player
Flags: FCVAR_GAMEDLL
sendto_server_title_id
HelpStr:
Flags: FCVAR_GAMEDLL
sendto_server_guild_name
HelpStr:
Flags: FCVAR_GAMEDLL
sendto_server_quote
HelpStr:
Flags: FCVAR_GAMEDLL
sendto_server_cafe
HelpStr:
Flags: FCVAR_GAMEDLL
sendto_server_return
HelpStr:
Flags: FCVAR_GAMEDLL
cc_use_egofeather
HelpStr:
Flags: FCVAR_GAMEDLL
cc_use_goddessfeather
HelpStr:
Flags: FCVAR_GAMEDLL
cc_launch_ship_intro_cutscene_player_init
HelpStr:
Flags: FCVAR_GAMEDLL
cc_play_launch_emotion
HelpStr: play random emotion for ship launch
Flags: FCVAR_GAMEDLL
sv_relay_get_item_event
HelpStr:
Flags: FCVAR_GAMEDLL
changeteam
HelpStr: Change Team in PVP Mode
Flags: FCVAR_GAMEDLL
set_title
HelpStr: Set Title
Flags: FCVAR_GAMEDLL
plr_set_esmove_target
HelpStr:
Flags: FCVAR_GAMEDLL
cc_quick_chat_action
HelpStr:
Flags: FCVAR_GAMEDLL
cc_redirect_command
HelpStr:
Flags: FCVAR_GAMEDLL
plr_select_party_member
HelpStr:
Flags: FCVAR_GAMEDLL
cc_init_tagged_players
HelpStr: cc_init_tagged_players
Flags: FCVAR_GAMEDLL
t_tagged_player_list
HelpStr: tc_tagged_player_list
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
player_load_current_costume
HelpStr: player_load_current_costume
Flags: FCVAR_GAMEDLL
purchase_harpoon
HelpStr: Temporary
Flags: FCVAR_GAMEDLL
cc_set_sub_weapon
HelpStr: cc_set_sub_weapon item_class ammo_count
Flags: FCVAR_GAMEDLL
cc_fill_all_items
HelpStr:
Flags: FCVAR_GAMEDLL
cc_notify_current_AP
HelpStr:
Flags: FCVAR_GAMEDLL
force_breakarmor_damage_power
HelpStr:
Value: 500.0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
force_breakarmor_damage_angular
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
force_breakarmor_z_ratio
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
load_costume
HelpStr:
Flags: FCVAR_GAMEDLL
load_costume_without_motion
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_costume_set
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_costume_color
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_all_costume_color
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_accessory
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_accessory_color
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_costume_pollution
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_face_layer
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_all_face_layer_by_stream
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_face_layer_color
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_face_shineness_level
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_face_paint_detail
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_face_paint_rotate
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_face_paint_pos_x
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_face_paint_pos_y
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_face_paint_scale
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_layer
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_all_body_layer_by_stream
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_layer_color
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_paint_detail
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_paint_surface_side
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_paint_rotate_z
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_paint_pos_x
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_paint_pos_y
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_paint_scale
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_paint_clip
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_body_paint_blend
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_figure_height
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_figure_bust
HelpStr:
Flags: FCVAR_GAMEDLL
cc_part_break_own_armor_toggle
HelpStr:
Flags: FCVAR_GAMEDLL
cc_part_break_own_armor
HelpStr:
Flags: FCVAR_GAMEDLL
cc_part_break_own_armor_all
HelpStr:
Flags: FCVAR_GAMEDLL
cc_breakownarmor
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_all_costume
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_costume
HelpStr:
Flags: FCVAR_GAMEDLL
cc_break_own_shield
HelpStr:
Flags: FCVAR_GAMEDLL
neo_staff_evy_mode
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
evy_bubble_ball_init_speed
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
evy_bubble_ball_height_limit
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL
evy_bubble_ball_origin_bias
HelpStr:
Value: 70.0
Flags: FCVAR_GAMEDLL
healing_ball_ratio
HelpStr:
Value: 0.001
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
healing_ball_numEmit
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
healing_ball_velocity
HelpStr:
Value: 500.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
healing_ball_zbias
HelpStr:
Value: 30.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
healing_ball_radius
HelpStr:
Value: 128.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
give_alchemybox
HelpStr:
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
debug_test_evy_bubble_ball_make
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
debug_test_evy_bubble_ball_begin
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
debug_test_evy_bubble_ball_end
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_summon_monster_control
HelpStr:
Flags: FCVAR_GAMEDLL
cc_evy_staff_magic_gauge_init
HelpStr:
Flags: FCVAR_GAMEDLL
sk_kalok_rapid_grappling_scan_period
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
cc_add_aim_guide
HelpStr:
Flags: FCVAR_GAMEDLL
cc_remove_aim_guide
HelpStr:
Flags: FCVAR_GAMEDLL
debug_force_vocation_level
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_vocation_flush_end_message
HelpStr:
Flags: FCVAR_GAMEDLL
pl_dark_knight_weapon_color_1
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
pl_dark_knight_weapon_color_2
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
pl_dark_knight_weapon_color_3
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
pl_paladin_weapon_color_1
HelpStr:
Value: 16777215
Flags: FCVAR_GAMEDLL
pl_paladin_weapon_color_2
HelpStr:
Value: 16777215
Flags: FCVAR_GAMEDLL
pl_paladin_weapon_color_3
HelpStr:
Value: 16777215
Flags: FCVAR_GAMEDLL
pl_paladin_weapon_color_kalok_1
HelpStr:
Value: 25463459
Flags: FCVAR_GAMEDLL
pl_paladin_weapon_color_kalok_2
HelpStr:
Value: 16787311
Flags: FCVAR_GAMEDLL
pl_paladin_weapon_color_kalok_3
HelpStr:
Value: 16777216
Flags: FCVAR_GAMEDLL
sk_plr_transform_pl_effect
HelpStr:
Value: effects/player/fiona_paladin_body_loop.efx
Flags: FCVAR_GAMEDLL
sk_plr_transform_dk_effect
HelpStr:
Value: effects/player/fiona_dark_knight_body_loop.efx
Flags: FCVAR_GAMEDLL
sk_plr_dk_metamorphosis_drain_spirit_size
HelpStr:
Value: 0.01
Flags: FCVAR_GAMEDLL
sk_plr_dk_metamorphosis_drain_spirit_num
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL
sk_plr_dk_metamorphosis_drain_spirit_spread_velocity
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
sk_plr_pl_metamorphosis_stonize_spirit_emit_origin_z_bias
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL
sk_plr_pl_metamorphosis_stonize_spirit_radius_bias
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL
sk_plr_pl_metamorphosis_stonize_spirit_ratio
HelpStr:
Value: 0.001
Flags: FCVAR_GAMEDLL
sk_plr_pl_metamorphosis_stonize_spirit_num_emit
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL
sk_plr_pl_metamorphosis_stonize_spirit_velocity_bias
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
sk_plr_transform_pl_homming_spirit_bias_forward
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
sk_plr_transform_pl_homming_spirit_bias_up
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_shield_default_HP
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_shield_damage
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_change_shield_color
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_shield_pollution
HelpStr:
Flags: FCVAR_GAMEDLL
pl_stuck_escape_displace_check_threshould
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL
pl_stuck_escape_notice_time
HelpStr:
Value: 45.0
Flags: FCVAR_GAMEDLL
pl_stuck_escape_notice_retry
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
pl_stuck_escape_ready_to_activate_time
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
pl_stuck_escape_retry_allow_time
HelpStr:
Value: 60.0
Flags: FCVAR_GAMEDLL
pl_stuck_escape_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_falling_allow_height
HelpStr:
Value: 32768
Flags: FCVAR_GAMEDLL
plr_falling_check_candidate_pos_forward
HelpStr:
Value: 15.0
Flags: FCVAR_GAMEDLL
plr_falling_check_candidate_pos_backwardward
HelpStr:
Value: 8.0
Flags: FCVAR_GAMEDLL
plr_falling_check_candidate_pos_right
HelpStr:
Value: 6.0
Flags: FCVAR_GAMEDLL
skip_cutscene_enable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
skip_cutscene_prologue_disable
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
skip_cutscene_activate
HelpStr:
Flags: FCVAR_GAMEDLL
skip_cutscene_deactivate
HelpStr:
Flags: FCVAR_GAMEDLL
skip_cutscene_request
HelpStr:
Flags: FCVAR_GAMEDLL
weapon_throwable_fadeout_time
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL
sk_kalok_weapon_throw_teleport_time
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_kalok_weapon_throw_teleport_avail_range
HelpStr:
Value: 300.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_kalok_weapon_throw_bullet_camera_time
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_kalok_weapon_throw_ang_imp
HelpStr:
Value: 700.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_kalok_weapon_throw_init_aim_pitch
HelpStr:
Value: -15.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_world_stuck_solver_history_min_dist
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL
sv_world_stuck_solver_offset_up
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
sv_world_stuck_solver_wait_time
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
sv_world_stuck_solver_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
cc_minimap_relay_check_pos
HelpStr:
Flags: FCVAR_GAMEDLL
sv_projectile_pinup_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_javelin_force_move_interp
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_projectile_pinup_detect_mask_all
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_javelin_force_move
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sv_javelin_bullet_view_delay
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sv_projectile_reflection_angle
HelpStr:
Value: 20
Flags: FCVAR_GAMEDLL
sv_projectile_enable_reflection
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sv_javelin_back_away_distance
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL
sv_projectile_stick_world_duration_time
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL
javelin_trail_start_width
HelpStr:
Value: 20
Flags: FCVAR_GAMEDLL
javelin_trail_end_width
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
javelin_trail_life
HelpStr:
Value: 0.7
Flags: FCVAR_GAMEDLL
javelin_trail_r
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL
javelin_trail_g
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
javelin_trail_b
HelpStr:
Value: 120
Flags: FCVAR_GAMEDLL
javelin_trail_a
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
siege_arrow_standalone_damage
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL
siege_arrow_standalone_down_damage
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
siege_arrow_standalone_impulse_scale
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
siege_arrow_damage_shake_amplitude
HelpStr:
Value: 8
Flags: FCVAR_GAMEDLL
siege_arrow_damage_shake_frequency
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
siege_arrow_damage_shake_duration
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
siege_arrow_damage_shake_radius
HelpStr:
Value: 750
Flags: FCVAR_GAMEDLL
siege_arrow_trail_width
HelpStr:
Value: 20
Flags: FCVAR_GAMEDLL
siege_arrow_trail_life
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
siege_arrow_trail_r
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
siege_arrow_trail_g
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
siege_arrow_trail_b
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
siege_arrow_trail_a
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
siege_arrow_flying_sound_velocity
HelpStr:
Value: -1200
Flags: FCVAR_GAMEDLL
ballista_arrow_standalone_damage
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL
ballista_arrow_standalone_down_damage
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
ballista_arrow_standalone_impulse_scale
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
snowball_trail_start_width
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
snowball_trail_end_width
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
snowball_trail_life
HelpStr:
Value: 0.08
Flags: FCVAR_GAMEDLL
snowball_trail_r
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
snowball_trail_g
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
snowball_trail_b
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
snowball_trail_a
HelpStr:
Value: 180
Flags: FCVAR_GAMEDLL
sv_bow_arrow_kobold_ice_force_rotate
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_bow_arrow_kobold_ice_force_move
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sv_arrow_trail_width
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL
sv_arrow_trail_life
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sv_arrow_trail_r
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
sv_arrow_trail_g
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
sv_arrow_trail_b
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
sv_arrow_trail_a
HelpStr:
Value: 255
Flags: FCVAR_GAMEDLL
sv_arrow_max_stick_duration_for_small_monsters
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_arrow_max_stick_duration_for_medium_monsters
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
arrow_spread_angle
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL
arrow_spread_pos
HelpStr:
Value: 5.0
Flags: FCVAR_GAMEDLL
frag_prohibit_team_kill
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
frag_detonate_at_touch_enemy
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
hand_bomb_detonate_by_throw_delay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
hand_bomb_detonate_by_throw_sound_delay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
hand_bomb_shake_amplitude
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
hand_bomb_shake_radius
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mining_bomb_detonate_by_throw_delay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mining_bomb_detonate_by_throw_sound_delay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mining_bomb_shake_amplitude
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mining_bomb_shake_radius
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
blind_bomb_detonate_by_throw_delay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
blind_bomb_detonate_by_throw_sound_delay
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
frag_sticky_bomb_detonate_time
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
frag_sticky_bomb_rebind_time
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
frag_sticky_bomb_drop_velocity
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
projectile_default_collision_radius
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
projectile_clientside_animation
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
generic_projectile_disappear_time
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
projectile_collide_base_delay
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
debug_projectile_show_aim
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
projectile_aim_default_distance
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
reload_projectile_definition
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
timebomb_damage_radius
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL
timebomb_throw_speed
HelpStr:
Value: 800
Flags: FCVAR_GAMEDLL
timebomb_damage
HelpStr:
Value: 300.0
Flags: FCVAR_GAMEDLL
timebomb_detonate_by_throw_delay
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL
timebomb_detonate_by_throw_sound_delay
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL
timebomb_detonate_by_fall_delay
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
timebomb_detonate_by_fall_sound_delay
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL
timebomb_shake_amplitude
HelpStr:
Value: 25.0
Flags: FCVAR_GAMEDLL
timebomb_shake_radius
HelpStr:
Value: 750.0
Flags: FCVAR_GAMEDLL
timebomb_down_damage
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL
timebomb_min_range
HelpStr:
Value: 400
Flags: FCVAR_GAMEDLL
timebomb_max_range
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
timebomb_glow_sprite_enable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
timebomb_glow_sprite_scale_factor
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL
sv_projectile_max_stick_count
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_projectile_default_max_stick_duration_for_small_monsters
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_projectile_default_max_stick_duration_for_medium_monsters
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_projectile_stick_obb_size_threshold
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL
sv_arrow_max_spread_angle
HelpStr:
Value: 12
Flags: FCVAR_GAMEDLL
sv_arrow_target_position_z_offset_from_eye_position
HelpStr:
Value: -15
Flags: FCVAR_GAMEDLL
sv_debug_wide_area_attack
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
reload_wide_area_attack
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_create_instance_mode
HelpStr: cc_create_instance_mode mode_name arg1 arg2 arg3...
Flags: FCVAR_GAMEDLL
prop_ballista_recharge_range
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL
ballista_recharge_throwin_velocity_scale
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
ballista_recharge_throwin_velocity_up
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL
ballista_rechargeable_fadeout_delay
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
ballista_launch_bullet_camera_interp_time
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
monster_min_stance_ratio
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_mmo_show_my_mmopc
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mmo_try_connect
HelpStr:
Flags: FCVAR_GAMEDLL
mmo_disconnect
HelpStr:
Flags: FCVAR_GAMEDLL
mmo_move_partition
HelpStr:
Flags: FCVAR_GAMEDLL
mmo_load_partition
HelpStr:
Flags: FCVAR_GAMEDLL
show_map_partition_data
HelpStr: show_map_partition_data
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
show_cur_map_partition_index
HelpStr: show_cur_map_partition_index
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
cc_mmo_force_update_position
HelpStr: cc_mmo_force_update_position
Flags: FCVAR_GAMEDLL
cc_mmo_campfire_food_sharing
HelpStr: cc_mmo_campfire_food_sharing
Flags: FCVAR_GAMEDLL
mmo_dummy_pc_make
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
mmo_dummy_pc_play_sequence
HelpStr:
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
mmo_channel_enabled
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_mmo_channel
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_force_damage_pvp
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
default_combat_difficulty
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED
current_combat_difficulty
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
check_game_mode
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
heroes_game_mod
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
using_custom_animevent
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_decal_effect
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
autoaim_max_dist
HelpStr:
Value: 2160
Flags: FCVAR_GAMEDLL
autoaim_max_deflect
HelpStr:
Value: 0.99
Flags: FCVAR_GAMEDLL
player_old_armor
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
physicsshadowupdate_render
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_noclipduringpause
HelpStr: If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sk_player_head
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL
sk_player_chest
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_player_stomach
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_player_arm
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
sk_player_leg
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
givecurrentammo
HelpStr: Give a supply of ammo for current weapon..
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
xc_crouch_debounce
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
ch_createjeep
HelpStr: Spawn jeep in front of the player.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
ch_createairboat
HelpStr: Spawn airboat in front of the player.
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
plr_push_target_mass_limit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_pusher_fake_mass
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_push_speed_limit
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mp_disable_autokick
HelpStr: Prevents a userid from being auto-kicked
Flags: FCVAR_GAMEDLL
sv_debug_player_use
HelpStr: Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_suppress_viewpunch
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
smoothstairs
HelpStr: Smooth player eye z coordinate when traversing stairs.
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
efx_param_warning
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
efx_file_cache_on_developer
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
cc_release_effect
HelpStr:
Flags: FCVAR_GAMEDLL
pl_dash_climb_debugLine
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
pl_grip_move_speed_rate_forward
HelpStr:
Value: 0.15
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
pl_grip_move_speed_rate_backward
HelpStr:
Value: 0.15
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
pl_ground_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_playerid
HelpStr: Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_playerid_delay
HelpStr: Number of seconds to delay showing information in the status bar
Value: 0.5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_playerid_hold
HelpStr: Number of seconds to keep showing old information in the status bar
Value: 0.25
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mp_fadetoblack
HelpStr: fade a player's screen to black when he dies
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
nextlevel
HelpStr: If set, will trigger a changelevel to the specified map at the end of the round
Value:
Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED
disable_player_collision
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
quest_level
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_pushaway_clientside_size
HelpStr: Minimum size of pushback objects
Value: 20
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
props_break_max_pieces
HelpStr: Maximum prop breakable piece count (-1 = model default)
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
props_break_max_pieces_perframe
HelpStr: Maximum prop breakable piece count per frame (-1 = model default)
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
prop_health_base
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
prop_health_divider
HelpStr:
Value: 39
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
prop_def_base
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
prop_def_mutiplier
HelpStr:
Value: 4
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
realtime_ragdoll_scale_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
g_ragdoll_maxcount
HelpStr:
Value: 8
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
g_debug_ragdoll_removal
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
g_ragdoll_important_maxcount
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_fatal_fall_speed
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_max_safe_fall_speed
HelpStr:
Value: 530
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_fall_damage_modifier
HelpStr:
Value: 2.15
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_soundemitter_trace
HelpStr: Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
cc_lookup_crc
HelpStr: For tracking down missing CC token strings
Flags: FCVAR_GAMEDLL
sv_soundemitter_flush
HelpStr: Flushes the sounds.txt system (server only)
Flags: FCVAR_GAMEDLL
sv_soundemitter_filecheck
HelpStr: Report missing wave files for sounds and game_sounds files.
Flags: FCVAR_GAMEDLL
sv_findsoundname
HelpStr: Find sound names which reference the specified wave files.
Flags: FCVAR_GAMEDLL
sv_reload_sound_script
HelpStr: Reload Sound Script Files
Flags: FCVAR_GAMEDLL
debug_nearest_obb_face
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_obb_info
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
pl_max_liftable_check_vertex
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_eye_target_possible_angle
HelpStr:
Value: 90
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_eye_target_possible_angle_boss
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_eye_distance_type1
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_distance_type2
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_distance_type3
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_distance_type4
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_distance_type5
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_distance_type6
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_distance_town_speak_range
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_distance_town_random
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_distance_max
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_eye_target_find_period
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
ple_eye_snumerate_linear_search
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_eye_target_find_info_custom_eye_target_period
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
plr_speaker_look_duration_min
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_speaker_look_duration_max
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_eye_target_possible_angle_physobj
HelpStr:
Value: 45
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
force_random_town_look_at_entity
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
force_town_random_look_find_period_min
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
force_town_random_look_find_period_max
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL
force_look_npc_random_rate
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
force_look_hint_node_random_rate
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
ansi_code_page
HelpStr:
Value: 949
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_compute_sequence
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
constant_keyword_table_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
expression_eval_force_recalc
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_reload_constant_keyword_table
HelpStr: server-side only : reload constant_keyword_table.txt
Flags: FCVAR_GAMEDLL
debug_expression_eval
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
debug_expression_eval_add_variable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
debug_expression_eval_force_recalc
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
rapid_grappling_error_check_time
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_skill_rank_data
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
evy_golem_command_delay_attack
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
evy_golem_command_delay_disappear
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
evy_golem_command_delay_follow
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
evy_golem_command_delay_hold
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
evy_golem_command_delay_appear
HelpStr:
Value: 2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_reverse_gravity
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
showinvalidpositionmessage
HelpStr: ShowInvalidPositionMessage
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
skill_keyword_table_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_reload_skill_keyword_table
HelpStr: reload_skill_keyword_table server_side
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_skill_table_print_skill_data
HelpStr: Print Specified Skill Data
Flags: FCVAR_GAMEDLL
sv_skill_table_print_all_skill_data
HelpStr: Print All Skill Data
Flags: FCVAR_GAMEDLL
sv_skill_table_reload_skill_data
HelpStr: Reload Whole Skill Data
Flags: FCVAR_GAMEDLL
sk_plr_drain_spirit_velocity_bias
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL
sk_plr_drain_spirit_radius_bias
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL
sk_plr_drain_spirit_emit_origin_z_bias_normal
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
sk_plr_drain_spirit_emit_origin_z_bias_down
HelpStr:
Value: 10
Flags: FCVAR_GAMEDLL
plr_drain_damage_to_weak_point
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
scythe_string_width
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
scythe_string_material
HelpStr:
Value: cable/thin_string
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
scythe_string_alpha
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
scythe_num_string_each_npc
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
scythe_life_time
HelpStr:
Value: 1800
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
scythe_damage_velocity
HelpStr:
Value: 300.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
scythe_damage_velocity_up
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ragdoll_unragdoll_time
HelpStr:
Value: 1.1
Flags: FCVAR_GAMEDLL
sk_plr_drag_ragdoll_update_time
HelpStr:
Value: 0.01
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_drag_ragdoll_max_velocity
HelpStr:
Value: 300.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_drag_ragdoll_lerp_ratio
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_drag_ragdoll_ang_pitch
HelpStr:
Value: -90.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_drag_ragdoll_ang_yaw
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_drag_ragdoll_ang_roll
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_spgauge
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
reload_lua
HelpStr: reload_lua
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
lua
HelpStr: lua
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
lua_file
HelpStr: lua_file
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_playeractionstate_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
action_state_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_autotarget_default_angle
HelpStr:
Value: 90
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_autotarget_default_distance
HelpStr:
Value: 80
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
force_stamina_using
HelpStr:
Flags: FCVAR_GAMEDLL
plr_actionstate_active_change_state_error_time_limit
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
pl_dmg_force_threshold_forward_deg
HelpStr:
Value: 45
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_dmg_force_threshold_physical_strong_attack
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_reload_action_state
HelpStr: reload whole model's action states server_side
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_action_table_print_player_action_data
HelpStr: Print Specified Action Data
Flags: FCVAR_GAMEDLL
sv_action_table_print_all_player_action_data
HelpStr: Print All Action Data
Flags: FCVAR_GAMEDLL
sv_action_table_reload_player_action_data
HelpStr: Reload Whole Action Data
Flags: FCVAR_GAMEDLL
sv_action_table_reload_player_pvp_action_data
HelpStr: Reload Pvp Action Data
Flags: FCVAR_GAMEDLL
sv_action_table_reload_all
HelpStr: sv_action_table_reload_all
Flags: FCVAR_GAMEDLL
sv_action_table_print_npc_action_data
HelpStr: Print Specified Action Data
Flags: FCVAR_GAMEDLL
sv_action_table_print_all_npc_action_data
HelpStr: Print All Action Data
Flags: FCVAR_GAMEDLL
sv_action_table_reload_npc_action_data
HelpStr: Reload Whole Action Data
Flags: FCVAR_GAMEDLL
debug_anim_event_parsing
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_reload_anim_events
HelpStr: reload whole model's anim events server_side
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_save_anim_events_to_file
HelpStr: save current entity's animEvent to .txt file
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_save_activity_list_to_file
HelpStr: save current entity's activities to .txt file
Flags: FCVAR_GAMEDLL FCVAR_CHEAT
sv_remove_all_unchacheable_anim_events
HelpStr:
Flags: FCVAR_GAMEDLL
debug_force_pvp_grappling
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_pvp_grappling_scan
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_pvp_grappling_gather_condition_period
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_pvp_grappling_distance
HelpStr:
Value: 60.0
Flags: FCVAR_GAMEDLL
debug_grappling_es_scan
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sk_plr_grappling_es_world_scan_radius
HelpStr:
Value: 400
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_es_world_scan_radius_kalok
HelpStr:
Value: 400
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_es_prop_scan_radius
HelpStr:
Value: 70
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_es_prop_scan_radius_kalok
HelpStr:
Value: 90
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_es_monster_scan_radius
HelpStr:
Value: 70
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_target_scan_radius
HelpStr:
Value: 90
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_wall_scan_distance
HelpStr:
Value: 70
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_es_cliff_scan_radius
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_es_cliff_min_height
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_esmove_cliff
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
grappling_esmove_wall_width
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
grappling_esmove_wall_depth
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
grappling_esmove_monster_distance
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
grappling_esmove_breakable_prop_distance
HelpStr:
Value: 80.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_breakable_prop_pos_distance
HelpStr:
Value: 80.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_wall_grind_distance
HelpStr:
Value: 41.5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_wall_grind_distance_kalok
HelpStr:
Value: 57
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_wall_strike_distance
HelpStr:
Value: 65
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_wall_strike_distance_kalok
HelpStr:
Value: 93
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_unbreakable_prop_pos_distance
HelpStr:
Value: 105
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_unbreakable_prop_pos_distance_kalok
HelpStr:
Value: 127
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_unbreakable_prop_guarantee_distance
HelpStr:
Value: 75
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_unbreakable_prop_min_height
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_unbreakable_prop_major_axis_min_length
HelpStr:
Value: 70
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_cliff_distance
HelpStr:
Value: 80
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_esmove_target
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
esmove_target_min_height
HelpStr:
Value: 15.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
esmove_target_max_length
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_guard_allowing_angle
HelpStr:
Value: 200
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_guard_ignore_angle_check
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sk_plr_dead_resist_capable_min_health
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_auto_target
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
auto_target_max_height
HelpStr:
Value: 150.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_speaker_speak_duration
HelpStr:
Value: 3.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_player_show_eye_target
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
plr_moving_minimum_speed
HelpStr:
Value: 20
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_binding_move_minimumspeed
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_playeranimstate_showconditions
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_playeranimstate_showdashjudgeline
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_computesequences_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
mmo_realign_position_enable
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
mmo_sync_motion_enable
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_custom_motion_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_search_evil_core_distance
HelpStr:
Value: 100.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
pl_face_to_default_attack_direction_autotarget_enable
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL
pl_face_to_default_attack_direction_autotarget_angle
HelpStr:
Value: 45
Flags: FCVAR_GAMEDLL
pl_face_to_default_attack_direction_autotarget_dist
HelpStr:
Value: 300
Flags: FCVAR_GAMEDLL
pl_gathercondition_trace_period
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_debug_show_handactiontarget
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_seek_enemy_on_the_ground_dist
HelpStr:
Value: 70
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_seek_grappling_dist
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_esmove_gather_condition_period
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_ladder_precise_trace_collision_point
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
ladder_detect_distance
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
ladder_detect_angle
HelpStr:
Value: 45.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_ladder
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_vehicle_gather_condition_period
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_turning_angle_speed_rate_opposite_direction
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_head_yaw_max_speed
HelpStr:
Value: 70.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_head_pitch_max_speed
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_head_yaw_max_speed_town
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_head_pitch_max_speed_town
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_yaw_max_speed_lethita
HelpStr:
Value: 30.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_yaw_max_speed
HelpStr:
Value: 70.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_pitch_max_speed
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_yaw_max_speed_lethita_town
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_yaw_max_speed_town
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_pitch_max_speed_town
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_head_yaw_lerp_time
HelpStr:
Value: 0.4
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_head_pitch_lerp_time
HelpStr:
Value: 0.4
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_yaw_lerp_time
HelpStr:
Value: 0.4
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_pitch_lerp_time
HelpStr:
Value: 0.4
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_pitch_max
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_poseparam_spine_pitch_min
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_turning_force_right_turn_delta_angle_threshoould
HelpStr:
Value: 100.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_pose_param_move_yaw
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_lift_gather_condition_period
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_carry_gather_condition_period
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_town_campfire_influence_distance
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_gather_evilcore_conditions_period
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
plr_gather_town_action_period
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
plr_town_action_usable_distance
HelpStr:
Value: 45.0
Flags: FCVAR_GAMEDLL
evy_revive_max_range
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
evy_revive_max_angle
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
plr_gather_campfire_anvil_conditions_period
HelpStr:
Value: 0.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
plr_search_campfire_anvildistance
HelpStr:
Value: 64
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
cc_social_product
HelpStr: play a social product motion
Flags: FCVAR_GAMEDLL
cc_social_product_end
HelpStr: play a social product end motion
Flags: FCVAR_GAMEDLL
cc_es_emotion
HelpStr: play an ES emotion
Flags: FCVAR_GAMEDLL
cc_social_eat
HelpStr: play an eating motion
Flags: FCVAR_GAMEDLL
cc_social_eat_stop
HelpStr: stop an eating motion
Flags: FCVAR_GAMEDLL
sk_npc_dmg_force_threshold_up_deg
HelpStr:
Value: 60
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_npc_dmg_force_threshold_bottom_deg
HelpStr:
Value: -60
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_npc_dmg_force_threshold_forward_deg
HelpStr:
Value: 60
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_hitposition_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_blood_decal_trace_brush_length
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_blood_decal_trace_noise
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_blood_magnitude_factor
HelpStr:
Value: 0.5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_npc_num_legs_for_knock_down
HelpStr:
Value: -1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
npc_keep_weapon_collision_at_sequence_changes
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
collision_bias_forward
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_reload_elite_keywords
HelpStr: Reload NPC variation table!
Flags: FCVAR_GAMEDLL
sv_reload_npc_variation
HelpStr: Reload NPC variation table!
Flags: FCVAR_GAMEDLL
reload_monster_db3
HelpStr: Reload Monster Database!
Flags: FCVAR_GAMEDLL
carry_melee_auto_targt_search_range
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
carry_melee_auto_targt_search_angle
HelpStr:
Value: 90
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
cc_destroy_carry_obj
HelpStr:
Flags: FCVAR_GAMEDLL
fishing_rod_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
autofish_max_wait_time
HelpStr:
Value: 300
Flags: FCVAR_GAMEDLL
autofish_rope_length_modifier
HelpStr:
Value: 1.2
Flags: FCVAR_GAMEDLL
autofish_rope_width
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
autofish_rope_material
HelpStr:
Value: cable/white.vmt
Flags: FCVAR_GAMEDLL
autofish_fade_in_time
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
autofish_fade_out_time
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
autofish_float_create_distance
HelpStr:
Value: 200.0
Flags: FCVAR_GAMEDLL
autofish_float_moveback_distance
HelpStr:
Value: 100.0
Flags: FCVAR_GAMEDLL
autofish_float_snatch_time
HelpStr:
Value: 1.5
Flags: FCVAR_GAMEDLL
autofish_snatch_rope_length_modifier
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
autofish_float_sink_offset
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
autofish_float_position_max_angle
HelpStr:
Value: 30.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
autofish_float_position_min_dist
HelpStr:
Value: 150.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
autofish_float_position_max_dist
HelpStr:
Value: 300.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
autofish_float_position_max_trial
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_frag_throw_speed
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_frag_throw_impulse
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_frag_trail_gravity_factor
HelpStr:
Value: 1.5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
input_frag_throw_immediately
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_fragthrower_auto_aim_calibration_coeff_dist
HelpStr:
Value: 0.03
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_max_distance
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_target_scan_angle
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_lift_key_repeat_incr_cycle
HelpStr:
Value: 0.45
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_throw_max_auto_aim_distance
HelpStr:
Value: 300
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_throw_max_auto_aim_angles
HelpStr:
Value: 30
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_grappling_attack
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sk_plr_grappling_num_normal_attack_times
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_break_prop_damage_range
HelpStr:
Value: 70
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_grappling_damage_force_scale
HelpStr:
Value: 0.005
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk__plr_grappling_raise_distance
HelpStr:
Value: 30.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
cc_grappling_detach
HelpStr:
Flags: FCVAR_GAMEDLL
harpoon_max_length
HelpStr:
Value: 2000.0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
harpoon_air_speed
HelpStr:
Value: 2000.0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
harpoon_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
sv_harpoon_max_outstanding_time
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
sv_harpoon_snatch_fish_time
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
sv_harpoon_snatch_item_time
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL
sv_harpoon_snatch_fish_move_back_distance
HelpStr:
Value: 150
Flags: FCVAR_GAMEDLL
sv_harpoon_rope_material_name
HelpStr:
Value: cable/rope02.vmt
Flags: FCVAR_GAMEDLL
sv_harpoon_rope_width
HelpStr:
Value: 1.0
Flags: FCVAR_GAMEDLL
sv_harpoon_attach_offset_modifier
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL
cc_change_all_weapon_color
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_weapon_color
HelpStr:
Flags: FCVAR_GAMEDLL
cc_change_weapon_pollution
HelpStr:
Flags: FCVAR_GAMEDLL
weapon_aim_origin_bias_right
HelpStr:
Value: 0.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_aim_origin_bias_up
HelpStr:
Value: -10.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_aim_origin_bias_back
HelpStr:
Value: 70.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_default_auto_aim_range
HelpStr:
Value: 2048
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_default_auto_aim_angle
HelpStr:
Value: 90
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_default_auto_aim_prop
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_default_auto_aim_calibration_coeff_dist
HelpStr:
Value: 0.005
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
hookshot_binding_ik_length_modifier
HelpStr:
Value: 1.2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
hookshot_max_length
HelpStr:
Value: 500.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
hookshot_taut_threshold
HelpStr:
Value: 50.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
hookshot_air_speed
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_hook_fly_distance_margin
HelpStr:
Value: 10.0
Flags: FCVAR_GAMEDLL
sv_hook_fly_speed_modifier
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL
sv_hookshot_reel_length
HelpStr:
Value: 20.0
Flags: FCVAR_GAMEDLL
sv_hookshot_hand2hand_length
HelpStr:
Value: 30.0
Flags: FCVAR_GAMEDLL
sv_hook_cartridge_enable
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sv_hook_cartridge_min_speed
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
sv_hook_cartridge_max_speed
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL
sv_hook_cartridge_angular_min_speed
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL
sv_hook_cartridge_angular_max_speed
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL
sv_hook_attach_offset_modifier_npc
HelpStr:
Value: 0.6667
Flags: FCVAR_GAMEDLL
sv_hook_attach_offset_modifier_npc_detail
HelpStr:
Value: 0.4
Flags: FCVAR_GAMEDLL
sv_hook_attach_offset_modifier_prop
HelpStr:
Value: 0.25
Flags: FCVAR_GAMEDLL
sv_hook_snatch_prop_time
HelpStr:
Value: 0.6
Flags: FCVAR_GAMEDLL
sv_hook_snatch_max_distance
HelpStr:
Value: 40
Flags: FCVAR_GAMEDLL
sv_hook_snatch_angular_speed_min
HelpStr:
Value: 500
Flags: FCVAR_GAMEDLL
sv_hook_snatch_angular_speed_max
HelpStr:
Value: 1000
Flags: FCVAR_GAMEDLL
weapon_hookshot_auto_aim_calibration_coeff_dist
HelpStr:
Value: 0.008
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
hookshot_prohibit_team_kill
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_javelin_melee_attack_distance
HelpStr:
Value: 3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_javelin_auto_aim_calibration_coeff_dist
HelpStr:
Value: 0.005
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_1
HelpStr:
Value: 23.4 -8.8 62.8
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_2
HelpStr:
Value: 35.2 4.3 48.5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_3
HelpStr:
Value: -8.2 -21.4 62.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_4
HelpStr:
Value: 19.2 -18.4 36.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_5
HelpStr:
Value: 33.5 -1.0 33.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_6
HelpStr:
Value: 22.5 -3.2 63.9
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_7
HelpStr:
Value: 32.5 3.6 38.8
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_8
HelpStr:
Value: 38.0 -10.1 42.2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_9
HelpStr:
Value: 53.0 -7.6 60.3
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_10
HelpStr:
Value: 73.9 -13.4 66.9
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_11
HelpStr:
Value: 51.8 -18.1 44.8
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
lift_launching_trail_offset_12
HelpStr:
Value: 22.5 -3.2 63.9
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_lift_auto_aim_calibration_coeff_dist
HelpStr:
Value: 30
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
cc_destroy_lift_obj
HelpStr:
Flags: FCVAR_GAMEDLL
player_attack_latch_enable
HelpStr:
Value: 1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
player_attack_latch_super_armor_modifier
HelpStr:
Value: 1.5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_weapontrace
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
sk_plr_attack_melee_impulse_ratio
HelpStr:
Value: 0.1
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_attack_melee_impulse_max
HelpStr:
Value: 100
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_snowball_auto_aim_calibration_coeff_dist
HelpStr:
Value: 0.005
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_lethita_auto_target_distance
HelpStr:
Value: 78.74
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_lethita_auto_target_angle_first_attack
HelpStr:
Value: 60.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_lethita_auto_target_angle
HelpStr:
Value: 90.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_fiona_auto_target_distance
HelpStr:
Value: 78.74
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_fiona_auto_target_angle_first_attack
HelpStr:
Value: 60.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_fiona_auto_target_angle
HelpStr:
Value: 120.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_kay_auto_target_distance
HelpStr:
Value: 78.74
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_kay_auto_target_angle_first_attack
HelpStr:
Value: 60.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_kay_auto_target_angle
HelpStr:
Value: 120.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_evy_auto_target_distance
HelpStr:
Value: 78.74
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_evy_auto_target_angle_first_attack
HelpStr:
Value: 60.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_evy_auto_target_angle
HelpStr:
Value: 120.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_kalok_auto_target_distance
HelpStr:
Value: 78.74
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_kalok_auto_target_angle_first_attack
HelpStr:
Value: 60.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sk_plr_kalok_auto_target_angle
HelpStr:
Value: 120.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_kick_range_distance1
HelpStr:
Value: 5.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_kick_range_distance2
HelpStr:
Value: 60
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_kick_range_distance3
HelpStr:
Value: 90
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_kick_show_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_kick_auto_target_angle
HelpStr:
Value: 90.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
weapon_trace_z_extrude
HelpStr:
Value: 15
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
max_attack_check
HelpStr:
Value: 5
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_print_attack_direction
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
melee_weapon_floor_check_minimum_dot_value
HelpStr:
Value: 0.2
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
melee_weapon_floor_check_maximum_height_difference
HelpStr:
Value: 20
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_show_random_key
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED
fx_blood_bigcrush_damage_threshold
HelpStr:
Value: 50
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
fx_blood_critical_magnitude
HelpStr:
Value: 2.0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
sv_blood_effect_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL
combat_formula_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
combat_brief_formula_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
debug_show_dice_random_key
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
freematch_debug
HelpStr:
Value: 0
Flags: FCVAR_GAMEDLL FCVAR_REPLICATED
dumpcountedstrings
HelpStr: Tests the class CStringPool
Flags: FCVAR_GAMEDLL
fs_report_sync_opens
HelpStr:
Value: 0
Flags: FCVAR_FILESYSTEM
fs_warning_mode
HelpStr: 0: warn all; 1: warn main thread; 2: warn other threads
Value: 0
Flags: FCVAR_FILESYSTEM
filesystem_buffer_size
HelpStr: Size of per file buffers. 0 for none
Value: 0
Flags: FCVAR_FILESYSTEM
fs_monitorreadfrompack
HelpStr:
Value: 0
Flags: FCVAR_FILESYSTEM
clear_file_cache_memory
HelpStr:
Flags: FCVAR_FILESYSTEM
use_packfile_to_load_map
HelpStr:
Value: 1
Flags: FCVAR_FILESYSTEM
show_file_cache_info
HelpStr:
Flags: FCVAR_FILESYSTEM
async_mode
HelpStr: Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
Value: 0
Flags: FCVAR_FILESYSTEM
async_simulate_delay
HelpStr: Simulate a delay of up to a set msec per file operation
Value: 0
Flags: FCVAR_FILESYSTEM
async_simulate_mixed_mode
HelpStr: Simulate a mix of async load styles
Value: 0
Flags: FCVAR_FILESYSTEM
async_allow_held_files
HelpStr: Allow AsyncBegin/EndRead()
Value: 1
Flags: FCVAR_FILESYSTEM
async_suspend
HelpStr:
Flags: FCVAR_FILESYSTEM
async_resume
HelpStr:
Flags: FCVAR_FILESYSTEM
async_toggle_priority
HelpStr:
Flags: FCVAR_FILESYSTEM
filesystem_unbuffered_io
HelpStr:
Value: 1
Flags: FCVAR_FILESYSTEM
filesystem_max_stdio_read
HelpStr:
Value: 16
Flags: FCVAR_FILESYSTEM
filesystem_use_overlapped_io
HelpStr:
Value: 1
Flags: FCVAR_FILESYSTEM
show_file_cache_memory_info
HelpStr:
Flags: FCVAR_FILESYSTEM
dumpcountedstrings
HelpStr: Tests the class CStringPool
Flags: FCVAR_FILESYSTEM
r_modellodscale
HelpStr: 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
Value: 1.0
Flags: FCVAR_STUDIORENDER
draw_only_underwear
HelpStr:
Value: 0
Flags: FCVAR_STUDIORENDER
r_VehicleViewDampen
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
cl_detailfade
HelpStr:
Value: 400
Flags: FCVAR_MATERIAL_SYSTEM
cl_detaildist
HelpStr:
Value: 1200
Flags: FCVAR_MATERIAL_SYSTEM
cl_ejectbrass
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
sv_alternateticks
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_drawflecks
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_drawmodeldecals
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_drawdetailprops
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_screenfademaxsize
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_screenfademinsize
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_depthrangescale
HelpStr: Depth range scaler
Value: 0.0002
Flags: FCVAR_MATERIAL_SYSTEM
mat_disable_lightwarp
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_disable_fancy_blending
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_phong
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_use_compressed_hdr_textures
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_refractive
HelpStr: Refractive for atmospheric scattering
Value: 1.0002926
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_density
HelpStr: Density for atmospheric scattering
Value: 2.545e25
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_depolarization
HelpStr: Depolarization for atmospheric scattering
Value: 0.035
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_turbidity
HelpStr: Turbidity for atmospheric scattering
Value: 1.3
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_rayheight
HelpStr: Rayleigh start height for atmospheric scattering
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_mieheight
HelpStr: Mie start height for atmospheric scattering
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_ground
HelpStr: Ground for atmospheric scattering
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_areal
HelpStr: Areal for atmospheric scattering
Value: 20
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_anisotropy
HelpStr: Mie anisotropy for atmospheric scattering
Value: 0.999
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_energy
HelpStr: Energy for atmospheric scattering
Value: 5
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_rayleigh
HelpStr: Rayleigh for atmospheric scattering
Value: 0.1
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_mie
HelpStr: Mie for atmospheric scattering
Value: 0.0
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_distancescale
HelpStr: Distance scale for atmospheric scattering
Value: 0.1
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_distancefalloff
HelpStr: Distance falloff for atmospheric scattering
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM
r_atmosphere_maxdistance
HelpStr: Max distance for atmospheric scattering
Value: 10.0
Flags: FCVAR_MATERIAL_SYSTEM
r_sun_x
HelpStr: Sun direction X
Value: 0.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
r_sun_y
HelpStr: Sun direction Y
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
r_sun_z
HelpStr: Sun direction Z
Value: -0.1
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
r_sun_r
HelpStr: Sun color R
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
r_sun_g
HelpStr: Sun color G
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
r_sun_b
HelpStr: Sun color B
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
r_sun_time
HelpStr: Sun time of the day
Value: 14.0
Flags: FCVAR_MATERIAL_SYSTEM
r_omb
HelpStr: Enable/disable object motion blur
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_focaldistance
HelpStr: Focal distance of DOF
Value: 0.02
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_noblurrange
HelpStr: No blur range of DOF
Value: 0.02
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_maxblurrange
HelpStr: Max blur range of DOF
Value: 0.5
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_aperture
HelpStr: Aperture diameter of DOF
Value: 0.03
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_aperturescale
HelpStr: Aperture scale of DOF
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_falloffcurve
HelpStr: Falloff curve of DOF
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_distancescale
HelpStr: Distance scale for DOF
Value: 2000
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_halodistance
HelpStr: Halo distance for DOF
Value: 0.0001
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_maxsampledistance
HelpStr: Max sample distance for DOF
Value: 0.005
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_edgebleeding
HelpStr: Edge bleeding of DOF
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_edgethreshold
HelpStr: CoC threshold for edge bleeding of DOF
Value: 0.02
Flags: FCVAR_MATERIAL_SYSTEM
r_dof_quality
HelpStr: Quality level of DOF
Value: 2
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_weight_armor
HelpStr:
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_weight_faceskin
HelpStr:
Value: 1.5
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_weight_hair
HelpStr:
Value: 2.0
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_weight_vertexlitgeneric
HelpStr:
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM
mat_motion_blur_percent_of_screen_max
HelpStr:
Value: 4.0
Flags: FCVAR_MATERIAL_SYSTEM
r_softparticle
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_softparticle_depthscale
HelpStr: Soft particle depth scaler
Value: 0.05
Flags: FCVAR_MATERIAL_SYSTEM
r_softparticle_override
HelpStr: Soft particle override. negarive: none, zero: disable, positive: enable
Value: -1
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_nearsampledist
HelpStr: Near sample distance of SSAO
Value: 3.6
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_farsampledist
HelpStr: Far sample distance of SSAO
Value: 8.8
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_nearfarmixratio
HelpStr: Near-Far mix ratio of SSAO
Value: 0.5
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_fullocclusiondist
HelpStr: Full occlusion distance of SSAO
Value: 13.0
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_depthbias
HelpStr: Depth bias of SSAO
Value: 0.001
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_falloffcurve
HelpStr: Occlusion falloff of SSAO
Value: 0.6
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_occdist_scale
HelpStr:
Value: 0.04
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_occdist_power
HelpStr:
Value: 3.0
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_distsampletype
HelpStr: Constant/linear/sqrt of distance sampling types of SSAO
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_quality
HelpStr: Quality level of SSAO
Value: 2
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_forced
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_edgepreserve
HelpStr: Edge preservation of SSAO
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_edgethreshold
HelpStr: Depth threshold for edge preservation of SSAO
Value: 0.1
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_edgeremove
HelpStr:
Value: 0.015
Flags: FCVAR_MATERIAL_SYSTEM
r_ssao_blendweight
HelpStr: Blend weight of SSAO
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM
r_sun_dist
HelpStr:
Value: 1000.0
Flags: FCVAR_MATERIAL_SYSTEM
r_sunshafts_spread
HelpStr:
Value: 0.2
Flags: FCVAR_MATERIAL_SYSTEM
r_sunshafts_cut_range
HelpStr:
Value: 10.0
Flags: FCVAR_MATERIAL_SYSTEM
r_sunshafts_shafts_weight
HelpStr:
Value: 0.3
Flags: FCVAR_MATERIAL_SYSTEM
r_sunshafts_mask_weight
HelpStr:
Value: 0.2
Flags: FCVAR_MATERIAL_SYSTEM
r_sunshafts_color_scale
HelpStr:
Value: 0.5
Flags: FCVAR_MATERIAL_SYSTEM
r_sunshafts_composition
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
do_not_mix_texture
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
r_deferred
HelpStr: Activate/deactivates deferred rendering to use various visual effects
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_forcemanagedtextureintohardware
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_hdr_tonemapscale
HelpStr:
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_hdroverbrightrange
HelpStr:
Value: 16.0
Flags: FCVAR_MATERIAL_SYSTEM
r_debugtexture_size
HelpStr:
Value: 2
Flags: FCVAR_MATERIAL_SYSTEM
cc_materials_reload_all
HelpStr: Reload all materials and textures
Flags: FCVAR_MATERIAL_SYSTEM
mat_vsync
HelpStr: Force sync to vertical retrace
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_forcehardwaresync
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_trilinear
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_forceaniso
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_filterlightmaps
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_filtertextures
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_mipmaptextures
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_showmiplevels
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_specular
HelpStr: Enable/Disable specularity for perf testing. Will cause a material reload upon change.
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_bumpmap
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_parallaxmap
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_reducefillrate
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_dxlevel
HelpStr:
Value: 95
Flags: FCVAR_MATERIAL_SYSTEM
mat_dxlevel_next
HelpStr:
Value: 95
Flags: FCVAR_MATERIAL_SYSTEM
mat_picmip
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_slopescaledepthbias_decal
HelpStr:
Value: -0.500000
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_slopescaledepthbias_normal
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_depthbias_decal
HelpStr:
Value: -262144
Flags: FCVAR_MATERIAL_SYSTEM
mat_antialias
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_diffuse
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_showlowresimage
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_normalmaps
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_measurefillrate
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_fillrate
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_reversedepth
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_bufferprimitives
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_drawflat
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_softwarelighting
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_proxy
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_compressedtextures
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
mat_fastnobump
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_hdr_manual_tonemap_rate
HelpStr:
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM
mat_accelerate_adjust_exposure_down
HelpStr:
Value: 3
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_showenvmapmask
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_debugdepth
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
dumpcountedstrings
HelpStr: Tests the class CStringPool
Flags: FCVAR_MATERIAL_SYSTEM
scaleform_log_level
HelpStr: sets the level of logging for scaleform general I/O. level: 0~2. lowest is level 0, highest is level 2. disable is -1.
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE
scaleform_script_log_level
HelpStr: sets the level of logging for scaleform scripts. level: 0~2. lowest is level 0, highest is level 2. disable is -1.
Value: -1
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE
debug_gfx_statechanges
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
scaleform_dump_unsupportedIMEs
HelpStr: write list of unsupported IMEs to file
Flags: FCVAR_MATERIAL_SYSTEM
debug_ime_event
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
scaleform_time_scale
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
ime_direct_invoke
HelpStr: invoke scaleform methods in ime movie
Flags: FCVAR_MATERIAL_SYSTEM
ime_set_visible
HelpStr: show or hide IME bar (language bar + statuswindow)
Flags: FCVAR_MATERIAL_SYSTEM
ime_move_window
HelpStr: move the IME bar (language bar + statuswindow)
Flags: FCVAR_MATERIAL_SYSTEM
mat_texture_limit
HelpStr: If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
Value: FCVAR_NEVER_AS_STRING
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_NEVER_AS_STRING
mat_frame_sync_enable
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_frame_sync_force_texture
HelpStr: Force frame syncing to lock a managed texture.
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
mat_use_smp
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
lost_device_again
HelpStr:
Value: 1
Flags: FCVAR_MATERIAL_SYSTEM
r_pix_start
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
r_pix_recordframes
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
ui_reload_baseui
HelpStr:
Flags: FCVAR_MATERIAL_SYSTEM
gpu_ingore_radeon_bug
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
pfog_srgb_alpha
HelpStr:
Value: 12.92
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
pfog_srgb_beta
HelpStr:
Value: 1.055
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
pfog_srgb_theta
HelpStr:
Value: 2.4
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
pfog_srgb_r_weight
HelpStr:
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
pfog_srgb_g_weight
HelpStr:
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
pfog_srgb_b_weight
HelpStr:
Value: 1.0
Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
r_shader_srgb
HelpStr: -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
enable_gdi_mode
HelpStr:
Flags: FCVAR_MATERIAL_SYSTEM
disable_gdi_mode
HelpStr:
Flags: FCVAR_MATERIAL_SYSTEM
mat_force_ps_patch
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_disable_ps_patch
HelpStr:
Value: 0
Flags: FCVAR_MATERIAL_SYSTEM
mat_spewvertexandpixelshaders
HelpStr: print all vertex and pixel shaders currently loaded to the console
Flags: FCVAR_MATERIAL_SYSTEM
dumpcountedstrings
HelpStr: Tests the class CStringPool
Flags: FCVAR_MATERIAL_SYSTEM
joy_wingmanwarrior_centerhack
HelpStr: Wingman warrior centering hack.
Value: 0
Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE
joy_axisbutton_threshold
HelpStr: Analog axis range before a button press is registered.
Value: 0.3
Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE
mem_force_flush
HelpStr: Force cache flush of unlocked resources on every alloc
Value: 0
Flags: FCVAR_DATACACHE
datacachesize
HelpStr: Size in MB.
Value: 32
Flags: FCVAR_DATACACHE
mdlcache_debug
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
clip_debug_cutoff_policy
HelpStr:
Value: 3
Flags: FCVAR_DATACACHE
clip_debug_cutoff_count
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
clip_debug_default_used
HelpStr:
Value: 1
Flags: FCVAR_DATACACHE
mod_forcedata
HelpStr: Forces all model file data into cache on model load.
Value: 1
Flags: FCVAR_DATACACHE
mod_test_not_available
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
mod_test_mesh_not_available
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
mod_test_verts_not_available
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
mod_load_mesh_async
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
mod_load_anims_async
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
mod_load_vcollide_async
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
mod_trace_load
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
mod_lock_mdls_on_load
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
r_cache_costume_srcmdl
HelpStr:
Value: 0
Flags: FCVAR_DATACACHE
mdl_clipping_cache_enable
HelpStr:
Value: 1
Flags: FCVAR_DATACACHE
dumpcountedstrings
HelpStr: Tests the class CStringPool
Flags:
is_fake_microplay
HelpStr:
Value: 0
Flags: FCVAR_REPLICATED
show_featurematrix
HelpStr: show_featurematrix
Flags:
sync_featurematrix
HelpStr: sync_featurematrix
Flags:
debug_show_quest_progress
HelpStr:
Value: 0
Flags:
force_execute_ngm_patch
HelpStr:
Value: 0
Flags:
platform_server_code
HelpStr:
Value: 1
Flags:
test_udp_fallback
HelpStr:
Flags:
net_debug_rmi
HelpStr: Show RMI operations
Value: 0
Flags:
show_proudnet
HelpStr: show everything on ProudNet
Flags:
localhostid
HelpStr: show LocalHostID of netadr_s
Flags:
connect_relay
HelpStr: connect to relay server
Flags:
leave_channel
HelpStr: leave from specific channel of town
Flags:
join_channel
HelpStr: join into specific channel of town
Flags:
switch_channel
HelpStr: switch active channel of town
Flags:
detach_netadr_s
HelpStr: Detach netadr_s from ProudNet P2PGroup
Flags:
force_disconnect_from_relay_server
HelpStr: Force disconnect from the relay servr. This function is for testing
Flags:
net_debug_proudnet
HelpStr: Show ProudNet operations
Value: 0
Flags:
proudnet_disconnect_wait
HelpStr: ProudNet disconnect wait in milliseconds
Value: 10000
Flags:
cs_sharing_start
HelpStr: Start sharing session
Flags:
cs_add_status_effect
HelpStr: add status effect
Flags:
client_log
HelpStr: send clientlog
Flags:
request_teacher
HelpStr: send teacher request
Flags:
microplay_event
HelpStr: send event
Flags:
report_frame_rate
HelpStr: report client frame rate
Flags:
accept_assist
HelpStr: accept assist
Flags:
remove_quest
HelpStr: remove owned quest
Flags:
update_quest
HelpStr: update quest status
Flags:
give_quest
HelpStr: give quest(cheat)
Flags:
delete_character
HelpStr: delete a character : CANNOT recover
Flags:
kick_ragdoll
HelpStr: ragdollKick(debug)
Flags:
cheat_game_environment
HelpStr: set cafe status, otp using(cheat)
Flags:
give_ap
HelpStr: give ap(cheat)
Flags:
give_skill
HelpStr: give skill(cheat)
Flags:
get_mail_item
HelpStr: get_mail_item
Flags:
send_item_mail
HelpStr: send_item_mail
Flags:
send_mail
HelpStr: send_mail
Flags:
read_mail
HelpStr: query_mail_info
Flags:
mail_list
HelpStr: query_mail_list
Flags:
update_play_state
HelpStr: update play state
Flags:
complete_skill
HelpStr: complete skill
Flags:
learn_skill
HelpStr: learn skill
Flags:
set_learning_skill
HelpStr: set learning skill
Flags:
ap
HelpStr: query skill
Flags:
give_title
HelpStr: give title
Flags:
start_quest_time
HelpStr: start quest time
Flags:
ready
HelpStr: party ready
Flags:
notify_propbroken
HelpStr: notify prop broken
Flags:
querystat
HelpStr: query character stat
Flags:
queryentities
HelpStr: query entities
Flags:
map
HelpStr: Start quest on specified map.
Flags:
equipbundle
HelpStr: equip bundle in quick slots
Flags:
useconsumable
HelpStr: use consumable
Flags:
equip
HelpStr: equip item
Flags:
inventory
HelpStr: show inventory info
Flags:
giveupquest
HelpStr: give up the quest
Flags:
connectserver
HelpStr: connect to the girin server
Flags:
server_name
HelpStr: id indicating which server to connect. i.e. us-west, us-east
Value:
Flags:
serverport
HelpStr:
Value:
Flags:
serverhost
HelpStr:
Value:
Flags:
force_disconnect_from_main_server
HelpStr: Force disconnect from the main servr. This function is for testing
Flags:
debug_p2p
HelpStr:
Value: 0
Flags:
sector_entity_wait_time
HelpStr:
Value: 60
Flags:
sector_wait_time
HelpStr:
Value: 60
Flags:
random_sector_onoff
HelpStr:
Value: 1
Flags:
net_showpacketmsg
HelpStr: Show Packet message ID, length between C<>S
Value: 0
Flags:
net_showsocketmsg
HelpStr: Show heroes client socket error message
Value: 0
Flags:
leave_render_dist
HelpStr:
Value: 1200
Flags:
join_render_dist
HelpStr:
Value: 1000
Flags:
block_peer_load
HelpStr:
Value: 0
Flags:
debug_character
HelpStr:
Value: 0
Flags:
force_disconnect_from_nmco
HelpStr: Force disconnect from the NMCO. This function is for testing
Flags:
nmco_msg_forcedisconnect
HelpStr: nmco_msg_forcedisconnect
Flags:
cheat_login_as
HelpStr:
Value:
Flags:
debug_item_drop_entity_list
HelpStr:
Value: 0
Flags: FCVAR_CHEAT FCVAR_REPLICATED
cc_fake_micro_play
HelpStr:
Flags: FCVAR_CHEAT
hack_shield_request_handler_debug
HelpStr:
Value: 0
Flags:
check_wise_log
HelpStr:
Flags:
html_pos_bg_not_move
HelpStr: html_pos_bg_not_move
Flags:
html_align_center
HelpStr: html_align_center
Flags:
html_url
HelpStr: html_url
Flags:
html_close
HelpStr: html_close
Flags:
html_open_nobg
HelpStr: html_open_nobg
Flags:
html_open
HelpStr: html_open
Flags:
facebook_parse_url_enable
HelpStr:
Value:
Flags:
html_visible
HelpStr:
Value: 0
Flags:
html_height
HelpStr:
Value: 600
Flags:
html_width
HelpStr:
Value: 800
Flags:
html_y
HelpStr:
Value: -1024
Flags:
html_x
HelpStr:
Value: -1024
Flags:
reload_status_effect_group_table
HelpStr:
Flags: FCVAR_CHEAT
download_file
HelpStr: download_file
Flags:
cr_enable_dead_monster_stonize
HelpStr:
Value: 1
Flags:
cr_show_adult_body_group
HelpStr:
Value: 1
Flags:
cr_show_pinned_up_scene
HelpStr:
Value: 1
Flags:
cr_enable_projectile_stick
HelpStr:
Value: 1
Flags:
cr_enable_hard_hit_sound
HelpStr:
Value: 1
Flags:
cr_enable_blood_decal
HelpStr:
Value: 1
Flags:
cr_enable_adult_blood_color
HelpStr:
Value: 1
Flags:
cr_heavy_blood_level_on_hit
HelpStr:
Value: 2
Flags:
content_rating_adult_mode
HelpStr:
Value: 1
Flags:
content_rating_adult_room
HelpStr:
Value: 1
Flags: FCVAR_REPLICATED
is_adult_user
HelpStr:
Value: 1
Flags:
messenger_toggle_window_focus
HelpStr: toggle focus between windows
Flags:
messenger_reload_scaleform
HelpStr: reload scaleform movie
Flags:
messenger_set_loading
HelpStr: shows/hides loading progress screen in external chat window
Flags:
messenger_direct_invoke
HelpStr: invoke scaleform methods in external chat window
Flags:
messenger_add_message
HelpStr: adds a chat message to external chat window
Flags:
messenger_destroy_window
HelpStr: destroys the external chat window
Flags:
messenger_attach_window
HelpStr: attaches the external chat window to game client
Flags:
messenger_detach_window
HelpStr: detaches the external chat window from game client
Flags:
snd_vox_captiontrace
HelpStr: Shows sentence name for sentences which are set not to show captions.
Value: 0
Flags:
snd_vox_sectimetout
HelpStr:
Value: 300
Flags:
snd_vox_seqtimetout
HelpStr:
Value: 300
Flags:
snd_vox_globaltimeout
HelpStr:
Value: 300
Flags:
vox_reload
HelpStr: Reload sentences.txt file
Flags:
voice_overdrivefadetime
HelpStr:
Value: 0.4
Flags:
voice_overdrive
HelpStr:
Value: 2
Flags:
voice_forcemicrecord
HelpStr:
Value: 1
Flags: FCVAR_ARCHIVE
voice_threshold
HelpStr:
Value: 2000
Flags: FCVAR_ARCHIVE
voice_always_on
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE
voice_force_enabled
HelpStr:
Value: 1
Flags:
voice_enabled
HelpStr:
Value: 1
Flags: FCVAR_ARCHIVE
voice_showincoming
HelpStr:
Value: 0
Flags:
voice_showchannels
HelpStr:
Value: 0
Flags:
voice_profile
HelpStr:
Value: 0
Flags:
voice_fadeouttime
HelpStr:
Value: 0.1
Flags:
voice_loopback
HelpStr:
Value: 0
Flags: FCVAR_USERINFO
voice_scale
HelpStr:
Value: 1
Flags: FCVAR_ARCHIVE
voice_maxgain
HelpStr:
Value: 10
Flags:
voice_avggain
HelpStr:
Value: 0.5
Flags:
voice_dsound
HelpStr:
Value: 0
Flags:
snd_writemanifest
HelpStr: If running a game, outputs the precache manifest for the current level
Flags:
snd_rebuildaudiocache
HelpStr: Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
Flags:
snd_async_minsize
HelpStr:
Value: 262144
Flags:
snd_async_showmem
HelpStr: Show async memory stats
Flags:
snd_flushasync
HelpStr: Flush all unlocked async .wav data
Flags:
snd_async_buffer_spew
HelpStr:
Value: 0
Flags:
snd_async_fullyasync
HelpStr: All playback is fully async (sound doesn't play until data arrives).
Value: 0
Flags:
snd_async_spew_blocking
HelpStr: Spew message to console any time async sound loading blocks on file i/o.
Value: 0
Flags:
snd_showmixer
HelpStr:
Value: 0
Flags:
snd_disable_mixer_duck
HelpStr:
Value: 0
Flags:
snd_showclassname
HelpStr:
Value: 0
Flags:
snd_soundmixer
HelpStr:
Value: Default_Mix
Flags:
sndplaydelay
HelpStr:
Flags:
dsp_reload
HelpStr:
Flags:
snd_duckerthreshold
HelpStr:
Value: 0.15
Flags: FCVAR_ARCHIVE
snd_duckerreleasetime
HelpStr:
Value: 2.5
Flags: FCVAR_ARCHIVE
snd_duckerattacktime
HelpStr:
Value: 0.5
Flags: FCVAR_ARCHIVE
snd_ducktovolume
HelpStr:
Value: 0.55
Flags: FCVAR_ARCHIVE
adsp_low_ceiling
HelpStr:
Value: 108
Flags:
adsp_wall_height
HelpStr:
Value: 128
Flags:
adsp_door_height
HelpStr:
Value: 112
Flags:
adsp_debug
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE
snd_obscured_gain_dB
HelpStr:
Value: -2.70
Flags: FCVAR_CHEAT
snd_showstart
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
dsp_db_mixdrop
HelpStr:
Value: 0.5
Flags: FCVAR_DEMO
dsp_db_min
HelpStr:
Value: 80
Flags: FCVAR_DEMO
dsp_mix_max
HelpStr:
Value: 0.8
Flags: FCVAR_DEMO
dsp_mix_min
HelpStr:
Value: 0.2
Flags: FCVAR_DEMO
dsp_dist_max
HelpStr:
Value: 1440.0
Flags: FCVAR_ARCHIVE FCVAR_DEMO
dsp_dist_min
HelpStr:
Value: 0.0
Flags: FCVAR_ARCHIVE FCVAR_DEMO
voice_steal
HelpStr:
Value: 2
Flags:
soundinfo
HelpStr: Describe the current sound device.
Flags:
soundlist
HelpStr: List all known sounds.
Flags:
stopsound
HelpStr:
Flags:
speak
HelpStr: Play a constructed sentence.
Flags:
playvol
HelpStr: Play a sound at a specified volume.
Flags:
playflush
HelpStr: Play a sound, reloading from disk in case of changes.
Flags:
play
HelpStr: Play a sound.
Flags:
snd_mixahead
HelpStr:
Value: 0.1
Flags: FCVAR_ARCHIVE
snd_musicvolume
HelpStr: Music volume
Value: 1.0
Flags: FCVAR_ARCHIVE
volume
HelpStr: Sound volume
Value: 1.0
Flags: FCVAR_ARCHIVE
snd_pitchquality
HelpStr:
Value: 1
Flags: FCVAR_ARCHIVE
snd_visualize
HelpStr: Show sounds location in world
Value: 0
Flags: FCVAR_CHEAT
snd_show
HelpStr: Show sounds info
Value: 0
Flags: FCVAR_CHEAT
snd_noextraupdate
HelpStr:
Value: 0
Flags:
snd_digital_surround
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE
snd_surround_speakers
HelpStr:
Value: -1
Flags:
show_total_translate_time
HelpStr: show_total_translate_time
Flags:
vprof_scope
HelpStr: Set a specific scope to start showing vprof tree
Value:
Flags:
-showvprof
HelpStr:
Flags:
+showvprof
HelpStr:
Flags:
vprof_expand_group
HelpStr: Expand a budget group in the vprof tree by name
Flags:
vprof_collapse_all
HelpStr: Collapse the whole vprof tree
Flags:
vprof_expand_all
HelpStr: Expand the whole vprof tree
Flags:
vprof_warningmsec
HelpStr: Above this many milliseconds render the label red to indicate slow code.
Value: 10
Flags: FCVAR_ARCHIVE
vprof_unaccounted_limit
HelpStr: number of milliseconds that a node must exceed to turn red in the vprof panel
Value: 0.3
Flags: FCVAR_ARCHIVE
vprof_verbose
HelpStr: Set to one to show average and peak times
Value: 1
Flags: FCVAR_ARCHIVE
vprof_child
HelpStr:
Flags:
vprof_parent
HelpStr:
Flags:
vprof_nextsibling
HelpStr:
Flags:
vprof_prevsibling
HelpStr:
Flags:
vprof_graphheight
HelpStr:
Value: 256
Flags: FCVAR_ARCHIVE
vprof_graphwidth
HelpStr:
Value: 512
Flags: FCVAR_ARCHIVE
vprof_graph
HelpStr: Draw the vprof graph.
Value: 0
Flags:
texture_budget_background_alpha
HelpStr: how translucent the budget panel is
Value: 128
Flags: FCVAR_ARCHIVE
texture_budget_panel_bottom_of_history_fraction
HelpStr: number between 0 and 1
Value: .25
Flags: FCVAR_ARCHIVE
texture_budget_panel_height
HelpStr: height in pixels of the budget panel
Value: 284
Flags: FCVAR_ARCHIVE
texture_budget_panel_width
HelpStr: width in pixels of the budget panel
Value: 512
Flags: FCVAR_ARCHIVE
texture_budget_panel_y
HelpStr: number of pixels from the top side of the game screen to draw the budget panel
Value: 450
Flags: FCVAR_ARCHIVE
texture_budget_panel_x
HelpStr: number of pixels from the left side of the game screen to draw the budget panel
Value: 0
Flags: FCVAR_ARCHIVE
-showbudget_texture_global
HelpStr:
Flags:
+showbudget_texture_global
HelpStr:
Flags:
-showbudget_texture
HelpStr:
Flags:
+showbudget_texture
HelpStr:
Flags:
showbudget_texture
HelpStr: Enable the texture budget panel.
Value: 0
Flags:
texture_budget_panel_global
HelpStr: Show global times in the texture budget panel.
Value: 0
Flags:
vgui_drawtree_clear
HelpStr:
Flags:
-vgui_drawtree
HelpStr:
Flags:
+vgui_drawtree
HelpStr:
Flags:
vgui_drawtree_bounds
HelpStr: Show panel bounds.
Value: 0
Flags:
vgui_drawtree_inputenabled
HelpStr: Show the panel input enabled values in the vgui_drawtree view.
Value: 1
Flags:
vgui_drawtree_zpos
HelpStr: Show the panel zpos values in the vgui_drawtree view.
Value: 1
Flags:
vgui_drawtree_render_order
HelpStr: List the vgui_drawtree panels in render order.
Value: 0
Flags:
vgui_drawtree_panelalpha
HelpStr: Show the panel alpha values in the vgui_drawtree view.
Value: 0
Flags:
vgui_drawtree_panelptr
HelpStr: Show the panel pointer values in the vgui_drawtree view.
Value: 0
Flags:
vgui_drawtree_freeze
HelpStr: Set to 1 to stop updating the vgui_drawtree view.
Value: 0
Flags:
vgui_drawtree_popupsonly
HelpStr: Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
Value: 0
Flags:
vgui_drawtree_hidden
HelpStr: Draw the hidden panels.
Value: 0
Flags:
vgui_drawtree_visible
HelpStr: Draw the visible panels.
Value: 1
Flags:
vgui_drawtree
HelpStr: Draws the vgui panel hiearchy to the specified depth level.
Value: 0
Flags: FCVAR_CHEAT
-showdebugoptions
HelpStr:
Flags:
+showdebugoptions
HelpStr:
Flags:
budget_panel_height
HelpStr: height in pixels of the budget panel
Value: 384
Flags: FCVAR_ARCHIVE
budget_panel_width
HelpStr: width in pixels of the budget panel
Value: 512
Flags: FCVAR_ARCHIVE
budget_panel_y
HelpStr: number of pixels from the top side of the game screen to draw the budget panel
Value: 50
Flags: FCVAR_ARCHIVE
budget_panel_x
HelpStr: number of pixels from the left side of the game screen to draw the budget panel
Value: 0
Flags: FCVAR_ARCHIVE
budget_background_alpha
HelpStr: how translucent the budget panel is
Value: 128
Flags: FCVAR_ARCHIVE
budget_bargraph_range_ms
HelpStr: budget bargraph range in milliseconds
Value: 16.6666666667
Flags: FCVAR_ARCHIVE
budget_panel_bottom_of_history_fraction
HelpStr: number between 0 and 1
Value: .25
Flags: FCVAR_ARCHIVE
budget_history_range_ms
HelpStr: budget history range in milliseconds
Value: 66.666666667
Flags: FCVAR_ARCHIVE
-showbudget
HelpStr:
Flags:
+showbudget
HelpStr:
Flags:
vprof_adddebuggroup1
HelpStr: add a new budget group dynamically for debugging
Flags:
budget_history_numsamplesvisible
HelpStr: number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
Value: 100
Flags: FCVAR_ARCHIVE
budget_show_history
HelpStr: turn history graph off and on. . good to turn off on low end
Value: 1
Flags: FCVAR_ARCHIVE
budget_show_averages
HelpStr: enable/disable averages in the budget panel
Value: 0
Flags: FCVAR_ARCHIVE
budget_show_peaks
HelpStr: enable/disable peaks in the budget panel
Value: 1
Flags: FCVAR_ARCHIVE
budget_averages_window
HelpStr: number of frames to look at when figuring out average frametimes
Value: 30
Flags: FCVAR_ARCHIVE
budget_peaks_window
HelpStr: number of frames to look at when figuring out peak frametimes
Value: 30
Flags: FCVAR_ARCHIVE
budget_bargraph_background_alpha
HelpStr: how translucent the budget panel is
Value: 128
Flags: FCVAR_ARCHIVE
dump_panels
HelpStr: Dump Panel Tree
Flags:
vgui_togglepanel
HelpStr: show/hide vgui panel by name.
Flags:
vgui_drawfocus
HelpStr: Report which panel is under the mouse.
Value: 0
Flags:
cl_loading_progress
HelpStr:
Value: 0.0
Flags:
r_enablevguiinput
HelpStr: Enable the input of vgui panels
Value: 1
Flags: FCVAR_CHEAT
progress_enable
HelpStr:
Flags:
gameui_allowescape
HelpStr:
Flags:
gameui_preventescape
HelpStr:
Flags:
gameui_activate
HelpStr:
Flags:
gameui_hide
HelpStr:
Flags:
r_drawvgui
HelpStr: Enable the rendering of vgui panels
Value: 1
Flags: FCVAR_CHEAT
vprof_playback_average
HelpStr: Average the next N frames.
Flags:
vprof_playback_stepback
HelpStr: While playing back a .vprof file, step to the previous tick.
Flags:
vprof_playback_step
HelpStr: While playing back a .vprof file, step to the next tick.
Flags:
vprof_playback_stop
HelpStr:
Flags:
vprof_playback_start
HelpStr: Start playing back a recorded .vprof file.
Flags:
vprof_record_stop
HelpStr:
Flags:
vprof_record_start
HelpStr: Start recording vprof data for playback later.
Flags:
vprof_generate_report_map_load
HelpStr: Generate a report to the console.
Flags:
vprof_generate_report_AI_only
HelpStr: Generate a report to the console.
Flags:
vprof_generate_report_AI
HelpStr: Generate a report to the console.
Flags:
vprof_generate_report_hierarchy
HelpStr: Generate a report to the console.
Flags:
vprof_generate_report
HelpStr: Generate a report to the console.
Flags:
vprof_reset_peaks
HelpStr: Reset just the peak time in VProf profiler
Flags:
vprof_reset
HelpStr: Reset the stats in VProf profiler
Flags:
vprof_off
HelpStr: Turn off VProf profiler
Flags:
vprof_on
HelpStr: Turn on VProf profiler
Flags:
vprof
HelpStr: Toggle VProf profiler
Flags:
vprof_cachemiss_off
HelpStr: Turn off VProf cache miss checking
Flags:
vprof_cachemiss_on
HelpStr: Turn on VProf cache miss checking
Flags:
vprof_cachemiss
HelpStr: Toggle VProf cache miss checking
Flags:
vprof_dump_groupnames
HelpStr: Write the names of all of the vprof groups to the console.
Flags:
vprof_vtune_group
HelpStr: enable vtune for a particular vprof group ("disable" to disable)
Flags:
spike
HelpStr: generates a fake spike
Flags:
vprof_counters
HelpStr:
Value: 0
Flags:
vprof_dump_spikes_budget_group
HelpStr: Budget gtNode to start report from when doing a dump spikes
Value:
Flags:
vprof_dump_spikes_node
HelpStr: Node to start report from when doing a dump spikes
Value:
Flags:
vprof_dump_spikes
HelpStr: Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
Value: 0
Flags:
Test_StartScript
HelpStr: Start a test script running..
Flags:
Test_SendKey
HelpStr:
Flags:
Test_WaitForCheckPoint
HelpStr:
Flags:
Test_RunFrame
HelpStr:
Flags:
Test_RandomChance
HelpStr: Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Flags:
Test_LoopForNumSeconds
HelpStr: Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Flags:
Test_LoopCount
HelpStr: Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Flags:
Test_Loop
HelpStr: Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Flags:
Test_StartLoop
HelpStr: Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Flags:
Test_Wait
HelpStr:
Flags:
testscript_debug
HelpStr: Debug test scripts.
Value: 0
Flags:
disp_modlimit_down
HelpStr:
Value: 20
Flags:
disp_modlimit_up
HelpStr:
Value: 80
Flags:
disp_modlimit
HelpStr:
Value: 80
Flags:
key_updatelayout
HelpStr: Updates game keyboard layout to current windows keyboard setting.
Flags:
set_conversion_mode
HelpStr: set_conversion_mode
Flags:
cc_reset_sound
HelpStr: reset sound
Flags:
play_video
HelpStr: Play Video clip
Flags:
skip_cutscene_key_enable
HelpStr:
Value: 0
Flags: FCVAR_USERINFO
can_skip_prologue
HelpStr:
Value: 1
Flags:
ignore_toggleui
HelpStr:
Value: 0
Flags:
state_mainmenu
HelpStr:
Value: 0
Flags: FCVAR_REPLICATED
scaleform_key_input
HelpStr:
Value: 0
Flags:
async_serialize
HelpStr: Force async reads to serialize for profiling
Value: 0
Flags:
fps_max
HelpStr: Frame rate limiter
Value: 300
Flags:
force_sys_error
HelpStr: Test sys_error and make dump..
Flags:
force_access_violation
HelpStr: Test dump..
Flags:
use_peek_message_w
HelpStr:
Value: 1
Flags:
dealloc_memory
HelpStr: dealloc_memory
Flags:
alloc_memory
HelpStr: alloc_memory
Flags:
show_memory_status
HelpStr: show_memory_status
Flags:
cc_clear_key_state
HelpStr:
Flags:
editor_toggle
HelpStr: Disables the simulation and returns focus to the editor
Flags: FCVAR_CHEAT
r_gamma
HelpStr: Gamma Value
Value: 0.5
Flags: FCVAR_ARCHIVE
stats
HelpStr: Prints server performance variables
Flags:
sv_rcon_minfailuretime
HelpStr: Number of seconds to track failed rcon authentications
Value: 30
Flags:
sv_rcon_minfailures
HelpStr: Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
Value: 5
Flags:
sv_rcon_maxfailures
HelpStr: Max number of times a user can fail rcon authentication before being banned
Value: 10
Flags:
sv_rcon_banpenalty
HelpStr: Number of minutes to ban users who fail rcon authentication
Value: 0
Flags:
rcon_password
HelpStr: remote console password.
Value:
Flags:
sv_forcepreload
HelpStr: Force server side preloading.
Value: 0
Flags: FCVAR_ARCHIVE
sv_precacheinfo
HelpStr: Show precache info.
Flags:
plugin_unload
HelpStr: plugin_unload <index> : unloads a plugin
Flags:
plugin_load
HelpStr: plugin_load <filename> : loads a plugin
Flags:
plugin_unpause_all
HelpStr: unpauses all disabled plugins
Flags:
plugin_pause_all
HelpStr: pauses all loaded plugins
Flags:
plugin_unpause
HelpStr: plugin_unpause <index> : unpauses a disabled plugin
Flags:
plugin_pause
HelpStr: plugin_pause <index> : pauses a loaded plugin
Flags:
plugin_print
HelpStr: Prints details about loaded plugins
Flags:
sv_debugmanualmode
HelpStr: Make sure entities correctly report whether or not their network data has changed.
Value: 0
Flags:
maxplayers
HelpStr: Change the maximum number of players allowed on this server.
Flags:
users
HelpStr: Show user info for players on server.
Flags:
user
HelpStr: Show user data.
Flags:
sv_maxreplay
HelpStr: Maximum replay time in seconds
Value: 0
Flags:
sv_consistency
HelpStr: Whether the server enforces file consistency for critical files
Value: 0
Flags: FCVAR_REPLICATED
sv_downloadurl
HelpStr: Location from which clients can download missing files
Value:
Flags: FCVAR_REPLICATED
sv_voiceenable
HelpStr:
Value: 1
Flags: FCVAR_ARCHIVE FCVAR_NOTIFY
sv_voicecodec
HelpStr: Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
Value: vaudio_speex
Flags:
sv_cacheencodedents
HelpStr: If set to 1, does an optimization to prevent extra SendTable_Encode calls.
Value: 1
Flags:
sv_contact
HelpStr: Contact email for server sysop
Value:
Flags:
sv_pausable
HelpStr: Is the server pausable.
Value: 0
Flags: FCVAR_NOTIFY
tv_enable
HelpStr: Activates SourceTV on server.
Value: 0
Flags:
sv_lan
HelpStr: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
Value: 0
Flags:
sv_cheats
HelpStr: Allow cheats on server
Value: 0
Flags: FCVAR_NOTIFY FCVAR_REPLICATED
sv_logblocks
HelpStr: If true when log when a query is blocked (can cause very large log files)
Value: 0
Flags:
sv_max_queries_sec_global
HelpStr: Maximum queries per second to respond to from anywhere.
Value: 60
Flags:
sv_max_queries_window
HelpStr: Window over which to average queries per second averages.
Value: 30
Flags:
sv_max_queries_sec
HelpStr: Maximum queries per second to respond to from a single IP address.
Value: 3.0
Flags:
banid
HelpStr: Add a user ID to the ban list.
Flags:
listid
HelpStr: Lists banned users.
Flags:
removeid
HelpStr: Remove a user ID from the ban list.
Flags:
writeid
HelpStr: Writes a list of permanently-banned user IDs to banned_user.cfg.
Flags:
writeip
HelpStr: Save the ban list to banned_ip.cfg.
Flags:
listip
HelpStr: List IP addresses on the ban list.
Flags:
removeip
HelpStr: Remove an IP address from the ban list.
Flags:
banip
HelpStr: Add an IP address to the ban list.
Flags:
addip
HelpStr: Add an IP address to the ban list.
Flags:
sv_filterban
HelpStr: Set packet filtering by IP mode
Value: 1
Flags:
sv_deltaprint
HelpStr: Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
Value: 0
Flags:
sv_deltatime
HelpStr: Enable profiling of CalcDelta calls
Value: 0
Flags:
sv_sendtables
HelpStr: Force full sendtable sending path.
Value: 0
Flags:
sv_allowupload
HelpStr: Allow clients to upload customizations files
Value: 1
Flags:
sv_allowdownload
HelpStr: Allow clients to download files
Value: 1
Flags:
sv_stressbots
HelpStr: If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
Value: 0
Flags:
sv_minupdaterate
HelpStr: Minimum updates per second that the server will allow
Value: 10
Flags:
sv_maxupdaterate
HelpStr: Maximum updates per second that the server will allow
Value: 60
Flags:
sv_minrate
HelpStr: Min bandwidth rate allowed on server, 0 == unlimited
Value: 0
Flags:
sv_maxrate
HelpStr: Max bandwidth rate allowed on server, 0 == unlimited
Value: 0
Flags:
sv_timeout
HelpStr: After this many seconds without a message from a client, the client is dropped
Value: 65
Flags:
prop_crosshair
HelpStr: Shows name for prop looking at
Flags: FCVAR_CHEAT
ignore_static_prop_light_cache
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
r_staticpropinfo
HelpStr:
Value: 0
Flags:
vcollide_wireframe
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_colorstaticprops
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_drawstaticprops
HelpStr: 0=Off, 1=Normal, 2=Wireframe
Value: 1
Flags: FCVAR_CHEAT
r_DrawSpecificStaticProp
HelpStr:
Value: -1
Flags:
r_partition_level
HelpStr: Displays a particular level of the spatial partition system. Use -1 to disable it.
Value: -1
Flags:
snd_gain_min
HelpStr:
Value: 0.01
Flags:
snd_gain_max
HelpStr:
Value: 1
Flags:
snd_gain
HelpStr:
Value: 1
Flags:
snd_foliage_db_loss
HelpStr:
Value: 4
Flags:
snd_refdb
HelpStr:
Value: 60
Flags:
snd_refdist
HelpStr:
Value: 36
Flags:
adsp_opencourtyard_min
HelpStr:
Value: 126
Flags:
adsp_openstreet_min
HelpStr:
Value: 118
Flags:
adsp_openwall_min
HelpStr:
Value: 130
Flags:
adsp_openspace_min
HelpStr:
Value: 130
Flags:
adsp_courtyard_min
HelpStr:
Value: 126
Flags:
adsp_alley_min
HelpStr:
Value: 122
Flags:
adsp_street_min
HelpStr:
Value: 118
Flags:
adsp_tunnel_min
HelpStr:
Value: 114
Flags:
adsp_hall_min
HelpStr:
Value: 110
Flags:
adsp_duct_min
HelpStr:
Value: 106
Flags:
adsp_room_min
HelpStr:
Value: 102
Flags:
dsp_enhance_stereo
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE
dsp_vol_2ch
HelpStr:
Value: 1.0
Flags: FCVAR_DEMO
dsp_vol_4ch
HelpStr:
Value: 0.5
Flags: FCVAR_DEMO
dsp_vol_5ch
HelpStr:
Value: 0.5
Flags: FCVAR_DEMO
dsp_volume
HelpStr:
Value: 1.0
Flags: FCVAR_ARCHIVE FCVAR_DEMO
snd_profile
HelpStr:
Value: 0
Flags: FCVAR_DEMO
dsp_slow_cpu
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE FCVAR_DEMO
dsp_off
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
room_type
HelpStr:
Value: 0
Flags: FCVAR_DEMO
dsp_automatic
HelpStr:
Value: 0
Flags: FCVAR_DEMO
dsp_spatial
HelpStr:
Value: 40
Flags: FCVAR_DEMO
dsp_speaker
HelpStr:
Value: 50
Flags: FCVAR_DEMO
dsp_facingaway
HelpStr:
Value: 0
Flags: FCVAR_DEMO
dsp_player
HelpStr:
Value: 0
Flags: FCVAR_DEMO
dsp_water
HelpStr:
Value: 14
Flags: FCVAR_DEMO
dsp_room
HelpStr:
Value: 0
Flags: FCVAR_DEMO
r_flashlightculldepth
HelpStr:
Value: 1
Flags:
r_flashlightrendermodels
HelpStr:
Value: 1
Flags:
r_flashlightrenderworld
HelpStr:
Value: 1
Flags:
r_flashlightdrawdepth
HelpStr:
Value: 0
Flags:
r_flashlightnodraw
HelpStr:
Value: 0
Flags:
r_flashlightdrawfrustumbbox
HelpStr:
Value: 0
Flags:
r_flashlightdrawsweptbbox
HelpStr:
Value: 0
Flags:
r_shadowids
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_shadowwireframe
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_shadows_gamecontrol
HelpStr:
Value: -1
Flags: FCVAR_CHEAT
r_shadows
HelpStr:
Value: 1
Flags:
cl_allowupload
HelpStr: Client uploads customization files
Value: 1
Flags: FCVAR_ARCHIVE
r_printdecalinfo
HelpStr:
Flags:
r_drawbatchdecals
HelpStr: Render decals batched.
Value: 1
Flags:
r_drawdecals
HelpStr:
Value: 1
Flags:
r_spray_lifetime
HelpStr: Number of rounds player sprays are visible
Value: 2
Flags:
r_decal_cullsize
HelpStr: Decals under this size in pixels are culled
Value: 5
Flags:
r_dscale_basefov
HelpStr:
Value: 90
Flags: FCVAR_CHEAT
r_dscale_fardist
HelpStr:
Value: 2000
Flags: FCVAR_CHEAT
r_dscale_farscale
HelpStr:
Value: 4
Flags: FCVAR_CHEAT
r_dscale_neardist
HelpStr:
Value: 100
Flags: FCVAR_CHEAT
r_dscale_nearscale
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
r_ShowViewerArea
HelpStr:
Value: 0
Flags:
r_portalsopenall
HelpStr:
Value: 0
Flags:
r_portalscloseall
HelpStr:
Value: 0
Flags:
r_snapportal
HelpStr:
Value: -1
Flags:
r_DrawPortals
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_ClipAreaPortals
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
perfui
HelpStr: Show/hide the level performance tools UI.
Flags: FCVAR_CHEAT
r_overlayfademax
HelpStr:
Value: 2000
Flags:
r_overlayfademin
HelpStr:
Value: 1750
Flags:
r_overlayfadeenable
HelpStr:
Value: 0
Flags:
r_overlaywireframe
HelpStr:
Value: 0
Flags:
r_renderoverlayfragment
HelpStr:
Value: 1
Flags:
r_occludeemaxarea
HelpStr: Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
Value: 0
Flags:
r_occluderminarea
HelpStr: Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
Value: 0
Flags:
r_occlusionspew
HelpStr: Activate/deactivates spew about what the occlusion system is doing.
Value: 0
Flags: FCVAR_CHEAT
r_occludermincount
HelpStr: At least this many occluders will be used, no matter how big they are.
Value: 0
Flags:
r_occlusion
HelpStr: Activate/deactivate the occlusion system.
Value: 1
Flags:
r_visocclusion
HelpStr: Activate/deactivate wireframe rendering of what the occlusion system is doing.
Value: 0
Flags: FCVAR_CHEAT
net_status
HelpStr: Shows current network status
Flags:
net_start
HelpStr: Inits multiplayer network sockets
Flags:
net_channels
HelpStr: Shows net channel info
Flags:
net_use_loopback
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
net_no_proudnet
HelpStr:
Value: 0
Flags: FCVAR_REPLICATED
net_droppackets
HelpStr: Drops next n packets on client
Value: 0
Flags: FCVAR_CHEAT
net_fakeloss
HelpStr: Simulate packet loss as a percentage (negative means drop 1/n packets)
Value: 0
Flags: FCVAR_CHEAT
net_fakelag
HelpStr: Lag all incoming network data (including loopback) by this many milliseconds.
Value: 0
Flags: FCVAR_CHEAT
tv_port
HelpStr: Host SourceTV port
Value: 27020
Flags:
clientport
HelpStr: Host game client port
Value: 27005
Flags:
hostip
HelpStr: Host game server ip
Value:
Flags:
hostport
HelpStr: Host game server port
Value: 27015
Flags:
ip
HelpStr: Overrides IP for multihomed hosts
Value: localhost
Flags:
net_showsplits
HelpStr: Show info about packet splits
Value: 0
Flags:
net_maxfilesize
HelpStr: Maximum allowed file size for uploading in MB
Value: 16
Flags:
net_maxfragments
HelpStr: Max fragment bytes per packet
Value: 1280
Flags:
net_chokeloop
HelpStr: Apply bandwidth choke to loopback packets
Value: 0
Flags:
net_drawslider
HelpStr: Draw completion slider during signon
Value: 0
Flags:
net_showdrop
HelpStr: Show dropped packets in console
Value: 0
Flags:
net_blockmsg
HelpStr: Discards incoming message: <0|1|name>
Value: none
Flags: FCVAR_CHEAT
net_showpeaks
HelpStr: Show messages for large packets only: <size>
Value: 0
Flags:
net_showfragments
HelpStr: Show netchannel fragments
Value: 0
Flags:
net_showmsg
HelpStr: Show incoming message: <0|1|name>
Value: 0
Flags:
net_showtcp
HelpStr: Dump TCP stream summary to console
Value: 0
Flags:
net_showudp
HelpStr: Dump UPD packets summary to console
Value: 0
Flags:
ref_mdl_min_cache_remain_time
HelpStr:
Value: 30
Flags: FCVAR_CHEAT
ref_mdl_cache_remove_interval
HelpStr:
Value: 60
Flags: FCVAR_CHEAT
ref_mdl_cache_max_count
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
mem_vcollide
HelpStr: Dumps the memory used by vcollides
Flags:
map_caching_max_cached_maps
HelpStr:
Value: 1
Flags:
mod_touchalldata
HelpStr: Touch model data during level startup
Value: 1
Flags:
mat_loadtextures
HelpStr:
Value: 1
Flags:
r_lockpvs
HelpStr: Lock the PVS so you can fly around and inspect what is being drawn.
Value: 0
Flags: FCVAR_CHEAT
r_novis
HelpStr: Turn off the PVS.
Value: 0
Flags: FCVAR_CHEAT
mat_savechanges
HelpStr: saves current video configuration to the registry
Flags:
mat_setvideomode
HelpStr: sets the width, height, windowed state of the material system
Flags:
mat_configcurrent
HelpStr: show the current video control panel config for the material system
Flags:
multicore
HelpStr: Multicore option
Value: 0
Flags:
mat_vignette_effect
HelpStr:
Value: 1
Flags:
cl_particle_limit
HelpStr:
Value: 1
Flags:
cl_cloth_physics_mode
HelpStr:
Value: 1
Flags:
mat_motion_blur_enabled
HelpStr:
Value: 0
Flags:
mat_hdr_level
HelpStr: Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
Value: 1
Flags:
r_shadowmap
HelpStr: Enable/disable shadow map
Value: 0
Flags:
r_sunshafts
HelpStr: Enable/disable sun shafts
Value: 0
Flags:
r_atmosphere
HelpStr: Enable/disable atmospheric scattering
Value: 0
Flags:
r_ssao
HelpStr: Enable/disable screen-space ambient occlusion
Value: 0
Flags:
r_dof
HelpStr: Enable or disable depth of field
Value: 0
Flags:
mat_resetrendertarget
HelpStr: resets render targets
Flags:
mat_hdr_enabled
HelpStr:
Value: 0
Flags:
mat_show_ab_hdr
HelpStr:
Value: 0
Flags:
mat_depthbias_normal
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_waterforcereflectentities
HelpStr:
Value: 0
Flags:
r_waterforceexpensive
HelpStr:
Value: 1
Flags:
r_shadowrendertotexture
HelpStr:
Value: 1
Flags:
mat_monitorgamma
HelpStr: monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
Value: 2.2
Flags:
mat_fullbright
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
mat_fastspecular
HelpStr: Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
Value: 1
Flags:
mat_levelflush
HelpStr:
Value: 1
Flags:
mat_envmaptgasize
HelpStr:
Value: 32.0
Flags:
mat_envmapsize
HelpStr:
Value: 128
Flags:
mat_bumpbasis
HelpStr:
Value: 0
Flags:
mat_normals
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
mat_showlightmappage
HelpStr:
Value: -1
Flags:
mat_luxels
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
mat_wireframe
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
mat_norendering
HelpStr:
Value: 0
Flags:
r_dynamic
HelpStr:
Value: 1
Flags:
r_lightstyle
HelpStr:
Value: -1
Flags:
r_lightmap
HelpStr:
Value: -1
Flags:
mp_decals
HelpStr:
Value: 200
Flags: FCVAR_ARCHIVE
r_decals
HelpStr:
Value: 2048
Flags:
r_norefresh
HelpStr:
Value: 0
Flags:
mat_debugalttab
HelpStr:
Value: 0
Flags:
mat_maxframelatency
HelpStr:
Value: 1
Flags:
mat_shadowstate
HelpStr:
Value: 1
Flags:
leaf_ambient_add
HelpStr:
Value: 0.f
Flags: FCVAR_REPLICATED
leaf_ambient_multiply
HelpStr:
Value: 1.f
Flags: FCVAR_REPLICATED
r_lightcachecenter
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
r_maxsampledist
HelpStr:
Value: 128
Flags:
r_maxnewsamples
HelpStr:
Value: 6
Flags:
r_minnewsamples
HelpStr:
Value: 3
Flags:
r_drawlightcache
HelpStr: 0: off
1: draw light cache entries
2: draw rays
Value: 0
Flags: FCVAR_CHEAT
r_avglight
HelpStr:
Value: 1
Flags:
r_worldlightmin
HelpStr:
Value: 0.0002
Flags:
r_radiosity
HelpStr: 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 samples for everything else
Value: 4
Flags:
r_worldlights
HelpStr: number of world lights to use per vertex
Value: 2
Flags:
r_ambientlightingonly
HelpStr: Set this to 1 to light models with only ambient lighting (and no static lighting).
Value: 0
Flags: FCVAR_CHEAT
r_lightcache_numambientsamples
HelpStr: number of random directions to fire rays when computing ambient lighting
Value: 162
Flags:
lightcache_maxmiss
HelpStr:
Value: 2
Flags:
r_drawmodelstatsoverlaymax
HelpStr: time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
Value: 1.5
Flags: FCVAR_ARCHIVE
r_drawmodelstatsoverlaymin
HelpStr: time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
Value: 0.1
Flags: FCVAR_ARCHIVE
r_ambientfactor
HelpStr: Boost ambient cube by no more than this factor
Value: 5
Flags: FCVAR_ARCHIVE
r_ambientfraction
HelpStr: Fraction of direct lighting that ambient cube must be below to trigger boosting
Value: 0.1
Flags: FCVAR_ARCHIVE
r_ambientmin
HelpStr: Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
Value: 0.3
Flags: FCVAR_ARCHIVE
r_ambientboost
HelpStr: Set to boost ambient term if it is totally swamped by local lights
Value: 1
Flags: FCVAR_ARCHIVE
r_lighting
HelpStr:
Value: 1
Flags:
r_maxmodeldecal
HelpStr:
Value: 50
Flags:
r_modelwireframedecal
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_skin
HelpStr:
Value: 0
Flags:
r_eyes
HelpStr:
Value: 1
Flags:
r_flex
HelpStr:
Value: 1
Flags:
r_drawentities
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
r_teeth
HelpStr:
Value: 1
Flags:
r_nosw
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_nohw
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
mat_softwareskin
HelpStr:
Value: 0
Flags:
r_eyesize
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE
r_eyeshift_z
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE
r_eyeshift_y
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE
r_eyeshift_x
HelpStr:
Value: 0
Flags: FCVAR_ARCHIVE
r_eyemove
HelpStr:
Value: 1
Flags: FCVAR_ARCHIVE
r_eyegloss
HelpStr:
Value: 1
Flags: FCVAR_ARCHIVE
r_showenvcubemap
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_allowtranslucentzpass
HelpStr:
Value: 0
Flags:
r_itemblinkrate
HelpStr:
Value: 4.5
Flags: FCVAR_CHEAT
r_itemblinkmax
HelpStr:
Value: .3
Flags: FCVAR_CHEAT
r_proplightingfromdisk
HelpStr: 0=Off, 1=On, 2=Show Errors
Value: 1
Flags:
r_debugrandomstaticlighting
HelpStr: Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
Value: 0
Flags: FCVAR_CHEAT
r_flushlod
HelpStr: Flush and reload LODs.
Flags:
mod_forcetouchdata
HelpStr: Forces all model file data into cache on model load.
Value: 1
Flags:
r_decalstaticprops
HelpStr: Decal static props test
Value: 1
Flags:
r_rootlod
HelpStr: Root LOD
Value: 0
Flags:
r_eyeglintlodpixels
HelpStr: The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
Value: 20.0
Flags:
r_lightinterp
HelpStr: Controls the speed of light interpolation, 0 turns off interpolation
Value: 5
Flags:
r_lightaverage
HelpStr: Activates/deactivate light averaging
Value: 1
Flags:
r_entity
HelpStr:
Value: -1
Flags:
r_lod
HelpStr:
Value: -1
Flags:
r_DrawModelLightOrigin
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_drawmodelstatsoverlaydistance
HelpStr:
Value: 500
Flags: FCVAR_CHEAT
r_drawmodelstatsoverlay
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
key_findbinding
HelpStr: Find key bound to specified command string.
Flags:
key_listboundkeys
HelpStr: List bound keys with bindings.
Flags:
escape
HelpStr: Escape key pressed.
Flags:
unbindall
HelpStr: Unbind all keys.
Flags:
unbind
HelpStr: Unbind a key.
Flags:
bind
HelpStr: Bind a key.
Flags:
r_3dnow
HelpStr:
Flags:
r_sse2
HelpStr:
Flags:
r_sse
HelpStr:
Flags:
r_mmx
HelpStr:
Flags:
report_sector_move
HelpStr:
Flags:
next_map_name
HelpStr:
Value:
Flags:
changemap_to_current_random_sector
HelpStr:
Flags:
changemap_to_next_random_sector
HelpStr:
Flags:
cl_is_last_sector
HelpStr:
Value: 0
Flags:
autosavedangerousissafe
HelpStr:
Flags:
autosavedangerous
HelpStr:
Flags:
autosave
HelpStr:
Flags:
minisave
HelpStr: Saves game (for current level only!)
Flags:
save
HelpStr: Saves current game.
Flags:
load
HelpStr: Load a saved game.
Flags:
sv_autosave
HelpStr: Set to 1 to allow autosaves.
Value: 1
Flags:
save_history_count
HelpStr: Keep this many old copies in history of autosaves and quicksaves.
Value: 1
Flags:
changelevel2
HelpStr: Transition to the specified map in single player
Flags:
changelevel
HelpStr: Change server to the specified map
Flags:
map_commentary
HelpStr: Start playing, with commentary, on a specified map.
Flags:
map_background
HelpStr: Runs a map as the background to the main menu.
Flags:
map
HelpStr: Start playing on specified map.
Flags:
m
HelpStr: Start playing on specified map.
Flags:
changemap
HelpStr: Start playing on specified map.
Flags:
maps
HelpStr: Displays list of maps.
Flags:
cache_print_summary
HelpStr: cache_print_summary [section]
Print out a summary contents of cache memory.
Flags:
cache_print_lru
HelpStr: cache_print_lru [section]
Print out contents of cache memory.
Flags:
cache_print
HelpStr: cache_print [section]
Print out contents of cache memory.
Flags:
flush_locked
HelpStr: Flush unlocked and locked cache memory.
Flags:
flush
HelpStr: Flush unlocked cache memory.
Flags:
memory
HelpStr: Print memory stats.
Flags:
multvar
HelpStr: Multiply specified convar value.
Flags:
incrementvar
HelpStr: Increment specified convar value.
Flags:
listmodels
HelpStr: List loaded models.
Flags:
mat_reloadtextures
HelpStr:
Flags: FCVAR_CHEAT
mat_reloadallmaterials
HelpStr:
Flags: FCVAR_CHEAT
mat_reloadmaterial
HelpStr:
Flags: FCVAR_CHEAT
ping
HelpStr: Display ping to server.
Flags:
kickid
HelpStr: Kick a player by userid or uniqueid, with a message.
Flags:
kick
HelpStr: Kick a player by name.
Flags:
pause
HelpStr: Toggle the server pause state.
Flags:
unpause
HelpStr: Unpause the game.
Flags:
setpause
HelpStr: Set the pause state of the server.
Flags:
version
HelpStr: Print version info string.
Flags:
reload
HelpStr: Reload the most recent saved game (add setpos to jump to current view position on reload).
Flags:
disconnect
HelpStr: Disconnect game from server.
Flags:
restart
HelpStr: Restart the game on the same level (add setpos to jump to current view position on restart).
Flags:
mat_showtextures
HelpStr: Show textures.
Flags:
mat_showmaterialsverbose
HelpStr:
Flags:
mat_showmaterials
HelpStr: Show materials.
Flags:
demolist
HelpStr: Print demo sequence list.
Flags:
stopdemo
HelpStr: Stop playing back a demo.
Flags:
demos
HelpStr: Demo demo file sequence.
Flags:
nextdemo
HelpStr: Play next demo in sequence.
Flags:
startdemos
HelpStr: Play demos in demo sequence.
Flags:
startdemosfromlist
HelpStr: Play demos in the demo list file.
Flags:
-voicerecord
HelpStr:
Flags:
+voicerecord
HelpStr:
Flags:
soundfade
HelpStr: Fade client volume.
Flags:
map_edit
HelpStr:
Flags:
_restart
HelpStr: Shutdown and restart the engine.
Flags:
quti
HelpStr: Exit the engine.
Flags:
exit
HelpStr: Exit the engine.
Flags:
quit
HelpStr: Exit the engine.
Flags:
status
HelpStr: Display map and connection status.
Flags:
killserver
HelpStr: Shutdown the server.
Flags:
dumpstringtables
HelpStr: Print string tables to console.
Flags:
try_load_background_map
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
light_crosshair
HelpStr: Show texture color at crosshair
Flags: FCVAR_CHEAT
voice_inputfromfile
HelpStr: Get voice input from 'voice_input.wav' rather than from the microphone.
Value: 0
Flags:
voice_recordtofile
HelpStr: Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
Value: 0
Flags:
host_map
HelpStr: Current map name.
Value:
Flags:
hostname
HelpStr: Hostname for server.
Value:
Flags:
host_fake_cmd
HelpStr:
Value: 1
Flags: FCVAR_REPLICATED
host_sleep
HelpStr: Force the host to sleep a certain number of milliseconds each frame.
Value: 0
Flags: FCVAR_CHEAT
host_runofftime
HelpStr: Run off some time without rendering/updating sounds
Flags:
warn_build_convar_update
HelpStr:
Value: 0
Flags:
dti_flush
HelpStr: Write out the datatable instrumentation files (you must run with -dti for this to work).
Flags:
recompute_speed
HelpStr: Recomputes clock speed (for debugging purposes).
Flags: FCVAR_CHEAT
host_writeconfig
HelpStr: Store current settings to config.cfg (or specified .cfg file).
Flags:
startconfig
HelpStr:
Flags:
host_uncachebeforenewgame
HelpStr: Uncache resources before loading a new game
Value: 1
Flags:
vcr_verbose
HelpStr: Write extra information into .vcr file.
Value: 0
Flags:
r_ForceRestore
HelpStr:
Value: 0
Flags:
coop
HelpStr: Cooperative play.
Value: 0
Flags: FCVAR_NOTIFY
deathmatch
HelpStr: Running a deathmatch server.
Value: 0
Flags: FCVAR_NOTIFY
skill
HelpStr: Game skill level (1-3).
Value: 1
Flags: FCVAR_ARCHIVE
developer
HelpStr: Show developer messages.
Value: 0
Flags:
host_speeds
HelpStr: Show general system running times.
Value: 0
Flags:
host_timeplus
HelpStr: Increase the clock by this amount.
Value: 0.0
Flags: FCVAR_REPLICATED
host_timescale
HelpStr: Prescale the clock by this amount.
Value: 1.0
Flags: FCVAR_REPLICATED
host_framerate
HelpStr: Set to lock per-frame time elapse.
Value: 0
Flags:
host_limitlocal
HelpStr: Apply cl_cmdrate and cl_updaterate to loopback connection
Value: 0
Flags:
host_profile
HelpStr:
Value: 0
Flags:
mem_dumpstats
HelpStr: Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
Value: 0
Flags:
host_showcachemiss
HelpStr: Print a debug message when the client or server cache is missed.
Value: 0
Flags:
next
HelpStr: Set to 1 to advance to next frame ( when singlestep == 1 )
Value: 0
Flags: FCVAR_CHEAT
singlestep
HelpStr: Run engine in single step mode ( set next to 1 to advance a frame )
Value: 0
Flags: FCVAR_CHEAT
mem_eat
HelpStr:
Flags:
mem_compact
HelpStr:
Flags:
mem_dump
HelpStr: Dump memory stats to text file.
Flags:
snd_restart
HelpStr: Restart sound system.
Flags:
closecaption
HelpStr: Enable close captioning.
Value: 0
Flags: FCVAR_ARCHIVE FCVAR_USERINFO
violence_agibs
HelpStr: Show alien gib entities
Value: 1
Flags:
violence_ablood
HelpStr: Draw alien blood
Value: 1
Flags:
violence_hgibs
HelpStr: Show human gib entities
Value: 1
Flags:
violence_hblood
HelpStr: Draw human blood
Value: 1
Flags:
editdemo
HelpStr: Edit a recorded demo file (.dem ).
Flags:
tv_msg
HelpStr: Send a screen message to all clients.
Flags:
tv_clients
HelpStr: Shows list of connected SourceTV clients.
Flags:
tv_stoprecord
HelpStr: Stops SourceTV demo recording.
Flags:
tv_record
HelpStr: Starts SourceTV demo recording.
Flags:
tv_retry
HelpStr: Reconnects the SourceTV relay proxy.
Flags:
tv_stop
HelpStr: Stops the SourceTV broadcast.
Flags:
tv_relay
HelpStr: Connect to SourceTV server and relay broadcast.
Flags:
tv_status
HelpStr: Show SourceTV server status.
Flags:
tv_title
HelpStr: Set title for SourceTV spectator UI
Value: You are watching SourceTV
Flags:
tv_debug
HelpStr: SourceTV debug info.
Value: 0
Flags:
tv_transmitall
HelpStr: Transmit all entities (not only director view)
Value: 0
Flags: FCVAR_REPLICATED
tv_dispatchmode
HelpStr: Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
Value: 1
Flags:
tv_overridemaster
HelpStr: Overrides the SourceTV master root address.
Value: 0
Flags:
tv_password
HelpStr: SourceTV password for all clients
Value:
Flags: FCVAR_PROTECTED FCVAR_NOTIFY
tv_name
HelpStr: SourceTV host name
Value: SourceTV
Flags:
tv_autorecord
HelpStr: Automatically records all games as SourceTV demos.
Value: 0
Flags:
tv_maxclients
HelpStr: Maximum client number on SourceTV server.
Value: 128
Flags:
tv_snapshotrate
HelpStr: Snapshots broadcasted per second
Value: 16
Flags:
tv_timeout
HelpStr: SourceTV connection timeout in seconds.
Value: 30
Flags:
tv_autoretry
HelpStr: Relay proxies retry connection after network timeout
Value: 1
Flags:
tv_chatgroupsize
HelpStr: Set the default chat group size
Value: 0
Flags:
tv_relayvoice
HelpStr: Relay voice data: 0=off, 1=on
Value: 1
Flags:
tv_chattimelimit
HelpStr: Limits spectators to chat only every n seconds
Value: 8
Flags:
tv_relaypassword
HelpStr: SourceTV password for relay proxies
Value:
Flags: FCVAR_PROTECTED FCVAR_NOTIFY
tv_maxrate
HelpStr: Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
Value: 5000
Flags:
r_drawfullskybox
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
r_drawskybox
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
r_frustumcullworld
HelpStr:
Value: 1
Flags:
mat_surfacemat
HelpStr:
Value: 0
Flags:
mat_surfaceid
HelpStr:
Value: 0
Flags:
r_fastzreject
HelpStr: Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
Value: 1
Flags:
fog_enable_water_fog
HelpStr:
Value: 1
Flags:
r_drawbrushmodels
HelpStr: Render brush models. 0=Off, 1=Normal, 2=Wireframe
Value: 1
Flags: FCVAR_CHEAT
r_drawworld
HelpStr: Render the world.
Value: 1
Flags: FCVAR_CHEAT
r_drawleaf
HelpStr: Draw the specified leaf.
Value: -1
Flags: FCVAR_CHEAT
mat_forcedynamic
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_drawtranslucentworld
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
r_cleardecals
HelpStr: Usage r_cleardecals <permanent>.
Flags:
linefile
HelpStr: Parses map leak data from .lin file
Flags: FCVAR_CHEAT
timerefresh
HelpStr: Profile the renderer.
Flags:
r_aspectratio
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_visualizelighttracesshowfulltrace
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_visualizelighttraces
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_visualizetraces
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
mat_edit
HelpStr:
Flags:
mat_crosshair
HelpStr:
Flags:
mat_debug
HelpStr:
Flags:
mat_suppress
HelpStr: Supress a material from drawing
Flags: FCVAR_CHEAT
mat_info
HelpStr: Shows material system info
Flags:
r_dlightcheap_update_frames
HelpStr:
Value: 120
Flags:
r_maxdlights
HelpStr:
Value: 32
Flags:
r_avglightmap
HelpStr:
Value: 0
Flags:
r_drawlightinfo
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_drawlights
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
net_showevents
HelpStr: Dump game events to console (1=client only, 2=all).
Value: 0
Flags:
fs_warning_level
HelpStr: Set the filesystem warning level.
Flags:
fs_printopenfiles
HelpStr: Show all files currently opened by the engine.
Flags:
path
HelpStr: Show the engine filesystem path.
Flags:
dt_ShowPartialChangeEnts
HelpStr: (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
Value: 0
Flags:
dt_UsePartialChangeEnts
HelpStr: (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
Value: 1
Flags:
dtwarning
HelpStr: Print data table warnings?
Value: 0
Flags:
dtwatchvar
HelpStr: Watch the named variable.
Value:
Flags:
dtwatchent
HelpStr: Watch this entities data table encoding.
Value: -1
Flags:
sv_logdownloadlist
HelpStr:
Value: 1
Flags:
r_lod_noupdate
HelpStr:
Value: 0
Flags:
disp_dynamic
HelpStr:
Value: 0
Flags:
disp_numiterations
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
r_DispBuildable
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_DispWalkable
HelpStr:
Value: 0
Flags: FCVAR_CHEAT
r_DrawDisp
HelpStr: Toggles rendering of displacment maps
Value: 1
Flags: FCVAR_CHEAT
r_DispDrawAxes
HelpStr:
Value: 0
Flags:
devshots_nextmap
HelpStr: Used by the devshots system to go to the next map in the devshots maplist.
Flags:
r_drawclipbrushes
HelpStr: Draw clip brushes
Value: 0
Flags: FCVAR_CHEAT
mat_leafvis
HelpStr: Draw wireframe of current leaf
Value: 0
Flags:
print_colorcorrection
HelpStr: Display the color correction layer information.
Flags: FCVAR_CHEAT
colorcorrectionui
HelpStr: Show/hide the color correction tools UI.
Flags: FCVAR_CHEAT
mat_colorcorrection
HelpStr:
Value: 1
Flags:
force_map_entity_path
HelpStr:
Value:
Flags: FCVAR_CHEAT
map_noareas
HelpStr: Disable area to area connection testing.
Value: 0
Flags:
BindToggle
HelpStr:
Flags:
wait
HelpStr: Stop command parsing until next frame.
Flags:
cmd
HelpStr: Forward command to server.
Flags:
alias
HelpStr: Alias a command.
Flags:
echo
HelpStr: Echo text to console.
Flags:
exec_extreme_sync
HelpStr: Execute script file for extreme sync.
Flags:
exec
HelpStr: Execute script file.
Flags:
extreme_sync_exe_mode
HelpStr:
Value: 0
Flags:
cl_clock_correction_adjustment_max_offset
HelpStr: As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
Value: 90
Flags: FCVAR_CHEAT
cl_clock_correction_adjustment_min_offset
HelpStr: If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
Value: 10
Flags: FCVAR_CHEAT
cl_clock_correction_adjustment_max_amount
HelpStr: Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
Value: 200
Flags: FCVAR_CHEAT
cl_clock_correction_force_server_tick
HelpStr: Force clock correction to match the server tick + this offset (-999 disables it).
Value: 999
Flags: FCVAR_CHEAT
cl_clock_showdebuginfo
HelpStr: Show debugging info about the clock drift.
Value: 0
Flags: FCVAR_CHEAT
cl_clockdrift_max_ms
HelpStr: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
Value: 150
Flags: FCVAR_CHEAT
cl_clock_correction
HelpStr: Enable/disable clock correction on the client.
Value: 1
Flags: FCVAR_CHEAT
cl_downloadfilter
HelpStr: Determines which files can be downloaded from the server (all, none, nosounds)
Value: all
Flags: FCVAR_ARCHIVE
cl_allowdownload
HelpStr: Client downloads customization files
Value: 1
Flags: FCVAR_ARCHIVE
cl_forcepreload
HelpStr: Whether we should force preloading.
Value: 0
Flags: FCVAR_ARCHIVE
cl_soundfile
HelpStr: Jingle sound file.
Value: sound/player/jingle.wav
Flags: FCVAR_ARCHIVE
cl_logofile
HelpStr: Spraypoint logo decal.
Value: materials/decals/spraylogo.vtf
Flags: FCVAR_ARCHIVE
cl_timeout
HelpStr: After this many seconds without receiving a packet from the server, the client will disconnect itself
Value: 30
Flags: FCVAR_ARCHIVE
mat_show_texture_memory_usage
HelpStr: Display the texture memory usage on the HUD.
Value: FCVAR_NEVER_AS_STRING
Flags: FCVAR_NEVER_AS_STRING
mat_texturelist_files
HelpStr:
Value: FCVAR_NEVER_AS_STRING
Flags: FCVAR_NEVER_AS_STRING
mat_texturelist_directories
HelpStr:
Value: FCVAR_NEVER_AS_STRING
Flags: FCVAR_NEVER_AS_STRING
mat_texture_list_all
HelpStr: If this is nonzero, then the texture list panel will show all currently-loaded textures.
Value: FCVAR_NEVER_AS_STRING
Flags: FCVAR_NEVER_AS_STRING
-mat_texture_list
HelpStr:
Flags:
+mat_texture_list
HelpStr:
Flags:
mat_texture_list
HelpStr: For debugging, show a list of used textures per frame
Value: 0
Flags:
vprof_remote_stop
HelpStr: Stop an existing remote VProf data request
Flags:
vprof_remote_start
HelpStr: Request a VProf data stream from the remote server (requires authentication)
Flags:
rcon_address
HelpStr: Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
Value:
Flags:
cl_showpluginmessages
HelpStr: Allow plugins to display messages to you
Value: 1
Flags: FCVAR_ARCHIVE
cl_showevents
HelpStr: Print event firing info in the console
Value: 0
Flags: FCVAR_CHEAT
setinfo
HelpStr: Addes a new user info value
Flags:
cl_fullupdate
HelpStr: Forces the server to send a full update packet
Flags: FCVAR_CHEAT
cl_precacheinfo
HelpStr: Show precache info (client).
Flags:
startupmenu
HelpStr: Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
Flags:
box
HelpStr: Draw a debug box.
Flags: FCVAR_CHEAT
list
HelpStr: List cached servers.
Flags:
slist
HelpStr: List servers on your LAN.
Flags:
cl_view
HelpStr: Set the view entity index.
Flags: FCVAR_CHEAT
rcon
HelpStr: Issue an rcon command.
Flags:
screenshot_minimap
HelpStr: Take a minimap screenshot.
Flags:
endmovie
HelpStr: Stop recording movie frames.
Flags:
startmovie
HelpStr: Start recording movie frames.
Flags:
jpeg
HelpStr: Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
Flags:
devshots_screenshot
HelpStr: Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
Flags:
screenshot
HelpStr: Take a screenshot.
Flags:
connect
HelpStr: Connect to specified server.
Flags:
retry
HelpStr: Retry connection to last server.
Flags:
cl_showents
HelpStr: Dump entity list to console.
Flags: FCVAR_CHEAT
need_register_server
HelpStr:
Value: 0
Flags:
hole_punch_log
HelpStr: hole_punch_log
Flags:
jpeg_quality
HelpStr: jpeg screenshot quality.
Value: 90
Flags:
cl_ignorepackets
HelpStr: Force client to ignore packets (for debugging).
Value: 0
Flags: FCVAR_CHEAT
cl_localnetworkbackdoor
HelpStr: Enable network optimizations for single player games.
Value: 1
Flags:
cl_slist
HelpStr: Number of seconds to wait for server ping responses when checking for server on your lan
Value: 10
Flags:
tv_nochat
HelpStr: Don't receive chat messages from other SourceTV spectators
Value: 0
Flags: FCVAR_ARCHIVE FCVAR_USERINFO
cl_cmdbackup
HelpStr: For each command packet, how many additional history commands are sent ( helps in case of packet loss )
Value: 2
Flags: FCVAR_ARCHIVE
sv_unlockedchapters
HelpStr: Highest unlocked game chapter.
Value: 1
Flags: FCVAR_ARCHIVE
cl_flushentitypacket
HelpStr: For debugging. Force the engine to flush an entity packet.
Value: 0
Flags: FCVAR_CHEAT
cl_entityreport
HelpStr: For debugging, draw entity states to console
Value: 0
Flags: FCVAR_CHEAT
demoui
HelpStr: Show/hide the demo player UI.
Flags:
demo_timescale
HelpStr: Sets demo replay speed.
Flags:
demo_gototick
HelpStr: Skips to a tick in demo.
Flags:
demo_togglepause
HelpStr: Toggles demo playback.
Flags:
demo_resume
HelpStr: Resumes demo playback.
Flags:
demo_pause
HelpStr: Pauses demo playback.
Flags:
begin_saving_demo
HelpStr: Begin saving Demoe file duing quest
Flags:
vtune
HelpStr: Controls VTune's sampling.
Flags:
stop
HelpStr: Finish recording demo.
Flags:
record
HelpStr: Record a demo.
Flags:
benchframe
HelpStr: Takes a snapshot of a particular frame in a time demo.
Flags:
listdemo
HelpStr: List demo file contents.
Flags:
timedemoquit
HelpStr: Play a demo, report performance info, and then exit
Flags:
timedemo
HelpStr: Play a demo and report performance info.
Flags:
playdemo
HelpStr: Play a recorded demo file (.dem ).
Flags:
demo_fastforwardramptime
HelpStr: How many seconds it takes to get to full FF speed.
Value: 5
Flags:
demo_fastforwardfinalspeed
HelpStr: Go this fast when starting to hold FF button.
Value: 20
Flags:
demo_fastforwardstartspeed
HelpStr: Go this fast when starting to hold FF button.
Value: 2
Flags:
demo_pauseatservertick
HelpStr: Pauses demo playback at server tick
Value: 0
Flags:
demo_interpolateview
HelpStr: Do view interpolation during dem playback.
Value: 1
Flags:
demo_debug
HelpStr: Demo debug info.
Value: 0
Flags:
demo_quitafterplayback
HelpStr: Quits game after demo playback.
Value: 0
Flags:
demo_recordcommands
HelpStr: Record commands typed at console into .dem files.
Value: 1
Flags:
sv_force_using_execute_single_client_command
HelpStr:
Value: 0
Flags:
vcollide_wireframe_axes
HelpStr:
Value: 0
Flags:
cd
HelpStr: Play or stop a cd track.
Flags:
bgmvolume
HelpStr: CD sound playback volume.
Value: 1
Flags: FCVAR_ARCHIVE
buildcubemaps
HelpStr: Rebuild cubemaps.
Flags:
envmap
HelpStr:
Flags:
mat_force_tonemap_scale
HelpStr:
Value: 0.0f
Flags: FCVAR_CHEAT
reload_materials
HelpStr:
Value: 0
Flags:
building_cubemaps
HelpStr:
Value: 0
Flags:
mat_dynamic_tonemapping
HelpStr:
Value: 1
Flags: FCVAR_CHEAT
sv_visiblemaxplayers
HelpStr: Overrides the max players reported to prospective clients
Value: -1
Flags:
sv_password
HelpStr: Server password for entry into multiplayer games
Value:
Flags: FCVAR_PROTECTED FCVAR_NOTIFY
sv_enableoldqueries
HelpStr: Enable support for old style (HL1) server queries
Value: 0
Flags:
sv_stats
HelpStr: Collect CPU usage stats
Value: 1
Flags:
sv_instancebaselines
HelpStr: Enable instanced baselines. Saves network overhead.
Value: 1
Flags:
mykey
HelpStr: This clients' auth key
Value: 0
Flags:
myuid
HelpStr: This clients' user id
Value: -1
Flags:
password
HelpStr: Current server access password
Value:
Flags: FCVAR_ARCHIVE
cl_updaterate
HelpStr: Number of packets per second of updates you are requesting from the server
Value: 20
Flags: FCVAR_ARCHIVE FCVAR_USERINFO
rate
HelpStr: Max bytes/sec the host can receive data
Value: 10000
Flags: FCVAR_USERINFO
cl_cmdrate
HelpStr: Max number of command packets sent to server per second
Value: 30
Flags: FCVAR_ARCHIVE FCVAR_USERINFO
name
HelpStr: Current user name
Value: unnamed
Flags: FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY
cl_resend
HelpStr: Delay in seconds before the client will resend the 'connect' attempt
Value: 6
Flags:
user_setting_debug
HelpStr:
Value: 0
Flags:
开了控制台没办法组队怎么回事?有没有办法改命令让组队?