洛奇英雄传控制台命令大全

转自国外网站,大多命令是无法在客户端运行的,基本上以cc_开头的是可以的。具体命令含义还要去猜测。

dumpcountedstrings
	HelpStr: Tests the class CStringPool
	Flags: FCVAR_PLUGIN 
flex_minplayertime
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
flex_maxplayertime
	HelpStr: 
	Value: 7
	Flags: FCVAR_GAMEDLL 
flex_minawaytime
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
flex_maxawaytime
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
ai_debug_looktargets
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_expressions
	HelpStr: Show random expression decisions for NPCs.
	Value: 0
	Flags: FCVAR_GAMEDLL 
scene_showfaceto
	HelpStr: When playing back, show the directions of faceto events.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
npc_maintain_looktarget_mintime
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
npc_maintain_looktarget_maxtime
	HelpStr: 
	Value: 8.0
	Flags: FCVAR_GAMEDLL 
ai_no_select_box
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_show_think_tolerance
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_doors
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_enemies
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_efficiency
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_dyninteractions
	HelpStr: Debug the NPC dynamic interaction system.
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_test_moveprobe_ignoresmall
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_npc_head
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL 
sk_npc_chest
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sk_npc_stomach
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sk_npc_arm
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sk_npc_leg
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
showhitlocation
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_squads
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_loners
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_lead_time
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL 
ai_shot_stats
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_shot_stats_term
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL 
ai_shot_bias
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
ai_spread_defocused_cone_multiplier
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
ai_spread_cone_focus_time
	HelpStr: 
	Value: 0.6
	Flags: FCVAR_GAMEDLL 
ai_spread_pattern_focus_time
	HelpStr: 
	Value: 0.8
	Flags: FCVAR_GAMEDLL 
ai_block_damage
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
debug_npc_show_eye_target
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
ai_debug_avoidancebounds
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_auto_contact_solver
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
ai_report_task_timings_on_limit
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
ai_think_limit_label
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
ai_LOS_mode
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ai_simulate_task_overtime
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_schedule_text
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_assault
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_follow
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_follow_use_points
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
ai_follow_use_points_when_moving
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
ai_drawbattlelines
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
ai_path_insert_pause_at_obstruction
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
ai_path_adjust_speed_on_immediate_turns
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
ai_path_insert_pause_at_est_end
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
scene_flatturn
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
ai_radial_max_link_dist
	HelpStr: 
	Value: 512
	Flags: FCVAR_GAMEDLL 
ai_dump_hints
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
ai_drop_hint
	HelpStr: Drop an ai_hint at the player's current eye position.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
ai_debug_directnavprobe
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_no_steer
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_moveprobe_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_moveprobe_jump_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_moveprobe_usetracelist
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_set_move_height_epsilon
	HelpStr: Set how high AI bumps up ground walkers when checking steps
	Flags: FCVAR_GAMEDLL 
ai_debug_nav
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_use_clipped_paths
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
ai_no_node_cache
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_node_connect
	HelpStr: Debug the attempted connection between two nodes
	Flags: FCVAR_GAMEDLL 
ai_norebuildgraph
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_no_local_paths
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_ally_regen_time
	HelpStr: Time taken for an ally to regenerate a point of health.
	Value: 0.3003
	Flags: FCVAR_GAMEDLL 
sv_npc_talker_maxdist
	HelpStr: NPCs over this distance from the player won't attempt to speak.
	Value: 1024
	Flags: FCVAR_GAMEDLL 
ai_no_talk_delay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
rr_debug_qa
	HelpStr: Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_ally_deathmessage
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
rr_debugresponses
	HelpStr: Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
	Value: 0
	Flags: FCVAR_GAMEDLL 
rr_debugrule
	HelpStr: If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
	Value: 
	Flags: FCVAR_GAMEDLL 
rr_dumpresponses
	HelpStr: Dump all response_rules.txt and rules (requires restart)
	Value: 0
	Flags: FCVAR_GAMEDLL 
rr_reloadresponsesystems
	HelpStr: Reload all response system scripts.
	Flags: FCVAR_GAMEDLL 
ai_debugscriptconditions
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_sentences
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_debug_speech
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_speakall
	HelpStr: Force the npc to try and speak all thier responses
	Flags: FCVAR_GAMEDLL 
g_debug_trackpather
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
free_pass_peek_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_showanimstate
	HelpStr: Show the (server) animation state for the specified entity (-1 for none).
	Value: -1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_showanimstate_log
	HelpStr: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
mp_feetyawrate
	HelpStr: How many degrees per second that we can turn our feet or upper body.
	Value: 280
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_facefronttime
	HelpStr: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
	Value: 0.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_ik
	HelpStr: Use IK on in-place turns.
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ai_sequence_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_debug_predict_cycle
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_height_adjust
	HelpStr: Enable test mode for ik height adjustment
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
sv_pvsskipanimation
	HelpStr: Skips SetupBones when npc's are outside the PVS
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
ai_setupbones_debug
	HelpStr: Shows that bones that are setup every think
	Value: 0
	Flags: FCVAR_GAMEDLL 
cc_reload_models
	HelpStr: Relaod All MDL Models
	Flags: FCVAR_GAMEDLL 
notice_speak
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
ai_show_hull_attacks
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_force_serverside_ragdoll
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_use_visibility_cache
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
show_monster_status
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
pl_max_light_damage
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
take_damage_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_prologue_mode
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_prologue_game_play_mode
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
phys_stressbodyweights
	HelpStr: 
	Value: 5.0
	Flags: FCVAR_GAMEDLL 
phys_impactforcescale
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
phys_upimpactforcescale
	HelpStr: 
	Value: 0.375
	Flags: FCVAR_GAMEDLL 
sv_projectile_max_stick_per_character
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
weapon_showproficiency
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_netvisdist
	HelpStr: Test networking visibility distance
	Value: 10000
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
ai_debug_los
	HelpStr: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
ent_messages_draw
	HelpStr: Visualizes all entity input/output activity.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
step_spline
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
has_status_effect
	HelpStr: has_status_effect
	Flags: FCVAR_GAMEDLL 
ent_create
	HelpStr: Creates an entity of the given type where the player is looking.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_clear_all_ent
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_resume_all_ent
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
set_render_time_scale
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
hl2_episodic
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ent_debugkeys
	HelpStr: 
	Value: 
	Flags: FCVAR_GAMEDLL 
ai_shot_bias_min
	HelpStr: 
	Value: -1.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ai_shot_bias_max
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ai_debug_shoot_positions
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
sv_maxvelocity_vphysics
	HelpStr: 
	Value: 3000.0
	Flags: FCVAR_GAMEDLL 
sv_vphysics_velocity_check_disable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
scene_allowoverrides
	HelpStr: When playing back a choreographed scene, allow per-model expression overrides.
	Value: 1
	Flags: FCVAR_GAMEDLL 
scene_showlook
	HelpStr: When playing back, show the directions of look events.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
scene_showmoveto
	HelpStr: When moving, show the end location.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
ai_expression_optimization
	HelpStr: Disable npc background expressions when you can't see them.
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_expression_frametime
	HelpStr: Maximum frametime to still play background expressions.
	Value: 0.05
	Flags: FCVAR_GAMEDLL 
flex_expression
	HelpStr: 
	Value: -
	Flags: FCVAR_GAMEDLL 
flex_talk
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
dumpeventqueue
	HelpStr: Dump the contents of the Entity I/O event queue to the console.
	Flags: FCVAR_GAMEDLL 
drawline
	HelpStr: Draws line between two 3D Points.
	Green if no collision
	Red is collides with something
	Arguments: x1 y1 z1 x2 y2 z2
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
drawcross
	HelpStr: Draws a cross at the given location
	Arguments: x y z
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
kill
	HelpStr: kills the player
	Flags: FCVAR_GAMEDLL 
buddha
	HelpStr: Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
say_team
	HelpStr: Display player message to team
	Flags: FCVAR_GAMEDLL 
give
	HelpStr: Give item to player.
	Arguments: <item_name>
	Flags: FCVAR_GAMEDLL 
fov
	HelpStr: Change players FOV
	Flags: FCVAR_GAMEDLL 
setmodel
	HelpStr: Changes's player's model
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
test_dispatcheffect
	HelpStr: Test a clientside dispatch effect.
	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
	Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>

	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
phys_swap
	HelpStr: Automatically swaps the current weapon for the physcannon and back again.
	Flags: FCVAR_GAMEDLL 
bug_swap
	HelpStr: Automatically swaps the current weapon for the bug bait and back again.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
use
	HelpStr: Use a particular weapon	
Arguments: <weapon_name>
	Flags: FCVAR_GAMEDLL 
noclip
	HelpStr: Toggle. Player becomes non-solid and flies.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
setpos
	HelpStr: Move player to specified origin (must have sv_cheats).
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
setang
	HelpStr: Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
hurtme
	HelpStr: Hurts the player.
	Arguments: <health to lose>
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
groundlist
	HelpStr: Display ground entity list <index>
	Flags: FCVAR_GAMEDLL 
commentary_available
	HelpStr: Automatically set by the game when a commentary file is available for the current map.
	Value: 0
	Flags: FCVAR_GAMEDLL 
commentary
	HelpStr: Desired commentary mode state.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
commentary_cvarsnotchanging
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
commentary_finishnode
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
ai_debug_ragdoll_magnets
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
bloodspray
	HelpStr: blood
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
test_entity_blocker
	HelpStr: Test command that drops an entity blocker out in front of the player.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
respawn_entities
	HelpStr: Respawn all the entities in the map.
	Flags: FCVAR_GAMEDLL 
report_entities
	HelpStr: Lists all entities
	Flags: FCVAR_GAMEDLL 
report_touchlinks
	HelpStr: Lists all touchlinks
	Flags: FCVAR_GAMEDLL 
report_simthinklist
	HelpStr: Lists all simulating/thinking entities
	Flags: FCVAR_GAMEDLL 
dbghist_addline
	HelpStr: Add a line to the debug history. Format: <category id> <line>
	Flags: FCVAR_GAMEDLL 
dbghist_dump
	HelpStr: Dump the debug history to the console. Format: <category id>
	Flags: FCVAR_GAMEDLL 
mat_hdr_tonemapscale_max
	HelpStr: 
	Value: 16
	Flags: FCVAR_GAMEDLL 
fadeout
	HelpStr: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
fadein
	HelpStr: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
creditsdone
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
shake
	HelpStr: Shake the screen.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
fire_maxabsorb
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
fire_absorbrate
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL 
fire_extscale
	HelpStr: 
	Value: 12
	Flags: FCVAR_GAMEDLL 
fire_extabsorb
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
fire_heatscale
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
fire_incomingheatscale
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
fire_dmgscale
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
fire_dmgbase
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
fire_growthrate
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
fire_dmginterval
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
fish_dormant
	HelpStr: Turns off interactive fish behavior. Fish become immobile and unresponsive.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
r_vehicleDrawDebug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
r_vehicleBrakeRate
	HelpStr: 
	Value: 1.5
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
xbox_throttlebias
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
xbox_throttlespoof
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
xbox_autothrottle
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
sv_showladders
	HelpStr: Show bbox and dismount points for all ladders (must be set before level load.)

	Value: 0
	Flags: FCVAR_GAMEDLL 
displaysoundlist
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mapcyclefile
	HelpStr: 
	Value: mapcycle.txt
	Flags: FCVAR_GAMEDLL 
servercfgfile
	HelpStr: 
	Value: server.cfg
	Flags: FCVAR_GAMEDLL 
lservercfgfile
	HelpStr: 
	Value: listenserver.cfg
	Flags: FCVAR_GAMEDLL 
mp_teamplay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_fraglimit
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_falldamage
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_weaponstay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_forcerespawn
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_footsteps
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_flashlight
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_autocrosshair
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
decalfrequency
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_teamlist
	HelpStr: 
	Value: hgrunt;scientist
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
mp_teamoverride
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
mp_defaultteam
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mp_allowNPCs
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
suitvolume
	HelpStr: 
	Value: 0.25
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
sv_massreport
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_showhitboxes
	HelpStr: Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
	Value: -1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
report_props
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
trace_report
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
motdfile
	HelpStr: The MOTD file to load.
	Value: motd.txt
	Flags: FCVAR_GAMEDLL 
dispcoll_drawplane
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_turning_movement_speed_rate_min
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_player_z_speed_max
	HelpStr: 
	Value: 30
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_stuck_velocity
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
apply_stuck_to_cmd
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
g_Language
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
old_radiusdamage
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
dumpgamestringtable
	HelpStr: Dump the contents of the game string table to the console.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
mp_forcecamera
	HelpStr: Restricts spectator modes for dead players
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_allowspectators
	HelpStr: toggles whether the server allows spectator mode or not
	Value: 1.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_friendlyfire
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
flex_looktime
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
dump_globals
	HelpStr: Dump all global entities/states
	Flags: FCVAR_GAMEDLL 
tv_delay
	HelpStr: SourceTV broadcast delay in seconds
	Value: 30
	Flags: FCVAR_GAMEDLL 
tv_allow_static_shots
	HelpStr: Auto director uses fixed level cameras for shots
	Value: 1
	Flags: FCVAR_GAMEDLL 
tv_allow_camera_man
	HelpStr: Auto director allows spectators to become camera man
	Value: 1
	Flags: FCVAR_GAMEDLL 
debug_materialmodifycontrol
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_gravity
	HelpStr: World gravity.
	Value: 800
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_stopspeed
	HelpStr: Minimum stopping speed when on ground.
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_noclipaccelerate
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
sv_noclipspeed
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
sv_specaccelerate
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
sv_specspeed
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
sv_specnoclip
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED 
sv_maxspeed
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_accelerate
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_airaccelerate
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_wateraccelerate
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_waterfriction
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_footsteps
	HelpStr: Play footstep sound for players
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_rollspeed
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_rollangle
	HelpStr: Max view roll angle
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_friction
	HelpStr: World friction.
	Value: 4
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_bounce
	HelpStr: Bounce multiplier for when physically simulated objects collide with other objects.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_maxvelocity
	HelpStr: Maximum speed any ballistically moving object is allowed to attain per axis.
	Value: 3500
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_stepsize
	HelpStr: 
	Value: 18
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
sv_skyname
	HelpStr: Current name of the skybox texture
	Value: sky_urb01
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED 
sv_backspeed
	HelpStr: How much to slow down backwards motion
	Value: 0.6
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED 
sv_waterdist
	HelpStr: Vertical view fixup when eyes are near water plane.
	Value: 12
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
r_JeepViewDampenFreq
	HelpStr: 
	Value: 7.0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
r_JeepViewDampenDamp
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
r_JeepViewZHeight
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
r_AirboatViewDampenFreq
	HelpStr: 
	Value: 7.0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
r_AirboatViewDampenDamp
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
r_AirboatViewZHeight
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED 
mp_chattime
	HelpStr: amount of time players can chat after the game is over
	Value: 10
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_timelimit
	HelpStr: game time per map in minutes
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
tv_delaymapchange
	HelpStr: Delays map change until broadcast is complete
	Value: 0
	Flags: FCVAR_GAMEDLL 
nav_coplanar_slope_limit
	HelpStr: 
	Value: 0.99
	Flags: FCVAR_GAMEDLL 
nav_split_place_on_ground
	HelpStr: If true, nav areas will be placed flush with the ground when split.
	Value: 0
	Flags: FCVAR_GAMEDLL 
nav_area_bgcolor
	HelpStr: RGBA color to draw as the background color for nav areas while editing.
	Value: 0 0 0 30
	Flags: FCVAR_GAMEDLL 
nav_corner_adjust_adjacent
	HelpStr: radius used to raise/lower corners in nearby areas when raising/lowering corners.
	Value: 18
	Flags: FCVAR_GAMEDLL 
nav_update_blocked
	HelpStr: Updates the blocked/unblocked status for every nav area.
	Flags: FCVAR_GAMEDLL 
nav_check_floor
	HelpStr: Updates the blocked/unblocked status for every nav area.
	Flags: FCVAR_GAMEDLL 
nav_show_area_info
	HelpStr: Duration in seconds to show nav area ID and attributes while editing
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
nav_snap_to_grid
	HelpStr: Snap to the nav generation grid when creating new nav areas
	Value: 0
	Flags: FCVAR_GAMEDLL 
nav_create_place_on_ground
	HelpStr: If true, nav areas will be placed flush with the ground when created by hand.
	Value: 0
	Flags: FCVAR_GAMEDLL 
nav_check_file_consistency
	HelpStr: Scans the maps directory and reports any missing/out-of-date navigation files.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_slope_limit
	HelpStr: The ground unit normal's Z component must be greater than this for nav areas to be generated.
	Value: 0.7
	Flags: FCVAR_GAMEDLL 
nav_restart_after_analysis
	HelpStr: When nav nav_restart_after_analysis finishes, restart the server.  Turning this off can cause crashes, but is useful for incremental generation.
	Value: 1
	Flags: FCVAR_GAMEDLL 
nav_edit
	HelpStr: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_quicksave
	HelpStr: Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_show_approach_points
	HelpStr: Show Approach Points in the Navigation Mesh.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_show_danger
	HelpStr: Show current 'danger' levels.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_show_player_counts
	HelpStr: Show current player counts in each area.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_remove_unused_jump_areas
	HelpStr: Removes jump areas with at most 1 connection to a ladder or non-jump area.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_delete
	HelpStr: Deletes the currently highlighted Area.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_delete_marked
	HelpStr: Deletes the currently marked Area (if any).
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_split
	HelpStr: To split an Area into two, align the split line using your cursor and invoke the split command.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_make_sniper_spots
	HelpStr: Chops the marked area into disconnected sub-areas suitable for sniper spots.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_merge
	HelpStr: To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_mark
	HelpStr: Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_unmark
	HelpStr: Clears the marked Area or Ladder.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_begin_area
	HelpStr: Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_end_area
	HelpStr: Defines the second corner of a new Area or Ladder and creates it.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_connect
	HelpStr: To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_disconnect
	HelpStr: To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_splice
	HelpStr: To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_crouch
	HelpStr: Toggles the 'must crouch in this area' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_precise
	HelpStr: Toggles the 'dont avoid obstacles' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_jump
	HelpStr: Toggles the 'traverse this area by jumping' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_no_jump
	HelpStr: Toggles the 'dont jump in this area' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_stop
	HelpStr: Toggles the 'must stop when entering this area' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_walk
	HelpStr: Toggles the 'traverse this area by walking' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_run
	HelpStr: Toggles the 'traverse this area by running' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_avoid
	HelpStr: Toggles the 'avoid this area when possible' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_transient
	HelpStr: Toggles the 'area is transient and may become blocked' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_dont_hide
	HelpStr: Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_stand
	HelpStr: Toggles the 'stand while hiding' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_no_hostages
	HelpStr: Toggles the 'hostages cannot use this area' flag used by the AI system.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_strip
	HelpStr: Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_save
	HelpStr: Saves the current Navigation Mesh to disk.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_load
	HelpStr: Loads the Navigation Mesh for the current map.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_use_place
	HelpStr: If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_place_replace
	HelpStr: Replaces all instances of the first place with the second place.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_place_list
	HelpStr: Lists all place names used in the map.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_toggle_place_mode
	HelpStr: Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_set_place_mode
	HelpStr: Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_place_floodfill
	HelpStr: Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_place_pick
	HelpStr: Sets the current Place to the Place of the Area under the cursor.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_toggle_place_painting
	HelpStr: Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_mark_unnamed
	HelpStr: Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_corner_select
	HelpStr: Select a corner of the currently marked Area. Use multiple times to access all four corners.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_corner_raise
	HelpStr: Raise the selected corner of the currently marked Area.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_corner_lower
	HelpStr: Lower the selected corner of the currently marked Area.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_corner_place_on_ground
	HelpStr: Places the selected corner of the currently marked Area on the ground.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_warp_to_mark
	HelpStr: Warps the player to the marked area.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_ladder_flip
	HelpStr: Flips the selected ladder's direction.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_generate
	HelpStr: Generate a Navigation Mesh for the current map and save it to disk.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_generate_incremental
	HelpStr: Generate a Navigation Mesh for the current map and save it to disk.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_analyze
	HelpStr: Re-analyze the current Navigation Mesh and save it to disk.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_mark_walkable
	HelpStr: Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_clear_walkable_marks
	HelpStr: Erase any previously placed walkable positions.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_compress_id
	HelpStr: Re-orders area and ladder ID's so they are continuous.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_show_ladder_bounds
	HelpStr: Draws the bounding boxes of all func_ladders in the map.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_build_ladder
	HelpStr: Attempts to build a nav ladder on the climbable surface under the cursor.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
nav_show_nodes
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
clear_debug_overlays
	HelpStr: clears debug overlays
	Flags: FCVAR_GAMEDLL 
dragon_move_tolerance
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
dragon_stop_velocity
	HelpStr: 
	Value: 200.f
	Flags: FCVAR_GAMEDLL 
g_debug_vehicledriver
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_pushaway_force
	HelpStr: How hard physics objects are pushed away from the players on the server.
	Value: 70
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_pushaway_min_player_speed
	HelpStr: If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
	Value: 75
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_pushaway_max_force
	HelpStr: Maximum amount of force applied to physics objects by players.
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_pushaway_velocity_offset
	HelpStr: 
	Value: 25
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_pushaway_angular_velocity_offset
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_pushaway_clientside
	HelpStr: Clientside physics push away (0=off, 1=only localplayer, 1=all players)
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_pushaway_player_force
	HelpStr: How hard the player is pushed away from physics objects (falls off with inverse square of distance).
	Value: 200000
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
sv_pushaway_max_player_force
	HelpStr: Maximum of how hard the player is pushed away from physics objects.
	Value: 10000
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
sv_pushaway_force_golden_ball
	HelpStr: 
	Value: 15000
	Flags: FCVAR_GAMEDLL 
sv_pushaway_max_force_golden_ball
	HelpStr: 
	Value: 100000
	Flags: FCVAR_GAMEDLL 
think_limit
	HelpStr: Maximum think time in milliseconds, warning is printed if this is exceeded.
	Value: 10
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_thinktimecheck
	HelpStr: Check for thinktimes all on same timestamp.
	Value: 0
	Flags: FCVAR_GAMEDLL 
dump_terrain
	HelpStr: Dump physics info about virtual terrains
	Flags: FCVAR_GAMEDLL 
sv_unlag
	HelpStr: Enables player lag compensation
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_maxunlag
	HelpStr: Maximum lag compensation in seconds
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
sv_lagflushbonecache
	HelpStr: Flushes entity bone cache on lag compensation
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_showlagcompensation
	HelpStr: Show lag compensated hitboxes whenever a player is lag compensated.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_unlag_fixstuck
	HelpStr: Disallow backtracking a player for lag compensation if it will cause them to become stuck
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_unlag_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
g_debug_angularsensor
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_debug_doors
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
breakable_disable_gib_limit
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
breakable_multiplayer
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
prop_active_gib_limit
	HelpStr: 
	Value: 999999
	Flags: FCVAR_GAMEDLL 
prop_active_gib_max_fade_time
	HelpStr: 
	Value: 999999
	Flags: FCVAR_GAMEDLL 
func_breakdmg_bullet
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
func_breakdmg_club
	HelpStr: 
	Value: 1.5
	Flags: FCVAR_GAMEDLL 
func_breakdmg_explosive
	HelpStr: 
	Value: 1.25
	Flags: FCVAR_GAMEDLL 
sv_turbophysics
	HelpStr: Turns on turbo physics
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
prop_debug
	HelpStr: Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
debug_small_prop_collision_ignore
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_small_prop_collision_group_update_duration
	HelpStr: 
	Value: 5.0
	Flags: FCVAR_GAMEDLL 
prop_dynamic_create
	HelpStr: Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
	Arguments: {.mdl name}
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
prop_physics_create
	HelpStr: Creates a physics prop with a specific .mdl aimed away from where the player is looking.
	Arguments: {.mdl name}
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
ent_rotate
	HelpStr: Rotates an entity by a specified # of degrees
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
scene_forcecombined
	HelpStr: When playing back, force use of combined .wav files even in english.
	Value: 0
	Flags: FCVAR_GAMEDLL 
scene_maxcaptionradius
	HelpStr: Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
	Value: 1200
	Flags: FCVAR_GAMEDLL 
scene_async_prefetch_spew
	HelpStr: Display async .ani file loading info.
	Value: 0
	Flags: FCVAR_GAMEDLL 
scene_flush
	HelpStr: Flush all .vcds from the cache and reload from disk.
	Flags: FCVAR_GAMEDLL 
scene_mem
	HelpStr: Spew memory usage for .vcds in the instanced scene resource manager.
	Flags: FCVAR_GAMEDLL 
listRecentNPCSpeech
	HelpStr: Displays a list of the last 5 lines of speech from NPCs.
	Flags: FCVAR_GAMEDLL 
scene_print
	HelpStr: When playing back a scene, print timing and event info to console.
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
scene_clientflex
	HelpStr: Do client side flex animation.
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
soundpatch_captionlength
	HelpStr: How long looping soundpatch captions should display for.
	Value: 2.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
report_soundpatch
	HelpStr: reports sound patch count
	Flags: FCVAR_GAMEDLL 
soundscape_debug
	HelpStr: When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
	Value: 0
	Flags: FCVAR_GAMEDLL 
soundscape_flush
	HelpStr: Flushes the server & client side soundscapes
	Flags: FCVAR_GAMEDLL 
sv_soundscape_printdebuginfo
	HelpStr: print soundscapes
	Flags: FCVAR_GAMEDLL 
phys_pushscale
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
melee_damage_transform_max_to_force
	HelpStr: 
	Value: 3000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
melee_damage_source_max_to_force
	HelpStr: 
	Value: 20000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
melee_damage_source_min_to_force
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
template_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
Test_EHandle
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
Test_ProxyToggle_EnableProxy
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
Test_ProxyToggle_SetValue
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
Test_InitRandomEntitySpawner
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
Test_SpawnRandomEntities
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
Test_RandomizeInPVS
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
Test_RemoveAllRandomEntities
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
Test_CreateEntity
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
Test_RandomPlayerPosition
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_debug_transitions
	HelpStr: Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
	Value: 0
	Flags: FCVAR_GAMEDLL 
showtriggers
	HelpStr: Shows trigger brushes
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
showtriggers_toggle
	HelpStr: Toggle show triggers
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
changelevel_fadeout_time
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
cc_disable_all_trigger_changelevel
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
set_viewentity
	HelpStr: set_viewentity
	Flags: FCVAR_GAMEDLL 
force_start_touch
	HelpStr: force_start_touch
	Flags: FCVAR_GAMEDLL 
force_end_touch
	HelpStr: force_end_touch
	Flags: FCVAR_GAMEDLL 
force_start_disable
	HelpStr: force_start_disable
	Flags: FCVAR_GAMEDLL 
set_quest_timer_server
	HelpStr: set_quest_timer_server
	Flags: FCVAR_GAMEDLL 
activate_infinite_dungeon_mode_server
	HelpStr: activate_infinite_dungeon_mode
	Flags: FCVAR_GAMEDLL 
dumpentityfactories
	HelpStr: Lists all entity factory names.
	Flags: FCVAR_GAMEDLL 
dump_entity_sizes
	HelpStr: Print sizeof(entclass)
	Flags: FCVAR_GAMEDLL 
sv_strict_notarget
	HelpStr: If set, notarget will cause entities to never think they are in the pvs
	Value: 0
	Flags: FCVAR_GAMEDLL 
kdtree_test
	HelpStr: Tests spatial partition for entities queries.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
voxeltree_view
	HelpStr: View entities in the voxel-tree.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
voxeltree_playerview
	HelpStr: View entities in the voxel-tree at the player position.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
voxeltree_box
	HelpStr: View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
voxeltree_sphere
	HelpStr: View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
collision_test
	HelpStr: Tests collision system
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
telepathy_param_r1
	HelpStr: 
	Value: 223
	Flags: FCVAR_GAMEDLL 
telepathy_param_r2
	HelpStr: 
	Value: 240
	Flags: FCVAR_GAMEDLL 
telepathy_param_g1
	HelpStr: 
	Value: 223
	Flags: FCVAR_GAMEDLL 
telepathy_param_g2
	HelpStr: 
	Value: 110
	Flags: FCVAR_GAMEDLL 
telepathy_param_b1
	HelpStr: 
	Value: 223
	Flags: FCVAR_GAMEDLL 
telepathy_param_b2
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
telepathy_param_a1
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
telepathy_param_a2
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
telepathy_param_fade_in_time
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
telepathy_param_fade_out_time
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
telepathy_param_x
	HelpStr: 
	Value: -1
	Flags: FCVAR_GAMEDLL 
telepathy_param_y
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
telepathy_param_hold_time
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
g_debug_vehiclebase
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_debug_vehiclesound
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_debug_vehicleexit
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_debug_npc_vehicle_roles
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
reload_vgui_texture_panel
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
voice_serverdebug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_alltalk
	HelpStr: Players can hear all other players, no team restrictions
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY 
wc_create
	HelpStr: When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
wc_destroy
	HelpStr: When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
wc_destroy_undo
	HelpStr: When in WC edit mode restores the last deleted node
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
wc_air_node_edit
	HelpStr: When in WC edit mode, toggles laying down or air nodes instead of ground nodes
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
wc_air_edit_further
	HelpStr: When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from player
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
wc_air_edit_nearer
	HelpStr: When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
wc_link_edit
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
wc_update_entity
	HelpStr: Updates the entity's position/angles when in edit mode
	Flags: FCVAR_GAMEDLL 
wc_update_safe_entities
	HelpStr: Updates entities in the map that can safely be updated (don't have parents or are affected by constraints).
	Flags: FCVAR_GAMEDLL 
sk_rollermine_shock
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_rollermine_stun_delay
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sk_rollermine_vehicle_intercept
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
npc_rollermine_friendly_toggle
	HelpStr: Rollrmine Friendly Toggle
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_cannon_reloadtime
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_cannon_max_traveltime
	HelpStr: 
	Value: 1.5
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_cannon_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
g_cannon_damageandradius
	HelpStr: 
	Value: 512
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
aprof
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
aprof_reset
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
aprof_report
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
autofish_facade_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
cc_portal
	HelpStr: create channel portal entity
	Flags: FCVAR_GAMEDLL 
cc_portal_close
	HelpStr: close channel portal
	Flags: FCVAR_GAMEDLL 
cc_portal_close_all
	HelpStr: closel all channel portall 
	Flags: FCVAR_GAMEDLL 
cc_portal_touch
	HelpStr: CChannelPortal::On_PortalTouch() call
	Flags: FCVAR_GAMEDLL 
cc_efx
	HelpStr: play effect(*.efx)
	Flags: FCVAR_GAMEDLL 
cc_portal_open
	HelpStr: request open portal
	Flags: FCVAR_GAMEDLL 
increase_enable_channel_portal_create
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
decrease_enable_channel_portal_create
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_portal_effects_all
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
combo_default_duration
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL 
combat_recorder_formula_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
table_rank_battle
	HelpStr: 
	Value: 49,59,69,89,94,97
	Flags: FCVAR_GAMEDLL 
table_rank_style
	HelpStr: 
	Value: 5,30,45,55,65,70
	Flags: FCVAR_GAMEDLL 
table_rank_total
	HelpStr: 
	Value: 99,109,129,159,169,179
	Flags: FCVAR_GAMEDLL 
table_style_bonus
	HelpStr: 
	Value: 3,5,8
	Flags: FCVAR_GAMEDLL 
cc_combat_record_reset
	HelpStr: cc_combat_record_reset
	Flags: FCVAR_GAMEDLL 
cc_combat_record_report
	HelpStr: cc_combat_record_report
	Flags: FCVAR_GAMEDLL 
cc_combo_reload
	HelpStr: cc_combo_reload
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
trigger_changelevel_max_gauge
	HelpStr: 
	Value: 100.0
	Flags: FCVAR_GAMEDLL 
trigger_changelevel_gauge_gain1
	HelpStr: 
	Value: 25.0
	Flags: FCVAR_GAMEDLL 
trigger_changelevel_gauge_gain2
	HelpStr: 
	Value: 19.0
	Flags: FCVAR_GAMEDLL 
trigger_changelevel_gauge_gain3
	HelpStr: 
	Value: 13.0
	Flags: FCVAR_GAMEDLL 
trigger_changelevel_gauge_gain4
	HelpStr: 
	Value: 9.0
	Flags: FCVAR_GAMEDLL 
trigger_changelevel_gauge_reduce
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
trigger_changelevel_gauge_think_period
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL 
debug_trigger_changelevel_gauge
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
point_countdown_gauge_off_delay
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL 
sv_set_accept_to_change_sector
	HelpStr: sv_set_accept_to_change_sector
	Flags: FCVAR_GAMEDLL 
final_boss_shot_enable
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
quest_success_scene_immediate_timescale
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
quest_success_system_msg1_delay
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
quest_success_system_msg2_delay
	HelpStr: 
	Value: 8.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
cc_quest_success_scene_finished
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sv_server_effect
	HelpStr: sv_server_effect
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_server_effect_save
	HelpStr: sv_server_effect_save
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
mat_bloom_curve_r
	HelpStr: 
	Value: 0.75
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mat_bloom_curve_g
	HelpStr: 
	Value: 0.875
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mat_bloom_curve_b
	HelpStr: 
	Value: 0.9375
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mat_bloom_scale_r
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mat_bloom_scale_g
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mat_bloom_scale_b
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mat_bloomscale
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
last_config_mode
	HelpStr: 
	Value: 
	Flags: FCVAR_GAMEDLL 
cc_check_game_mode
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_check_feature_matrix_config
	HelpStr: cc_check_feature_matrix_config
	Flags: FCVAR_GAMEDLL 
golden_ball_aim_dist
	HelpStr: 
	Value: 512
	Flags: FCVAR_GAMEDLL 
golden_ball_shoot_dur
	HelpStr: 
	Value: 2.5
	Flags: FCVAR_GAMEDLL 
golden_ball_shoot_radius
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL 
golden_ball_force_scale_min
	HelpStr: 
	Value: 800
	Flags: FCVAR_GAMEDLL 
golden_ball_force_scale_max
	HelpStr: 
	Value: 1200
	Flags: FCVAR_GAMEDLL 
golden_ball_force_z_min
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL 
golden_ball_force_z_max
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
golden_ball_touch_interval
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL 
golden_ball_spawn_offset_z
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
golden_ball_spawn_random_scale
	HelpStr: 
	Value: 250
	Flags: FCVAR_GAMEDLL 
golden_ball_damage
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL 
golden_ball_down_damage
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
golden_ball_max_range
	HelpStr: 
	Value: 1024
	Flags: FCVAR_GAMEDLL 
cc_spawn_golden_ball
	HelpStr: cc_spawn_golden_ball count damage
	Flags: FCVAR_GAMEDLL 
debug_pose_param
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_heal_spirit
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
particle_emitter_follow_touch_dist_threshould
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_logdetail
	HelpStr: Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
	Value: 0
	Flags: FCVAR_GAMEDLL 
func_break_max_pieces
	HelpStr: 
	Value: 15
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED 
erg_velocity_ratio
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
mp_maxrounds
	HelpStr: max number of rounds to play before server changes maps
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
mp_winlimit
	HelpStr: max number of rounds one team can win before server changes maps
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_roundtime
	HelpStr: How many minutes each round takes.
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
mp_limitteams
	HelpStr: Max # of players 1 team can have over another (0 disables check)
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
mp_spawnprotectiontime
	HelpStr: Kick players who team-kill within this many seconds of a round restart.
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
endround
	HelpStr: End the current round.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
heroes_demonstration_mode
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
mp_dump_timers
	HelpStr: Prints round timers to the console for debugging
	Flags: FCVAR_GAMEDLL 
sv_max_random_spawn_point_try
	HelpStr: 
	Value: 7
	Flags: FCVAR_GAMEDLL 
sv_reserve_spawn_teleport_point
	HelpStr: 
	Value: 
	Flags: FCVAR_GAMEDLL 
map_showspawnpoints
	HelpStr: Shows player spawn points (red=invalid)
	Flags: FCVAR_GAMEDLL 
sv_global_physics_simulator_add_length_constraint
	HelpStr: sv_global_physics_simulator_add_length_constraint
	Flags: FCVAR_GAMEDLL 
sv_global_physics_simulator_add_fixed_constraint
	HelpStr: sv_global_physics_simulator_add_fixed_constraint
	Flags: FCVAR_GAMEDLL 
sv_global_physics_simulator_add_actor
	HelpStr: Add Actor to the Global Physics Actor List
	Flags: FCVAR_GAMEDLL 
sv_global_physics_simulator_remove_actor
	HelpStr: Remove Actor from the Global Physics Actor List
	Flags: FCVAR_GAMEDLL 
sv_global_physics_simulator_print_actors
	HelpStr: Print Actor List
	Flags: FCVAR_GAMEDLL 
sk_dynamic_resupply_modifier
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
g_debug_dynamicresupplies
	HelpStr: Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
	Value: 0
	Flags: FCVAR_GAMEDLL 
teamheal_erg_heal_min
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
teamheal_erg_heal_max
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
teamheal_erg_damage_other_team_ratio
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
reload_erg_drop_shape
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_fishing_itembox_autoget_item_time
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL 
debug_erg_drop
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
debug_ent_erg_drop
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
debug_collectible_item
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
debug_fishing_itembox
	HelpStr: debug_fishing_itembox
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
global_set
	HelpStr: global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
phys_speeds
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
phys_timescale
	HelpStr: Scale time for physics
	Value: 1
	Flags: FCVAR_GAMEDLL 
physics_read_stat
	HelpStr: Read stat about physisc evironment
	Flags: FCVAR_GAMEDLL 
phys_penetration_error_time
	HelpStr: Controls the duration of vphysics penetration error boxes.
	Value: 10
	Flags: FCVAR_GAMEDLL 
physics_highlight_active
	HelpStr: Turns on the absbox for all active physics objects
	Flags: FCVAR_GAMEDLL 
physics_report_active
	HelpStr: Lists all active physics objects
	Flags: FCVAR_GAMEDLL 
surfaceprop
	HelpStr: Reports the surface properties at the cursor
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
physics_debug_entity
	HelpStr: Dumps debug info for an entity
	Flags: FCVAR_GAMEDLL 
physics_select
	HelpStr: Dumps debug info for an entity
	Flags: FCVAR_GAMEDLL 
physics_budget
	HelpStr: Times the cost of each active object
	Flags: FCVAR_GAMEDLL 
collision_shake_amp
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL 
collision_shake_freq
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
collision_shake_time
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
air_density
	HelpStr: Changes the density of air for drag computations.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
reload_impact_table
	HelpStr: Relaod Impact Table
	Flags: FCVAR_GAMEDLL 
phys_impact_debug
	HelpStr: 1 : Print NPC and Player, 2 : Print All
	Value: 0
	Flags: FCVAR_GAMEDLL 
phys_impact_debug_damage
	HelpStr: Print impact information only if the calculated damage is equal or above this one
	Value: 0
	Flags: FCVAR_GAMEDLL 
vprof_scope_entity_thinks
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
vprof_scope_entity_gamephys
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_vphysics
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_teststepsimulation
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_global_physics_estimate_debug_console
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_global_physics_simulate_debug_console
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_global_physics_estimate_debug_file
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_global_physics_simulate_debug_file
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
debug_physimpact
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
force_teleport
	HelpStr: force_teleport
	Flags: FCVAR_GAMEDLL 
changesector_fadeout_time
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
sv_ragdoll_type
	HelpStr: 0 : Client , 1 : Server
	Value: 1
	Flags: FCVAR_GAMEDLL 
ragdoll_unragdoll_yaw_bias
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
max_simultaneous_server_ragdoll
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
building_signboard_w
	HelpStr: 
	Value: 120
	Flags: FCVAR_GAMEDLL 
building_signboard_h
	HelpStr: 
	Value: 48
	Flags: FCVAR_GAMEDLL 
cc_vgui_screen
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
building_signboard_facing
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL 
cc_activate_signboards
	HelpStr: cc_activate_signboards
	Flags: FCVAR_GAMEDLL 
sv_reload_signboard
	HelpStr: sv_reload_signboard
	Flags: FCVAR_GAMEDLL 
hud_jeephint_numentries
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL 
g_jeepexitspeed
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
motionsynchronizer_frame_based
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
plr_multi_target_damage_to_weak_point
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_generic_spirit_velocity_bias
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL 
sk_plr_generic_spirit_radius_bias
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL 
sk_plr_generic_spirit_emit_origin_z_bias_normal
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
sk_plr_generic_spirit_emit_origin_z_bias_down
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL 
weapon_fadeout_time
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_restore_collisiongroup_time
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_throw_minimum_speed
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ctf_prop_return_time
	HelpStr: 
	Value: 8
	Flags: FCVAR_GAMEDLL 
sv_property_set
	HelpStr: sv_property_set
	Flags: FCVAR_GAMEDLL 
pvp_game_hosted
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
gameevent
	HelpStr: gameevent
	Flags: FCVAR_GAMEDLL 
freematch_start
	HelpStr: freematch_start
	Flags: FCVAR_GAMEDLL 
freematch_confirm
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
town_action_event_handler_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_aggro_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_aggro_debug_num_players
	HelpStr: 
	Value: 4
	Flags: FCVAR_GAMEDLL 
aggro_print_table
	HelpStr: Print Aggro Table Entries
	Flags: FCVAR_GAMEDLL 
ai_mode_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_order_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
show_custom_attack_block_hull
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_taunt_duration
	HelpStr: 
	Value: 3.5
	Flags: FCVAR_GAMEDLL 
show_custom_move_block_hull
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_kobold_lancer_same_position_threshold
	HelpStr: 
	Value: 5.0
	Flags: FCVAR_GAMEDLL 
sk_kobold_lancer_same_position_time_limit
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
sk_kobold_default_weapon
	HelpStr: 
	Value: weapon_meleebase
	Flags: FCVAR_GAMEDLL 
sk_kobold_default_weapon_subtype
	HelpStr: 
	Value: 20
	Flags: FCVAR_GAMEDLL 
sv_breaklance_damage_power
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_breaklance_damage_angular
	HelpStr: 
	Value: 10000.0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_breaklance_z_ratio
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_breaklance_max_angle
	HelpStr: 
	Value: 45
	Flags: FCVAR_GAMEDLL 
debug_blow_motion_controller
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
minimum_area_of_large_prop
	HelpStr: 
	Value: 20000
	Flags: FCVAR_GAMEDLL 
debug_npc_override_move
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_grappled_falling_velocity_scale
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
sk_plr_grappling_throw_step_size
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
sk_plr_grappling_ignore_collision_react_dist
	HelpStr: 
	Value: 300.0f
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_secondary_collision_damage_ratio
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
revive_torch
	HelpStr: revive_torch
	Flags: FCVAR_GAMEDLL 
revive_torch_remove
	HelpStr: revive_torch_remove
	Flags: FCVAR_GAMEDLL 
ai_playback_rate_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_weakpoint_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ai_teleport_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_stuck_process_disable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_falling_allow_height_check_disable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
debug_drop_item
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_no_hook_ik_without_limb_dominated
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
npc_falling_time_out_disable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_set_boss
	HelpStr: cc_set_boss
	Flags: FCVAR_GAMEDLL 
test_web_log
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
npc_knock_down
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_flounder
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
test_move_stop
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
npc_grappling_distance
	HelpStr: 
	Value: 31.496063
	Flags: FCVAR_GAMEDLL 
npc_grappling_distance_walk
	HelpStr: 
	Value: 25
	Flags: FCVAR_GAMEDLL 
npc_set_name
	HelpStr: npc_set_name
	Flags: FCVAR_GAMEDLL 
cc_prologue_npc_boost_downgauge
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
force_purge_drop_items
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sv_npc_schedule
	HelpStr: sv_npc_schedule
	Flags: FCVAR_GAMEDLL 
sv_npc_take_damage
	HelpStr: sv_npc_take_damage
	Flags: FCVAR_GAMEDLL 
debug_evilcore
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
erg_horizon_velocity_min
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL 
erg_horizon_velocity_max
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL 
erg_vertical_velocity_min
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL 
erg_vertical_velocity_max
	HelpStr: 
	Value: 300
	Flags: FCVAR_GAMEDLL 
erg_angular_impulse_min
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL 
erg_angular_impulse_max
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL 
erg_boss_drop_num
	HelpStr: 
	Value: 20
	Flags: FCVAR_GAMEDLL 
erg_boss_hp_amount
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
evilcore_horizon_velocity_min
	HelpStr: 
	Value: 60
	Flags: FCVAR_GAMEDLL 
evilcore_horizon_velocity_max
	HelpStr: 
	Value: 120
	Flags: FCVAR_GAMEDLL 
evilcore_vertical_velocity_min
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL 
evilcore_vertical_velocity_max
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_per_part
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
hsv_max_s
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL 
sk_crow_health
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sk_crow_melee_dmg
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
birds_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_fish_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_fish_snatch_max_wait_time
	HelpStr: 
	Value: 3.5
	Flags: FCVAR_GAMEDLL 
sv_fish_flop_during_min_duration
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
sv_fish_flop_during_max_duration
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
sv_fish_autoget_item_time
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL 
fish_create
	HelpStr: fish_create
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
fish_monster_create
	HelpStr: fish_monster_create
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
glasgavelen_custom_ai_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sk_gnoll_yaw_speed
	HelpStr: 
	Value: 20
	Flags: FCVAR_GAMEDLL 
notify_npc_kobold_hit_player
	HelpStr: notify_npc_kobold_hit_player
	Flags: FCVAR_GAMEDLL 
kus_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_kus_fadeout_distance
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL 
sv_kus_fadeout_time
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
kus_create
	HelpStr: kus_create
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_debug_ai
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_jump_gravity
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_jump_gravity_impulse
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_max_jump_speed
	HelpStr: 
	Value: 2000
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_max_jump_distance
	HelpStr: 
	Value: 1500
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_max_jump_rise
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_max_jump_drop
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_jump_pitch_max
	HelpStr: 
	Value: 6
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_initial_jump_move_limit_height
	HelpStr: 
	Value: 1024
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_force_lower_successfull_jump_height_rate
	HelpStr: 
	Value: 0.8
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_max_jump_down_takeoff_height
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_jump_attack_impulse_scale
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_min_jump_height_modifier
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_linotoss_jump_yaw_limit
	HelpStr: 
	Value: 45
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_player_costume_level
	HelpStr: 0 : Robe, 1 : Face, 2 : All
	Value: 2
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
npc_player_cancel_play_sequence_distance
	HelpStr: 
	Value: 30.0
	Flags: FCVAR_GAMEDLL 
npc_player_ignore_move_distance
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
npc_player_message_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_player_town_run_stop_distance
	HelpStr: 
	Value: 30.0
	Flags: FCVAR_GAMEDLL 
npc_player_yaw_epslion_default
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
npc_player_yaw_epslion_action
	HelpStr: 
	Value: 5.0
	Flags: FCVAR_GAMEDLL 
dummy_npc_player_white_color
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_campfire_food_sharing_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
town_player_npc_fade_time
	HelpStr: 
	Value: 1.f
	Flags: FCVAR_GAMEDLL 
make_random_npc_player
	HelpStr: Make Random NPC Player
	Flags: FCVAR_GAMEDLL 
make_clone_npc_player
	HelpStr: Make Clone NPC Player
	Flags: FCVAR_GAMEDLL 
remove_all_npc_player
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
follow_all_npc_player
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
npc_player_portal_touching
	HelpStr: npc player start to touch portal
	Flags: FCVAR_GAMEDLL 
npc_player_portal_touched
	HelpStr: npc player end to touch portal
	Flags: FCVAR_GAMEDLL 
cc_npc_player_random_emotion
	HelpStr: cc_npc_player_random_emotion
	Flags: FCVAR_GAMEDLL 
cc_npc_player_eat
	HelpStr: cc_npc_player_eat
	Flags: FCVAR_GAMEDLL 
cc_campfire_food_sharing
	HelpStr: cc_campfire_food_sharing
	Flags: FCVAR_GAMEDLL 
npc_player_idle_rest_time
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_spine_yaw_ratio
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_head_yaw_ratio
	HelpStr: 
	Value: 0.8
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_spine_pitch_ratio
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_head_pitch_ratio
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_head_yaw_max_speed
	HelpStr: 
	Value: 70.0
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_head_pitch_max_speed
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_head_yaw_lerp_time
	HelpStr: 
	Value: 0.05
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_head_pitch_lerp_time
	HelpStr: 
	Value: 0.05
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_spine_yaw_max_speed
	HelpStr: 
	Value: 70.0
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_spine_pitch_max_speed
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_spine_yaw_lerp_time
	HelpStr: 
	Value: 0.05
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_spine_pitch_lerp_time
	HelpStr: 
	Value: 0.05
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_spine_pitch_max
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL 
npc_player_poseparam_spine_pitch_min
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL 
npc_player_layered_sequence_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
npc_player_look_min_distance
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
npc_player_look
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_duration_state_change
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
npc_player_costume_quality
	HelpStr: NPC's visual quality. 0: low, 1: high
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE 
npc_player_costume_load_retry_time
	HelpStr: 
	Value: 4
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_duration_in_square
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_interval
	HelpStr: 
	Value: 8
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_per_part_retry_time
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_per_part_duration_in_square
	HelpStr: 
	Value: 0.05
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_per_part_interval
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_queue_sort_rate
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
npc_player_costume_load_priority_base_distance
	HelpStr: 
	Value: 1000.0
	Flags: FCVAR_GAMEDLL 
cc_bone_merge_add
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_bone_merge_remove
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
npc_player_select_look_angle_limit
	HelpStr: 
	Value: 60.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_player_select_look_center_weight
	HelpStr: 
	Value: 100.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_player_select_look_center_randomness
	HelpStr: 
	Value: 70.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
reload_npc_player_select
	HelpStr: reload
	Flags: FCVAR_GAMEDLL 
npc_rider_debug_ai
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
npc_vampire_teleport_blow_around_impulse
	HelpStr: 
	Value: 500.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ti_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_ti_yaw_speed
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
sk_ti_relative_yaw_from_player
	HelpStr: 
	Value: 135
	Flags: FCVAR_GAMEDLL 
sk_ti_distance_normal
	HelpStr: 
	Value: 80
	Flags: FCVAR_GAMEDLL 
sk_ti_min_distance_normal_to_player
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
sk_ti_max_distance_normal_to_player
	HelpStr: 
	Value: 250
	Flags: FCVAR_GAMEDLL 
sk_ti_distance_battle
	HelpStr: 
	Value: 160
	Flags: FCVAR_GAMEDLL 
sk_ti_min_distance_battle_to_monster
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL 
sk_ti_min_distance_battle_to_player
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
sk_ti_max_distance_battle_to_player
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL 
sk_ti_distance_tolerance
	HelpStr: 
	Value: 25
	Flags: FCVAR_GAMEDLL 
sk_ti_min_wait_time_for_move
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
sk_ti_health
	HelpStr: 
	Value: 999999
	Flags: FCVAR_GAMEDLL 
sk_ti_fail_count_to_teleport
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL 
sk_ti_path_find_retry
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
sk_ti_look_importance
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
sk_ti_look_duration
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
sk_ti_look_ramp
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL 
ti_select_flee_schedule
	HelpStr: ti_select_flee_schedule
	Flags: FCVAR_GAMEDLL 
sk_prop_golem_yaw_speed
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
sk_prop_golem_face_to_player_threshould
	HelpStr: 
	Value: 30
	Flags: FCVAR_GAMEDLL 
sk_prop_golem_max_distance_to_player
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL 
sk_prop_golem_min_distance_to_player
	HelpStr: 
	Value: 80
	Flags: FCVAR_GAMEDLL 
sk_prop_golem_distance_tolerance
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
sk_prop_golem_max_spawn_time
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
npc_prop_golem_prop_snatch_update_time
	HelpStr: 
	Value: 0.15
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_prop_golem_prop_snatch_radius
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_prop_golem_prop_snatch_velocity
	HelpStr: 
	Value: 300.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_prop_golem_prop_snatch_velocity_up_offset
	HelpStr: 
	Value: 100.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_prop_golem_prop_attach_distance
	HelpStr: 
	Value: 70.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_prop_golem_num_prop_attach_per_bone
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_prop_golem_prop_snatch_velocity_dir_ratio
	HelpStr: 
	Value: 0.4
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
update_prop_golem_stats
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_golem_notice_owner_attacker
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
npc_summon_chase_default_dead_time
	HelpStr: 
	Value: 240.0
	Flags: FCVAR_GAMEDLL 
npc_summon_chase_default_disassemble_distance
	HelpStr: 
	Value: 2000.0
	Flags: FCVAR_GAMEDLL 
npc_summon_chase_default_disassemble_height
	HelpStr: 
	Value: 1000.0
	Flags: FCVAR_GAMEDLL 
npc_summon_chase_min_distance_to_player
	HelpStr: 
	Value: 80
	Flags: FCVAR_GAMEDLL 
npc_summon_chase_max_distance_to_player
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL 
npc_summon_chase_face_to_player_threshould
	HelpStr: 
	Value: 30
	Flags: FCVAR_GAMEDLL 
npc_summon_chase_distance_tolerance
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
npc_summon_max_spawn_time
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
debug_status_effect_value
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
reload_status_effect_register
	HelpStr: Reload Status Effect Register Table
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_status_efx_frozen_cheat_probability
	HelpStr: 
	Value: -1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_status_efx_frozen_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_close_alchemy_box
	HelpStr: sv_close_alchemy_box
	Flags: FCVAR_GAMEDLL 
campfirekit_throwable_range
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
campfire_disappear_time
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
campfire_throwin_velocity_scale
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
campfire_throwin_velocity_up
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL 
campfire_slope_threshould
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
campfire_ignite_num_required_props
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL 
campfire_extinguishing_time
	HelpStr: 
	Value: 90.0
	Flags: FCVAR_GAMEDLL 
campfire_extinguishing_time_postpone_at_prop_ignition
	HelpStr: 
	Value: 30.0
	Flags: FCVAR_GAMEDLL 
campfire_extinguishing_notice_preceding_time
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
campfire_extinguishing_notice_holding_time
	HelpStr: 
	Value: 7.0
	Flags: FCVAR_GAMEDLL 
campfire_notice_period_time
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
campfire_notice_holding_time
	HelpStr: 
	Value: 5.0
	Flags: FCVAR_GAMEDLL 
campfire_light_r
	HelpStr: 
	Value: 253
	Flags: FCVAR_GAMEDLL 
campfire_light_g
	HelpStr: 
	Value: 253
	Flags: FCVAR_GAMEDLL 
campfire_light_b
	HelpStr: 
	Value: 154
	Flags: FCVAR_GAMEDLL 
campfire_light_exp
	HelpStr: 
	Value: 4
	Flags: FCVAR_GAMEDLL 
campfire_light_radius
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
campfire_light_delay
	HelpStr: 
	Value: 30
	Flags: FCVAR_GAMEDLL 
campfire_light_decay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
campfire_anvil_distance
	HelpStr: 
	Value: 128
	Flags: FCVAR_GAMEDLL 
campfire_anvil_effect_range
	HelpStr: 
	Value: 32
	Flags: FCVAR_GAMEDLL 
campfire_status_effect_radius
	HelpStr: 
	Value: 160
	Flags: FCVAR_GAMEDLL 
campfire_status_effect_enable_time
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL 
campfire_alram_radius
	HelpStr: 
	Value: 1024
	Flags: FCVAR_GAMEDLL 
campfire_fadeout_delay
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
campfire_repair
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sk_check_summon_update_period
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
sk_plr_healing_spirit_velocity_bias
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
sk_plr_healing_spirit_radius_bias
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL 
sk_plr_healing_spirit_emit_origin_z_bias
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
debug_force_evy_critical_healing
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
goddess_divine_personal_health_ratio
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
goddess_divine_party_health_caster_ratio
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
goddess_divine_party_health_target_ratio
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
goddess_divine_personal_max_try
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
goddess_divine_party_max_try
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL 
cc_init_goddess_protection
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
item_error_check_time
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
sv_health_potion_double_up_time
	HelpStr: 
	Value: 0.25f
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
reload_item_data
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
max_full_repair_abstract_durability
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL 
heroes_ShowStateTransitions
	HelpStr: heroes_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
	Value: -2
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_max_usercmd_future_ticks
	HelpStr: Prevents clients from running usercmds too far in the future. Prevents speed hacks.
	Value: 8
	Flags: FCVAR_GAMEDLL 
bot_mimic
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
bot_freeze
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
bot_crouch
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
bot_mimic_yaw_offset
	HelpStr: 
	Value: 180
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sk_plr_max_health
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_max_stamina
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_down_count
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_down_restoration_rate
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_fast_stamina_restoration_rate_evy_scythe
	HelpStr: 
	Value: 48.0
	Flags: FCVAR_GAMEDLL 
sk_plr_normal_stamina_restoration_rate_evy_scythe
	HelpStr: 
	Value: 12.0
	Flags: FCVAR_GAMEDLL 
sk_plr_fast_stamina_restoration_rate_evy_neo_staff
	HelpStr: 
	Value: 48.0
	Flags: FCVAR_GAMEDLL 
sk_plr_normal_stamina_restoration_rate_evy_neo_staff
	HelpStr: 
	Value: 12.0
	Flags: FCVAR_GAMEDLL 
sk_plr_health_restoration_rate
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_lethita_stamina_fast_restoration_time_condition
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_fiona_stamina_fast_restoration_time_condition
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_evy_stamina_fast_restoration_time_condition
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_evy_stamina_fast_restoration_time_condition_scythe
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_evy_stamina_fast_restoration_time_condition_neo_staff
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_kay_stamina_fast_restoration_time_condition
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_kalok_stamina_fast_restoration_time_condition
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_stamina_reduction_rate_when_grappling
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_rest_damage_time_condition
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_rest_action_time_condition
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_lethita_rest_spend_stamina_time
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_fiona_rest_spend_stamina_time
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_evy_rest_spend_stamina_time
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_kay_rest_spend_stamina_time
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_kalok_rest_spend_stamina_time
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_invincible_time_after_respawn
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_falling_allow_height_check_disable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_create_character_mode
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
barehand_balance
	HelpStr: 
	Value: 80
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
CreatePredictionError
	HelpStr: Create a prediction error
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sk_plr_weapon_change
	HelpStr: Change Player Current Weapon
	Flags: FCVAR_GAMEDLL 
cc_try_stuck_escape
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sv_runcmds
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
update_inship_player_info
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
update_battle_inventory_info
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
party_member_dead_message_1_channel
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL 
party_member_dead_message_1_y
	HelpStr: 
	Value: 0.7
	Flags: FCVAR_GAMEDLL 
party_member_dead_message_1_font
	HelpStr: 
	Value: CenterPrintText
	Flags: FCVAR_GAMEDLL 
party_member_dead_message_2_channel
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL 
party_member_dead_message_2_y
	HelpStr: 
	Value: 0.75
	Flags: FCVAR_GAMEDLL 
party_member_dead_message_2_font
	HelpStr: 
	Value: Heroes_YoonGothic_Bold_15
	Flags: FCVAR_GAMEDLL 
host_reserve_system_message
	HelpStr: host_reserve_system_message
	Flags: FCVAR_GAMEDLL 
plr_falling_motion_minimum_height
	HelpStr: 
	Value: 80
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_falling_allow_duration
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
plr_falling_motion_process_disable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_velocity_check_disable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
transport_to_safeposition_delay
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
transport_to_spawnposition_delay
	HelpStr: 
	Value: 6.0
	Flags: FCVAR_GAMEDLL 
plr_stuck_process_disable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
town_player_move_update_tick_rate
	HelpStr: 
	Value: 60
	Flags: FCVAR_GAMEDLL 
town_player_costume_update_tick_rate
	HelpStr: 
	Value: 600
	Flags: FCVAR_GAMEDLL 
cc_change_all_costume_by_stream
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_reload_costume_clipping
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_reload_player_model
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
plr_dead_ragdoll_force_scale
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL 
recheck_contact_points
	HelpStr: recheck_contact_points
	Flags: FCVAR_GAMEDLL 
ctf_dead_auto_respawn_time
	HelpStr: 
	Value: 8
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_play_overlay_sequence
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
plr_stop_overlay_sequence
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
default_hair_id
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
default_hair_color
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
default_skin_color
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
default_eye_color
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
default_shiness_level
	HelpStr: 
	Value: 4
	Flags: FCVAR_GAMEDLL 
sv_random_costume_info
	HelpStr: 
	Value: 0 0 0 0 0
	Flags: FCVAR_GAMEDLL 
cc_init_costume_on_character_create
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_random_costume_on_character_create
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_update_costume
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
lift_during_sound_period
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
player_latch_motion_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_show_player_target
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_player_cur_target_position
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
plr_use_quickslot
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
plr_key_pressing_quick_slot_enable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
spskill_next
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
notify_cur_spskill_state
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
plr_safe_ground_position_time_interval
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
hp_recovery_rate_by_es_move
	HelpStr: 
	Value: 0.07
	Flags: FCVAR_GAMEDLL 
plr_eye_update_period
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
plr_all_reserve_find_look_target_immediately
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
remove_status_effect_by_shared_index
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
remove_server_effect_by_shared_index
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cam_enable_look_at
	HelpStr: cam_enable_look_at
	Flags: FCVAR_GAMEDLL 
cam_disable_look_at
	HelpStr: cam_disable_look_at
	Flags: FCVAR_GAMEDLL 
force_damage_player
	HelpStr: force_damage_player
	Flags: FCVAR_GAMEDLL 
sendto_server_title_id
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sendto_server_guild_name
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sendto_server_quote
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sendto_server_cafe
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sendto_server_return
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_use_egofeather
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_use_goddessfeather
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_launch_ship_intro_cutscene_player_init
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_play_launch_emotion
	HelpStr: play random emotion for ship launch
	Flags: FCVAR_GAMEDLL 
sv_relay_get_item_event
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
changeteam
	HelpStr: Change Team in PVP Mode
	Flags: FCVAR_GAMEDLL 
set_title
	HelpStr: Set Title
	Flags: FCVAR_GAMEDLL 
plr_set_esmove_target
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_quick_chat_action
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_redirect_command
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
plr_select_party_member
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_init_tagged_players
	HelpStr: cc_init_tagged_players
	Flags: FCVAR_GAMEDLL 
t_tagged_player_list
	HelpStr: tc_tagged_player_list
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
player_load_current_costume
	HelpStr: player_load_current_costume
	Flags: FCVAR_GAMEDLL 
purchase_harpoon
	HelpStr: Temporary
	Flags: FCVAR_GAMEDLL 
cc_set_sub_weapon
	HelpStr: cc_set_sub_weapon item_class ammo_count
	Flags: FCVAR_GAMEDLL 
cc_fill_all_items
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_notify_current_AP
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
force_breakarmor_damage_power
	HelpStr: 
	Value: 500.0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
force_breakarmor_damage_angular
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
force_breakarmor_z_ratio
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
load_costume
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
load_costume_without_motion
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_costume_set
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_costume_color
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_all_costume_color
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_accessory
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_accessory_color
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_costume_pollution
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_face_layer
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_all_face_layer_by_stream
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_face_layer_color
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_face_shineness_level
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_face_paint_detail
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_face_paint_rotate
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_face_paint_pos_x
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_face_paint_pos_y
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_face_paint_scale
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_layer
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_all_body_layer_by_stream
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_layer_color
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_paint_detail
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_paint_surface_side
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_paint_rotate_z
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_paint_pos_x
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_paint_pos_y
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_paint_scale
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_paint_clip
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_body_paint_blend
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_figure_height
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_figure_bust
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_part_break_own_armor_toggle
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_part_break_own_armor
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_part_break_own_armor_all
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_breakownarmor
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_all_costume
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_costume
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_break_own_shield
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
neo_staff_evy_mode
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
evy_bubble_ball_init_speed
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
evy_bubble_ball_height_limit
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL 
evy_bubble_ball_origin_bias
	HelpStr: 
	Value: 70.0
	Flags: FCVAR_GAMEDLL 
healing_ball_ratio
	HelpStr: 
	Value: 0.001
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
healing_ball_numEmit
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
healing_ball_velocity
	HelpStr: 
	Value: 500.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
healing_ball_zbias
	HelpStr: 
	Value: 30.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
healing_ball_radius
	HelpStr: 
	Value: 128.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
give_alchemybox
	HelpStr: 
	Value: -1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
debug_test_evy_bubble_ball_make
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
debug_test_evy_bubble_ball_begin
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
debug_test_evy_bubble_ball_end
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_summon_monster_control
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_evy_staff_magic_gauge_init
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sk_kalok_rapid_grappling_scan_period
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
cc_add_aim_guide
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_remove_aim_guide
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
debug_force_vocation_level
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_vocation_flush_end_message
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
pl_dark_knight_weapon_color_1
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
pl_dark_knight_weapon_color_2
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
pl_dark_knight_weapon_color_3
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
pl_paladin_weapon_color_1
	HelpStr: 
	Value: 16777215
	Flags: FCVAR_GAMEDLL 
pl_paladin_weapon_color_2
	HelpStr: 
	Value: 16777215
	Flags: FCVAR_GAMEDLL 
pl_paladin_weapon_color_3
	HelpStr: 
	Value: 16777215
	Flags: FCVAR_GAMEDLL 
pl_paladin_weapon_color_kalok_1
	HelpStr: 
	Value: 25463459
	Flags: FCVAR_GAMEDLL 
pl_paladin_weapon_color_kalok_2
	HelpStr: 
	Value: 16787311
	Flags: FCVAR_GAMEDLL 
pl_paladin_weapon_color_kalok_3
	HelpStr: 
	Value: 16777216
	Flags: FCVAR_GAMEDLL 
sk_plr_transform_pl_effect
	HelpStr: 
	Value: effects/player/fiona_paladin_body_loop.efx
	Flags: FCVAR_GAMEDLL 
sk_plr_transform_dk_effect
	HelpStr: 
	Value: effects/player/fiona_dark_knight_body_loop.efx
	Flags: FCVAR_GAMEDLL 
sk_plr_dk_metamorphosis_drain_spirit_size
	HelpStr: 
	Value: 0.01
	Flags: FCVAR_GAMEDLL 
sk_plr_dk_metamorphosis_drain_spirit_num
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL 
sk_plr_dk_metamorphosis_drain_spirit_spread_velocity
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
sk_plr_pl_metamorphosis_stonize_spirit_emit_origin_z_bias
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL 
sk_plr_pl_metamorphosis_stonize_spirit_radius_bias
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL 
sk_plr_pl_metamorphosis_stonize_spirit_ratio
	HelpStr: 
	Value: 0.001
	Flags: FCVAR_GAMEDLL 
sk_plr_pl_metamorphosis_stonize_spirit_num_emit
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL 
sk_plr_pl_metamorphosis_stonize_spirit_velocity_bias
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
sk_plr_transform_pl_homming_spirit_bias_forward
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
sk_plr_transform_pl_homming_spirit_bias_up
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_shield_default_HP
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_shield_damage
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_change_shield_color
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_shield_pollution
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
pl_stuck_escape_displace_check_threshould
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL 
pl_stuck_escape_notice_time
	HelpStr: 
	Value: 45.0
	Flags: FCVAR_GAMEDLL 
pl_stuck_escape_notice_retry
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
pl_stuck_escape_ready_to_activate_time
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
pl_stuck_escape_retry_allow_time
	HelpStr: 
	Value: 60.0
	Flags: FCVAR_GAMEDLL 
pl_stuck_escape_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_falling_allow_height
	HelpStr: 
	Value: 32768
	Flags: FCVAR_GAMEDLL 
plr_falling_check_candidate_pos_forward
	HelpStr: 
	Value: 15.0
	Flags: FCVAR_GAMEDLL 
plr_falling_check_candidate_pos_backwardward
	HelpStr: 
	Value: 8.0
	Flags: FCVAR_GAMEDLL 
plr_falling_check_candidate_pos_right
	HelpStr: 
	Value: 6.0
	Flags: FCVAR_GAMEDLL 
skip_cutscene_enable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
skip_cutscene_prologue_disable
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
skip_cutscene_activate
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
skip_cutscene_deactivate
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
skip_cutscene_request
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
weapon_throwable_fadeout_time
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL 
sk_kalok_weapon_throw_teleport_time
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_kalok_weapon_throw_teleport_avail_range
	HelpStr: 
	Value: 300.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_kalok_weapon_throw_bullet_camera_time
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_kalok_weapon_throw_ang_imp
	HelpStr: 
	Value: 700.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_kalok_weapon_throw_init_aim_pitch
	HelpStr: 
	Value: -15.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_world_stuck_solver_history_min_dist
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL 
sv_world_stuck_solver_offset_up
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
sv_world_stuck_solver_wait_time
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
sv_world_stuck_solver_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
cc_minimap_relay_check_pos
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
sv_projectile_pinup_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_javelin_force_move_interp
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_projectile_pinup_detect_mask_all
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_javelin_force_move
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_javelin_bullet_view_delay
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_projectile_reflection_angle
	HelpStr: 
	Value: 20
	Flags: FCVAR_GAMEDLL 
sv_projectile_enable_reflection
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_javelin_back_away_distance
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL 
sv_projectile_stick_world_duration_time
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL 
javelin_trail_start_width
	HelpStr: 
	Value: 20
	Flags: FCVAR_GAMEDLL 
javelin_trail_end_width
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
javelin_trail_life
	HelpStr: 
	Value: 0.7
	Flags: FCVAR_GAMEDLL 
javelin_trail_r
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL 
javelin_trail_g
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
javelin_trail_b
	HelpStr: 
	Value: 120
	Flags: FCVAR_GAMEDLL 
javelin_trail_a
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
siege_arrow_standalone_damage
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL 
siege_arrow_standalone_down_damage
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
siege_arrow_standalone_impulse_scale
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
siege_arrow_damage_shake_amplitude
	HelpStr: 
	Value: 8
	Flags: FCVAR_GAMEDLL 
siege_arrow_damage_shake_frequency
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
siege_arrow_damage_shake_duration
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
siege_arrow_damage_shake_radius
	HelpStr: 
	Value: 750
	Flags: FCVAR_GAMEDLL 
siege_arrow_trail_width
	HelpStr: 
	Value: 20
	Flags: FCVAR_GAMEDLL 
siege_arrow_trail_life
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
siege_arrow_trail_r
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
siege_arrow_trail_g
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
siege_arrow_trail_b
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
siege_arrow_trail_a
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
siege_arrow_flying_sound_velocity
	HelpStr: 
	Value: -1200
	Flags: FCVAR_GAMEDLL 
ballista_arrow_standalone_damage
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL 
ballista_arrow_standalone_down_damage
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
ballista_arrow_standalone_impulse_scale
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
snowball_trail_start_width
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
snowball_trail_end_width
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
snowball_trail_life
	HelpStr: 
	Value: 0.08
	Flags: FCVAR_GAMEDLL 
snowball_trail_r
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
snowball_trail_g
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
snowball_trail_b
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
snowball_trail_a
	HelpStr: 
	Value: 180
	Flags: FCVAR_GAMEDLL 
sv_bow_arrow_kobold_ice_force_rotate
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_bow_arrow_kobold_ice_force_move
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_arrow_trail_width
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL 
sv_arrow_trail_life
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sv_arrow_trail_r
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
sv_arrow_trail_g
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
sv_arrow_trail_b
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
sv_arrow_trail_a
	HelpStr: 
	Value: 255
	Flags: FCVAR_GAMEDLL 
sv_arrow_max_stick_duration_for_small_monsters
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_arrow_max_stick_duration_for_medium_monsters
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
arrow_spread_angle
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL 
arrow_spread_pos
	HelpStr: 
	Value: 5.0
	Flags: FCVAR_GAMEDLL 
frag_prohibit_team_kill
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
frag_detonate_at_touch_enemy
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
hand_bomb_detonate_by_throw_delay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
hand_bomb_detonate_by_throw_sound_delay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
hand_bomb_shake_amplitude
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
hand_bomb_shake_radius
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mining_bomb_detonate_by_throw_delay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mining_bomb_detonate_by_throw_sound_delay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mining_bomb_shake_amplitude
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mining_bomb_shake_radius
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
blind_bomb_detonate_by_throw_delay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
blind_bomb_detonate_by_throw_sound_delay
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
frag_sticky_bomb_detonate_time
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
frag_sticky_bomb_rebind_time
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
frag_sticky_bomb_drop_velocity
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
projectile_default_collision_radius
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
projectile_clientside_animation
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
generic_projectile_disappear_time
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
projectile_collide_base_delay
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
debug_projectile_show_aim
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
projectile_aim_default_distance
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
reload_projectile_definition
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
timebomb_damage_radius
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL 
timebomb_throw_speed
	HelpStr: 
	Value: 800
	Flags: FCVAR_GAMEDLL 
timebomb_damage
	HelpStr: 
	Value: 300.0
	Flags: FCVAR_GAMEDLL 
timebomb_detonate_by_throw_delay
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL 
timebomb_detonate_by_throw_sound_delay
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL 
timebomb_detonate_by_fall_delay
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
timebomb_detonate_by_fall_sound_delay
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL 
timebomb_shake_amplitude
	HelpStr: 
	Value: 25.0
	Flags: FCVAR_GAMEDLL 
timebomb_shake_radius
	HelpStr: 
	Value: 750.0
	Flags: FCVAR_GAMEDLL 
timebomb_down_damage
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL 
timebomb_min_range
	HelpStr: 
	Value: 400
	Flags: FCVAR_GAMEDLL 
timebomb_max_range
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
timebomb_glow_sprite_enable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
timebomb_glow_sprite_scale_factor
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL 
sv_projectile_max_stick_count
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_projectile_default_max_stick_duration_for_small_monsters
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_projectile_default_max_stick_duration_for_medium_monsters
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_projectile_stick_obb_size_threshold
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL 
sv_arrow_max_spread_angle
	HelpStr: 
	Value: 12
	Flags: FCVAR_GAMEDLL 
sv_arrow_target_position_z_offset_from_eye_position
	HelpStr: 
	Value: -15
	Flags: FCVAR_GAMEDLL 
sv_debug_wide_area_attack
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
reload_wide_area_attack
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_create_instance_mode
	HelpStr: cc_create_instance_mode mode_name arg1 arg2 arg3...
	Flags: FCVAR_GAMEDLL 
prop_ballista_recharge_range
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL 
ballista_recharge_throwin_velocity_scale
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
ballista_recharge_throwin_velocity_up
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL 
ballista_rechargeable_fadeout_delay
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
ballista_launch_bullet_camera_interp_time
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
monster_min_stance_ratio
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_mmo_show_my_mmopc
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mmo_try_connect
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
mmo_disconnect
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
mmo_move_partition
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
mmo_load_partition
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
show_map_partition_data
	HelpStr: show_map_partition_data
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
show_cur_map_partition_index
	HelpStr: show_cur_map_partition_index
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
cc_mmo_force_update_position
	HelpStr: cc_mmo_force_update_position
	Flags: FCVAR_GAMEDLL 
cc_mmo_campfire_food_sharing
	HelpStr: cc_mmo_campfire_food_sharing
	Flags: FCVAR_GAMEDLL 
mmo_dummy_pc_make
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
mmo_dummy_pc_play_sequence
	HelpStr: 
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
mmo_channel_enabled
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_mmo_channel
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_force_damage_pvp
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
default_combat_difficulty
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED 
current_combat_difficulty
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
check_game_mode
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
heroes_game_mod
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
using_custom_animevent
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_decal_effect
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
autoaim_max_dist
	HelpStr: 
	Value: 2160
	Flags: FCVAR_GAMEDLL 
autoaim_max_deflect
	HelpStr: 
	Value: 0.99
	Flags: FCVAR_GAMEDLL 
player_old_armor
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
physicsshadowupdate_render
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_noclipduringpause
	HelpStr: If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
sk_player_head
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL 
sk_player_chest
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sk_player_stomach
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sk_player_arm
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
sk_player_leg
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
givecurrentammo
	HelpStr: Give a supply of ammo for current weapon..

	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
xc_crouch_debounce
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
ch_createjeep
	HelpStr: Spawn jeep in front of the player.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
ch_createairboat
	HelpStr: Spawn airboat in front of the player.
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
plr_push_target_mass_limit
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_pusher_fake_mass
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_push_speed_limit
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mp_disable_autokick
	HelpStr: Prevents a userid from being auto-kicked
	Flags: FCVAR_GAMEDLL 
sv_debug_player_use
	HelpStr: Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_suppress_viewpunch
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
smoothstairs
	HelpStr: Smooth player eye z coordinate when traversing stairs.
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
efx_param_warning
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
efx_file_cache_on_developer
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
cc_release_effect
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
pl_dash_climb_debugLine
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
pl_grip_move_speed_rate_forward
	HelpStr: 
	Value: 0.15
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
pl_grip_move_speed_rate_backward
	HelpStr: 
	Value: 0.15
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
pl_ground_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_playerid
	HelpStr: Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_playerid_delay
	HelpStr: Number of seconds to delay showing information in the status bar
	Value: 0.5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_playerid_hold
	HelpStr: Number of seconds to keep showing old information in the status bar
	Value: 0.25
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mp_fadetoblack
	HelpStr: fade a player's screen to black when he dies
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
nextlevel
	HelpStr: If set, will trigger a changelevel to the specified map at the end of the round
	Value: 
	Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED 
disable_player_collision
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
quest_level
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_pushaway_clientside_size
	HelpStr: Minimum size of pushback objects
	Value: 20
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
props_break_max_pieces
	HelpStr: Maximum prop breakable piece count (-1 = model default)
	Value: -1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
props_break_max_pieces_perframe
	HelpStr: Maximum prop breakable piece count per frame (-1 = model default)
	Value: -1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
prop_health_base
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
prop_health_divider
	HelpStr: 
	Value: 39
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
prop_def_base
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
prop_def_mutiplier
	HelpStr: 
	Value: 4
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
realtime_ragdoll_scale_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
g_ragdoll_maxcount
	HelpStr: 
	Value: 8
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
g_debug_ragdoll_removal
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
g_ragdoll_important_maxcount
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_fatal_fall_speed
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_max_safe_fall_speed
	HelpStr: 
	Value: 530
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_fall_damage_modifier
	HelpStr: 
	Value: 2.15
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_soundemitter_trace
	HelpStr: Show all EmitSound calls including their symbolic name and the actual wave file they resolved to

	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
cc_lookup_crc
	HelpStr: For tracking down missing CC token strings

	Flags: FCVAR_GAMEDLL 
sv_soundemitter_flush
	HelpStr: Flushes the sounds.txt system (server only)
	Flags: FCVAR_GAMEDLL 
sv_soundemitter_filecheck
	HelpStr: Report missing wave files for sounds and game_sounds files.
	Flags: FCVAR_GAMEDLL 
sv_findsoundname
	HelpStr: Find sound names which reference the specified wave files.
	Flags: FCVAR_GAMEDLL 
sv_reload_sound_script
	HelpStr: Reload Sound Script Files
	Flags: FCVAR_GAMEDLL 
debug_nearest_obb_face
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_obb_info
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
pl_max_liftable_check_vertex
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_eye_target_possible_angle
	HelpStr: 
	Value: 90
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_eye_target_possible_angle_boss
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_eye_distance_type1
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_distance_type2
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_distance_type3
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_distance_type4
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_distance_type5
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_distance_type6
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_distance_town_speak_range
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_distance_town_random
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_distance_max
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_eye_target_find_period
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
ple_eye_snumerate_linear_search
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_eye_target_find_info_custom_eye_target_period
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
plr_speaker_look_duration_min
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_speaker_look_duration_max
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_eye_target_possible_angle_physobj
	HelpStr: 
	Value: 45
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
force_random_town_look_at_entity
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
force_town_random_look_find_period_min
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
force_town_random_look_find_period_max
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL 
force_look_npc_random_rate
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
force_look_hint_node_random_rate
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
ansi_code_page
	HelpStr: 
	Value: 949
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_compute_sequence
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
constant_keyword_table_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
expression_eval_force_recalc
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_reload_constant_keyword_table
	HelpStr: server-side only : reload constant_keyword_table.txt
	Flags: FCVAR_GAMEDLL 
debug_expression_eval
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
debug_expression_eval_add_variable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
debug_expression_eval_force_recalc
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
rapid_grappling_error_check_time
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_skill_rank_data
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
evy_golem_command_delay_attack
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
evy_golem_command_delay_disappear
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
evy_golem_command_delay_follow
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
evy_golem_command_delay_hold
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
evy_golem_command_delay_appear
	HelpStr: 
	Value: 2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_reverse_gravity
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
showinvalidpositionmessage
	HelpStr: ShowInvalidPositionMessage
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
skill_keyword_table_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_reload_skill_keyword_table
	HelpStr: reload_skill_keyword_table server_side
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_skill_table_print_skill_data
	HelpStr: Print Specified Skill Data
	Flags: FCVAR_GAMEDLL 
sv_skill_table_print_all_skill_data
	HelpStr: Print All Skill Data
	Flags: FCVAR_GAMEDLL 
sv_skill_table_reload_skill_data
	HelpStr: Reload Whole Skill Data
	Flags: FCVAR_GAMEDLL 
sk_plr_drain_spirit_velocity_bias
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL 
sk_plr_drain_spirit_radius_bias
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL 
sk_plr_drain_spirit_emit_origin_z_bias_normal
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
sk_plr_drain_spirit_emit_origin_z_bias_down
	HelpStr: 
	Value: 10
	Flags: FCVAR_GAMEDLL 
plr_drain_damage_to_weak_point
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
scythe_string_width
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
scythe_string_material
	HelpStr: 
	Value: cable/thin_string
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
scythe_string_alpha
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
scythe_num_string_each_npc
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
scythe_life_time
	HelpStr: 
	Value: 1800
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
scythe_damage_velocity
	HelpStr: 
	Value: 300.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
scythe_damage_velocity_up
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ragdoll_unragdoll_time
	HelpStr: 
	Value: 1.1
	Flags: FCVAR_GAMEDLL 
sk_plr_drag_ragdoll_update_time
	HelpStr: 
	Value: 0.01
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_drag_ragdoll_max_velocity
	HelpStr: 
	Value: 300.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_drag_ragdoll_lerp_ratio
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_drag_ragdoll_ang_pitch
	HelpStr: 
	Value: -90.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_drag_ragdoll_ang_yaw
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_drag_ragdoll_ang_roll
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_spgauge
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
reload_lua
	HelpStr: reload_lua
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
lua
	HelpStr: lua
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
lua_file
	HelpStr: lua_file
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_playeractionstate_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
action_state_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_autotarget_default_angle
	HelpStr: 
	Value: 90
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_autotarget_default_distance
	HelpStr: 
	Value: 80
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
force_stamina_using
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
plr_actionstate_active_change_state_error_time_limit
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
pl_dmg_force_threshold_forward_deg
	HelpStr: 
	Value: 45
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_dmg_force_threshold_physical_strong_attack
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_reload_action_state
	HelpStr: reload whole model's action states server_side
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_action_table_print_player_action_data
	HelpStr: Print Specified Action Data
	Flags: FCVAR_GAMEDLL 
sv_action_table_print_all_player_action_data
	HelpStr: Print All Action Data
	Flags: FCVAR_GAMEDLL 
sv_action_table_reload_player_action_data
	HelpStr: Reload Whole Action Data
	Flags: FCVAR_GAMEDLL 
sv_action_table_reload_player_pvp_action_data
	HelpStr: Reload Pvp Action Data
	Flags: FCVAR_GAMEDLL 
sv_action_table_reload_all
	HelpStr: sv_action_table_reload_all
	Flags: FCVAR_GAMEDLL 
sv_action_table_print_npc_action_data
	HelpStr: Print Specified Action Data
	Flags: FCVAR_GAMEDLL 
sv_action_table_print_all_npc_action_data
	HelpStr: Print All Action Data
	Flags: FCVAR_GAMEDLL 
sv_action_table_reload_npc_action_data
	HelpStr: Reload Whole Action Data
	Flags: FCVAR_GAMEDLL 
debug_anim_event_parsing
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_reload_anim_events
	HelpStr: reload whole model's anim events server_side
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_save_anim_events_to_file
	HelpStr: save current entity's animEvent to .txt file
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_save_activity_list_to_file
	HelpStr: save current entity's activities to .txt file
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT 
sv_remove_all_unchacheable_anim_events
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
debug_force_pvp_grappling
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_pvp_grappling_scan
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_pvp_grappling_gather_condition_period
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_pvp_grappling_distance
	HelpStr: 
	Value: 60.0
	Flags: FCVAR_GAMEDLL 
debug_grappling_es_scan
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
sk_plr_grappling_es_world_scan_radius
	HelpStr: 
	Value: 400
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_es_world_scan_radius_kalok
	HelpStr: 
	Value: 400
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_es_prop_scan_radius
	HelpStr: 
	Value: 70
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_es_prop_scan_radius_kalok
	HelpStr: 
	Value: 90
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_es_monster_scan_radius
	HelpStr: 
	Value: 70
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_target_scan_radius
	HelpStr: 
	Value: 90
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_wall_scan_distance
	HelpStr: 
	Value: 70
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_es_cliff_scan_radius
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_es_cliff_min_height
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_esmove_cliff
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
grappling_esmove_wall_width
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
grappling_esmove_wall_depth
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
grappling_esmove_monster_distance
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
grappling_esmove_breakable_prop_distance
	HelpStr: 
	Value: 80.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_breakable_prop_pos_distance
	HelpStr: 
	Value: 80.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_wall_grind_distance
	HelpStr: 
	Value: 41.5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_wall_grind_distance_kalok
	HelpStr: 
	Value: 57
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_wall_strike_distance
	HelpStr: 
	Value: 65
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_wall_strike_distance_kalok
	HelpStr: 
	Value: 93
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_unbreakable_prop_pos_distance
	HelpStr: 
	Value: 105
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_unbreakable_prop_pos_distance_kalok
	HelpStr: 
	Value: 127
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_unbreakable_prop_guarantee_distance
	HelpStr: 
	Value: 75
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_unbreakable_prop_min_height
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_unbreakable_prop_major_axis_min_length
	HelpStr: 
	Value: 70
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_cliff_distance
	HelpStr: 
	Value: 80
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_esmove_target
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
esmove_target_min_height
	HelpStr: 
	Value: 15.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
esmove_target_max_length
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_guard_allowing_angle
	HelpStr: 
	Value: 200
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_guard_ignore_angle_check
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
sk_plr_dead_resist_capable_min_health
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_auto_target
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
auto_target_max_height
	HelpStr: 
	Value: 150.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_speaker_speak_duration
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_player_show_eye_target
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
plr_moving_minimum_speed
	HelpStr: 
	Value: 20
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_binding_move_minimumspeed
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_playeranimstate_showconditions
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_playeranimstate_showdashjudgeline
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_computesequences_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
mmo_realign_position_enable
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
mmo_sync_motion_enable
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_custom_motion_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_search_evil_core_distance
	HelpStr: 
	Value: 100.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
pl_face_to_default_attack_direction_autotarget_enable
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL 
pl_face_to_default_attack_direction_autotarget_angle
	HelpStr: 
	Value: 45
	Flags: FCVAR_GAMEDLL 
pl_face_to_default_attack_direction_autotarget_dist
	HelpStr: 
	Value: 300
	Flags: FCVAR_GAMEDLL 
pl_gathercondition_trace_period
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_debug_show_handactiontarget
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_seek_enemy_on_the_ground_dist
	HelpStr: 
	Value: 70
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_seek_grappling_dist
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_esmove_gather_condition_period
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_ladder_precise_trace_collision_point
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
ladder_detect_distance
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
ladder_detect_angle
	HelpStr: 
	Value: 45.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_ladder
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_vehicle_gather_condition_period
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_turning_angle_speed_rate_opposite_direction
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_head_yaw_max_speed
	HelpStr: 
	Value: 70.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_head_pitch_max_speed
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_head_yaw_max_speed_town
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_head_pitch_max_speed_town
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_yaw_max_speed_lethita
	HelpStr: 
	Value: 30.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_yaw_max_speed
	HelpStr: 
	Value: 70.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_pitch_max_speed
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_yaw_max_speed_lethita_town
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_yaw_max_speed_town
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_pitch_max_speed_town
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_head_yaw_lerp_time
	HelpStr: 
	Value: 0.4
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_head_pitch_lerp_time
	HelpStr: 
	Value: 0.4
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_yaw_lerp_time
	HelpStr: 
	Value: 0.4
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_pitch_lerp_time
	HelpStr: 
	Value: 0.4
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_pitch_max
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_poseparam_spine_pitch_min
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_turning_force_right_turn_delta_angle_threshoould
	HelpStr: 
	Value: 100.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_pose_param_move_yaw
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_lift_gather_condition_period
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_carry_gather_condition_period
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_town_campfire_influence_distance
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_gather_evilcore_conditions_period
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
plr_gather_town_action_period
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
plr_town_action_usable_distance
	HelpStr: 
	Value: 45.0
	Flags: FCVAR_GAMEDLL 
evy_revive_max_range
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
evy_revive_max_angle
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
plr_gather_campfire_anvil_conditions_period
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
plr_search_campfire_anvildistance
	HelpStr: 
	Value: 64
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
cc_social_product
	HelpStr: play a social product motion
	Flags: FCVAR_GAMEDLL 
cc_social_product_end
	HelpStr: play a social product end motion
	Flags: FCVAR_GAMEDLL 
cc_es_emotion
	HelpStr: play an ES emotion
	Flags: FCVAR_GAMEDLL 
cc_social_eat
	HelpStr: play an eating motion
	Flags: FCVAR_GAMEDLL 
cc_social_eat_stop
	HelpStr: stop an eating motion
	Flags: FCVAR_GAMEDLL 
sk_npc_dmg_force_threshold_up_deg
	HelpStr: 
	Value: 60
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_npc_dmg_force_threshold_bottom_deg
	HelpStr: 
	Value: -60
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_npc_dmg_force_threshold_forward_deg
	HelpStr: 
	Value: 60
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_hitposition_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_blood_decal_trace_brush_length
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_blood_decal_trace_noise
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_blood_magnitude_factor
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_npc_num_legs_for_knock_down
	HelpStr: 
	Value: -1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
npc_keep_weapon_collision_at_sequence_changes
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
collision_bias_forward
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_reload_elite_keywords
	HelpStr: Reload NPC variation table!
	Flags: FCVAR_GAMEDLL 
sv_reload_npc_variation
	HelpStr: Reload NPC variation table!
	Flags: FCVAR_GAMEDLL 
reload_monster_db3
	HelpStr: Reload Monster Database!
	Flags: FCVAR_GAMEDLL 
carry_melee_auto_targt_search_range
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
carry_melee_auto_targt_search_angle
	HelpStr: 
	Value: 90
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
cc_destroy_carry_obj
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
fishing_rod_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
autofish_max_wait_time
	HelpStr: 
	Value: 300
	Flags: FCVAR_GAMEDLL 
autofish_rope_length_modifier
	HelpStr: 
	Value: 1.2
	Flags: FCVAR_GAMEDLL 
autofish_rope_width
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
autofish_rope_material
	HelpStr: 
	Value: cable/white.vmt
	Flags: FCVAR_GAMEDLL 
autofish_fade_in_time
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
autofish_fade_out_time
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
autofish_float_create_distance
	HelpStr: 
	Value: 200.0
	Flags: FCVAR_GAMEDLL 
autofish_float_moveback_distance
	HelpStr: 
	Value: 100.0
	Flags: FCVAR_GAMEDLL 
autofish_float_snatch_time
	HelpStr: 
	Value: 1.5
	Flags: FCVAR_GAMEDLL 
autofish_snatch_rope_length_modifier
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
autofish_float_sink_offset
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
autofish_float_position_max_angle
	HelpStr: 
	Value: 30.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
autofish_float_position_min_dist
	HelpStr: 
	Value: 150.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
autofish_float_position_max_dist
	HelpStr: 
	Value: 300.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
autofish_float_position_max_trial
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_frag_throw_speed
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_frag_throw_impulse
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_frag_trail_gravity_factor
	HelpStr: 
	Value: 1.5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
input_frag_throw_immediately
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_fragthrower_auto_aim_calibration_coeff_dist
	HelpStr: 
	Value: 0.03
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_max_distance
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_target_scan_angle
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_lift_key_repeat_incr_cycle
	HelpStr: 
	Value: 0.45
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_throw_max_auto_aim_distance
	HelpStr: 
	Value: 300
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_throw_max_auto_aim_angles
	HelpStr: 
	Value: 30
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_grappling_attack
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
sk_plr_grappling_num_normal_attack_times
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_break_prop_damage_range
	HelpStr: 
	Value: 70
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_grappling_damage_force_scale
	HelpStr: 
	Value: 0.005
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk__plr_grappling_raise_distance
	HelpStr: 
	Value: 30.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
cc_grappling_detach
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
harpoon_max_length
	HelpStr: 
	Value: 2000.0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
harpoon_air_speed
	HelpStr: 
	Value: 2000.0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
harpoon_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
sv_harpoon_max_outstanding_time
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
sv_harpoon_snatch_fish_time
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
sv_harpoon_snatch_item_time
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL 
sv_harpoon_snatch_fish_move_back_distance
	HelpStr: 
	Value: 150
	Flags: FCVAR_GAMEDLL 
sv_harpoon_rope_material_name
	HelpStr: 
	Value: cable/rope02.vmt
	Flags: FCVAR_GAMEDLL 
sv_harpoon_rope_width
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_GAMEDLL 
sv_harpoon_attach_offset_modifier
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL 
cc_change_all_weapon_color
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_weapon_color
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
cc_change_weapon_pollution
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
weapon_aim_origin_bias_right
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_aim_origin_bias_up
	HelpStr: 
	Value: -10.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_aim_origin_bias_back
	HelpStr: 
	Value: 70.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_default_auto_aim_range
	HelpStr: 
	Value: 2048
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_default_auto_aim_angle
	HelpStr: 
	Value: 90
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_default_auto_aim_prop
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_default_auto_aim_calibration_coeff_dist
	HelpStr: 
	Value: 0.005
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
hookshot_binding_ik_length_modifier
	HelpStr: 
	Value: 1.2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
hookshot_max_length
	HelpStr: 
	Value: 500.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
hookshot_taut_threshold
	HelpStr: 
	Value: 50.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
hookshot_air_speed
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_hook_fly_distance_margin
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_GAMEDLL 
sv_hook_fly_speed_modifier
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL 
sv_hookshot_reel_length
	HelpStr: 
	Value: 20.0
	Flags: FCVAR_GAMEDLL 
sv_hookshot_hand2hand_length
	HelpStr: 
	Value: 30.0
	Flags: FCVAR_GAMEDLL 
sv_hook_cartridge_enable
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sv_hook_cartridge_min_speed
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
sv_hook_cartridge_max_speed
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL 
sv_hook_cartridge_angular_min_speed
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL 
sv_hook_cartridge_angular_max_speed
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL 
sv_hook_attach_offset_modifier_npc
	HelpStr: 
	Value: 0.6667
	Flags: FCVAR_GAMEDLL 
sv_hook_attach_offset_modifier_npc_detail
	HelpStr: 
	Value: 0.4
	Flags: FCVAR_GAMEDLL 
sv_hook_attach_offset_modifier_prop
	HelpStr: 
	Value: 0.25
	Flags: FCVAR_GAMEDLL 
sv_hook_snatch_prop_time
	HelpStr: 
	Value: 0.6
	Flags: FCVAR_GAMEDLL 
sv_hook_snatch_max_distance
	HelpStr: 
	Value: 40
	Flags: FCVAR_GAMEDLL 
sv_hook_snatch_angular_speed_min
	HelpStr: 
	Value: 500
	Flags: FCVAR_GAMEDLL 
sv_hook_snatch_angular_speed_max
	HelpStr: 
	Value: 1000
	Flags: FCVAR_GAMEDLL 
weapon_hookshot_auto_aim_calibration_coeff_dist
	HelpStr: 
	Value: 0.008
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
hookshot_prohibit_team_kill
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_javelin_melee_attack_distance
	HelpStr: 
	Value: 3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_javelin_auto_aim_calibration_coeff_dist
	HelpStr: 
	Value: 0.005
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_1
	HelpStr: 
	Value: 23.4 -8.8 62.8
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_2
	HelpStr: 
	Value: 35.2  4.3 48.5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_3
	HelpStr: 
	Value: -8.2 -21.4 62.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_4
	HelpStr: 
	Value: 19.2 -18.4 36.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_5
	HelpStr: 
	Value: 33.5 -1.0 33.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_6
	HelpStr: 
	Value: 22.5 -3.2 63.9
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_7
	HelpStr: 
	Value: 32.5  3.6 38.8
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_8
	HelpStr: 
	Value: 38.0 -10.1 42.2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_9
	HelpStr: 
	Value: 53.0 -7.6 60.3
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_10
	HelpStr: 
	Value: 73.9 -13.4 66.9
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_11
	HelpStr: 
	Value: 51.8 -18.1 44.8
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
lift_launching_trail_offset_12
	HelpStr: 
	Value: 22.5 -3.2 63.9
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_lift_auto_aim_calibration_coeff_dist
	HelpStr: 
	Value: 30
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
cc_destroy_lift_obj
	HelpStr: 
	Flags: FCVAR_GAMEDLL 
player_attack_latch_enable
	HelpStr: 
	Value: 1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
player_attack_latch_super_armor_modifier
	HelpStr: 
	Value: 1.5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_weapontrace
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
sk_plr_attack_melee_impulse_ratio
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_attack_melee_impulse_max
	HelpStr: 
	Value: 100
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_snowball_auto_aim_calibration_coeff_dist
	HelpStr: 
	Value: 0.005
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_lethita_auto_target_distance
	HelpStr: 
	Value: 78.74
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_lethita_auto_target_angle_first_attack
	HelpStr: 
	Value: 60.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_lethita_auto_target_angle
	HelpStr: 
	Value: 90.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_fiona_auto_target_distance
	HelpStr: 
	Value: 78.74
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_fiona_auto_target_angle_first_attack
	HelpStr: 
	Value: 60.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_fiona_auto_target_angle
	HelpStr: 
	Value: 120.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_kay_auto_target_distance
	HelpStr: 
	Value: 78.74
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_kay_auto_target_angle_first_attack
	HelpStr: 
	Value: 60.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_kay_auto_target_angle
	HelpStr: 
	Value: 120.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_evy_auto_target_distance
	HelpStr: 
	Value: 78.74
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_evy_auto_target_angle_first_attack
	HelpStr: 
	Value: 60.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_evy_auto_target_angle
	HelpStr: 
	Value: 120.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_kalok_auto_target_distance
	HelpStr: 
	Value: 78.74
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_kalok_auto_target_angle_first_attack
	HelpStr: 
	Value: 60.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sk_plr_kalok_auto_target_angle
	HelpStr: 
	Value: 120.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_kick_range_distance1
	HelpStr: 
	Value: 5.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_kick_range_distance2
	HelpStr: 
	Value: 60
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_kick_range_distance3
	HelpStr: 
	Value: 90
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_kick_show_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_kick_auto_target_angle
	HelpStr: 
	Value: 90.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
weapon_trace_z_extrude
	HelpStr: 
	Value: 15
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
max_attack_check
	HelpStr: 
	Value: 5
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_print_attack_direction
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
melee_weapon_floor_check_minimum_dot_value
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
melee_weapon_floor_check_maximum_height_difference
	HelpStr: 
	Value: 20
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_show_random_key
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED 
fx_blood_bigcrush_damage_threshold
	HelpStr: 
	Value: 50
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
fx_blood_critical_magnitude
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
sv_blood_effect_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL 
combat_formula_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
combat_brief_formula_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
debug_show_dice_random_key
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
freematch_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_GAMEDLL FCVAR_REPLICATED 
dumpcountedstrings
	HelpStr: Tests the class CStringPool
	Flags: FCVAR_GAMEDLL 
fs_report_sync_opens
	HelpStr: 
	Value: 0
	Flags: FCVAR_FILESYSTEM 
fs_warning_mode
	HelpStr: 0: warn all; 1: warn main thread; 2: warn other threads
	Value: 0
	Flags: FCVAR_FILESYSTEM 
filesystem_buffer_size
	HelpStr: Size of per file buffers. 0 for none
	Value: 0
	Flags: FCVAR_FILESYSTEM 
fs_monitorreadfrompack
	HelpStr: 
	Value: 0
	Flags: FCVAR_FILESYSTEM 
clear_file_cache_memory
	HelpStr: 
	Flags: FCVAR_FILESYSTEM 
use_packfile_to_load_map
	HelpStr: 
	Value: 1
	Flags: FCVAR_FILESYSTEM 
show_file_cache_info
	HelpStr: 
	Flags: FCVAR_FILESYSTEM 
async_mode
	HelpStr: Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
	Value: 0
	Flags: FCVAR_FILESYSTEM 
async_simulate_delay
	HelpStr: Simulate a delay of up to a set msec per file operation
	Value: 0
	Flags: FCVAR_FILESYSTEM 
async_simulate_mixed_mode
	HelpStr: Simulate a mix of async load styles
	Value: 0
	Flags: FCVAR_FILESYSTEM 
async_allow_held_files
	HelpStr: Allow AsyncBegin/EndRead()
	Value: 1
	Flags: FCVAR_FILESYSTEM 
async_suspend
	HelpStr: 
	Flags: FCVAR_FILESYSTEM 
async_resume
	HelpStr: 
	Flags: FCVAR_FILESYSTEM 
async_toggle_priority
	HelpStr: 
	Flags: FCVAR_FILESYSTEM 
filesystem_unbuffered_io
	HelpStr: 
	Value: 1
	Flags: FCVAR_FILESYSTEM 
filesystem_max_stdio_read
	HelpStr: 
	Value: 16
	Flags: FCVAR_FILESYSTEM 
filesystem_use_overlapped_io
	HelpStr: 
	Value: 1
	Flags: FCVAR_FILESYSTEM 
show_file_cache_memory_info
	HelpStr: 
	Flags: FCVAR_FILESYSTEM 
dumpcountedstrings
	HelpStr: Tests the class CStringPool
	Flags: FCVAR_FILESYSTEM 
r_modellodscale
	HelpStr: 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
	Value: 1.0
	Flags: FCVAR_STUDIORENDER 
draw_only_underwear
	HelpStr: 
	Value: 0
	Flags: FCVAR_STUDIORENDER 
r_VehicleViewDampen
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
cl_detailfade
	HelpStr: 
	Value: 400
	Flags: FCVAR_MATERIAL_SYSTEM 
cl_detaildist
	HelpStr: 
	Value: 1200
	Flags: FCVAR_MATERIAL_SYSTEM 
cl_ejectbrass
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
sv_alternateticks
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_drawflecks
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_drawmodeldecals
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_drawdetailprops
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_screenfademaxsize
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_screenfademinsize
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_depthrangescale
	HelpStr: Depth range scaler
	Value: 0.0002
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_disable_lightwarp
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_disable_fancy_blending
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_phong
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_use_compressed_hdr_textures
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_refractive
	HelpStr: Refractive for atmospheric scattering
	Value: 1.0002926
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_density
	HelpStr: Density for atmospheric scattering
	Value: 2.545e25
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_depolarization
	HelpStr: Depolarization for atmospheric scattering
	Value: 0.035
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_turbidity
	HelpStr: Turbidity for atmospheric scattering
	Value: 1.3
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_rayheight
	HelpStr: Rayleigh start height for atmospheric scattering
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_mieheight
	HelpStr: Mie start height for atmospheric scattering
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_ground
	HelpStr: Ground for atmospheric scattering
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_areal
	HelpStr: Areal for atmospheric scattering
	Value: 20
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_anisotropy
	HelpStr: Mie anisotropy for atmospheric scattering
	Value: 0.999
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_energy
	HelpStr: Energy for atmospheric scattering
	Value: 5
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_rayleigh
	HelpStr: Rayleigh for atmospheric scattering
	Value: 0.1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_mie
	HelpStr: Mie for atmospheric scattering
	Value: 0.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_distancescale
	HelpStr: Distance scale for atmospheric scattering
	Value: 0.1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_distancefalloff
	HelpStr: Distance falloff for atmospheric scattering
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_atmosphere_maxdistance
	HelpStr: Max distance for atmospheric scattering
	Value: 10.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_sun_x
	HelpStr: Sun direction X
	Value: 0.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
r_sun_y
	HelpStr: Sun direction Y
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
r_sun_z
	HelpStr: Sun direction Z
	Value: -0.1
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
r_sun_r
	HelpStr: Sun color R
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
r_sun_g
	HelpStr: Sun color G
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
r_sun_b
	HelpStr: Sun color B
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
r_sun_time
	HelpStr: Sun time of the day
	Value: 14.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_omb
	HelpStr: Enable/disable object motion blur
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_focaldistance
	HelpStr: Focal distance of DOF
	Value: 0.02
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_noblurrange
	HelpStr: No blur range of DOF
	Value: 0.02
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_maxblurrange
	HelpStr: Max blur range of DOF
	Value: 0.5
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_aperture
	HelpStr: Aperture diameter of DOF
	Value: 0.03
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_aperturescale
	HelpStr: Aperture scale of DOF
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_falloffcurve
	HelpStr: Falloff curve of DOF
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_distancescale
	HelpStr: Distance scale for DOF
	Value: 2000
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_halodistance
	HelpStr: Halo distance for DOF
	Value: 0.0001
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_maxsampledistance
	HelpStr: Max sample distance for DOF
	Value: 0.005
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_edgebleeding
	HelpStr: Edge bleeding of DOF
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_edgethreshold
	HelpStr: CoC threshold for edge bleeding of DOF
	Value: 0.02
	Flags: FCVAR_MATERIAL_SYSTEM 
r_dof_quality
	HelpStr: Quality level of DOF
	Value: 2
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_weight_armor
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_weight_faceskin
	HelpStr: 
	Value: 1.5
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_weight_hair
	HelpStr: 
	Value: 2.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_weight_vertexlitgeneric
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_motion_blur_percent_of_screen_max
	HelpStr: 
	Value: 4.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_softparticle
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_softparticle_depthscale
	HelpStr: Soft particle depth scaler
	Value: 0.05
	Flags: FCVAR_MATERIAL_SYSTEM 
r_softparticle_override
	HelpStr: Soft particle override. negarive: none, zero: disable, positive: enable
	Value: -1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_nearsampledist
	HelpStr: Near sample distance of SSAO
	Value: 3.6
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_farsampledist
	HelpStr: Far sample distance of SSAO
	Value: 8.8
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_nearfarmixratio
	HelpStr: Near-Far mix ratio of SSAO
	Value: 0.5
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_fullocclusiondist
	HelpStr: Full occlusion distance of SSAO
	Value: 13.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_depthbias
	HelpStr: Depth bias of SSAO
	Value: 0.001
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_falloffcurve
	HelpStr: Occlusion falloff of SSAO
	Value: 0.6
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_occdist_scale
	HelpStr: 
	Value: 0.04
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_occdist_power
	HelpStr: 
	Value: 3.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_distsampletype
	HelpStr: Constant/linear/sqrt of distance sampling types of SSAO
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_quality
	HelpStr: Quality level of SSAO
	Value: 2
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_forced
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_edgepreserve
	HelpStr: Edge preservation of SSAO
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_edgethreshold
	HelpStr: Depth threshold for edge preservation of SSAO
	Value: 0.1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_edgeremove
	HelpStr: 
	Value: 0.015
	Flags: FCVAR_MATERIAL_SYSTEM 
r_ssao_blendweight
	HelpStr: Blend weight of SSAO
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_sun_dist
	HelpStr: 
	Value: 1000.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_sunshafts_spread
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_MATERIAL_SYSTEM 
r_sunshafts_cut_range
	HelpStr: 
	Value: 10.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_sunshafts_shafts_weight
	HelpStr: 
	Value: 0.3
	Flags: FCVAR_MATERIAL_SYSTEM 
r_sunshafts_mask_weight
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_MATERIAL_SYSTEM 
r_sunshafts_color_scale
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_MATERIAL_SYSTEM 
r_sunshafts_composition
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
do_not_mix_texture
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
r_deferred
	HelpStr: Activate/deactivates deferred rendering to use various visual effects
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_forcemanagedtextureintohardware
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_hdr_tonemapscale
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_hdroverbrightrange
	HelpStr: 
	Value: 16.0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_debugtexture_size
	HelpStr: 
	Value: 2
	Flags: FCVAR_MATERIAL_SYSTEM 
cc_materials_reload_all
	HelpStr: Reload all materials and textures
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_vsync
	HelpStr: Force sync to vertical retrace
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_forcehardwaresync
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_trilinear
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_forceaniso
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_filterlightmaps
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_filtertextures
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_mipmaptextures
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_showmiplevels
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_specular
	HelpStr: Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_bumpmap
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_parallaxmap
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_reducefillrate
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_dxlevel
	HelpStr: 
	Value: 95
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_dxlevel_next
	HelpStr: 
	Value: 95
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_picmip
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_slopescaledepthbias_decal
	HelpStr: 
	Value: -0.500000
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_slopescaledepthbias_normal
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_depthbias_decal
	HelpStr: 
	Value: -262144
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_antialias
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_diffuse
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_showlowresimage
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_normalmaps
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_measurefillrate
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_fillrate
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_reversedepth
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_bufferprimitives
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_drawflat
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_softwarelighting
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_proxy
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_compressedtextures
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_fastnobump
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_hdr_manual_tonemap_rate
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_accelerate_adjust_exposure_down
	HelpStr: 
	Value: 3
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_showenvmapmask
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_debugdepth
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
dumpcountedstrings
	HelpStr: Tests the class CStringPool
	Flags: FCVAR_MATERIAL_SYSTEM 
scaleform_log_level
	HelpStr: sets the level of logging for scaleform general I/O. level: 0~2. lowest is level 0, highest is level 2. disable is -1.
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE 
scaleform_script_log_level
	HelpStr: sets the level of logging for scaleform scripts. level: 0~2. lowest is level 0, highest is level 2. disable is -1.
	Value: -1
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE 
debug_gfx_statechanges
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
scaleform_dump_unsupportedIMEs
	HelpStr: write list of unsupported IMEs to file
	Flags: FCVAR_MATERIAL_SYSTEM 
debug_ime_event
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
scaleform_time_scale
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
ime_direct_invoke
	HelpStr: invoke scaleform methods in ime movie
	Flags: FCVAR_MATERIAL_SYSTEM 
ime_set_visible
	HelpStr: show or hide IME bar (language bar + statuswindow)
	Flags: FCVAR_MATERIAL_SYSTEM 
ime_move_window
	HelpStr: move the IME bar (language bar + statuswindow)
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_texture_limit
	HelpStr: If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
	Value: FCVAR_NEVER_AS_STRING
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_NEVER_AS_STRING 
mat_frame_sync_enable
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_frame_sync_force_texture
	HelpStr: Force frame syncing to lock a managed texture.
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT 
mat_use_smp
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
lost_device_again
	HelpStr: 
	Value: 1
	Flags: FCVAR_MATERIAL_SYSTEM 
r_pix_start
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
r_pix_recordframes
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
ui_reload_baseui
	HelpStr: 
	Flags: FCVAR_MATERIAL_SYSTEM 
gpu_ingore_radeon_bug
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
pfog_srgb_alpha
	HelpStr: 
	Value: 12.92
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
pfog_srgb_beta
	HelpStr: 
	Value: 1.055
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
pfog_srgb_theta
	HelpStr: 
	Value: 2.4
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
pfog_srgb_r_weight
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
pfog_srgb_g_weight
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
pfog_srgb_b_weight
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED 
r_shader_srgb
	HelpStr: -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
enable_gdi_mode
	HelpStr: 
	Flags: FCVAR_MATERIAL_SYSTEM 
disable_gdi_mode
	HelpStr: 
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_force_ps_patch
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_disable_ps_patch
	HelpStr: 
	Value: 0
	Flags: FCVAR_MATERIAL_SYSTEM 
mat_spewvertexandpixelshaders
	HelpStr: print all vertex and pixel shaders currently loaded to the console
	Flags: FCVAR_MATERIAL_SYSTEM 
dumpcountedstrings
	HelpStr: Tests the class CStringPool
	Flags: FCVAR_MATERIAL_SYSTEM 
joy_wingmanwarrior_centerhack
	HelpStr: Wingman warrior centering hack.
	Value: 0
	Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE 
joy_axisbutton_threshold
	HelpStr: Analog axis range before a button press is registered.
	Value: 0.3
	Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE 
mem_force_flush
	HelpStr: Force cache flush of unlocked resources on every alloc
	Value: 0
	Flags: FCVAR_DATACACHE 
datacachesize
	HelpStr: Size in MB.
	Value: 32
	Flags: FCVAR_DATACACHE 
mdlcache_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
clip_debug_cutoff_policy
	HelpStr: 
	Value: 3
	Flags: FCVAR_DATACACHE 
clip_debug_cutoff_count
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
clip_debug_default_used
	HelpStr: 
	Value: 1
	Flags: FCVAR_DATACACHE 
mod_forcedata
	HelpStr: Forces all model file data into cache on model load.
	Value: 1
	Flags: FCVAR_DATACACHE 
mod_test_not_available
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
mod_test_mesh_not_available
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
mod_test_verts_not_available
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
mod_load_mesh_async
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
mod_load_anims_async
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
mod_load_vcollide_async
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
mod_trace_load
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
mod_lock_mdls_on_load
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
r_cache_costume_srcmdl
	HelpStr: 
	Value: 0
	Flags: FCVAR_DATACACHE 
mdl_clipping_cache_enable
	HelpStr: 
	Value: 1
	Flags: FCVAR_DATACACHE 
dumpcountedstrings
	HelpStr: Tests the class CStringPool
	Flags: 
is_fake_microplay
	HelpStr: 
	Value: 0
	Flags: FCVAR_REPLICATED 
show_featurematrix
	HelpStr: show_featurematrix
	Flags: 
sync_featurematrix
	HelpStr: sync_featurematrix
	Flags: 
debug_show_quest_progress
	HelpStr: 
	Value: 0
	Flags: 
force_execute_ngm_patch
	HelpStr: 
	Value: 0
	Flags: 
platform_server_code
	HelpStr: 
	Value: 1
	Flags: 
test_udp_fallback
	HelpStr: 
	Flags: 
net_debug_rmi
	HelpStr: Show RMI operations
	Value: 0
	Flags: 
show_proudnet
	HelpStr: show everything on ProudNet
	Flags: 
localhostid
	HelpStr: show LocalHostID of netadr_s
	Flags: 
connect_relay
	HelpStr: connect to relay server
	Flags: 
leave_channel
	HelpStr: leave from specific channel of town
	Flags: 
join_channel
	HelpStr: join into specific channel of town
	Flags: 
switch_channel
	HelpStr: switch active channel of town
	Flags: 
detach_netadr_s
	HelpStr: Detach netadr_s from ProudNet P2PGroup
	Flags: 
force_disconnect_from_relay_server
	HelpStr: Force disconnect from the relay servr. This function is for testing
	Flags: 
net_debug_proudnet
	HelpStr: Show ProudNet operations
	Value: 0
	Flags: 
proudnet_disconnect_wait
	HelpStr: ProudNet disconnect wait in milliseconds
	Value: 10000
	Flags: 
cs_sharing_start
	HelpStr: Start sharing session
	Flags: 
cs_add_status_effect
	HelpStr: add status effect
	Flags: 
client_log
	HelpStr: send clientlog
	Flags: 
request_teacher
	HelpStr: send teacher request
	Flags: 
microplay_event
	HelpStr: send event
	Flags: 
report_frame_rate
	HelpStr: report client frame rate
	Flags: 
accept_assist
	HelpStr: accept assist
	Flags: 
remove_quest
	HelpStr: remove owned quest
	Flags: 
update_quest
	HelpStr: update quest status
	Flags: 
give_quest
	HelpStr: give quest(cheat)
	Flags: 
delete_character
	HelpStr: delete a character : CANNOT recover
	Flags: 
kick_ragdoll
	HelpStr: ragdollKick(debug)
	Flags: 
cheat_game_environment
	HelpStr: set cafe status, otp using(cheat)
	Flags: 
give_ap
	HelpStr: give ap(cheat)
	Flags: 
give_skill
	HelpStr: give skill(cheat)
	Flags: 
get_mail_item
	HelpStr: get_mail_item
	Flags: 
send_item_mail
	HelpStr: send_item_mail
	Flags: 
send_mail
	HelpStr: send_mail
	Flags: 
read_mail
	HelpStr: query_mail_info
	Flags: 
mail_list
	HelpStr: query_mail_list
	Flags: 
update_play_state
	HelpStr: update play state
	Flags: 
complete_skill
	HelpStr: complete skill
	Flags: 
learn_skill
	HelpStr: learn skill
	Flags: 
set_learning_skill
	HelpStr: set learning skill
	Flags: 
ap
	HelpStr: query skill
	Flags: 
give_title
	HelpStr: give title
	Flags: 
start_quest_time
	HelpStr: start quest time
	Flags: 
ready
	HelpStr: party ready
	Flags: 
notify_propbroken
	HelpStr: notify prop broken
	Flags: 
querystat
	HelpStr: query character stat
	Flags: 
queryentities
	HelpStr: query entities
	Flags: 
map
	HelpStr: Start quest on specified map.
	Flags: 
equipbundle
	HelpStr: equip bundle in quick slots
	Flags: 
useconsumable
	HelpStr: use consumable
	Flags: 
equip
	HelpStr: equip item
	Flags: 
inventory
	HelpStr: show inventory info
	Flags: 
giveupquest
	HelpStr: give up the quest
	Flags: 
connectserver
	HelpStr: connect to the girin server
	Flags: 
server_name
	HelpStr: id indicating which server to connect. i.e. us-west, us-east
	Value: 
	Flags: 
serverport
	HelpStr: 
	Value: 
	Flags: 
serverhost
	HelpStr: 
	Value: 
	Flags: 
force_disconnect_from_main_server
	HelpStr: Force disconnect from the main servr. This function is for testing
	Flags: 
debug_p2p
	HelpStr: 
	Value: 0
	Flags: 
sector_entity_wait_time
	HelpStr: 
	Value: 60
	Flags: 
sector_wait_time
	HelpStr: 
	Value: 60
	Flags: 
random_sector_onoff
	HelpStr: 
	Value: 1
	Flags: 
net_showpacketmsg
	HelpStr: Show Packet message ID, length between C<>S
	Value: 0
	Flags: 
net_showsocketmsg
	HelpStr: Show heroes client socket error message
	Value: 0
	Flags: 
leave_render_dist
	HelpStr: 
	Value: 1200
	Flags: 
join_render_dist
	HelpStr: 
	Value: 1000
	Flags: 
block_peer_load
	HelpStr: 
	Value: 0
	Flags: 
debug_character
	HelpStr: 
	Value: 0
	Flags: 
force_disconnect_from_nmco
	HelpStr: Force disconnect from the NMCO. This function is for testing
	Flags: 
nmco_msg_forcedisconnect
	HelpStr: nmco_msg_forcedisconnect
	Flags: 
cheat_login_as
	HelpStr: 
	Value: 
	Flags: 
debug_item_drop_entity_list
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT FCVAR_REPLICATED 
cc_fake_micro_play
	HelpStr: 
	Flags: FCVAR_CHEAT 
hack_shield_request_handler_debug
	HelpStr: 
	Value: 0
	Flags: 
check_wise_log
	HelpStr: 
	Flags: 
html_pos_bg_not_move
	HelpStr: html_pos_bg_not_move
	Flags: 
html_align_center
	HelpStr: html_align_center
	Flags: 
html_url
	HelpStr: html_url
	Flags: 
html_close
	HelpStr: html_close
	Flags: 
html_open_nobg
	HelpStr: html_open_nobg
	Flags: 
html_open
	HelpStr: html_open
	Flags: 
facebook_parse_url_enable
	HelpStr: 
	Value: 
	Flags: 
html_visible
	HelpStr: 
	Value: 0
	Flags: 
html_height
	HelpStr: 
	Value: 600
	Flags: 
html_width
	HelpStr: 
	Value: 800
	Flags: 
html_y
	HelpStr: 
	Value: -1024
	Flags: 
html_x
	HelpStr: 
	Value: -1024
	Flags: 
reload_status_effect_group_table
	HelpStr: 
	Flags: FCVAR_CHEAT 
download_file
	HelpStr: download_file
	Flags: 
cr_enable_dead_monster_stonize
	HelpStr: 
	Value: 1
	Flags: 
cr_show_adult_body_group
	HelpStr: 
	Value: 1
	Flags: 
cr_show_pinned_up_scene
	HelpStr: 
	Value: 1
	Flags: 
cr_enable_projectile_stick
	HelpStr: 
	Value: 1
	Flags: 
cr_enable_hard_hit_sound
	HelpStr: 
	Value: 1
	Flags: 
cr_enable_blood_decal
	HelpStr: 
	Value: 1
	Flags: 
cr_enable_adult_blood_color
	HelpStr: 
	Value: 1
	Flags: 
cr_heavy_blood_level_on_hit
	HelpStr: 
	Value: 2
	Flags: 
content_rating_adult_mode
	HelpStr: 
	Value: 1
	Flags: 
content_rating_adult_room
	HelpStr: 
	Value: 1
	Flags: FCVAR_REPLICATED 
is_adult_user
	HelpStr: 
	Value: 1
	Flags: 
messenger_toggle_window_focus
	HelpStr: toggle focus between windows
	Flags: 
messenger_reload_scaleform
	HelpStr: reload scaleform movie
	Flags: 
messenger_set_loading
	HelpStr: shows/hides loading progress screen in external chat window
	Flags: 
messenger_direct_invoke
	HelpStr: invoke scaleform methods in external chat window
	Flags: 
messenger_add_message
	HelpStr: adds a chat message to external chat window
	Flags: 
messenger_destroy_window
	HelpStr: destroys the external chat window
	Flags: 
messenger_attach_window
	HelpStr: attaches the external chat window to game client
	Flags: 
messenger_detach_window
	HelpStr: detaches the external chat window from game client
	Flags: 
snd_vox_captiontrace
	HelpStr: Shows sentence name for sentences which are set not to show captions.
	Value: 0
	Flags: 
snd_vox_sectimetout
	HelpStr: 
	Value: 300
	Flags: 
snd_vox_seqtimetout
	HelpStr: 
	Value: 300
	Flags: 
snd_vox_globaltimeout
	HelpStr: 
	Value: 300
	Flags: 
vox_reload
	HelpStr: Reload sentences.txt file
	Flags: 
voice_overdrivefadetime
	HelpStr: 
	Value: 0.4
	Flags: 
voice_overdrive
	HelpStr: 
	Value: 2
	Flags: 
voice_forcemicrecord
	HelpStr: 
	Value: 1
	Flags: FCVAR_ARCHIVE 
voice_threshold
	HelpStr: 
	Value: 2000
	Flags: FCVAR_ARCHIVE 
voice_always_on
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE 
voice_force_enabled
	HelpStr: 
	Value: 1
	Flags: 
voice_enabled
	HelpStr: 
	Value: 1
	Flags: FCVAR_ARCHIVE 
voice_showincoming
	HelpStr: 
	Value: 0
	Flags: 
voice_showchannels
	HelpStr: 
	Value: 0
	Flags: 
voice_profile
	HelpStr: 
	Value: 0
	Flags: 
voice_fadeouttime
	HelpStr: 
	Value: 0.1
	Flags: 
voice_loopback
	HelpStr: 
	Value: 0
	Flags: FCVAR_USERINFO 
voice_scale
	HelpStr: 
	Value: 1
	Flags: FCVAR_ARCHIVE 
voice_maxgain
	HelpStr: 
	Value: 10
	Flags: 
voice_avggain
	HelpStr: 
	Value: 0.5
	Flags: 
voice_dsound
	HelpStr: 
	Value: 0
	Flags: 
snd_writemanifest
	HelpStr: If running a game, outputs the precache manifest for the current level

	Flags: 
snd_rebuildaudiocache
	HelpStr: Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists

	Flags: 
snd_async_minsize
	HelpStr: 
	Value: 262144
	Flags: 
snd_async_showmem
	HelpStr: Show async memory stats
	Flags: 
snd_flushasync
	HelpStr: Flush all unlocked async .wav data
	Flags: 
snd_async_buffer_spew
	HelpStr: 
	Value: 0
	Flags: 
snd_async_fullyasync
	HelpStr: All playback is fully async (sound doesn't play until data arrives).
	Value: 0
	Flags: 
snd_async_spew_blocking
	HelpStr: Spew message to console any time async sound loading blocks on file i/o.
	Value: 0
	Flags: 
snd_showmixer
	HelpStr: 
	Value: 0
	Flags: 
snd_disable_mixer_duck
	HelpStr: 
	Value: 0
	Flags: 
snd_showclassname
	HelpStr: 
	Value: 0
	Flags: 
snd_soundmixer
	HelpStr: 
	Value: Default_Mix
	Flags: 
sndplaydelay
	HelpStr: 
	Flags: 
dsp_reload
	HelpStr: 
	Flags: 
snd_duckerthreshold
	HelpStr: 
	Value: 0.15
	Flags: FCVAR_ARCHIVE 
snd_duckerreleasetime
	HelpStr: 
	Value: 2.5
	Flags: FCVAR_ARCHIVE 
snd_duckerattacktime
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_ARCHIVE 
snd_ducktovolume
	HelpStr: 
	Value: 0.55
	Flags: FCVAR_ARCHIVE 
adsp_low_ceiling
	HelpStr: 
	Value: 108
	Flags: 
adsp_wall_height
	HelpStr: 
	Value: 128
	Flags: 
adsp_door_height
	HelpStr: 
	Value: 112
	Flags: 
adsp_debug
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE 
snd_obscured_gain_dB
	HelpStr: 
	Value: -2.70
	Flags: FCVAR_CHEAT 
snd_showstart
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
dsp_db_mixdrop
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_DEMO 
dsp_db_min
	HelpStr: 
	Value: 80
	Flags: FCVAR_DEMO 
dsp_mix_max
	HelpStr: 
	Value: 0.8
	Flags: FCVAR_DEMO 
dsp_mix_min
	HelpStr: 
	Value: 0.2
	Flags: FCVAR_DEMO 
dsp_dist_max
	HelpStr: 
	Value: 1440.0
	Flags: FCVAR_ARCHIVE FCVAR_DEMO 
dsp_dist_min
	HelpStr: 
	Value: 0.0
	Flags: FCVAR_ARCHIVE FCVAR_DEMO 
voice_steal
	HelpStr: 
	Value: 2
	Flags: 
soundinfo
	HelpStr: Describe the current sound device.
	Flags: 
soundlist
	HelpStr: List all known sounds.
	Flags: 
stopsound
	HelpStr: 
	Flags: 
speak
	HelpStr: Play a constructed sentence.
	Flags: 
playvol
	HelpStr: Play a sound at a specified volume.
	Flags: 
playflush
	HelpStr: Play a sound, reloading from disk in case of changes.
	Flags: 
play
	HelpStr: Play a sound.
	Flags: 
snd_mixahead
	HelpStr: 
	Value: 0.1
	Flags: FCVAR_ARCHIVE 
snd_musicvolume
	HelpStr: Music volume
	Value: 1.0
	Flags: FCVAR_ARCHIVE 
volume
	HelpStr: Sound volume
	Value: 1.0
	Flags: FCVAR_ARCHIVE 
snd_pitchquality
	HelpStr: 
	Value: 1
	Flags: FCVAR_ARCHIVE 
snd_visualize
	HelpStr: Show sounds location in world
	Value: 0
	Flags: FCVAR_CHEAT 
snd_show
	HelpStr: Show sounds info
	Value: 0
	Flags: FCVAR_CHEAT 
snd_noextraupdate
	HelpStr: 
	Value: 0
	Flags: 
snd_digital_surround
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE 
snd_surround_speakers
	HelpStr: 
	Value: -1
	Flags: 
show_total_translate_time
	HelpStr: show_total_translate_time
	Flags: 
vprof_scope
	HelpStr: Set a specific scope to start showing vprof tree
	Value: 
	Flags: 
-showvprof
	HelpStr: 
	Flags: 
+showvprof
	HelpStr: 
	Flags: 
vprof_expand_group
	HelpStr: Expand a budget group in the vprof tree by name
	Flags: 
vprof_collapse_all
	HelpStr: Collapse the whole vprof tree
	Flags: 
vprof_expand_all
	HelpStr: Expand the whole vprof tree
	Flags: 
vprof_warningmsec
	HelpStr: Above this many milliseconds render the label red to indicate slow code.
	Value: 10
	Flags: FCVAR_ARCHIVE 
vprof_unaccounted_limit
	HelpStr: number of milliseconds that a node must exceed to turn red in the vprof panel
	Value: 0.3
	Flags: FCVAR_ARCHIVE 
vprof_verbose
	HelpStr: Set to one to show average and peak times
	Value: 1
	Flags: FCVAR_ARCHIVE 
vprof_child
	HelpStr: 
	Flags: 
vprof_parent
	HelpStr: 
	Flags: 
vprof_nextsibling
	HelpStr: 
	Flags: 
vprof_prevsibling
	HelpStr: 
	Flags: 
vprof_graphheight
	HelpStr: 
	Value: 256
	Flags: FCVAR_ARCHIVE 
vprof_graphwidth
	HelpStr: 
	Value: 512
	Flags: FCVAR_ARCHIVE 
vprof_graph
	HelpStr: Draw the vprof graph.
	Value: 0
	Flags: 
texture_budget_background_alpha
	HelpStr: how translucent the budget panel is
	Value: 128
	Flags: FCVAR_ARCHIVE 
texture_budget_panel_bottom_of_history_fraction
	HelpStr: number between 0 and 1
	Value: .25
	Flags: FCVAR_ARCHIVE 
texture_budget_panel_height
	HelpStr: height in pixels of the budget panel
	Value: 284
	Flags: FCVAR_ARCHIVE 
texture_budget_panel_width
	HelpStr: width in pixels of the budget panel
	Value: 512
	Flags: FCVAR_ARCHIVE 
texture_budget_panel_y
	HelpStr: number of pixels from the top side of the game screen to draw the budget panel
	Value: 450
	Flags: FCVAR_ARCHIVE 
texture_budget_panel_x
	HelpStr: number of pixels from the left side of the game screen to draw the budget panel
	Value: 0
	Flags: FCVAR_ARCHIVE 
-showbudget_texture_global
	HelpStr: 
	Flags: 
+showbudget_texture_global
	HelpStr: 
	Flags: 
-showbudget_texture
	HelpStr: 
	Flags: 
+showbudget_texture
	HelpStr: 
	Flags: 
showbudget_texture
	HelpStr: Enable the texture budget panel.
	Value: 0
	Flags: 
texture_budget_panel_global
	HelpStr: Show global times in the texture budget panel.
	Value: 0
	Flags: 
vgui_drawtree_clear
	HelpStr: 
	Flags: 
-vgui_drawtree
	HelpStr: 
	Flags: 
+vgui_drawtree
	HelpStr: 
	Flags: 
vgui_drawtree_bounds
	HelpStr: Show panel bounds.
	Value: 0
	Flags: 
vgui_drawtree_inputenabled
	HelpStr: Show the panel input enabled values in the vgui_drawtree view.
	Value: 1
	Flags: 
vgui_drawtree_zpos
	HelpStr: Show the panel zpos values in the vgui_drawtree view.
	Value: 1
	Flags: 
vgui_drawtree_render_order
	HelpStr: List the vgui_drawtree panels in render order.
	Value: 0
	Flags: 
vgui_drawtree_panelalpha
	HelpStr: Show the panel alpha values in the vgui_drawtree view.
	Value: 0
	Flags: 
vgui_drawtree_panelptr
	HelpStr: Show the panel pointer values in the vgui_drawtree view.
	Value: 0
	Flags: 
vgui_drawtree_freeze
	HelpStr: Set to 1 to stop updating the vgui_drawtree view.
	Value: 0
	Flags: 
vgui_drawtree_popupsonly
	HelpStr: Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
	Value: 0
	Flags: 
vgui_drawtree_hidden
	HelpStr: Draw the hidden panels.
	Value: 0
	Flags: 
vgui_drawtree_visible
	HelpStr: Draw the visible panels.
	Value: 1
	Flags: 
vgui_drawtree
	HelpStr: Draws the vgui panel hiearchy to the specified depth level.
	Value: 0
	Flags: FCVAR_CHEAT 
-showdebugoptions
	HelpStr: 
	Flags: 
+showdebugoptions
	HelpStr: 
	Flags: 
budget_panel_height
	HelpStr: height in pixels of the budget panel
	Value: 384
	Flags: FCVAR_ARCHIVE 
budget_panel_width
	HelpStr: width in pixels of the budget panel
	Value: 512
	Flags: FCVAR_ARCHIVE 
budget_panel_y
	HelpStr: number of pixels from the top side of the game screen to draw the budget panel
	Value: 50
	Flags: FCVAR_ARCHIVE 
budget_panel_x
	HelpStr: number of pixels from the left side of the game screen to draw the budget panel
	Value: 0
	Flags: FCVAR_ARCHIVE 
budget_background_alpha
	HelpStr: how translucent the budget panel is
	Value: 128
	Flags: FCVAR_ARCHIVE 
budget_bargraph_range_ms
	HelpStr: budget bargraph range in milliseconds
	Value: 16.6666666667
	Flags: FCVAR_ARCHIVE 
budget_panel_bottom_of_history_fraction
	HelpStr: number between 0 and 1
	Value: .25
	Flags: FCVAR_ARCHIVE 
budget_history_range_ms
	HelpStr: budget history range in milliseconds
	Value: 66.666666667
	Flags: FCVAR_ARCHIVE 
-showbudget
	HelpStr: 
	Flags: 
+showbudget
	HelpStr: 
	Flags: 
vprof_adddebuggroup1
	HelpStr: add a new budget group dynamically for debugging
	Flags: 
budget_history_numsamplesvisible
	HelpStr: number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
	Value: 100
	Flags: FCVAR_ARCHIVE 
budget_show_history
	HelpStr: turn history graph off and on. . good to turn off on low end
	Value: 1
	Flags: FCVAR_ARCHIVE 
budget_show_averages
	HelpStr: enable/disable averages in the budget panel
	Value: 0
	Flags: FCVAR_ARCHIVE 
budget_show_peaks
	HelpStr: enable/disable peaks in the budget panel
	Value: 1
	Flags: FCVAR_ARCHIVE 
budget_averages_window
	HelpStr: number of frames to look at when figuring out average frametimes
	Value: 30
	Flags: FCVAR_ARCHIVE 
budget_peaks_window
	HelpStr: number of frames to look at when figuring out peak frametimes
	Value: 30
	Flags: FCVAR_ARCHIVE 
budget_bargraph_background_alpha
	HelpStr: how translucent the budget panel is
	Value: 128
	Flags: FCVAR_ARCHIVE 
dump_panels
	HelpStr: Dump Panel Tree
	Flags: 
vgui_togglepanel
	HelpStr: show/hide vgui panel by name.
	Flags: 
vgui_drawfocus
	HelpStr: Report which panel is under the mouse.
	Value: 0
	Flags: 
cl_loading_progress
	HelpStr: 
	Value: 0.0
	Flags: 
r_enablevguiinput
	HelpStr: Enable the input of vgui panels
	Value: 1
	Flags: FCVAR_CHEAT 
progress_enable
	HelpStr: 
	Flags: 
gameui_allowescape
	HelpStr: 
	Flags: 
gameui_preventescape
	HelpStr: 
	Flags: 
gameui_activate
	HelpStr: 
	Flags: 
gameui_hide
	HelpStr: 
	Flags: 
r_drawvgui
	HelpStr: Enable the rendering of vgui panels
	Value: 1
	Flags: FCVAR_CHEAT 
vprof_playback_average
	HelpStr: Average the next N frames.
	Flags: 
vprof_playback_stepback
	HelpStr: While playing back a .vprof file, step to the previous tick.
	Flags: 
vprof_playback_step
	HelpStr: While playing back a .vprof file, step to the next tick.
	Flags: 
vprof_playback_stop
	HelpStr: 
	Flags: 
vprof_playback_start
	HelpStr: Start playing back a recorded .vprof file.
	Flags: 
vprof_record_stop
	HelpStr: 
	Flags: 
vprof_record_start
	HelpStr: Start recording vprof data for playback later.
	Flags: 
vprof_generate_report_map_load
	HelpStr: Generate a report to the console.
	Flags: 
vprof_generate_report_AI_only
	HelpStr: Generate a report to the console.
	Flags: 
vprof_generate_report_AI
	HelpStr: Generate a report to the console.
	Flags: 
vprof_generate_report_hierarchy
	HelpStr: Generate a report to the console.
	Flags: 
vprof_generate_report
	HelpStr: Generate a report to the console.
	Flags: 
vprof_reset_peaks
	HelpStr: Reset just the peak time in VProf profiler
	Flags: 
vprof_reset
	HelpStr: Reset the stats in VProf profiler
	Flags: 
vprof_off
	HelpStr: Turn off VProf profiler
	Flags: 
vprof_on
	HelpStr: Turn on VProf profiler
	Flags: 
vprof
	HelpStr: Toggle VProf profiler
	Flags: 
vprof_cachemiss_off
	HelpStr: Turn off VProf cache miss checking
	Flags: 
vprof_cachemiss_on
	HelpStr: Turn on VProf cache miss checking
	Flags: 
vprof_cachemiss
	HelpStr: Toggle VProf cache miss checking
	Flags: 
vprof_dump_groupnames
	HelpStr: Write the names of all of the vprof groups to the console.
	Flags: 
vprof_vtune_group
	HelpStr: enable vtune for a particular vprof group ("disable" to disable)
	Flags: 
spike
	HelpStr: generates a fake spike
	Flags: 
vprof_counters
	HelpStr: 
	Value: 0
	Flags: 
vprof_dump_spikes_budget_group
	HelpStr: Budget gtNode to start report from when doing a dump spikes
	Value: 
	Flags: 
vprof_dump_spikes_node
	HelpStr: Node to start report from when doing a dump spikes
	Value: 
	Flags: 
vprof_dump_spikes
	HelpStr: Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
	Value: 0
	Flags: 
Test_StartScript
	HelpStr: Start a test script running..
	Flags: 
Test_SendKey
	HelpStr: 
	Flags: 
Test_WaitForCheckPoint
	HelpStr: 
	Flags: 
Test_RunFrame
	HelpStr: 
	Flags: 
Test_RandomChance
	HelpStr: Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
	Flags: 
Test_LoopForNumSeconds
	HelpStr: Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
	Flags: 
Test_LoopCount
	HelpStr: Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
	Flags: 
Test_Loop
	HelpStr: Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
	Flags: 
Test_StartLoop
	HelpStr: Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
	Flags: 
Test_Wait
	HelpStr: 
	Flags: 
testscript_debug
	HelpStr: Debug test scripts.
	Value: 0
	Flags: 
disp_modlimit_down
	HelpStr: 
	Value: 20
	Flags: 
disp_modlimit_up
	HelpStr: 
	Value: 80
	Flags: 
disp_modlimit
	HelpStr: 
	Value: 80
	Flags: 
key_updatelayout
	HelpStr: Updates game keyboard layout to current windows keyboard setting.
	Flags: 
set_conversion_mode
	HelpStr: set_conversion_mode
	Flags: 
cc_reset_sound
	HelpStr: reset sound
	Flags: 
play_video
	HelpStr: Play Video clip
	Flags: 
skip_cutscene_key_enable
	HelpStr: 
	Value: 0
	Flags: FCVAR_USERINFO 
can_skip_prologue
	HelpStr: 
	Value: 1
	Flags: 
ignore_toggleui
	HelpStr: 
	Value: 0
	Flags: 
state_mainmenu
	HelpStr: 
	Value: 0
	Flags: FCVAR_REPLICATED 
scaleform_key_input
	HelpStr: 
	Value: 0
	Flags: 
async_serialize
	HelpStr: Force async reads to serialize for profiling
	Value: 0
	Flags: 
fps_max
	HelpStr: Frame rate limiter
	Value: 300
	Flags: 
force_sys_error
	HelpStr: Test sys_error and make dump..
	Flags: 
force_access_violation
	HelpStr: Test dump..
	Flags: 
use_peek_message_w
	HelpStr: 
	Value: 1
	Flags: 
dealloc_memory
	HelpStr: dealloc_memory
	Flags: 
alloc_memory
	HelpStr: alloc_memory
	Flags: 
show_memory_status
	HelpStr: show_memory_status
	Flags: 
cc_clear_key_state
	HelpStr: 
	Flags: 
editor_toggle
	HelpStr: Disables the simulation and returns focus to the editor
	Flags: FCVAR_CHEAT 
r_gamma
	HelpStr: Gamma Value
	Value: 0.5
	Flags: FCVAR_ARCHIVE 
stats
	HelpStr: Prints server performance variables
	Flags: 
sv_rcon_minfailuretime
	HelpStr: Number of seconds to track failed rcon authentications
	Value: 30
	Flags: 
sv_rcon_minfailures
	HelpStr: Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
	Value: 5
	Flags: 
sv_rcon_maxfailures
	HelpStr: Max number of times a user can fail rcon authentication before being banned
	Value: 10
	Flags: 
sv_rcon_banpenalty
	HelpStr: Number of minutes to ban users who fail rcon authentication
	Value: 0
	Flags: 
rcon_password
	HelpStr: remote console password.
	Value: 
	Flags: 
sv_forcepreload
	HelpStr: Force server side preloading.
	Value: 0
	Flags: FCVAR_ARCHIVE 
sv_precacheinfo
	HelpStr: Show precache info.
	Flags: 
plugin_unload
	HelpStr: plugin_unload <index> : unloads a plugin
	Flags: 
plugin_load
	HelpStr: plugin_load <filename> : loads a plugin
	Flags: 
plugin_unpause_all
	HelpStr: unpauses all disabled plugins
	Flags: 
plugin_pause_all
	HelpStr: pauses all loaded plugins
	Flags: 
plugin_unpause
	HelpStr: plugin_unpause <index> : unpauses a disabled plugin
	Flags: 
plugin_pause
	HelpStr: plugin_pause <index> : pauses a loaded plugin
	Flags: 
plugin_print
	HelpStr: Prints details about loaded plugins
	Flags: 
sv_debugmanualmode
	HelpStr: Make sure entities correctly report whether or not their network data has changed.
	Value: 0
	Flags: 
maxplayers
	HelpStr: Change the maximum number of players allowed on this server.
	Flags: 
users
	HelpStr: Show user info for players on server.
	Flags: 
user
	HelpStr: Show user data.
	Flags: 
sv_maxreplay
	HelpStr: Maximum replay time in seconds
	Value: 0
	Flags: 
sv_consistency
	HelpStr: Whether the server enforces file consistency for critical files
	Value: 0
	Flags: FCVAR_REPLICATED 
sv_downloadurl
	HelpStr: Location from which clients can download missing files
	Value: 
	Flags: FCVAR_REPLICATED 
sv_voiceenable
	HelpStr: 
	Value: 1
	Flags: FCVAR_ARCHIVE FCVAR_NOTIFY 
sv_voicecodec
	HelpStr: Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
	Value: vaudio_speex
	Flags: 
sv_cacheencodedents
	HelpStr: If set to 1, does an optimization to prevent extra SendTable_Encode calls.
	Value: 1
	Flags: 
sv_contact
	HelpStr: Contact email for server sysop
	Value: 
	Flags: 
sv_pausable
	HelpStr: Is the server pausable.
	Value: 0
	Flags: FCVAR_NOTIFY 
tv_enable
	HelpStr: Activates SourceTV on server.
	Value: 0
	Flags: 
sv_lan
	HelpStr: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
	Value: 0
	Flags: 
sv_cheats
	HelpStr: Allow cheats on server
	Value: 0
	Flags: FCVAR_NOTIFY FCVAR_REPLICATED 
sv_logblocks
	HelpStr: If true when log when a query is blocked (can cause very large log files)
	Value: 0
	Flags: 
sv_max_queries_sec_global
	HelpStr: Maximum queries per second to respond to from anywhere.
	Value: 60
	Flags: 
sv_max_queries_window
	HelpStr: Window over which to average queries per second averages.
	Value: 30
	Flags: 
sv_max_queries_sec
	HelpStr: Maximum queries per second to respond to from a single IP address.
	Value: 3.0
	Flags: 
banid
	HelpStr: Add a user ID to the ban list.
	Flags: 
listid
	HelpStr: Lists banned users.
	Flags: 
removeid
	HelpStr: Remove a user ID from the ban list.
	Flags: 
writeid
	HelpStr: Writes a list of permanently-banned user IDs to banned_user.cfg.
	Flags: 
writeip
	HelpStr: Save the ban list to banned_ip.cfg.
	Flags: 
listip
	HelpStr: List IP addresses on the ban list.
	Flags: 
removeip
	HelpStr: Remove an IP address from the ban list.
	Flags: 
banip
	HelpStr: Add an IP address to the ban list.
	Flags: 
addip
	HelpStr: Add an IP address to the ban list.
	Flags: 
sv_filterban
	HelpStr: Set packet filtering by IP mode
	Value: 1
	Flags: 
sv_deltaprint
	HelpStr: Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
	Value: 0
	Flags: 
sv_deltatime
	HelpStr: Enable profiling of CalcDelta calls
	Value: 0
	Flags: 
sv_sendtables
	HelpStr: Force full sendtable sending path.
	Value: 0
	Flags: 
sv_allowupload
	HelpStr: Allow clients to upload customizations files
	Value: 1
	Flags: 
sv_allowdownload
	HelpStr: Allow clients to download files
	Value: 1
	Flags: 
sv_stressbots
	HelpStr: If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
	Value: 0
	Flags: 
sv_minupdaterate
	HelpStr: Minimum updates per second that the server will allow
	Value: 10
	Flags: 
sv_maxupdaterate
	HelpStr: Maximum updates per second that the server will allow
	Value: 60
	Flags: 
sv_minrate
	HelpStr: Min bandwidth rate allowed on server, 0 == unlimited
	Value: 0
	Flags: 
sv_maxrate
	HelpStr: Max bandwidth rate allowed on server, 0 == unlimited
	Value: 0
	Flags: 
sv_timeout
	HelpStr: After this many seconds without a message from a client, the client is dropped
	Value: 65
	Flags: 
prop_crosshair
	HelpStr: Shows name for prop looking at
	Flags: FCVAR_CHEAT 
ignore_static_prop_light_cache
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
r_staticpropinfo
	HelpStr: 
	Value: 0
	Flags: 
vcollide_wireframe
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_colorstaticprops
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_drawstaticprops
	HelpStr: 0=Off, 1=Normal, 2=Wireframe
	Value: 1
	Flags: FCVAR_CHEAT 
r_DrawSpecificStaticProp
	HelpStr: 
	Value: -1
	Flags: 
r_partition_level
	HelpStr: Displays a particular level of the spatial partition system. Use -1 to disable it.
	Value: -1
	Flags: 
snd_gain_min
	HelpStr: 
	Value: 0.01
	Flags: 
snd_gain_max
	HelpStr: 
	Value: 1
	Flags: 
snd_gain
	HelpStr: 
	Value: 1
	Flags: 
snd_foliage_db_loss
	HelpStr: 
	Value: 4
	Flags: 
snd_refdb
	HelpStr: 
	Value: 60
	Flags: 
snd_refdist
	HelpStr: 
	Value: 36
	Flags: 
adsp_opencourtyard_min
	HelpStr: 
	Value: 126
	Flags: 
adsp_openstreet_min
	HelpStr: 
	Value: 118
	Flags: 
adsp_openwall_min
	HelpStr: 
	Value: 130
	Flags: 
adsp_openspace_min
	HelpStr: 
	Value: 130
	Flags: 
adsp_courtyard_min
	HelpStr: 
	Value: 126
	Flags: 
adsp_alley_min
	HelpStr: 
	Value: 122
	Flags: 
adsp_street_min
	HelpStr: 
	Value: 118
	Flags: 
adsp_tunnel_min
	HelpStr: 
	Value: 114
	Flags: 
adsp_hall_min
	HelpStr: 
	Value: 110
	Flags: 
adsp_duct_min
	HelpStr: 
	Value: 106
	Flags: 
adsp_room_min
	HelpStr: 
	Value: 102
	Flags: 
dsp_enhance_stereo
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE 
dsp_vol_2ch
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_DEMO 
dsp_vol_4ch
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_DEMO 
dsp_vol_5ch
	HelpStr: 
	Value: 0.5
	Flags: FCVAR_DEMO 
dsp_volume
	HelpStr: 
	Value: 1.0
	Flags: FCVAR_ARCHIVE FCVAR_DEMO 
snd_profile
	HelpStr: 
	Value: 0
	Flags: FCVAR_DEMO 
dsp_slow_cpu
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE FCVAR_DEMO 
dsp_off
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
room_type
	HelpStr: 
	Value: 0
	Flags: FCVAR_DEMO 
dsp_automatic
	HelpStr: 
	Value: 0
	Flags: FCVAR_DEMO 
dsp_spatial
	HelpStr: 
	Value: 40
	Flags: FCVAR_DEMO 
dsp_speaker
	HelpStr: 
	Value: 50
	Flags: FCVAR_DEMO 
dsp_facingaway
	HelpStr: 
	Value: 0
	Flags: FCVAR_DEMO 
dsp_player
	HelpStr: 
	Value: 0
	Flags: FCVAR_DEMO 
dsp_water
	HelpStr: 
	Value: 14
	Flags: FCVAR_DEMO 
dsp_room
	HelpStr: 
	Value: 0
	Flags: FCVAR_DEMO 
r_flashlightculldepth
	HelpStr: 
	Value: 1
	Flags: 
r_flashlightrendermodels
	HelpStr: 
	Value: 1
	Flags: 
r_flashlightrenderworld
	HelpStr: 
	Value: 1
	Flags: 
r_flashlightdrawdepth
	HelpStr: 
	Value: 0
	Flags: 
r_flashlightnodraw
	HelpStr: 
	Value: 0
	Flags: 
r_flashlightdrawfrustumbbox
	HelpStr: 
	Value: 0
	Flags: 
r_flashlightdrawsweptbbox
	HelpStr: 
	Value: 0
	Flags: 
r_shadowids
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_shadowwireframe
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_shadows_gamecontrol
	HelpStr: 
	Value: -1
	Flags: FCVAR_CHEAT 
r_shadows
	HelpStr: 
	Value: 1
	Flags: 
cl_allowupload
	HelpStr: Client uploads customization files
	Value: 1
	Flags: FCVAR_ARCHIVE 
r_printdecalinfo
	HelpStr: 
	Flags: 
r_drawbatchdecals
	HelpStr: Render decals batched.
	Value: 1
	Flags: 
r_drawdecals
	HelpStr: 
	Value: 1
	Flags: 
r_spray_lifetime
	HelpStr: Number of rounds player sprays are visible
	Value: 2
	Flags: 
r_decal_cullsize
	HelpStr: Decals under this size in pixels are culled
	Value: 5
	Flags: 
r_dscale_basefov
	HelpStr: 
	Value: 90
	Flags: FCVAR_CHEAT 
r_dscale_fardist
	HelpStr: 
	Value: 2000
	Flags: FCVAR_CHEAT 
r_dscale_farscale
	HelpStr: 
	Value: 4
	Flags: FCVAR_CHEAT 
r_dscale_neardist
	HelpStr: 
	Value: 100
	Flags: FCVAR_CHEAT 
r_dscale_nearscale
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
r_ShowViewerArea
	HelpStr: 
	Value: 0
	Flags: 
r_portalsopenall
	HelpStr: 
	Value: 0
	Flags: 
r_portalscloseall
	HelpStr: 
	Value: 0
	Flags: 
r_snapportal
	HelpStr: 
	Value: -1
	Flags: 
r_DrawPortals
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_ClipAreaPortals
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
perfui
	HelpStr: Show/hide the level performance tools UI.
	Flags: FCVAR_CHEAT 
r_overlayfademax
	HelpStr: 
	Value: 2000
	Flags: 
r_overlayfademin
	HelpStr: 
	Value: 1750
	Flags: 
r_overlayfadeenable
	HelpStr: 
	Value: 0
	Flags: 
r_overlaywireframe
	HelpStr: 
	Value: 0
	Flags: 
r_renderoverlayfragment
	HelpStr: 
	Value: 1
	Flags: 
r_occludeemaxarea
	HelpStr: Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
	Value: 0
	Flags: 
r_occluderminarea
	HelpStr: Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
	Value: 0
	Flags: 
r_occlusionspew
	HelpStr: Activate/deactivates spew about what the occlusion system is doing.
	Value: 0
	Flags: FCVAR_CHEAT 
r_occludermincount
	HelpStr: At least this many occluders will be used, no matter how big they are.
	Value: 0
	Flags: 
r_occlusion
	HelpStr: Activate/deactivate the occlusion system.
	Value: 1
	Flags: 
r_visocclusion
	HelpStr: Activate/deactivate wireframe rendering of what the occlusion system is doing.
	Value: 0
	Flags: FCVAR_CHEAT 
net_status
	HelpStr: Shows current network status
	Flags: 
net_start
	HelpStr: Inits multiplayer network sockets
	Flags: 
net_channels
	HelpStr: Shows net channel info
	Flags: 
net_use_loopback
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
net_no_proudnet
	HelpStr: 
	Value: 0
	Flags: FCVAR_REPLICATED 
net_droppackets
	HelpStr: Drops next n packets on client
	Value: 0
	Flags: FCVAR_CHEAT 
net_fakeloss
	HelpStr: Simulate packet loss as a percentage (negative means drop 1/n packets)
	Value: 0
	Flags: FCVAR_CHEAT 
net_fakelag
	HelpStr: Lag all incoming network data (including loopback) by this many milliseconds.
	Value: 0
	Flags: FCVAR_CHEAT 
tv_port
	HelpStr: Host SourceTV port
	Value: 27020
	Flags: 
clientport
	HelpStr: Host game client port
	Value: 27005
	Flags: 
hostip
	HelpStr: Host game server ip
	Value: 
	Flags: 
hostport
	HelpStr: Host game server port
	Value: 27015
	Flags: 
ip
	HelpStr: Overrides IP for multihomed hosts
	Value: localhost
	Flags: 
net_showsplits
	HelpStr: Show info about packet splits
	Value: 0
	Flags: 
net_maxfilesize
	HelpStr: Maximum allowed file size for uploading in MB
	Value: 16
	Flags: 
net_maxfragments
	HelpStr: Max fragment bytes per packet
	Value: 1280
	Flags: 
net_chokeloop
	HelpStr: Apply bandwidth choke to loopback packets
	Value: 0
	Flags: 
net_drawslider
	HelpStr: Draw completion slider during signon
	Value: 0
	Flags: 
net_showdrop
	HelpStr: Show dropped packets in console
	Value: 0
	Flags: 
net_blockmsg
	HelpStr: Discards incoming message: <0|1|name>
	Value: none
	Flags: FCVAR_CHEAT 
net_showpeaks
	HelpStr: Show messages for large packets only: <size>
	Value: 0
	Flags: 
net_showfragments
	HelpStr: Show netchannel fragments
	Value: 0
	Flags: 
net_showmsg
	HelpStr: Show incoming message: <0|1|name>
	Value: 0
	Flags: 
net_showtcp
	HelpStr: Dump TCP stream summary to console
	Value: 0
	Flags: 
net_showudp
	HelpStr: Dump UPD packets summary to console
	Value: 0
	Flags: 
ref_mdl_min_cache_remain_time
	HelpStr: 
	Value: 30
	Flags: FCVAR_CHEAT 
ref_mdl_cache_remove_interval
	HelpStr: 
	Value: 60
	Flags: FCVAR_CHEAT 
ref_mdl_cache_max_count
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
mem_vcollide
	HelpStr: Dumps the memory used by vcollides
	Flags: 
map_caching_max_cached_maps
	HelpStr: 
	Value: 1
	Flags: 
mod_touchalldata
	HelpStr: Touch model data during level startup
	Value: 1
	Flags: 
mat_loadtextures
	HelpStr: 
	Value: 1
	Flags: 
r_lockpvs
	HelpStr: Lock the PVS so you can fly around and inspect what is being drawn.
	Value: 0
	Flags: FCVAR_CHEAT 
r_novis
	HelpStr: Turn off the PVS.
	Value: 0
	Flags: FCVAR_CHEAT 
mat_savechanges
	HelpStr: saves current video configuration to the registry
	Flags: 
mat_setvideomode
	HelpStr: sets the width, height, windowed state of the material system
	Flags: 
mat_configcurrent
	HelpStr: show the current video control panel config for the material system
	Flags: 
multicore
	HelpStr: Multicore option
	Value: 0
	Flags: 
mat_vignette_effect
	HelpStr: 
	Value: 1
	Flags: 
cl_particle_limit
	HelpStr: 
	Value: 1
	Flags: 
cl_cloth_physics_mode
	HelpStr: 
	Value: 1
	Flags: 
mat_motion_blur_enabled
	HelpStr: 
	Value: 0
	Flags: 
mat_hdr_level
	HelpStr: Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
	Value: 1
	Flags: 
r_shadowmap
	HelpStr: Enable/disable shadow map
	Value: 0
	Flags: 
r_sunshafts
	HelpStr: Enable/disable sun shafts
	Value: 0
	Flags: 
r_atmosphere
	HelpStr: Enable/disable atmospheric scattering
	Value: 0
	Flags: 
r_ssao
	HelpStr: Enable/disable screen-space ambient occlusion
	Value: 0
	Flags: 
r_dof
	HelpStr: Enable or disable depth of field
	Value: 0
	Flags: 
mat_resetrendertarget
	HelpStr: resets render targets
	Flags: 
mat_hdr_enabled
	HelpStr: 
	Value: 0
	Flags: 
mat_show_ab_hdr
	HelpStr: 
	Value: 0
	Flags: 
mat_depthbias_normal
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_waterforcereflectentities
	HelpStr: 
	Value: 0
	Flags: 
r_waterforceexpensive
	HelpStr: 
	Value: 1
	Flags: 
r_shadowrendertotexture
	HelpStr: 
	Value: 1
	Flags: 
mat_monitorgamma
	HelpStr: monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
	Value: 2.2
	Flags: 
mat_fullbright
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
mat_fastspecular
	HelpStr: Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
	Value: 1
	Flags: 
mat_levelflush
	HelpStr: 
	Value: 1
	Flags: 
mat_envmaptgasize
	HelpStr: 
	Value: 32.0
	Flags: 
mat_envmapsize
	HelpStr: 
	Value: 128
	Flags: 
mat_bumpbasis
	HelpStr: 
	Value: 0
	Flags: 
mat_normals
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
mat_showlightmappage
	HelpStr: 
	Value: -1
	Flags: 
mat_luxels
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
mat_wireframe
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
mat_norendering
	HelpStr: 
	Value: 0
	Flags: 
r_dynamic
	HelpStr: 
	Value: 1
	Flags: 
r_lightstyle
	HelpStr: 
	Value: -1
	Flags: 
r_lightmap
	HelpStr: 
	Value: -1
	Flags: 
mp_decals
	HelpStr: 
	Value: 200
	Flags: FCVAR_ARCHIVE 
r_decals
	HelpStr: 
	Value: 2048
	Flags: 
r_norefresh
	HelpStr: 
	Value: 0
	Flags: 
mat_debugalttab
	HelpStr: 
	Value: 0
	Flags: 
mat_maxframelatency
	HelpStr: 
	Value: 1
	Flags: 
mat_shadowstate
	HelpStr: 
	Value: 1
	Flags: 
leaf_ambient_add
	HelpStr: 
	Value: 0.f
	Flags: FCVAR_REPLICATED 
leaf_ambient_multiply
	HelpStr: 
	Value: 1.f
	Flags: FCVAR_REPLICATED 
r_lightcachecenter
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
r_maxsampledist
	HelpStr: 
	Value: 128
	Flags: 
r_maxnewsamples
	HelpStr: 
	Value: 6
	Flags: 
r_minnewsamples
	HelpStr: 
	Value: 3
	Flags: 
r_drawlightcache
	HelpStr: 0: off
1: draw light cache entries
2: draw rays

	Value: 0
	Flags: FCVAR_CHEAT 
r_avglight
	HelpStr: 
	Value: 1
	Flags: 
r_worldlightmin
	HelpStr: 
	Value: 0.0002
	Flags: 
r_radiosity
	HelpStr: 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 samples for everything else
	Value: 4
	Flags: 
r_worldlights
	HelpStr: number of world lights to use per vertex
	Value: 2
	Flags: 
r_ambientlightingonly
	HelpStr: Set this to 1 to light models with only ambient lighting (and no static lighting).
	Value: 0
	Flags: FCVAR_CHEAT 
r_lightcache_numambientsamples
	HelpStr: number of random directions to fire rays when computing ambient lighting
	Value: 162
	Flags: 
lightcache_maxmiss
	HelpStr: 
	Value: 2
	Flags: 
r_drawmodelstatsoverlaymax
	HelpStr: time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
	Value: 1.5
	Flags: FCVAR_ARCHIVE 
r_drawmodelstatsoverlaymin
	HelpStr: time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
	Value: 0.1
	Flags: FCVAR_ARCHIVE 
r_ambientfactor
	HelpStr: Boost ambient cube by no more than this factor
	Value: 5
	Flags: FCVAR_ARCHIVE 
r_ambientfraction
	HelpStr: Fraction of direct lighting that ambient cube must be below to trigger boosting
	Value: 0.1
	Flags: FCVAR_ARCHIVE 
r_ambientmin
	HelpStr: Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
	Value: 0.3
	Flags: FCVAR_ARCHIVE 
r_ambientboost
	HelpStr: Set to boost ambient term if it is totally swamped by local lights
	Value: 1
	Flags: FCVAR_ARCHIVE 
r_lighting
	HelpStr: 
	Value: 1
	Flags: 
r_maxmodeldecal
	HelpStr: 
	Value: 50
	Flags: 
r_modelwireframedecal
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_skin
	HelpStr: 
	Value: 0
	Flags: 
r_eyes
	HelpStr: 
	Value: 1
	Flags: 
r_flex
	HelpStr: 
	Value: 1
	Flags: 
r_drawentities
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
r_teeth
	HelpStr: 
	Value: 1
	Flags: 
r_nosw
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_nohw
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
mat_softwareskin
	HelpStr: 
	Value: 0
	Flags: 
r_eyesize
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE 
r_eyeshift_z
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE 
r_eyeshift_y
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE 
r_eyeshift_x
	HelpStr: 
	Value: 0
	Flags: FCVAR_ARCHIVE 
r_eyemove
	HelpStr: 
	Value: 1
	Flags: FCVAR_ARCHIVE 
r_eyegloss
	HelpStr: 
	Value: 1
	Flags: FCVAR_ARCHIVE 
r_showenvcubemap
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_allowtranslucentzpass
	HelpStr: 
	Value: 0
	Flags: 
r_itemblinkrate
	HelpStr: 
	Value: 4.5
	Flags: FCVAR_CHEAT 
r_itemblinkmax
	HelpStr: 
	Value: .3
	Flags: FCVAR_CHEAT 
r_proplightingfromdisk
	HelpStr: 0=Off, 1=On, 2=Show Errors
	Value: 1
	Flags: 
r_debugrandomstaticlighting
	HelpStr: Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
	Value: 0
	Flags: FCVAR_CHEAT 
r_flushlod
	HelpStr: Flush and reload LODs.
	Flags: 
mod_forcetouchdata
	HelpStr: Forces all model file data into cache on model load.
	Value: 1
	Flags: 
r_decalstaticprops
	HelpStr: Decal static props test
	Value: 1
	Flags: 
r_rootlod
	HelpStr: Root LOD
	Value: 0
	Flags: 
r_eyeglintlodpixels
	HelpStr: The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
	Value: 20.0
	Flags: 
r_lightinterp
	HelpStr: Controls the speed of light interpolation, 0 turns off interpolation
	Value: 5
	Flags: 
r_lightaverage
	HelpStr: Activates/deactivate light averaging
	Value: 1
	Flags: 
r_entity
	HelpStr: 
	Value: -1
	Flags: 
r_lod
	HelpStr: 
	Value: -1
	Flags: 
r_DrawModelLightOrigin
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_drawmodelstatsoverlaydistance
	HelpStr: 
	Value: 500
	Flags: FCVAR_CHEAT 
r_drawmodelstatsoverlay
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
key_findbinding
	HelpStr: Find key bound to specified command string.
	Flags: 
key_listboundkeys
	HelpStr: List bound keys with bindings.
	Flags: 
escape
	HelpStr: Escape key pressed.
	Flags: 
unbindall
	HelpStr: Unbind all keys.
	Flags: 
unbind
	HelpStr: Unbind a key.
	Flags: 
bind
	HelpStr: Bind a key.
	Flags: 
r_3dnow
	HelpStr: 
	Flags: 
r_sse2
	HelpStr: 
	Flags: 
r_sse
	HelpStr: 
	Flags: 
r_mmx
	HelpStr: 
	Flags: 
report_sector_move
	HelpStr: 
	Flags: 
next_map_name
	HelpStr: 
	Value: 
	Flags: 
changemap_to_current_random_sector
	HelpStr: 
	Flags: 
changemap_to_next_random_sector
	HelpStr: 
	Flags: 
cl_is_last_sector
	HelpStr: 
	Value: 0
	Flags: 
autosavedangerousissafe
	HelpStr: 
	Flags: 
autosavedangerous
	HelpStr: 
	Flags: 
autosave
	HelpStr: 
	Flags: 
minisave
	HelpStr: Saves game (for current level only!)
	Flags: 
save
	HelpStr: Saves current game.
	Flags: 
load
	HelpStr: Load a saved game.
	Flags: 
sv_autosave
	HelpStr: Set to 1 to allow autosaves.
	Value: 1
	Flags: 
save_history_count
	HelpStr: Keep this many old copies in history of autosaves and quicksaves.
	Value: 1
	Flags: 
changelevel2
	HelpStr: Transition to the specified map in single player
	Flags: 
changelevel
	HelpStr: Change server to the specified map
	Flags: 
map_commentary
	HelpStr: Start playing, with commentary, on a specified map.
	Flags: 
map_background
	HelpStr: Runs a map as the background to the main menu.
	Flags: 
map
	HelpStr: Start playing on specified map.
	Flags: 
m
	HelpStr: Start playing on specified map.
	Flags: 
changemap
	HelpStr: Start playing on specified map.
	Flags: 
maps
	HelpStr: Displays list of maps.
	Flags: 
cache_print_summary
	HelpStr: cache_print_summary [section]
Print out a summary contents of cache memory.
	Flags: 
cache_print_lru
	HelpStr: cache_print_lru [section]
Print out contents of cache memory.
	Flags: 
cache_print
	HelpStr: cache_print [section]
Print out contents of cache memory.
	Flags: 
flush_locked
	HelpStr: Flush unlocked and locked cache memory.
	Flags: 
flush
	HelpStr: Flush unlocked cache memory.
	Flags: 
memory
	HelpStr: Print memory stats.
	Flags: 
multvar
	HelpStr: Multiply specified convar value.
	Flags: 
incrementvar
	HelpStr: Increment specified convar value.
	Flags: 
listmodels
	HelpStr: List loaded models.
	Flags: 
mat_reloadtextures
	HelpStr: 
	Flags: FCVAR_CHEAT 
mat_reloadallmaterials
	HelpStr: 
	Flags: FCVAR_CHEAT 
mat_reloadmaterial
	HelpStr: 
	Flags: FCVAR_CHEAT 
ping
	HelpStr: Display ping to server.
	Flags: 
kickid
	HelpStr: Kick a player by userid or uniqueid, with a message.
	Flags: 
kick
	HelpStr: Kick a player by name.
	Flags: 
pause
	HelpStr: Toggle the server pause state.
	Flags: 
unpause
	HelpStr: Unpause the game.
	Flags: 
setpause
	HelpStr: Set the pause state of the server.
	Flags: 
version
	HelpStr: Print version info string.
	Flags: 
reload
	HelpStr: Reload the most recent saved game (add setpos to jump to current view position on reload).
	Flags: 
disconnect
	HelpStr: Disconnect game from server.
	Flags: 
restart
	HelpStr: Restart the game on the same level (add setpos to jump to current view position on restart).
	Flags: 
mat_showtextures
	HelpStr: Show textures.
	Flags: 
mat_showmaterialsverbose
	HelpStr: 
	Flags: 
mat_showmaterials
	HelpStr: Show materials.
	Flags: 
demolist
	HelpStr: Print demo sequence list.
	Flags: 
stopdemo
	HelpStr: Stop playing back a demo.
	Flags: 
demos
	HelpStr: Demo demo file sequence.
	Flags: 
nextdemo
	HelpStr: Play next demo in sequence.
	Flags: 
startdemos
	HelpStr: Play demos in demo sequence.
	Flags: 
startdemosfromlist
	HelpStr: Play demos in the demo list file.
	Flags: 
-voicerecord
	HelpStr: 
	Flags: 
+voicerecord
	HelpStr: 
	Flags: 
soundfade
	HelpStr: Fade client volume.
	Flags: 
map_edit
	HelpStr: 
	Flags: 
_restart
	HelpStr: Shutdown and restart the engine.
	Flags: 
quti
	HelpStr: Exit the engine.
	Flags: 
exit
	HelpStr: Exit the engine.
	Flags: 
quit
	HelpStr: Exit the engine.
	Flags: 
status
	HelpStr: Display map and connection status.
	Flags: 
killserver
	HelpStr: Shutdown the server.
	Flags: 
dumpstringtables
	HelpStr: Print string tables to console.
	Flags: 
try_load_background_map
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
light_crosshair
	HelpStr: Show texture color at crosshair
	Flags: FCVAR_CHEAT 
voice_inputfromfile
	HelpStr: Get voice input from 'voice_input.wav' rather than from the microphone.
	Value: 0
	Flags: 
voice_recordtofile
	HelpStr: Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
	Value: 0
	Flags: 
host_map
	HelpStr: Current map name.
	Value: 
	Flags: 
hostname
	HelpStr: Hostname for server.
	Value: 
	Flags: 
host_fake_cmd
	HelpStr: 
	Value: 1
	Flags: FCVAR_REPLICATED 
host_sleep
	HelpStr: Force the host to sleep a certain number of milliseconds each frame.
	Value: 0
	Flags: FCVAR_CHEAT 
host_runofftime
	HelpStr: Run off some time without rendering/updating sounds

	Flags: 
warn_build_convar_update
	HelpStr: 
	Value: 0
	Flags: 
dti_flush
	HelpStr: Write out the datatable instrumentation files (you must run with -dti for this to work).
	Flags: 
recompute_speed
	HelpStr: Recomputes clock speed (for debugging purposes).
	Flags: FCVAR_CHEAT 
host_writeconfig
	HelpStr: Store current settings to config.cfg (or specified .cfg file).
	Flags: 
startconfig
	HelpStr: 
	Flags: 
host_uncachebeforenewgame
	HelpStr: Uncache resources before loading a new game
	Value: 1
	Flags: 
vcr_verbose
	HelpStr: Write extra information into .vcr file.
	Value: 0
	Flags: 
r_ForceRestore
	HelpStr: 
	Value: 0
	Flags: 
coop
	HelpStr: Cooperative play.
	Value: 0
	Flags: FCVAR_NOTIFY 
deathmatch
	HelpStr: Running a deathmatch server.
	Value: 0
	Flags: FCVAR_NOTIFY 
skill
	HelpStr: Game skill level (1-3).
	Value: 1
	Flags: FCVAR_ARCHIVE 
developer
	HelpStr: Show developer messages.
	Value: 0
	Flags: 
host_speeds
	HelpStr: Show general system running times.
	Value: 0
	Flags: 
host_timeplus
	HelpStr: Increase the clock by this amount.
	Value: 0.0
	Flags: FCVAR_REPLICATED 
host_timescale
	HelpStr: Prescale the clock by this amount.
	Value: 1.0
	Flags: FCVAR_REPLICATED 
host_framerate
	HelpStr: Set to lock per-frame time elapse.
	Value: 0
	Flags: 
host_limitlocal
	HelpStr: Apply cl_cmdrate and cl_updaterate to loopback connection
	Value: 0
	Flags: 
host_profile
	HelpStr: 
	Value: 0
	Flags: 
mem_dumpstats
	HelpStr: Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )

	Value: 0
	Flags: 
host_showcachemiss
	HelpStr: Print a debug message when the client or server cache is missed.
	Value: 0
	Flags: 
next
	HelpStr: Set to 1 to advance to next frame ( when singlestep == 1 )
	Value: 0
	Flags: FCVAR_CHEAT 
singlestep
	HelpStr: Run engine in single step mode ( set next to 1 to advance a frame )
	Value: 0
	Flags: FCVAR_CHEAT 
mem_eat
	HelpStr: 
	Flags: 
mem_compact
	HelpStr: 
	Flags: 
mem_dump
	HelpStr: Dump memory stats to text file.
	Flags: 
snd_restart
	HelpStr: Restart sound system.
	Flags: 
closecaption
	HelpStr: Enable close captioning.
	Value: 0
	Flags: FCVAR_ARCHIVE FCVAR_USERINFO 
violence_agibs
	HelpStr: Show alien gib entities
	Value: 1
	Flags: 
violence_ablood
	HelpStr: Draw alien blood
	Value: 1
	Flags: 
violence_hgibs
	HelpStr: Show human gib entities
	Value: 1
	Flags: 
violence_hblood
	HelpStr: Draw human blood
	Value: 1
	Flags: 
editdemo
	HelpStr: Edit a recorded demo file (.dem ).
	Flags: 
tv_msg
	HelpStr: Send a screen message to all clients.
	Flags: 
tv_clients
	HelpStr: Shows list of connected SourceTV clients.
	Flags: 
tv_stoprecord
	HelpStr: Stops SourceTV demo recording.
	Flags: 
tv_record
	HelpStr: Starts SourceTV demo recording.
	Flags: 
tv_retry
	HelpStr: Reconnects the SourceTV relay proxy.
	Flags: 
tv_stop
	HelpStr: Stops the SourceTV broadcast.
	Flags: 
tv_relay
	HelpStr: Connect to SourceTV server and relay broadcast.
	Flags: 
tv_status
	HelpStr: Show SourceTV server status.
	Flags: 
tv_title
	HelpStr: Set title for SourceTV spectator UI
	Value: You are watching SourceTV
	Flags: 
tv_debug
	HelpStr: SourceTV debug info.
	Value: 0
	Flags: 
tv_transmitall
	HelpStr: Transmit all entities (not only director view)
	Value: 0
	Flags: FCVAR_REPLICATED 
tv_dispatchmode
	HelpStr: Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
	Value: 1
	Flags: 
tv_overridemaster
	HelpStr: Overrides the SourceTV master root address.
	Value: 0
	Flags: 
tv_password
	HelpStr: SourceTV password for all clients
	Value: 
	Flags: FCVAR_PROTECTED FCVAR_NOTIFY 
tv_name
	HelpStr: SourceTV host name
	Value: SourceTV
	Flags: 
tv_autorecord
	HelpStr: Automatically records all games as SourceTV demos.
	Value: 0
	Flags: 
tv_maxclients
	HelpStr: Maximum client number on SourceTV server.
	Value: 128
	Flags: 
tv_snapshotrate
	HelpStr: Snapshots broadcasted per second
	Value: 16
	Flags: 
tv_timeout
	HelpStr: SourceTV connection timeout in seconds.
	Value: 30
	Flags: 
tv_autoretry
	HelpStr: Relay proxies retry connection after network timeout
	Value: 1
	Flags: 
tv_chatgroupsize
	HelpStr: Set the default chat group size
	Value: 0
	Flags: 
tv_relayvoice
	HelpStr: Relay voice data: 0=off, 1=on
	Value: 1
	Flags: 
tv_chattimelimit
	HelpStr: Limits spectators to chat only every n seconds
	Value: 8
	Flags: 
tv_relaypassword
	HelpStr: SourceTV password for relay proxies
	Value: 
	Flags: FCVAR_PROTECTED FCVAR_NOTIFY 
tv_maxrate
	HelpStr: Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
	Value: 5000
	Flags: 
r_drawfullskybox
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
r_drawskybox
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
r_frustumcullworld
	HelpStr: 
	Value: 1
	Flags: 
mat_surfacemat
	HelpStr: 
	Value: 0
	Flags: 
mat_surfaceid
	HelpStr: 
	Value: 0
	Flags: 
r_fastzreject
	HelpStr: Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
	Value: 1
	Flags: 
fog_enable_water_fog
	HelpStr: 
	Value: 1
	Flags: 
r_drawbrushmodels
	HelpStr: Render brush models. 0=Off, 1=Normal, 2=Wireframe
	Value: 1
	Flags: FCVAR_CHEAT 
r_drawworld
	HelpStr: Render the world.
	Value: 1
	Flags: FCVAR_CHEAT 
r_drawleaf
	HelpStr: Draw the specified leaf.
	Value: -1
	Flags: FCVAR_CHEAT 
mat_forcedynamic
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_drawtranslucentworld
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
r_cleardecals
	HelpStr: Usage r_cleardecals <permanent>.
	Flags: 
linefile
	HelpStr: Parses map leak data from .lin file
	Flags: FCVAR_CHEAT 
timerefresh
	HelpStr: Profile the renderer.
	Flags: 
r_aspectratio
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_visualizelighttracesshowfulltrace
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_visualizelighttraces
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_visualizetraces
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
mat_edit
	HelpStr: 
	Flags: 
mat_crosshair
	HelpStr: 
	Flags: 
mat_debug
	HelpStr: 
	Flags: 
mat_suppress
	HelpStr: Supress a material from drawing
	Flags: FCVAR_CHEAT 
mat_info
	HelpStr: Shows material system info
	Flags: 
r_dlightcheap_update_frames
	HelpStr: 
	Value: 120
	Flags: 
r_maxdlights
	HelpStr: 
	Value: 32
	Flags: 
r_avglightmap
	HelpStr: 
	Value: 0
	Flags: 
r_drawlightinfo
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_drawlights
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
net_showevents
	HelpStr: Dump game events to console (1=client only, 2=all).
	Value: 0
	Flags: 
fs_warning_level
	HelpStr: Set the filesystem warning level.
	Flags: 
fs_printopenfiles
	HelpStr: Show all files currently opened by the engine.
	Flags: 
path
	HelpStr: Show the engine filesystem path.
	Flags: 
dt_ShowPartialChangeEnts
	HelpStr: (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
	Value: 0
	Flags: 
dt_UsePartialChangeEnts
	HelpStr: (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
	Value: 1
	Flags: 
dtwarning
	HelpStr: Print data table warnings?
	Value: 0
	Flags: 
dtwatchvar
	HelpStr: Watch the named variable.
	Value: 
	Flags: 
dtwatchent
	HelpStr: Watch this entities data table encoding.
	Value: -1
	Flags: 
sv_logdownloadlist
	HelpStr: 
	Value: 1
	Flags: 
r_lod_noupdate
	HelpStr: 
	Value: 0
	Flags: 
disp_dynamic
	HelpStr: 
	Value: 0
	Flags: 
disp_numiterations
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
r_DispBuildable
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_DispWalkable
	HelpStr: 
	Value: 0
	Flags: FCVAR_CHEAT 
r_DrawDisp
	HelpStr: Toggles rendering of displacment maps
	Value: 1
	Flags: FCVAR_CHEAT 
r_DispDrawAxes
	HelpStr: 
	Value: 0
	Flags: 
devshots_nextmap
	HelpStr: Used by the devshots system to go to the next map in the devshots maplist.
	Flags: 
r_drawclipbrushes
	HelpStr: Draw clip brushes
	Value: 0
	Flags: FCVAR_CHEAT 
mat_leafvis
	HelpStr: Draw wireframe of current leaf
	Value: 0
	Flags: 
print_colorcorrection
	HelpStr: Display the color correction layer information.
	Flags: FCVAR_CHEAT 
colorcorrectionui
	HelpStr: Show/hide the color correction tools UI.
	Flags: FCVAR_CHEAT 
mat_colorcorrection
	HelpStr: 
	Value: 1
	Flags: 
force_map_entity_path
	HelpStr: 
	Value: 
	Flags: FCVAR_CHEAT 
map_noareas
	HelpStr: Disable area to area connection testing.
	Value: 0
	Flags: 
BindToggle
	HelpStr: 
	Flags: 
wait
	HelpStr: Stop command parsing until next frame.
	Flags: 
cmd
	HelpStr: Forward command to server.
	Flags: 
alias
	HelpStr: Alias a command.
	Flags: 
echo
	HelpStr: Echo text to console.
	Flags: 
exec_extreme_sync
	HelpStr: Execute script file for extreme sync.
	Flags: 
exec
	HelpStr: Execute script file.
	Flags: 
extreme_sync_exe_mode
	HelpStr: 
	Value: 0
	Flags: 
cl_clock_correction_adjustment_max_offset
	HelpStr: As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
	Value: 90
	Flags: FCVAR_CHEAT 
cl_clock_correction_adjustment_min_offset
	HelpStr: If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
	Value: 10
	Flags: FCVAR_CHEAT 
cl_clock_correction_adjustment_max_amount
	HelpStr: Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
	Value: 200
	Flags: FCVAR_CHEAT 
cl_clock_correction_force_server_tick
	HelpStr: Force clock correction to match the server tick + this offset (-999 disables it).
	Value: 999
	Flags: FCVAR_CHEAT 
cl_clock_showdebuginfo
	HelpStr: Show debugging info about the clock drift. 
	Value: 0
	Flags: FCVAR_CHEAT 
cl_clockdrift_max_ms
	HelpStr: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
	Value: 150
	Flags: FCVAR_CHEAT 
cl_clock_correction
	HelpStr: Enable/disable clock correction on the client.
	Value: 1
	Flags: FCVAR_CHEAT 
cl_downloadfilter
	HelpStr: Determines which files can be downloaded from the server (all, none, nosounds)
	Value: all
	Flags: FCVAR_ARCHIVE 
cl_allowdownload
	HelpStr: Client downloads customization files
	Value: 1
	Flags: FCVAR_ARCHIVE 
cl_forcepreload
	HelpStr: Whether we should force preloading.
	Value: 0
	Flags: FCVAR_ARCHIVE 
cl_soundfile
	HelpStr: Jingle sound file.
	Value: sound/player/jingle.wav
	Flags: FCVAR_ARCHIVE 
cl_logofile
	HelpStr: Spraypoint logo decal.
	Value: materials/decals/spraylogo.vtf
	Flags: FCVAR_ARCHIVE 
cl_timeout
	HelpStr: After this many seconds without receiving a packet from the server, the client will disconnect itself
	Value: 30
	Flags: FCVAR_ARCHIVE 
mat_show_texture_memory_usage
	HelpStr: Display the texture memory usage on the HUD.
	Value: FCVAR_NEVER_AS_STRING
	Flags: FCVAR_NEVER_AS_STRING 
mat_texturelist_files
	HelpStr: 
	Value: FCVAR_NEVER_AS_STRING
	Flags: FCVAR_NEVER_AS_STRING 
mat_texturelist_directories
	HelpStr: 
	Value: FCVAR_NEVER_AS_STRING
	Flags: FCVAR_NEVER_AS_STRING 
mat_texture_list_all
	HelpStr: If this is nonzero, then the texture list panel will show all currently-loaded textures.
	Value: FCVAR_NEVER_AS_STRING
	Flags: FCVAR_NEVER_AS_STRING 
-mat_texture_list
	HelpStr: 
	Flags: 
+mat_texture_list
	HelpStr: 
	Flags: 
mat_texture_list
	HelpStr: For debugging, show a list of used textures per frame
	Value: 0
	Flags: 
vprof_remote_stop
	HelpStr: Stop an existing remote VProf data request
	Flags: 
vprof_remote_start
	HelpStr: Request a VProf data stream from the remote server (requires authentication)
	Flags: 
rcon_address
	HelpStr: Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) 
	Value: 
	Flags: 
cl_showpluginmessages
	HelpStr: Allow plugins to display messages to you
	Value: 1
	Flags: FCVAR_ARCHIVE 
cl_showevents
	HelpStr: Print event firing info in the console
	Value: 0
	Flags: FCVAR_CHEAT 
setinfo
	HelpStr: Addes a new user info value
	Flags: 
cl_fullupdate
	HelpStr: Forces the server to send a full update packet
	Flags: FCVAR_CHEAT 
cl_precacheinfo
	HelpStr: Show precache info (client).
	Flags: 
startupmenu
	HelpStr: Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
	Flags: 
box
	HelpStr: Draw a debug box.
	Flags: FCVAR_CHEAT 
list
	HelpStr: List cached servers.
	Flags: 
slist
	HelpStr: List servers on your LAN.
	Flags: 
cl_view
	HelpStr: Set the view entity index.
	Flags: FCVAR_CHEAT 
rcon
	HelpStr: Issue an rcon command.
	Flags: 
screenshot_minimap
	HelpStr: Take a minimap screenshot.
	Flags: 
endmovie
	HelpStr: Stop recording movie frames.
	Flags: 
startmovie
	HelpStr: Start recording movie frames.
	Flags: 
jpeg
	HelpStr: Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
	Flags: 
devshots_screenshot
	HelpStr: Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
	Flags: 
screenshot
	HelpStr: Take a screenshot.
	Flags: 
connect
	HelpStr: Connect to specified server.
	Flags: 
retry
	HelpStr: Retry connection to last server.
	Flags: 
cl_showents
	HelpStr: Dump entity list to console.
	Flags: FCVAR_CHEAT 
need_register_server
	HelpStr: 
	Value: 0
	Flags: 
hole_punch_log
	HelpStr: hole_punch_log
	Flags: 
jpeg_quality
	HelpStr: jpeg screenshot quality.
	Value: 90
	Flags: 
cl_ignorepackets
	HelpStr: Force client to ignore packets (for debugging).
	Value: 0
	Flags: FCVAR_CHEAT 
cl_localnetworkbackdoor
	HelpStr: Enable network optimizations for single player games.
	Value: 1
	Flags: 
cl_slist
	HelpStr: Number of seconds to wait for server ping responses when checking for server on your lan
	Value: 10
	Flags: 
tv_nochat
	HelpStr: Don't receive chat messages from other SourceTV spectators
	Value: 0
	Flags: FCVAR_ARCHIVE FCVAR_USERINFO 
cl_cmdbackup
	HelpStr: For each command packet, how many additional history commands are sent ( helps in case of packet loss )
	Value: 2
	Flags: FCVAR_ARCHIVE 
sv_unlockedchapters
	HelpStr: Highest unlocked game chapter.
	Value: 1
	Flags: FCVAR_ARCHIVE 
cl_flushentitypacket
	HelpStr: For debugging. Force the engine to flush an entity packet.
	Value: 0
	Flags: FCVAR_CHEAT 
cl_entityreport
	HelpStr: For debugging, draw entity states to console
	Value: 0
	Flags: FCVAR_CHEAT 
demoui
	HelpStr: Show/hide the demo player UI.
	Flags: 
demo_timescale
	HelpStr: Sets demo replay speed.
	Flags: 
demo_gototick
	HelpStr: Skips to a tick in demo.
	Flags: 
demo_togglepause
	HelpStr: Toggles demo playback.
	Flags: 
demo_resume
	HelpStr: Resumes demo playback.
	Flags: 
demo_pause
	HelpStr: Pauses demo playback.
	Flags: 
begin_saving_demo
	HelpStr: Begin saving Demoe file duing quest 
	Flags: 
vtune
	HelpStr: Controls VTune's sampling.
	Flags: 
stop
	HelpStr: Finish recording demo.
	Flags: 
record
	HelpStr: Record a demo.
	Flags: 
benchframe
	HelpStr: Takes a snapshot of a particular frame in a time demo.
	Flags: 
listdemo
	HelpStr: List demo file contents.
	Flags: 
timedemoquit
	HelpStr: Play a demo, report performance info, and then exit
	Flags: 
timedemo
	HelpStr: Play a demo and report performance info.
	Flags: 
playdemo
	HelpStr: Play a recorded demo file (.dem ).
	Flags: 
demo_fastforwardramptime
	HelpStr: How many seconds it takes to get to full FF speed.
	Value: 5
	Flags: 
demo_fastforwardfinalspeed
	HelpStr: Go this fast when starting to hold FF button.
	Value: 20
	Flags: 
demo_fastforwardstartspeed
	HelpStr: Go this fast when starting to hold FF button.
	Value: 2
	Flags: 
demo_pauseatservertick
	HelpStr: Pauses demo playback at server tick
	Value: 0
	Flags: 
demo_interpolateview
	HelpStr: Do view interpolation during dem playback.
	Value: 1
	Flags: 
demo_debug
	HelpStr: Demo debug info.
	Value: 0
	Flags: 
demo_quitafterplayback
	HelpStr: Quits game after demo playback.
	Value: 0
	Flags: 
demo_recordcommands
	HelpStr: Record commands typed at console into .dem files.
	Value: 1
	Flags: 
sv_force_using_execute_single_client_command
	HelpStr: 
	Value: 0
	Flags: 
vcollide_wireframe_axes
	HelpStr: 
	Value: 0
	Flags: 
cd
	HelpStr: Play or stop a cd track.
	Flags: 
bgmvolume
	HelpStr: CD sound playback volume.
	Value: 1
	Flags: FCVAR_ARCHIVE 
buildcubemaps
	HelpStr: Rebuild cubemaps.
	Flags: 
envmap
	HelpStr: 
	Flags: 
mat_force_tonemap_scale
	HelpStr: 
	Value: 0.0f
	Flags: FCVAR_CHEAT 
reload_materials
	HelpStr: 
	Value: 0
	Flags: 
building_cubemaps
	HelpStr: 
	Value: 0
	Flags: 
mat_dynamic_tonemapping
	HelpStr: 
	Value: 1
	Flags: FCVAR_CHEAT 
sv_visiblemaxplayers
	HelpStr: Overrides the max players reported to prospective clients
	Value: -1
	Flags: 
sv_password
	HelpStr: Server password for entry into multiplayer games
	Value: 
	Flags: FCVAR_PROTECTED FCVAR_NOTIFY 
sv_enableoldqueries
	HelpStr: Enable support for old style (HL1) server queries
	Value: 0
	Flags: 
sv_stats
	HelpStr: Collect CPU usage stats
	Value: 1
	Flags: 
sv_instancebaselines
	HelpStr: Enable instanced baselines. Saves network overhead.
	Value: 1
	Flags: 
mykey
	HelpStr: This clients' auth key
	Value: 0
	Flags: 
myuid
	HelpStr: This clients' user id
	Value: -1
	Flags: 
password
	HelpStr: Current server access password
	Value: 
	Flags: FCVAR_ARCHIVE 
cl_updaterate
	HelpStr: Number of packets per second of updates you are requesting from the server
	Value: 20
	Flags: FCVAR_ARCHIVE FCVAR_USERINFO 
rate
	HelpStr: Max bytes/sec the host can receive data
	Value: 10000
	Flags: FCVAR_USERINFO 
cl_cmdrate
	HelpStr: Max number of command packets sent to server per second
	Value: 30
	Flags: FCVAR_ARCHIVE FCVAR_USERINFO 
name
	HelpStr: Current user name
	Value: unnamed
	Flags: FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY 
cl_resend
	HelpStr: Delay in seconds before the client will resend the 'connect' attempt
	Value: 6
	Flags: 
user_setting_debug
	HelpStr: 
	Value: 0
	Flags:

1 一条评论

  1. 开了控制台没办法组队怎么回事?有没有办法改命令让组队?

发表评论

电子邮件地址不会被公开。 必填项已用*标注