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    <title>风精灵溪谷</title>
    <link>https://www.sylphia.org/</link>
    <description>风精灵·希尔菲娅所在的溪谷</description>
    <language>zh-cn</language>
    <atom:link href="https://www.sylphia.org/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>OpenBOR/FinalFight LNS(快打旋风) for Nintendo Switch</title>
      <link>https://www.sylphia.org/posts/finalfight-lns-for-nintendo-switch/</link>
      <pubDate>Tue, 25 Apr 2023 13:14:03 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/finalfight-lns-for-nintendo-switch/</guid>
      <description>FinalFight LNS 是 OpenBOR 开源引擎上最佳的游戏，没有之一。但由于它对 OpenBOR 引擎做了深度修改，导致开发者 cpasjuste 编译的 switch 版本无法运行它。
我将较新版本的 OpenBOR 源码与 cpasjuste 及 FFLNS 团队的修改整合、修正后编译了一版能够运行在 Switch 上的 FFLNS。
同时，由于 NOS 22.5/Atmosphere 1.11.2 升级，旧的 Homebrew 基本都不工作了，所以这次也顺便编译了原版 OpenBOR 的 switch 版本。
FFLNS-switch v7174 修复 支持 NOS 22.5/Atmosphere 1.11.2 。旧版在系统更新后就打不开了。
兼容 FFLNS 0.43 那个 2.58GB 的 Pak。
修复手柄震动。
十字键也能操作角色，和左摇杆同时生效。
角色不再卡在屏幕边缘。
选人界面 修复选人界面无法上下换行的问题。
跳跃键和特殊键切换配色。
Attack2 随机选一个角色和配色。
攻击键或 Start 确认。
玩法 同步了 FFLNS 上游的修改。
其它 菜单里的按键提示显示真实按键
单 Joy-Con 模式默认关闭
注意 这个版本载入不了普通的 OpenBOR Pak。
</description>
    </item>
    <item>
      <title>新买 Oculus Quest 2 的朋友别急激活，先来拿$30</title>
      <link>https://www.sylphia.org/posts/get-30-dollar-before-activate-oculus-quest-2/</link>
      <pubDate>Sat, 21 May 2022 18:28:23 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/get-30-dollar-before-activate-oculus-quest-2/</guid>
      <description>https://www.oculus.com/referrals/link/SylphiaWindy/
打开链接，登录自己的 FB 账号，点接受邀请，然后再激活自己的设备，这样互相都能拿到 30 美金，够买生化4了 ~
</description>
    </item>
    <item>
      <title>MU5735，默哀</title>
      <link>https://www.sylphia.org/posts/mu5735%E9%BB%98%E5%93%80/</link>
      <pubDate>Mon, 21 Mar 2022 22:16:24 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/mu5735%E9%BB%98%E5%93%80/</guid>
      <description>今天下午2半左右，一架东航737-800坠毁了，乘客机组一共130多人。从事后网上公开的影像看，飞机基本以快与地面垂直角度坠毁，估计乘员生还几率很渺茫了吧，默哀。
疫情下的民航业本就艰难度日，这个事件估计会雪上加霜了。失事原因还没有调查结果，感觉是机械故障导致，类似升降舵意外锁死之类，导致飞行员无能为力。高空风切变应该来的及改出来吧，更不希望是人为事故。
再次默哀，希望这次事故能够杜绝以后的同类问题，让这些人不要走得不明不白。
</description>
    </item>
    <item>
      <title>也许WWIII要开始了</title>
      <link>https://www.sylphia.org/posts/%E4%B9%9F%E8%AE%B8wwiii%E8%A6%81%E5%BC%80%E5%A7%8B%E4%BA%86/</link>
      <pubDate>Thu, 24 Feb 2022 20:32:35 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/%E4%B9%9F%E8%AE%B8wwiii%E8%A6%81%E5%BC%80%E5%A7%8B%E4%BA%86/</guid>
      <description>虽然热点地区一直都存在，但今天俄罗斯的行动可能将WWIII的风险提升到了一个前所未有的水平。
无论如何，世界格局的一个新转折点也许就从今天开始了。
</description>
    </item>
    <item>
      <title>为华硕RT-AC68U路由器编译openconnect客户端</title>
      <link>https://www.sylphia.org/posts/compile-openconnect-for-ac68u/</link>
      <pubDate>Sat, 30 Jun 2018 15:27:57 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/compile-openconnect-for-ac68u/</guid>
      <description>openconnect 这个东西是什么各位就自己去搜吧。大概搜了一下没发现有人写过这方面的东西，梅林固件论坛曾有人发过一次贴，但并没给出编译过程，自己研究后拿出来分享一下。
首先要按照梅林固件编译过程准备一份编译梅林固件的环境, 教程可以参考这里，内容有些过期，编译382以后的ng分支的话需要有些变动，toolchain 使用这个。我个人是使用的 Debian 9的虚拟机配置的环境。openconnect 官网指出，编译需要 libxml2， zlib，OpenSSL 或 GnuTLS，可选 p11-kit，libp11，libproxy，trousers，libstoken，libpksc，libpcsclite 这几个库，实际上几个可选库都是为了硬件认证使用的，路由器上用不到，所以我编译的时候实际使用了 libxml2、 GnuTLS 和 libLZ4（官网没有提到），其中 libLZ4 是一种很快速的压缩算法。
话不多说，直接上脚本。
#!/bin/bash TARGET_HOST=arm-brcm-linux-uclibcgnueabi PREFIX=/root/dists/$TARGET_HOST ROUTER_FIRMWARE_SRC=/home/root/asuswrt-merlin-ng/release/src-rt-6.x.4708/router INCLUDE_DIR=${PREFIX}/include LIB_DIR=${PREFIX}/lib LZ4_VERSION=v1.8.2 GMP_VERSION=6.1.2 NETTLE_VERSION=3.4 GNUTLS_VERSION=3.5 GNUTLS_BUILD=18 GNUTLS_FULL_VERSION=${GNUTLS_VERSION}.${GNUTLS_BUILD} LIBXML2_VERSION=v2.9.8 OPENCONNECT_VERSION=v7.08 export CC=${TARGET_HOST}-gcc export CXX=${TARGET_HOST}-g&#43;&#43; export AR=${TARGET_HOST}-ar export LD=${TARGET_HOST}-ld pause() { SAVEDSTTY=`stty -g` stty -echo stty raw dd if=/dev/tty bs=1 count=1 2&amp;amp;gt; /dev/null stty -raw stty echo stty $SAVEDSTTY } # LZ4 ------------------------------------------------ make_lz4(){ if [ ! -d &amp;amp;quot;lz4&amp;amp;quot; ]; then git clone https://github.com/lz4/lz4.git fi cd lz4 git reset --hard &amp;amp;amp;&amp;amp;amp; git checkout dev &amp;amp;amp;&amp;amp;amp; git pull &amp;amp;amp;&amp;amp;amp; git checkout ${LZ4_VERSION} make clean CPPFLAGS=&amp;amp;quot;-fvisibility=default -fPIC&amp;amp;quot; LDFLAGS=&amp;amp;quot;-static -static-libgcc&amp;amp;quot; make &amp;amp;amp;&amp;amp;amp; make PREFIX=$PREFIX install cd .. } # GMP ------------------------------------------------ make_gmp(){ if [ ! -d &amp;amp;quot;gmp-${GMP_VERSION}&amp;amp;quot; ]; then wget https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.lz lzip -d gmp-${GMP_VERSION}.tar.lz &amp;amp;amp;&amp;amp;amp; tar xf gmp-${GMP_VERSION}.tar &amp;amp;amp;&amp;amp;amp; rm -f gmp-${GMP_VERSION}.tar gmp-${GMP_VERSION}.tar.lz fi cd gmp-${GMP_VERSION} make clean ./configure --host=${TARGET_HOST} --prefix=${PREFIX} --enable-static --disable-shared make &amp;amp;amp;&amp;amp;amp; make install cd .. } # Nettle ------------------------------------------------ make_nettle(){ if [ ! -d &amp;amp;quot;nettle-${NETTLE_VERSION}&amp;amp;quot; ]; then wget https://ftp.gnu.org/gnu/nettle/nettle-${NETTLE_VERSION}.tar.gz tar xzf nettle-${NETTLE_VERSION}.tar.gz &amp;amp;amp;&amp;amp;amp; rm -f nettle-${NETTLE_VERSION}.tar.gz fi cd nettle-${NETTLE_VERSION} make clean CFLAGS=-I${INCLUDE_DIR} LDFLAGS=-L${LIB_DIR} ./configure --host=${TARGET_HOST} --prefix=${PREFIX} --enable-static --disable-shared make &amp;amp;amp;&amp;amp;amp; make install cd .. } # gnuTLS ------------------------------------------------ make_gnutls(){ if [ ! -d &amp;amp;quot;gnutls-${GNUTLS_FULL_VERSION}&amp;amp;quot; ]; then wget https://www.gnupg.org/ftp/gcrypt/gnutls/v${GNUTLS_VERSION}/gnutls-${GNUTLS_FULL_VERSION}.tar.xz tar xJf gnutls-${GNUTLS_FULL_VERSION}.tar.xz &amp;amp;amp;&amp;amp;amp; rm -f gnutls-${GNUTLS_FULL_VERSION}.tar.xz fi cd gnutls-${GNUTLS_FULL_VERSION} make clean HOGWEED_CFLAGS=&amp;amp;quot;-I${INCLUDE_DIR}&amp;amp;quot; HOGWEED_LIBS=&amp;amp;quot;-L${LIB_DIR} -lhogweed&amp;amp;quot; \ NETTLE_CFLAGS=-I${INCLUDE_DIR} NETTLE_LIBS=&amp;amp;quot;-L${LIB_DIR} -lnettle&amp;amp;quot; \ CFLAGS=-I${INCLUDE_DIR} LDFLAGS=-L${LIB_DIR} \ ZLIB_CFLAGS=-I${ROUTER_FIRMWARE_SRC}/zlib/ ZLIB_LIBS=&amp;amp;quot;-L${ROUTER_FIRMWARE_SRC}/zlib -lz&amp;amp;quot; \ ./configure --host=${TARGET_HOST} --prefix=${PREFIX} --disable-crywrap --with-default-trust-store-file=/etc/ssl/certs/ca-certificates.crt \ --enable-static --disable-shared --with-included-libtasn1 --with-included-unistring --without-p11-kit --enable-local-libopts \ --disable-documentation \ PKG_CONFIG_PATH=${LIB_DIR}/pkgconfig make &amp;amp;amp;&amp;amp;amp; make install cd .. } # libxml2 ------------------------------------------------ make_libxml2() { if [ ! -d &amp;amp;quot;libxml2&amp;amp;quot; ]; then git clone https://github.com/GNOME/libxml2.git fi cd libxml2 git reset --hard &amp;amp;amp;&amp;amp;amp; git checkout master &amp;amp;amp;&amp;amp;amp; git pull git checkout ${LIBXML2_VERSION} make clean ./autogen.sh --host=${TARGET_HOST} --prefix=${PREFIX} --without-c14n --without-catalog --without-debug --without-docbook --without-fexceptions --without-ftp --without-history --without-http --without-iso8859x --without-legacy --without-pattern --without-push --without-regexps --without-run-debug --without-sax1 --without-schemas --without-schematron --without-threads --without-valid --without-xinclude --without-xpath --without-xptr --without-zlib --without-lzma --without-coverage --without-python --enable-static --disable-shared make &amp;amp;amp;&amp;amp;amp; make install cd .. } make_openconnect() { if [ ! -d &amp;amp;quot;openconnect&amp;amp;quot; ]; then git clone git://git.infradead.org/users/dwmw2/openconnect.git fi cd openconnect git reset --hard &amp;amp;amp;&amp;amp;amp; git pull git checkout master # ${OPENCONNECT_VERSION} # tagged version does not compile ./autogen.sh CFLAGS=&amp;amp;quot;-I${INCLUDE_DIR}&amp;amp;quot; LDFLAGS=&amp;amp;quot;-L${LIB_DIR} -lgmp -lpthread -static -static-libgcc&amp;amp;quot; \ LIBLZ4_CFLAGS=&amp;amp;quot;-I${INCLUDE_DIR}&amp;amp;quot; LIBLZ4_LIBS=&amp;amp;quot;-L${LIB_DIR} -l:liblz4.a&amp;amp;quot; \ NETTLE_CFLAGS=&amp;amp;quot;-I${INCLUDE_DIR}&amp;amp;quot; NETTLE_LIBS=&amp;amp;quot;-L${LIB_DIR} -lnettle -lhogweed&amp;amp;quot; \ GNUTLS_CFLAGS=-I${INCLUDE_DIR} GNUTLS_LIBS=&amp;amp;quot;-L${LIB_DIR} -lgnutls&amp;amp;quot; \ ZLIB_CFLAGS=-I${ROUTER_FIRMWARE_SRC}/zlib/ ZLIB_LIBS=&amp;amp;quot;-L${ROUTER_FIRMWARE_SRC}/zlib -lz&amp;amp;quot; \ ./configure --prefix=/jffs --host=${TARGET_HOST} --with-vpnc-script=/jffs/scripts/vpnc-script \ --disable-nls --without-openssl --without-stoken --without-libpcsclite -without-libpskc --without-libproxy \ PKG_CONFIG_PATH=${LIB_DIR}/pkgconfig make &amp;amp;amp;&amp;amp;amp; make install DESTDIR=${PREFIX} cd .. } make_lz4 &amp;amp;amp;&amp;amp;amp; make_gmp &amp;amp;amp;&amp;amp;amp; make_nettle make_libxml2 make_gnutls make_openconnect 虽然脚本本身是一键式，但因为没有配置环境的部分，所以实际使用还需自行做些调整。另外静态链接以后可执行文件有9兆，所以自行strip一下，再用upx压缩一下就好了。后面给伸手党也提供了编译好的二进制包（384.5_0）。
</description>
    </item>
    <item>
      <title>用于华硕ac68u路由器的 shadowsocks-libev 3.1.1 及 dnscrypt-proxy 1.9.5</title>
      <link>https://www.sylphia.org/posts/ss-libev-3-1-1-and-dnscrypt-1-9-5-foir-ac68u/</link>
      <pubDate>Thu, 28 Dec 2017 15:07:24 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/ss-libev-3-1-1-and-dnscrypt-1-9-5-foir-ac68u/</guid>
      <description>如题，静态编译，无其他动态库需求，需要请自取。
</description>
    </item>
    <item>
      <title>房产政策调控，专坑穷人</title>
      <link>https://www.sylphia.org/posts/%E6%88%BF%E4%BA%A7%E6%94%BF%E7%AD%96%E8%B0%83%E6%8E%A7%E4%B8%93%E5%9D%91%E7%A9%B7%E4%BA%BA/</link>
      <pubDate>Sun, 02 Apr 2017 12:52:31 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/%E6%88%BF%E4%BA%A7%E6%94%BF%E7%AD%96%E8%B0%83%E6%8E%A7%E4%B8%93%E5%9D%91%E7%A9%B7%E4%BA%BA/</guid>
      <description>最近沸沸扬扬，房贷利率提高，首付提高，现在连刚需最后的救命稻草&amp;amp;ndash;商住两用房也开始限购限贷了。
也许调控的本意是好的，但最终受伤的还是底层大众。庆幸自己赶上个末班车吧。
</description>
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    <item>
      <title>SBMaster终止运营</title>
      <link>https://www.sylphia.org/posts/sbmaster-maintenance/</link>
      <pubDate>Tue, 23 Aug 2016 11:17:28 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/sbmaster-maintenance/</guid>
      <description>服务器到期，BF1都已经出了，各位往前走一步吧。
</description>
    </item>
    <item>
      <title>买房了……</title>
      <link>https://www.sylphia.org/posts/buy-a-house-in-beijing/</link>
      <pubDate>Fri, 13 May 2016 12:32:03 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/buy-a-house-in-beijing/</guid>
      <description>混了N年之后，人生另一件大事算是圆满了：在天朝大北京安了个窝。
虽然，远在五环外（泪）；虽然，不到九十坪（泪）；虽然，是个二手的（泪）；虽然，户型很一般（泪）；虽然，欠了上百万；但是！——不用再搬家了。
刚毕业的时候附近房价才不到三千一坪，然而那时候薪水还不到两千，又没有家底，更关键的是，完全没有房价会疯涨这种意识。等缓过神来，房价已经飙升十倍了，万幸的是薪水也升了十倍，原来一个月薪水买一个蹲坑的地方，现在依然如此。那段时间，基本放弃在北京安家的念头了。
某天晚上忽然头脑发热想看看房产市场情况，惊人的发现好像自己能买得起某种小户型似的。于是第二天冲到某家中介，经过一番咨询，才明白我看的那便宜的是商住两用房……最终被忽悠，看房，远超预期地定下了一套普通住宅。因为卖家是打算换房，所以接下来的网签、过户手续异常顺利，不到一个月就拿到了红本本。然而等卖主搬出等了三个月：他们换房失败了，交了定金签了合同，对方不卖了。2016年春节前后房价忽然疯涨，到卖家搬走，他们损失了五十多万。
婚结了，房买了，娃还远吗？总觉得后面的人生惊喜越来越少了（笑）。
各位，努力吧，一切还有些希望。
</description>
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    <item>
      <title>愿望单</title>
      <link>https://www.sylphia.org/posts/wishlist/</link>
      <pubDate>Wed, 16 Dec 2015 10:56:16 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/wishlist/</guid>
      <description> 项目 类别 价格 发售日 期待度 星之海洋5 中文版 PS4游戏 2016年春 已发售 8 0，渣作 绝体绝命都市4 Plus PS4游戏 2016年 已发售 9 苍蓝革命之女武神 PS4游戏 2016年冬 已发售 10 0, 渣作 战场的女武神 Remake PS4游戏 已入 2016/2/4 9 生化危机0 HD Remake PS4游戏 已入 7 死或生沙滩排球3 PS4游戏 2016/2/25 8 古墓丽影：崛起 PS4游戏 ~~ 已入PC~~ 2016年末 10 奥丁领域 里普特拉西尔 PS4游戏 2016/1/14 6 命运石之门0 PS4游戏 2015/12/10 6 神秘海域4 PS4游戏 已入 8 最终幻想15 PS4游戏 未知 3 NEW弹丸论破V3 PS4游戏 借来玩 6 女武神驱动 比丘尼 PSV游戏 2015/12/10 6 空气净化器 家电 已入 2 幻影异闻录FE WiiU游戏 2015/12/26 6 刀剑神域：虚空现实 PS4游戏 未知 10 </description>
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    <item>
      <title>推荐一个ShadowSocks服务</title>
      <link>https://www.sylphia.org/posts/a-nice-shadowsocks-service-provider/</link>
      <pubDate>Mon, 22 Jun 2015 16:08:44 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/a-nice-shadowsocks-service-provider/</guid>
      <description>这里
我个人从ssh91时代开始用的，感觉不错，只是查查技术资料的话一年200G也足够，虽说支持玩游戏，但我玩的游戏好像还真没有需要的。 总之好处不少，节点足够用了。
</description>
    </item>
    <item>
      <title>华硕 RT-AC68U 用 Privoxy 可执行文件</title>
      <link>https://www.sylphia.org/posts/privoxy-for-asus-rt-ac68u/</link>
      <pubDate>Wed, 06 May 2015 01:08:57 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/privoxy-for-asus-rt-ac68u/</guid>
      <description>3.0.23版本，需要的自取
[wpfilebase tag=file id=7 tpl=simple /]
</description>
    </item>
    <item>
      <title>华硕RT-AC系列路由器Merlin版固件脚本分享</title>
      <link>https://www.sylphia.org/posts/scripts-for-asus-rt-ac68u-with-merlin-firmware/</link>
      <pubDate>Tue, 03 Mar 2015 16:29:55 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/scripts-for-asus-rt-ac68u-with-merlin-firmware/</guid>
      <description>一些自用的脚本，分享给各位。本人只有一台AC68U，故不保证脚本在其他平台上的可用性。
使用自定义脚本需要的步骤：
1. 安装Merlin版固件 （去这里下载），截至目前为止，支持 AC56、AC66、N66、AC68、AC87、及 AC3200，N16系列则已不再更新。
2. 在系统设置中开启JFFS2
3. 允许执行JFFS脚本
4. 开启SSH
1. DnsPod自定义动态域名更新脚本
自Asuswrt-Merlin 378.50版本开始，Merlin固件开始支持自定义DDNS脚本，基本可以使用所有动态域名平台了，以下是用于更新DnsPod域名记录的脚本，保存为 /jffs/scripts/ddns-start 并设置权限 755
#!/bin/sh updateDns() { local userName=&amp;amp;quot;你的DnsPod用户名&amp;amp;quot; local password=&amp;amp;quot;你的DnsPod密码&amp;amp;quot; local sub_domain=&amp;amp;quot;子域名&amp;amp;quot; # 例如 www.sylphia.org，这里就写 www local domain_id=&amp;amp;quot;要更新的域Id&amp;amp;quot; #这两个Id可以从DnsPod的客户端中获取到 local record_id=&amp;amp;quot;子域名Id&amp;amp;quot; local data=&amp;amp;quot;login_email=${userName}&amp;amp;amp;login_password=${password}&amp;amp;amp;format=json&amp;amp;amp;domain_id=${domain_id}&amp;amp;amp;record_id=${record_id}&amp;amp;amp;record_line=%E9%BB%98%E8%AE%A4&amp;amp;amp;sub_domain=${sub_domain}&amp;amp;quot; curl -X POST https://dnsapi.cn/Record.Ddns -d &amp;amp;quot;${data}&amp;amp;quot; -s | grep -c &amp;#39;&amp;amp;quot;code&amp;amp;quot;:&amp;amp;quot;1&amp;amp;quot;&amp;#39; } local updated=&amp;amp;quot;0&amp;amp;quot; local waitTime=10 logger -t DnsPodUpdater &amp;amp;quot;Trying to update dnspod record...&amp;amp;quot; while [[ $updated -ne &amp;amp;quot;1&amp;amp;quot; ]]; do #statements updated=$(updateDns) echo $updated if [[ $updated -eq &amp;amp;quot;1&amp;amp;quot; ]]; then #statements logger -t DnsPodUpdater &amp;amp;quot;Dnspod record updated.&amp;amp;quot; else logger -t DnsPodUpdater &amp;amp;quot;Dnspod record update failed, retrying after $waitTime seconds...&amp;amp;quot; sleep $waitTime fi done /sbin/ddns_custom_updated 1 exit 0 2. 开启 iptables 的 geoip 模块
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      <title>升级硬盘，免重装迁移现有UEFI启动的Windows 8</title>
      <link>https://www.sylphia.org/posts/migrate-uefi-boot-windows-after-changing-hdd/</link>
      <pubDate>Fri, 27 Feb 2015 12:43:06 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/migrate-uefi-boot-windows-after-changing-hdd/</guid>
      <description>最近准备换系统硬盘，从原有的40G SSD换成120G的 SSD，虽说重装系统本身只需10分钟，但其后的软件安装等等可能会耗去半天的时间，得不偿失，于是打算把现有系统迁移到新硬盘上。 因为一直是UEFI启动，所以这件事变得简单起来。方案有很多种，先介绍一下我的操作过程。
1. 启动其他盘上的Linux系统，我的是Mint，用GParted把新硬盘分区，这里要注意，分区表选择GPT格式，分区一般按以下结构（全部为主分区）：
/sda/sda1 300MB NTFS hidden,diag Windows恢复分区
/sda/sda2 100MB Fat32 boot EFI启动分区
/sda/sda3 128MB 无格式 msftres Windows保留分区
/sda/sda4 余下容量 NTFS msftdata Windows分区
2. 直接用Gparted复制粘贴旧硬盘的分区到新硬盘的对应分区上，Windows保留分区无法复制，基本也不用去理会，一般不会影响Windows本身
3. 拔掉旧硬盘，启动Windows 8的安装盘（UEFI模式，U盘光盘都可），进入修复计算机-&amp;amp;gt;高级选项-&amp;amp;gt;命令提示符
4. 用diskpart命令找到新硬盘的EFI分区（diskpart&amp;amp;gt; list disk, select disk X, list partition, select partition X）, 给它指定一个盘符（assign letter=S）
5. 退出diskpart，cd /d S:EFIMicrosoftBoot，这个目录中有先前硬盘中的启动菜单BCD，直接删掉它（可能是系统&#43;只读&#43;隐藏，需要attrib S:EFIMicrosoftBootBCD -h -r -s）
6. 执行 bcdboot C:Windows /l zh-CN /s S: /f ALL 恢复Windows的启动记录并更新UEFI启动项
7. 重启，一切OK。
总结起来步骤就是 分区、复制每个分区的文件、修复因磁盘Id变更而无法启动的启动菜单，其实不用Linux，只用Windows 8的安装盘就可以做到，但用Gparted更方便些而已。
接下来可能还需要添加其他启动项，修复恢复菜单之类，我还没有深究，待具体操作后再更新本文。
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      <title>PSN国服之殇</title>
      <link>https://www.sylphia.org/posts/psn-enters-mainland/</link>
      <pubDate>Wed, 14 Jan 2015 18:39:44 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/psn-enters-mainland/</guid>
      <description>先有微软XBOX ONE无奈锁区，后有索尼测试机未锁遭举报，举报者还声称是为了能让XBOX解除锁区，与PS4享同等待遇才无奈举报，可稍微有智商的人都明白是咋回事。
虽无内部消息，但从索尼角度是不愿看到锁区的，从发布前的各种隐晦声明看，索尼本应是用某种手段绕过了直白的锁与不锁的问题，且不打算把不锁区的事实大肆宣扬以防被打出头鸟，但遭人举报后，天朝和谐部显然不能简单的让已经在网上持续发酵的这一事件悄声而过，于是各种约见，各种核查（无端猜测）……发布推迟。
国内的分级制度1年内是不可能实现，那么本次延期后PS系命运如何呢……我猜，会有表面的锁区来应付和谐部，但应可轻易破解，放玩家，放索尼自己的利润一条生路。若这次重蹈PS2覆辙，索尼游戏还有心有力在大陆继续下去吗……
另一个角度讲，对国外游戏市场的封闭也造就了国内网游市场的成功（非指游戏本身），创造了大批就业机会和税金，但游戏开发者却陷入了恶性的旋涡中。中国不是没有好的游戏开发者：
好的运营死掉了，因为有企鹅。
好的策划被逼无奈抄袭海外游戏加以本地化，挖深坑增加付费陷阱，但游戏性却被扔掉了；
好的美术因资金或项目周期限制，甚至由于不被重视，而无法发挥。
好的程序员？加班完成好策划的烂企划呢……
每次有朋友问我，“你做什么呢”，我答，“做游戏呢”，“哦，哪个游戏呀”，无语。
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      <title>叛逆连队2主服务器常见问题</title>
      <link>https://www.sylphia.org/posts/bfbc2-sbmaster-faq/</link>
      <pubDate>Mon, 16 Jun 2014 09:54:03 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/bfbc2-sbmaster-faq/</guid>
      <description>最近很多人发邮件或者在评论中提出各种问题，我就不一一回答，在此统一解释一下。
Q. 进入游戏后要序列号。
A. 你的客户端补丁没有安装好。（去这里下载，解压缩dinput8.dll到游戏目录即可）
Q. 注册的账号无法登录。
A. 首先，请不要在游戏内注册 ，如果你能够在游戏内注册，说明你的客户端补丁没有安装好，请检查你的客户端补丁是否已经安装；其次，检查你是否输对了密码，网站上虽然没有登录功能，但你可以用修改密码功能来验证旧密码是否正确。
Q. 游戏服务器数量/无法进入等问题。
A. 再次重申，我不提供游戏服务器，只提供主服务器，它负责账号管理及游戏服务器的协调，所有有关游戏服务器的问题，请想办法联系各个游戏服务器提供方，他们一般都有QQ群、YY或贴吧等联系方式。
Q. 无法进入游戏
A. 如果其他人能够进入游戏，说明是你的网络问题，如果所有人都无法进入游戏，请耐心等待问题被修正。
Q. 如何建立游戏服务器
A. 建服无需提交申请，自行建立即可。若需要开启Ranked，请加QQ群205376786，注明来意，否则一律不通过。注意：开启Ranked需要服务器不开启Mod，有固定IP且上下带宽大于10Mbps
Q. 无法搜索到游戏服务器
A. 某些时候主服务器可能出现异常导致搜索游戏服务器时一直卡死，请等待问题被解决，也可以试试看用历史记录功能进入游戏。如果点击搜索后立即返回，并且没有服务器出现，那么有可能所有游戏服务器都没在线，也有可能你的游戏版本不对。
Q. 正确的游戏客户端版本号
A. R11，启动画面右下角有795745字样。民间汉化版可以使用，但不建议，有可能会导致游戏崩溃退出等问题。
Q. 无法收到注册邮件、找回密码邮件
A. 邮件本身只是一个提醒，注册时你记住你的账号和密码就可以，无需收邮件激活。如果无法找回密码，请写邮件至support#sylphia.org联系我，虽然我回复可能比较慢。
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      <title>几个有用的Unity编码小贴士</title>
      <link>https://www.sylphia.org/posts/unity3d-coding-tips/</link>
      <pubDate>Mon, 31 Mar 2014 16:11:33 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/unity3d-coding-tips/</guid>
      <description>都说Unity坑多，实际也是真不少，关键是官方文档不够完善，以下是我实际使用中获取的经验，在此记录并分享。
1. 【IOS？】要想使用
Type.GetGenericArguments()
则StrippingLevel必须是Strip ByteCode 2以下，micro mscorlib [3]无法支持该方法。
2. 【IOS】不要在泛型类型参数中使用值类型并对其进行Linq查询，例如对
List&amp;amp;lt;KeyValuePair&amp;amp;lt;string,string&amp;amp;gt;&amp;amp;gt;
类型执行Linq会引发JIT异常。
3. 【IOS】需要对WWW类的URL参数Escape。
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      <title>BC2主服务器SBMaster的早期版本代码被盗用</title>
      <link>https://www.sylphia.org/posts/sbmaster-earliy-code-been-cribed/</link>
      <pubDate>Fri, 21 Feb 2014 19:12:57 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/sbmaster-earliy-code-been-cribed/</guid>
      <description>BC2后期，国外EmulatorNexus（E组）出了自研主服务器后，国内BC2玩家就有多个人找过我，问我能不能做一个国内版本，因为E组的版本当时稳定性欠佳，而且毕竟是在国外。最初我没有答应，一方面人懒，另一方面当时我在正版玩的也挺好的，对国内服没啥需求。其实E组2010年左右是开源的，后来不知为什么不开源了，但其最后一个开源的10.0版其实已经实现了部分功能，我也早就到他们的项目网站下载了代码看过，事实上他们开发了客户端、服务端的注入补丁以后，分析协议其实只是工作量的问题，因为EA战地系列通讯都是字符串明文的。再后来又有人找到我，这个时候正版已经没几个ping好有人的服务器了，恰好当时工作不是很忙，所以我就动手开始了。当时用作参考的有E组的10.0和一个俄罗斯人写的开源php版，一周左右我就做出了首个版本，用C#，基于江大渔的SuperSocket，因为当时我设计的公司的游戏服务端就是采用了SuperSocket，故直接拿这套架构套用，省了很多工作。第一个版本出来以后我把编译后的二进制代码交给此人测试，后来他说想自己开主服务器，我没有同意，所以那之后也没再公开过代码或二进制版本了。最初的版本问题多多，但基本可用，早期的也谈不上架构，基本是赶时间实现功能而已。后来更新了架构，修正了积分Bug后，就有了目前的1.5稳定版。可我没想到的是后面的事……
可是前几天我偶然浏览很早去的那个俄罗斯论坛，赫然发现了此人发帖说他有C#&#43;SuperSocket做的主服务器源代码，想请人帮忙一起开发，我马上想到是那个早期版本被反编译盗用了，索性把文章中的鸣谢删除，做小偷我也没必要谢他什么了。今天一个运营游戏服务器的玩家跟我提起网上有开源的C#版本主服务器的事，我说这是抄的，懒得管，抄去吧，不知怎么就被拉进群跟抄袭者对质。我没想到的是一个好几十岁，孩子都多大的人，竟然会说是因为我没有对二进制代码做混淆加壳，所以他才反编译拿到代码……可笑的逻辑，我没锁门，你就进来偷东西，就是合法的了？其实如果早跟我说，注明代码来源是我，我根本不会管这事，既然给你未混淆的.Net二进制代码，说明我信任你不会做这种事。转帖不注明原帖作者，论坛的小白都不干这事，后来竟然还说让我去法院告他，索赔……真是比小学生都不如的脑子。我早就说明，抄了就抄了，这只是你自己的良心问题，我不靠运营主服务器盈利，你抄的东西自然也不会跟我产生利益冲突，我根本也就没必要去争论什么，只是没想到人没脸皮可以到这个程度而已。
说我没看过源码，我是没看过，我也没必要看，早期版本功能并不全，做注册发邮件、排队，OK，这是你们做的，但架构与其他代码必然是抄袭的，看图~
下面的是抄袭版本：
[singlepic id=1 w= h= float=none]
下面的是我的早期版本
[singlepic id=3 w= h= float=none]
可以看到，抄袭者把项目目录改了个名，大部分代码连文件名都没改，还不知廉耻的把自己的名号放上。用红框标注的几个文件在我的项目中不存在，因为在我的项目中，这都是引用了Sylphia.Lib的代码，抄袭者一旦引用这个库，就露馅了，索性都反编译，直接把需要用到的Base64、Md5以及扩展方法类拿出来用。而且从抄袭版的项目中有Global.cs ，并且把AssembleInfo.cs放到根目录的情况看，这就是用Reflector反编译的代码而已。下面的图是Sylphia.Lib代码：
[singlepic id=2 w= h= float=none] 懂编程的人一看便知，两个人各自独立开发同一个项目，哪有那么巧所有文件命名一模一样，连所用的第三方库都一样（SuperSocket、ServiceStack）？
国内开源项目少，托了这些无良抄袭者的福啊。您继续抄，高手！不过话说回来，说到稳定性，我这个主服务器可能是目前所有项目中最高的，不然小偷怎么不去用那个PHP版本的？阿Q一下。
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      <title>中西合璧情人节快乐</title>
      <link>https://www.sylphia.org/posts/happy-valentines-day/</link>
      <pubDate>Fri, 14 Feb 2014 12:15:38 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/happy-valentines-day/</guid>
      <description>今年很特殊，甲午马年的正月十五恰巧是公历2月14号，中西情人节终于合璧了……
咳咳，某个群体，羡慕吧，嫉妒吧，恨吧~~~
有本事你来打我呀！
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      <title>Avast 2014网络安全软件与Visual Studio 2013冲突</title>
      <link>https://www.sylphia.org/posts/avast-2014-conflicts-with-visual-studio-2013/</link>
      <pubDate>Sat, 26 Oct 2013 19:50:25 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/avast-2014-conflicts-with-visual-studio-2013/</guid>
      <description>目前的状况是Avast网络安全版中的防火墙在我的机器上会阻止VS调试，而且会让MySQL连接变得非常慢，目前等待更新中……
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      <title>换PS3了~~~</title>
      <link>https://www.sylphia.org/posts/a-new-ps3-system/</link>
      <pubDate>Fri, 13 Sep 2013 12:00:51 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/a-new-ps3-system/</guid>
      <description>我这人总是喜新厌旧，旧的肥公主已经用了5年，最近开始风扇暴走了，虽然用调速软件可以解决，但总是心里不爽。虽然肥公主已破，但还是下了决心跟它告别，换了个新的4012 500GB版——本想买3012，但各种翻新的言论把我吓住了。 重归PSN，直接入了一年的PS&#43;会员，面对之前的70多个游戏0奖杯的奖杯列表我真是欲哭无泪啊………… 接下来就是解决小区宽带Nat3的问题了，不下狠心看来是不行滴。 另：有么有让我刷个铁拳免费版奖杯的来加我PSN SylphiaWindy……………… </description>
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      <title>关于梦想</title>
      <link>https://www.sylphia.org/posts/about-dreams/</link>
      <pubDate>Mon, 27 May 2013 17:07:32 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/about-dreams/</guid>
      <description>昨晚看了新版GTO麻辣教师的第三个SP，对于三年四组的毕业生来说，梦想成为了一个关键词。刚才在网易的一篇文章中，也看到了追寻自己的梦想的字样，自己忽然触动很深：似乎我也曾经有过梦想，但都已经早早的被现实的一些近视的目标磨灭掉了。像那篇文章中那名找工作遇阻转做自由职业去追寻梦想的毕业生，说实话我十分羡慕，我都已经不知道自己有什么梦想了。
幼时梦想做火车司机，上了小学梦想做天文学家，上了初中想做画家，上了大学以后就迷茫了，毕业工作后就已经谈不到梦想，完全是为奔一个了活得再好点的目标而已。其实想想这也是因为自己越来越现实了，越来越懂得以前的梦想可能很难让自己活下去，或者活得更好，最终的结果就是一个个更近的目标，而不是梦想了。
一个不是笑话的笑话，现在的梦想是在北京买一套房子，嗯，做梦的时候都在想。
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      <title>12年12月12日12点12分12秒</title>
      <link>https://www.sylphia.org/posts/12-12-12-121212/</link>
      <pubDate>Wed, 12 Dec 2012 12:12:37 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/12-12-12-121212/</guid>
      <description>此时此刻我的心情无比激动啊……到21号之前还能蹦这么多天呢。
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      <title>PS3再次被攻破！</title>
      <link>https://www.sylphia.org/posts/ps3-hacked-again/</link>
      <pubDate>Wed, 24 Oct 2012 14:43:16 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/ps3-hacked-again/</guid>
      <description>前段时间就有一个自称RedPower（红色力量）的国内破解小组邀请多玩版主首发帝测试他们的4.21自制系统“BlueDisk”，国内开始热烈讨论4.21CFW的可能性及未来发展，事实上他们不知道，早有一个自称&amp;amp;quot;The Three Tuskateers&amp;amp;quot;的小组破解并获取了Lv0密钥，只是一直没有放出。直到RedPower为BlueDisk开启了官网并发布了CDkey收费的策略后，&amp;amp;ldquo;The Three Tuskateers&amp;amp;quot;放出了Lv0密钥，并且此后24小时之内，一个4.21的CFW就出现了——拥有所有功能，且能够直接登录SEN。
其实问题很简单，偷窃别人的东西拿去卖钱，这是为真正的黑客锁不齿的，破解本身是一个灰色地带，而一旦涉及销售，那就完全是违法行为了。
这次索尼真的很难办了，Lv0密钥的泄漏，意味着未来所有版本的系统更新都可以被解密并加以分析……PS3终于到极限了吗？
今天早些时候索尼已经放出了4.30官方系统更新，期待破解的进展。另外，随着4.30的发布，CFW又无法登录SEN了，但索尼的把戏并不高明，只是在HTTP请求中增加一个key，每次固件更新都更换这个Key而已，只要有这个Key，我早期发布的利用Windows系统做代理上SEN亦非难事。
附：Bug多多的初版4.21CFW http://bbs.a9vg.com/thread-1947649-1-1.html
</description>
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    <item>
      <title>战地：叛逆连队2（BFBC2）R11客户端自建服务器方法（正版）</title>
      <link>https://www.sylphia.org/posts/howto-host-a-bfbc2-server/</link>
      <pubDate>Mon, 06 Aug 2012 15:13:01 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/howto-host-a-bfbc2-server/</guid>
      <description>战地：叛逆连队2发布几年了，为了运营商的利益，EA一直不肯放出 哪怕无Rank 的公众版服务器端。到现在亚洲区服务器已寥寥无几，EA也基本不会再对BFBC2更新了，幸好有团队泄露了稍旧版本的服务器端，以下是搭建正版服务器的方法。
1. 下载一份服务器端。（ninjamule.com,R32）
2. Hexedit Frost.Game.Main_Win32_Final.exe，查找ASCII &amp;amp;ldquo;networkProtocolId&amp;amp;rdquo;，将接下来的两处ROMEPCXXXXXX（X为数字）中的数字修改为784592，也就是ROMEPC784592。
3. 正常开服 即可。推荐服服务器启动参数加上 -displayAsserts 0 -displayErrors 0，否则经常弹出错误对话框。
服务器管理知识和具体的配置文件设定，稍后我会发布一份附件。
</description>
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    <item>
      <title>sinJect 2.1.2 发布</title>
      <link>https://www.sylphia.org/posts/sinject-2-1-2-released/</link>
      <pubDate>Thu, 01 Mar 2012 11:06:56 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/sinject-2-1-2-released/</guid>
      <description>新版本主要修正了2.11版无法在Windows XP/2003上使用的问题。
增加了中/英文语言支持（根据操作系统语言自动切换）
默认选中自动关闭。
欢迎反馈意见。
[wpfilebase tag=file id=8 tpl=simple /]
</description>
    </item>
    <item>
      <title>迎接2012！</title>
      <link>https://www.sylphia.org/posts/welcome-year-2012/</link>
      <pubDate>Sat, 31 Dec 2011 18:17:58 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/welcome-year-2012/</guid>
      <description>各位2012年元旦快乐！！！
祝各位都能弄到船票！！！
我会告诉你我已经有票了吗？？？
</description>
    </item>
    <item>
      <title>不知不觉我成为索饭了？！</title>
      <link>https://www.sylphia.org/posts/becoming-a-fan-of-sony/</link>
      <pubDate>Tue, 20 Dec 2011 15:49:28 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/becoming-a-fan-of-sony/</guid>
      <description>从没觉得自己属于索饭或者软饭，今天忽然发觉原来我竟然是索饭！
PS初代那会儿兜里木钱，只能玩别人的，虽然SS也玩过几款作品，但还是以PS为主。PS2时代终于实现了儿时梦想：上班的第一个月薪水买游戏机。顺理成章地，PSP、PS3也都买了，现在PSV港版即将上市，我又蠢蠢欲动了， 并且还准备再入一台PS3（双机CFW&#43;OFW我会说么） 。X盒？能引起我兴趣的游戏都以个位数计，实在不值得花那些钱——买游戏的钱都不如买游戏机多。
仔细想想，说自己是索饭好像又不对。虽然PS系买了不少，但事实上玩的时间不多，很多大作都还没通关，但我还是想买新游戏……这算强迫症的一种么？前几天把那台70006的PS2加装了HDL模块，可以直接运行硬盘游戏了，因为虽然玩的少，但感觉光驱读盘能力还是有下降，估计是机油有点凝固了，趁现在还有人能改HDL，改掉算了，起码以后想玩的时候还能拿来重温。PSP也升级了6.60，能玩新游戏了。只是PS3，想停留在CFW就无法升级，也无法使用PSN，所以想再买台不能破解的，专门玩正版——接下来可是有我很期待的《忍龙3》和《FF13-2》呢！
希望圣诞前我中个500W吧，哈哈。
</description>
    </item>
    <item>
      <title>七夕你伤不起啊</title>
      <link>https://www.sylphia.org/posts/pain-at-chinese-valentines-day/</link>
      <pubDate>Sat, 06 Aug 2011 17:21:47 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/pain-at-chinese-valentines-day/</guid>
      <description>今天是七夕，可QQ上的人们你伤不起啊！有图为证： [singlepic id=5 w= h= float=none]
</description>
    </item>
    <item>
      <title>洛奇英雄传控制台命令大全</title>
      <link>https://www.sylphia.org/posts/console-commands-of-mabinogiheroes/</link>
      <pubDate>Thu, 28 Jul 2011 15:54:09 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/console-commands-of-mabinogiheroes/</guid>
      <description>转自国外网站，大多命令是无法在客户端运行的，基本上以cc_开头的是可以的。具体命令含义还要去猜测。
dumpcountedstrings HelpStr: Tests the class CStringPool Flags: FCVAR_PLUGIN flex_minplayertime HelpStr: Value: 5 Flags: FCVAR_GAMEDLL flex_maxplayertime HelpStr: Value: 7 Flags: FCVAR_GAMEDLL flex_minawaytime HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL flex_maxawaytime HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL ai_debug_looktargets HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_expressions HelpStr: Show random expression decisions for NPCs. Value: 0 Flags: FCVAR_GAMEDLL scene_showfaceto HelpStr: When playing back, show the directions of faceto events. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE npc_maintain_looktarget_mintime HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL npc_maintain_looktarget_maxtime HelpStr: Value: 8.0 Flags: FCVAR_GAMEDLL ai_no_select_box HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_show_think_tolerance HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_doors HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_enemies HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_efficiency HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_dyninteractions HelpStr: Debug the NPC dynamic interaction system. Value: 0 Flags: FCVAR_GAMEDLL ai_test_moveprobe_ignoresmall HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_npc_head HelpStr: Value: 2 Flags: FCVAR_GAMEDLL sk_npc_chest HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_npc_stomach HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_npc_arm HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_npc_leg HelpStr: Value: 1 Flags: FCVAR_GAMEDLL showhitlocation HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_squads HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_loners HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_lead_time HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL ai_shot_stats HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_shot_stats_term HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL ai_shot_bias HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL ai_spread_defocused_cone_multiplier HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL ai_spread_cone_focus_time HelpStr: Value: 0.6 Flags: FCVAR_GAMEDLL ai_spread_pattern_focus_time HelpStr: Value: 0.8 Flags: FCVAR_GAMEDLL ai_block_damage HelpStr: Value: 0 Flags: FCVAR_GAMEDLL debug_npc_show_eye_target HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT ai_debug_avoidancebounds HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_auto_contact_solver HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_report_task_timings_on_limit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE ai_think_limit_label HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE ai_LOS_mode HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ai_simulate_task_overtime HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_schedule_text HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_assault HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_follow HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_follow_use_points HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_follow_use_points_when_moving HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_drawbattlelines HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT ai_path_insert_pause_at_obstruction HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_path_adjust_speed_on_immediate_turns HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_path_insert_pause_at_est_end HelpStr: Value: 1 Flags: FCVAR_GAMEDLL scene_flatturn HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_radial_max_link_dist HelpStr: Value: 512 Flags: FCVAR_GAMEDLL ai_dump_hints HelpStr: Flags: FCVAR_GAMEDLL ai_drop_hint HelpStr: Drop an ai_hint at the player&amp;#39;s current eye position. Flags: FCVAR_GAMEDLL FCVAR_CHEAT ai_debug_directnavprobe HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_no_steer HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_moveprobe_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_moveprobe_jump_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_moveprobe_usetracelist HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_set_move_height_epsilon HelpStr: Set how high AI bumps up ground walkers when checking steps Flags: FCVAR_GAMEDLL ai_debug_nav HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_use_clipped_paths HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ai_no_node_cache HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_node_connect HelpStr: Debug the attempted connection between two nodes Flags: FCVAR_GAMEDLL ai_norebuildgraph HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_no_local_paths HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_ally_regen_time HelpStr: Time taken for an ally to regenerate a point of health. Value: 0.3003 Flags: FCVAR_GAMEDLL sv_npc_talker_maxdist HelpStr: NPCs over this distance from the player won&amp;#39;t attempt to speak. Value: 1024 Flags: FCVAR_GAMEDLL ai_no_talk_delay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL rr_debug_qa HelpStr: Set to 1 to see debug related to the Question &amp;amp;amp; Answer system used to create conversations between allied NPCs. Value: 0 Flags: FCVAR_GAMEDLL npc_ally_deathmessage HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT rr_debugresponses HelpStr: Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs. Value: 0 Flags: FCVAR_GAMEDLL rr_debugrule HelpStr: If set to the name of the rule, that rule&amp;#39;s score will be shown whenever a concept is passed into the response rules system. Value: Flags: FCVAR_GAMEDLL rr_dumpresponses HelpStr: Dump all response_rules.txt and rules (requires restart) Value: 0 Flags: FCVAR_GAMEDLL rr_reloadresponsesystems HelpStr: Reload all response system scripts. Flags: FCVAR_GAMEDLL ai_debugscriptconditions HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_sentences HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_debug_speech HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_speakall HelpStr: Force the npc to try and speak all thier responses Flags: FCVAR_GAMEDLL g_debug_trackpather HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT free_pass_peek_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_showanimstate HelpStr: Show the (server) animation state for the specified entity (-1 for none). Value: -1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_showanimstate_log HelpStr: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT mp_feetyawrate HelpStr: How many degrees per second that we can turn our feet or upper body. Value: 280 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_facefronttime HelpStr: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_ik HelpStr: Use IK on in-place turns. Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ai_sequence_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_debug_predict_cycle HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_height_adjust HelpStr: Enable test mode for ik height adjustment Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE sv_pvsskipanimation HelpStr: Skips SetupBones when npc&amp;#39;s are outside the PVS Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE ai_setupbones_debug HelpStr: Shows that bones that are setup every think Value: 0 Flags: FCVAR_GAMEDLL cc_reload_models HelpStr: Relaod All MDL Models Flags: FCVAR_GAMEDLL notice_speak HelpStr: Flags: FCVAR_GAMEDLL ai_show_hull_attacks HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_force_serverside_ragdoll HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_use_visibility_cache HelpStr: Value: 1 Flags: FCVAR_GAMEDLL show_monster_status HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT pl_max_light_damage HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED take_damage_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_prologue_mode HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_prologue_game_play_mode HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED phys_stressbodyweights HelpStr: Value: 5.0 Flags: FCVAR_GAMEDLL phys_impactforcescale HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL phys_upimpactforcescale HelpStr: Value: 0.375 Flags: FCVAR_GAMEDLL sv_projectile_max_stick_per_character HelpStr: Value: 5 Flags: FCVAR_GAMEDLL weapon_showproficiency HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_netvisdist HelpStr: Test networking visibility distance Value: 10000 Flags: FCVAR_GAMEDLL FCVAR_CHEAT ai_debug_los HelpStr: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it&amp;#39;ll show non-solid entities that would do it if they were solid. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT ent_messages_draw HelpStr: Visualizes all entity input/output activity. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT step_spline HelpStr: Value: 0 Flags: FCVAR_GAMEDLL has_status_effect HelpStr: has_status_effect Flags: FCVAR_GAMEDLL ent_create HelpStr: Creates an entity of the given type where the player is looking. Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_clear_all_ent HelpStr: Flags: FCVAR_GAMEDLL cc_resume_all_ent HelpStr: Flags: FCVAR_GAMEDLL set_render_time_scale HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT hl2_episodic HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ent_debugkeys HelpStr: Value: Flags: FCVAR_GAMEDLL ai_shot_bias_min HelpStr: Value: -1.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ai_shot_bias_max HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ai_debug_shoot_positions HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sv_maxvelocity_vphysics HelpStr: Value: 3000.0 Flags: FCVAR_GAMEDLL sv_vphysics_velocity_check_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL scene_allowoverrides HelpStr: When playing back a choreographed scene, allow per-model expression overrides. Value: 1 Flags: FCVAR_GAMEDLL scene_showlook HelpStr: When playing back, show the directions of look events. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE scene_showmoveto HelpStr: When moving, show the end location. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE ai_expression_optimization HelpStr: Disable npc background expressions when you can&amp;#39;t see them. Value: 0 Flags: FCVAR_GAMEDLL ai_expression_frametime HelpStr: Maximum frametime to still play background expressions. Value: 0.05 Flags: FCVAR_GAMEDLL flex_expression HelpStr: Value: - Flags: FCVAR_GAMEDLL flex_talk HelpStr: Value: 0 Flags: FCVAR_GAMEDLL dumpeventqueue HelpStr: Dump the contents of the Entity I/O event queue to the console. Flags: FCVAR_GAMEDLL drawline HelpStr: Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 Flags: FCVAR_GAMEDLL FCVAR_CHEAT drawcross HelpStr: Draws a cross at the given location Arguments: x y z Flags: FCVAR_GAMEDLL FCVAR_CHEAT kill HelpStr: kills the player Flags: FCVAR_GAMEDLL buddha HelpStr: Toggle. Player takes damage but won&amp;#39;t die. (Shows red cross when health is zero) Flags: FCVAR_GAMEDLL FCVAR_CHEAT say_team HelpStr: Display player message to team Flags: FCVAR_GAMEDLL give HelpStr: Give item to player. Arguments: &amp;amp;lt;item_name&amp;amp;gt; Flags: FCVAR_GAMEDLL fov HelpStr: Change players FOV Flags: FCVAR_GAMEDLL setmodel HelpStr: Changes&amp;#39;s player&amp;#39;s model Flags: FCVAR_GAMEDLL FCVAR_CHEAT test_dispatcheffect HelpStr: Test a clientside dispatch effect. Usage: test_dispatcheffect &amp;amp;lt;effect name&amp;amp;gt; &amp;amp;lt;distance away&amp;amp;gt; &amp;amp;lt;flags&amp;amp;gt; &amp;amp;lt;magnitude&amp;amp;gt; &amp;amp;lt;scale&amp;amp;gt; Defaults are: &amp;amp;lt;distance 1024&amp;amp;gt; &amp;amp;lt;flags 0&amp;amp;gt; &amp;amp;lt;magnitude 0&amp;amp;gt; &amp;amp;lt;scale 0&amp;amp;gt; Flags: FCVAR_GAMEDLL FCVAR_CHEAT phys_swap HelpStr: Automatically swaps the current weapon for the physcannon and back again. Flags: FCVAR_GAMEDLL bug_swap HelpStr: Automatically swaps the current weapon for the bug bait and back again. Flags: FCVAR_GAMEDLL FCVAR_CHEAT use HelpStr: Use a particular weapon	Arguments: &amp;amp;lt;weapon_name&amp;amp;gt; Flags: FCVAR_GAMEDLL noclip HelpStr: Toggle. Player becomes non-solid and flies. Flags: FCVAR_GAMEDLL FCVAR_CHEAT setpos HelpStr: Move player to specified origin (must have sv_cheats). Flags: FCVAR_GAMEDLL FCVAR_CHEAT setang HelpStr: Snap player eyes to specified pitch yaw &amp;amp;lt;roll:optional&amp;amp;gt; (must have sv_cheats). Flags: FCVAR_GAMEDLL FCVAR_CHEAT hurtme HelpStr: Hurts the player. Arguments: &amp;amp;lt;health to lose&amp;amp;gt; Flags: FCVAR_GAMEDLL FCVAR_CHEAT groundlist HelpStr: Display ground entity list &amp;amp;lt;index&amp;amp;gt; Flags: FCVAR_GAMEDLL commentary_available HelpStr: Automatically set by the game when a commentary file is available for the current map. Value: 0 Flags: FCVAR_GAMEDLL commentary HelpStr: Desired commentary mode state. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE commentary_cvarsnotchanging HelpStr: Flags: FCVAR_GAMEDLL commentary_finishnode HelpStr: Flags: FCVAR_GAMEDLL ai_debug_ragdoll_magnets HelpStr: Value: 0 Flags: FCVAR_GAMEDLL bloodspray HelpStr: blood Flags: FCVAR_GAMEDLL FCVAR_CHEAT test_entity_blocker HelpStr: Test command that drops an entity blocker out in front of the player. Flags: FCVAR_GAMEDLL FCVAR_CHEAT respawn_entities HelpStr: Respawn all the entities in the map. Flags: FCVAR_GAMEDLL report_entities HelpStr: Lists all entities Flags: FCVAR_GAMEDLL report_touchlinks HelpStr: Lists all touchlinks Flags: FCVAR_GAMEDLL report_simthinklist HelpStr: Lists all simulating/thinking entities Flags: FCVAR_GAMEDLL dbghist_addline HelpStr: Add a line to the debug history. Format: &amp;amp;lt;category id&amp;amp;gt; &amp;amp;lt;line&amp;amp;gt; Flags: FCVAR_GAMEDLL dbghist_dump HelpStr: Dump the debug history to the console. Format: &amp;amp;lt;category id&amp;amp;gt; Flags: FCVAR_GAMEDLL mat_hdr_tonemapscale_max HelpStr: Value: 16 Flags: FCVAR_GAMEDLL fadeout HelpStr: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. Flags: FCVAR_GAMEDLL FCVAR_CHEAT fadein HelpStr: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. Flags: FCVAR_GAMEDLL FCVAR_CHEAT creditsdone HelpStr: Flags: FCVAR_GAMEDLL shake HelpStr: Shake the screen. Flags: FCVAR_GAMEDLL FCVAR_CHEAT fire_maxabsorb HelpStr: Value: 50 Flags: FCVAR_GAMEDLL fire_absorbrate HelpStr: Value: 3 Flags: FCVAR_GAMEDLL fire_extscale HelpStr: Value: 12 Flags: FCVAR_GAMEDLL fire_extabsorb HelpStr: Value: 5 Flags: FCVAR_GAMEDLL fire_heatscale HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL fire_incomingheatscale HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL fire_dmgscale HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL fire_dmgbase HelpStr: Value: 1 Flags: FCVAR_GAMEDLL fire_growthrate HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL fire_dmginterval HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL fish_dormant HelpStr: Turns off interactive fish behavior. Fish become immobile and unresponsive. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED r_vehicleDrawDebug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT r_vehicleBrakeRate HelpStr: Value: 1.5 Flags: FCVAR_GAMEDLL FCVAR_CHEAT xbox_throttlebias HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE xbox_throttlespoof HelpStr: Value: 200 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE xbox_autothrottle HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE sv_showladders HelpStr: Show bbox and dismount points for all ladders (must be set before level load.) Value: 0 Flags: FCVAR_GAMEDLL displaysoundlist HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mapcyclefile HelpStr: Value: mapcycle.txt Flags: FCVAR_GAMEDLL servercfgfile HelpStr: Value: server.cfg Flags: FCVAR_GAMEDLL lservercfgfile HelpStr: Value: listenserver.cfg Flags: FCVAR_GAMEDLL mp_teamplay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_fraglimit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_falldamage HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_weaponstay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_forcerespawn HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_footsteps HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_flashlight HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_autocrosshair HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY decalfrequency HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_teamlist HelpStr: Value: hgrunt;scientist Flags: FCVAR_GAMEDLL FCVAR_NOTIFY mp_teamoverride HelpStr: Value: 1 Flags: FCVAR_GAMEDLL mp_defaultteam HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mp_allowNPCs HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY suitvolume HelpStr: Value: 0.25 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE sv_massreport HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_showhitboxes HelpStr: Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). Value: -1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT report_props HelpStr: Flags: FCVAR_GAMEDLL trace_report HelpStr: Value: 0 Flags: FCVAR_GAMEDLL motdfile HelpStr: The MOTD file to load. Value: motd.txt Flags: FCVAR_GAMEDLL dispcoll_drawplane HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_turning_movement_speed_rate_min HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_player_z_speed_max HelpStr: Value: 30 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_stuck_velocity HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED apply_stuck_to_cmd HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED g_Language HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED old_radiusdamage HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED dumpgamestringtable HelpStr: Dump the contents of the game string table to the console. Flags: FCVAR_GAMEDLL FCVAR_CHEAT mp_forcecamera HelpStr: Restricts spectator modes for dead players Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_allowspectators HelpStr: toggles whether the server allows spectator mode or not Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_friendlyfire HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED flex_looktime HelpStr: Value: 5 Flags: FCVAR_GAMEDLL dump_globals HelpStr: Dump all global entities/states Flags: FCVAR_GAMEDLL tv_delay HelpStr: SourceTV broadcast delay in seconds Value: 30 Flags: FCVAR_GAMEDLL tv_allow_static_shots HelpStr: Auto director uses fixed level cameras for shots Value: 1 Flags: FCVAR_GAMEDLL tv_allow_camera_man HelpStr: Auto director allows spectators to become camera man Value: 1 Flags: FCVAR_GAMEDLL debug_materialmodifycontrol HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_gravity HelpStr: World gravity. Value: 800 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_stopspeed HelpStr: Minimum stopping speed when on ground. Value: 100 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_noclipaccelerate HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_noclipspeed HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_specaccelerate HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_specspeed HelpStr: Value: 3 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_specnoclip HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_NOTIFY FCVAR_REPLICATED sv_maxspeed HelpStr: Value: 500 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_accelerate HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_airaccelerate HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_wateraccelerate HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_waterfriction HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_footsteps HelpStr: Play footstep sound for players Value: 1 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_rollspeed HelpStr: Value: 200 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_rollangle HelpStr: Max view roll angle Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_friction HelpStr: World friction. Value: 4 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_bounce HelpStr: Bounce multiplier for when physically simulated objects collide with other objects. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_maxvelocity HelpStr: Maximum speed any ballistically moving object is allowed to attain per axis. Value: 3500 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_stepsize HelpStr: Value: 18 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED sv_skyname HelpStr: Current name of the skybox texture Value: sky_urb01 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED sv_backspeed HelpStr: How much to slow down backwards motion Value: 0.6 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED sv_waterdist HelpStr: Vertical view fixup when eyes are near water plane. Value: 12 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED r_JeepViewDampenFreq HelpStr: Value: 7.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_JeepViewDampenDamp HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_JeepViewZHeight HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_AirboatViewDampenFreq HelpStr: Value: 7.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_AirboatViewDampenDamp HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED r_AirboatViewZHeight HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_CHEAT FCVAR_REPLICATED mp_chattime HelpStr: amount of time players can chat after the game is over Value: 10 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_timelimit HelpStr: game time per map in minutes Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED tv_delaymapchange HelpStr: Delays map change until broadcast is complete Value: 0 Flags: FCVAR_GAMEDLL nav_coplanar_slope_limit HelpStr: Value: 0.99 Flags: FCVAR_GAMEDLL nav_split_place_on_ground HelpStr: If true, nav areas will be placed flush with the ground when split. Value: 0 Flags: FCVAR_GAMEDLL nav_area_bgcolor HelpStr: RGBA color to draw as the background color for nav areas while editing. Value: 0 0 0 30 Flags: FCVAR_GAMEDLL nav_corner_adjust_adjacent HelpStr: radius used to raise/lower corners in nearby areas when raising/lowering corners. Value: 18 Flags: FCVAR_GAMEDLL nav_update_blocked HelpStr: Updates the blocked/unblocked status for every nav area. Flags: FCVAR_GAMEDLL nav_check_floor HelpStr: Updates the blocked/unblocked status for every nav area. Flags: FCVAR_GAMEDLL nav_show_area_info HelpStr: Duration in seconds to show nav area ID and attributes while editing Value: 0.5 Flags: FCVAR_GAMEDLL nav_snap_to_grid HelpStr: Snap to the nav generation grid when creating new nav areas Value: 0 Flags: FCVAR_GAMEDLL nav_create_place_on_ground HelpStr: If true, nav areas will be placed flush with the ground when created by hand. Value: 0 Flags: FCVAR_GAMEDLL nav_check_file_consistency HelpStr: Scans the maps directory and reports any missing/out-of-date navigation files. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_slope_limit HelpStr: The ground unit normal&amp;#39;s Z component must be greater than this for nav areas to be generated. Value: 0.7 Flags: FCVAR_GAMEDLL nav_restart_after_analysis HelpStr: When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation. Value: 1 Flags: FCVAR_GAMEDLL nav_edit HelpStr: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_quicksave HelpStr: Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_show_approach_points HelpStr: Show Approach Points in the Navigation Mesh. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_show_danger HelpStr: Show current &amp;#39;danger&amp;#39; levels. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_show_player_counts HelpStr: Show current player counts in each area. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_remove_unused_jump_areas HelpStr: Removes jump areas with at most 1 connection to a ladder or non-jump area. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_delete HelpStr: Deletes the currently highlighted Area. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_delete_marked HelpStr: Deletes the currently marked Area (if any). Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_split HelpStr: To split an Area into two, align the split line using your cursor and invoke the split command. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_make_sniper_spots HelpStr: Chops the marked area into disconnected sub-areas suitable for sniper spots. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_merge HelpStr: To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_mark HelpStr: Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_unmark HelpStr: Clears the marked Area or Ladder. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_begin_area HelpStr: Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a &amp;#39;nav_end_area&amp;#39; command. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_end_area HelpStr: Defines the second corner of a new Area or Ladder and creates it. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_connect HelpStr: To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_disconnect HelpStr: To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_splice HelpStr: To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_crouch HelpStr: Toggles the &amp;#39;must crouch in this area&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_precise HelpStr: Toggles the &amp;#39;dont avoid obstacles&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_jump HelpStr: Toggles the &amp;#39;traverse this area by jumping&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_no_jump HelpStr: Toggles the &amp;#39;dont jump in this area&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_stop HelpStr: Toggles the &amp;#39;must stop when entering this area&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_walk HelpStr: Toggles the &amp;#39;traverse this area by walking&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_run HelpStr: Toggles the &amp;#39;traverse this area by running&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_avoid HelpStr: Toggles the &amp;#39;avoid this area when possible&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_transient HelpStr: Toggles the &amp;#39;area is transient and may become blocked&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_dont_hide HelpStr: Toggles the &amp;#39;area is not suitable for hiding spots&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_stand HelpStr: Toggles the &amp;#39;stand while hiding&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_no_hostages HelpStr: Toggles the &amp;#39;hostages cannot use this area&amp;#39; flag used by the AI system. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_strip HelpStr: Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_save HelpStr: Saves the current Navigation Mesh to disk. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_load HelpStr: Loads the Navigation Mesh for the current map. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_use_place HelpStr: If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_place_replace HelpStr: Replaces all instances of the first place with the second place. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_place_list HelpStr: Lists all place names used in the map. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_toggle_place_mode HelpStr: Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_set_place_mode HelpStr: Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_place_floodfill HelpStr: Sets the Place of the Area under the cursor to the curent Place, and &amp;#39;flood-fills&amp;#39; the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_place_pick HelpStr: Sets the current Place to the Place of the Area under the cursor. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_toggle_place_painting HelpStr: Toggles Place Painting mode. When Place Painting, pointing at an Area will &amp;#39;paint&amp;#39; it with the current Place. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_mark_unnamed HelpStr: Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_corner_select HelpStr: Select a corner of the currently marked Area. Use multiple times to access all four corners. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_corner_raise HelpStr: Raise the selected corner of the currently marked Area. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_corner_lower HelpStr: Lower the selected corner of the currently marked Area. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_corner_place_on_ground HelpStr: Places the selected corner of the currently marked Area on the ground. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_warp_to_mark HelpStr: Warps the player to the marked area. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_ladder_flip HelpStr: Flips the selected ladder&amp;#39;s direction. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_generate HelpStr: Generate a Navigation Mesh for the current map and save it to disk. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_generate_incremental HelpStr: Generate a Navigation Mesh for the current map and save it to disk. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_analyze HelpStr: Re-analyze the current Navigation Mesh and save it to disk. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_mark_walkable HelpStr: Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_clear_walkable_marks HelpStr: Erase any previously placed walkable positions. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_compress_id HelpStr: Re-orders area and ladder ID&amp;#39;s so they are continuous. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_show_ladder_bounds HelpStr: Draws the bounding boxes of all func_ladders in the map. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_build_ladder HelpStr: Attempts to build a nav ladder on the climbable surface under the cursor. Flags: FCVAR_GAMEDLL FCVAR_CHEAT nav_show_nodes HelpStr: Value: 0 Flags: FCVAR_GAMEDLL clear_debug_overlays HelpStr: clears debug overlays Flags: FCVAR_GAMEDLL dragon_move_tolerance HelpStr: Value: 50 Flags: FCVAR_GAMEDLL dragon_stop_velocity HelpStr: Value: 200.f Flags: FCVAR_GAMEDLL g_debug_vehicledriver HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_pushaway_force HelpStr: How hard physics objects are pushed away from the players on the server. Value: 70 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_pushaway_min_player_speed HelpStr: If a player is moving slower than this, don&amp;#39;t push away physics objects (enables ducking behind things). Value: 75 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_pushaway_max_force HelpStr: Maximum amount of force applied to physics objects by players. Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_pushaway_velocity_offset HelpStr: Value: 25 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_pushaway_angular_velocity_offset HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_pushaway_clientside HelpStr: Clientside physics push away (0=off, 1=only localplayer, 1=all players) Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_pushaway_player_force HelpStr: How hard the player is pushed away from physics objects (falls off with inverse square of distance). Value: 200000 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sv_pushaway_max_player_force HelpStr: Maximum of how hard the player is pushed away from physics objects. Value: 10000 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sv_pushaway_force_golden_ball HelpStr: Value: 15000 Flags: FCVAR_GAMEDLL sv_pushaway_max_force_golden_ball HelpStr: Value: 100000 Flags: FCVAR_GAMEDLL think_limit HelpStr: Maximum think time in milliseconds, warning is printed if this is exceeded. Value: 10 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_thinktimecheck HelpStr: Check for thinktimes all on same timestamp. Value: 0 Flags: FCVAR_GAMEDLL dump_terrain HelpStr: Dump physics info about virtual terrains Flags: FCVAR_GAMEDLL sv_unlag HelpStr: Enables player lag compensation Value: 1 Flags: FCVAR_GAMEDLL sv_maxunlag HelpStr: Maximum lag compensation in seconds Value: 1.0 Flags: FCVAR_GAMEDLL sv_lagflushbonecache HelpStr: Flushes entity bone cache on lag compensation Value: 1 Flags: FCVAR_GAMEDLL sv_showlagcompensation HelpStr: Show lag compensated hitboxes whenever a player is lag compensated. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_unlag_fixstuck HelpStr: Disallow backtracking a player for lag compensation if it will cause them to become stuck Value: 0 Flags: FCVAR_GAMEDLL sv_unlag_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL g_debug_angularsensor HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_debug_doors HelpStr: Value: 0 Flags: FCVAR_GAMEDLL breakable_disable_gib_limit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL breakable_multiplayer HelpStr: Value: 1 Flags: FCVAR_GAMEDLL prop_active_gib_limit HelpStr: Value: 999999 Flags: FCVAR_GAMEDLL prop_active_gib_max_fade_time HelpStr: Value: 999999 Flags: FCVAR_GAMEDLL func_breakdmg_bullet HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL func_breakdmg_club HelpStr: Value: 1.5 Flags: FCVAR_GAMEDLL func_breakdmg_explosive HelpStr: Value: 1.25 Flags: FCVAR_GAMEDLL sv_turbophysics HelpStr: Turns on turbo physics Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED prop_debug HelpStr: Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. Flags: FCVAR_GAMEDLL FCVAR_CHEAT debug_small_prop_collision_ignore HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_small_prop_collision_group_update_duration HelpStr: Value: 5.0 Flags: FCVAR_GAMEDLL prop_dynamic_create HelpStr: Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} Flags: FCVAR_GAMEDLL FCVAR_CHEAT prop_physics_create HelpStr: Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} Flags: FCVAR_GAMEDLL FCVAR_CHEAT ent_rotate HelpStr: Rotates an entity by a specified # of degrees Flags: FCVAR_GAMEDLL FCVAR_CHEAT scene_forcecombined HelpStr: When playing back, force use of combined .wav files even in english. Value: 0 Flags: FCVAR_GAMEDLL scene_maxcaptionradius HelpStr: Only show closed captions if recipient is within this many units of speaking actor (0==disabled). Value: 1200 Flags: FCVAR_GAMEDLL scene_async_prefetch_spew HelpStr: Display async .ani file loading info. Value: 0 Flags: FCVAR_GAMEDLL scene_flush HelpStr: Flush all .vcds from the cache and reload from disk. Flags: FCVAR_GAMEDLL scene_mem HelpStr: Spew memory usage for .vcds in the instanced scene resource manager. Flags: FCVAR_GAMEDLL listRecentNPCSpeech HelpStr: Displays a list of the last 5 lines of speech from NPCs. Flags: FCVAR_GAMEDLL scene_print HelpStr: When playing back a scene, print timing and event info to console. Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED scene_clientflex HelpStr: Do client side flex animation. Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED soundpatch_captionlength HelpStr: How long looping soundpatch captions should display for. Value: 2.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED report_soundpatch HelpStr: reports sound patch count Flags: FCVAR_GAMEDLL soundscape_debug HelpStr: When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren&amp;#39;t in range, and white lines show soundscapes that are in range, but not the active soundscape. Value: 0 Flags: FCVAR_GAMEDLL soundscape_flush HelpStr: Flushes the server &amp;amp;amp; client side soundscapes Flags: FCVAR_GAMEDLL sv_soundscape_printdebuginfo HelpStr: print soundscapes Flags: FCVAR_GAMEDLL phys_pushscale HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED melee_damage_transform_max_to_force HelpStr: Value: 3000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED melee_damage_source_max_to_force HelpStr: Value: 20000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED melee_damage_source_min_to_force HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED template_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL Test_EHandle HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT Test_ProxyToggle_EnableProxy HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT Test_ProxyToggle_SetValue HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT Test_InitRandomEntitySpawner HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT Test_SpawnRandomEntities HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT Test_RandomizeInPVS HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT Test_RemoveAllRandomEntities HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT Test_CreateEntity HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT Test_RandomPlayerPosition HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_debug_transitions HelpStr: Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities &amp;amp;amp; associated results during a transition. Value: 0 Flags: FCVAR_GAMEDLL showtriggers HelpStr: Shows trigger brushes Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT showtriggers_toggle HelpStr: Toggle show triggers Flags: FCVAR_GAMEDLL FCVAR_CHEAT changelevel_fadeout_time HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL cc_disable_all_trigger_changelevel HelpStr: Flags: FCVAR_GAMEDLL set_viewentity HelpStr: set_viewentity Flags: FCVAR_GAMEDLL force_start_touch HelpStr: force_start_touch Flags: FCVAR_GAMEDLL force_end_touch HelpStr: force_end_touch Flags: FCVAR_GAMEDLL force_start_disable HelpStr: force_start_disable Flags: FCVAR_GAMEDLL set_quest_timer_server HelpStr: set_quest_timer_server Flags: FCVAR_GAMEDLL activate_infinite_dungeon_mode_server HelpStr: activate_infinite_dungeon_mode Flags: FCVAR_GAMEDLL dumpentityfactories HelpStr: Lists all entity factory names. Flags: FCVAR_GAMEDLL dump_entity_sizes HelpStr: Print sizeof(entclass) Flags: FCVAR_GAMEDLL sv_strict_notarget HelpStr: If set, notarget will cause entities to never think they are in the pvs Value: 0 Flags: FCVAR_GAMEDLL kdtree_test HelpStr: Tests spatial partition for entities queries. Flags: FCVAR_GAMEDLL FCVAR_CHEAT voxeltree_view HelpStr: View entities in the voxel-tree. Flags: FCVAR_GAMEDLL FCVAR_CHEAT voxeltree_playerview HelpStr: View entities in the voxel-tree at the player position. Flags: FCVAR_GAMEDLL FCVAR_CHEAT voxeltree_box HelpStr: View entities in the voxel-tree inside box &amp;amp;lt;Vector(min), Vector(max)&amp;amp;gt;. Flags: FCVAR_GAMEDLL FCVAR_CHEAT voxeltree_sphere HelpStr: View entities in the voxel-tree inside sphere &amp;amp;lt;Vector(center), float(radius)&amp;amp;gt;. Flags: FCVAR_GAMEDLL FCVAR_CHEAT collision_test HelpStr: Tests collision system Flags: FCVAR_GAMEDLL FCVAR_CHEAT telepathy_param_r1 HelpStr: Value: 223 Flags: FCVAR_GAMEDLL telepathy_param_r2 HelpStr: Value: 240 Flags: FCVAR_GAMEDLL telepathy_param_g1 HelpStr: Value: 223 Flags: FCVAR_GAMEDLL telepathy_param_g2 HelpStr: Value: 110 Flags: FCVAR_GAMEDLL telepathy_param_b1 HelpStr: Value: 223 Flags: FCVAR_GAMEDLL telepathy_param_b2 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL telepathy_param_a1 HelpStr: Value: 255 Flags: FCVAR_GAMEDLL telepathy_param_a2 HelpStr: Value: 255 Flags: FCVAR_GAMEDLL telepathy_param_fade_in_time HelpStr: Value: 0 Flags: FCVAR_GAMEDLL telepathy_param_fade_out_time HelpStr: Value: 0 Flags: FCVAR_GAMEDLL telepathy_param_x HelpStr: Value: -1 Flags: FCVAR_GAMEDLL telepathy_param_y HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL telepathy_param_hold_time HelpStr: Value: 5 Flags: FCVAR_GAMEDLL g_debug_vehiclebase HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_debug_vehiclesound HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_debug_vehicleexit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_debug_npc_vehicle_roles HelpStr: Value: 0 Flags: FCVAR_GAMEDLL reload_vgui_texture_panel HelpStr: Flags: FCVAR_GAMEDLL voice_serverdebug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_alltalk HelpStr: Players can hear all other players, no team restrictions Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY wc_create HelpStr: When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) Flags: FCVAR_GAMEDLL FCVAR_CHEAT wc_destroy HelpStr: When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). Flags: FCVAR_GAMEDLL FCVAR_CHEAT wc_destroy_undo HelpStr: When in WC edit mode restores the last deleted node Flags: FCVAR_GAMEDLL FCVAR_CHEAT wc_air_node_edit HelpStr: When in WC edit mode, toggles laying down or air nodes instead of ground nodes Flags: FCVAR_GAMEDLL FCVAR_CHEAT wc_air_edit_further HelpStr: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player Flags: FCVAR_GAMEDLL FCVAR_CHEAT wc_air_edit_nearer HelpStr: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player Flags: FCVAR_GAMEDLL FCVAR_CHEAT wc_link_edit HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT wc_update_entity HelpStr: Updates the entity&amp;#39;s position/angles when in edit mode Flags: FCVAR_GAMEDLL wc_update_safe_entities HelpStr: Updates entities in the map that can safely be updated (don&amp;#39;t have parents or are affected by constraints). Flags: FCVAR_GAMEDLL sk_rollermine_shock HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_rollermine_stun_delay HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_rollermine_vehicle_intercept HelpStr: Value: 1 Flags: FCVAR_GAMEDLL npc_rollermine_friendly_toggle HelpStr: Rollrmine Friendly Toggle Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_cannon_reloadtime HelpStr: Value: 3 Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_cannon_max_traveltime HelpStr: Value: 1.5 Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_cannon_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT g_cannon_damageandradius HelpStr: Value: 512 Flags: FCVAR_GAMEDLL FCVAR_CHEAT aprof HelpStr: Flags: FCVAR_GAMEDLL aprof_reset HelpStr: Flags: FCVAR_GAMEDLL aprof_report HelpStr: Flags: FCVAR_GAMEDLL autofish_facade_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL cc_portal HelpStr: create channel portal entity Flags: FCVAR_GAMEDLL cc_portal_close HelpStr: close channel portal Flags: FCVAR_GAMEDLL cc_portal_close_all HelpStr: closel all channel portall Flags: FCVAR_GAMEDLL cc_portal_touch HelpStr: CChannelPortal::On_PortalTouch() call Flags: FCVAR_GAMEDLL cc_efx HelpStr: play effect(*.efx) Flags: FCVAR_GAMEDLL cc_portal_open HelpStr: request open portal Flags: FCVAR_GAMEDLL increase_enable_channel_portal_create HelpStr: Flags: FCVAR_GAMEDLL decrease_enable_channel_portal_create HelpStr: Flags: FCVAR_GAMEDLL cc_portal_effects_all HelpStr: Flags: FCVAR_GAMEDLL combo_default_duration HelpStr: Value: 2 Flags: FCVAR_GAMEDLL combat_recorder_formula_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL table_rank_battle HelpStr: Value: 49,59,69,89,94,97 Flags: FCVAR_GAMEDLL table_rank_style HelpStr: Value: 5,30,45,55,65,70 Flags: FCVAR_GAMEDLL table_rank_total HelpStr: Value: 99,109,129,159,169,179 Flags: FCVAR_GAMEDLL table_style_bonus HelpStr: Value: 3,5,8 Flags: FCVAR_GAMEDLL cc_combat_record_reset HelpStr: cc_combat_record_reset Flags: FCVAR_GAMEDLL cc_combat_record_report HelpStr: cc_combat_record_report Flags: FCVAR_GAMEDLL cc_combo_reload HelpStr: cc_combo_reload Flags: FCVAR_GAMEDLL FCVAR_CHEAT trigger_changelevel_max_gauge HelpStr: Value: 100.0 Flags: FCVAR_GAMEDLL trigger_changelevel_gauge_gain1 HelpStr: Value: 25.0 Flags: FCVAR_GAMEDLL trigger_changelevel_gauge_gain2 HelpStr: Value: 19.0 Flags: FCVAR_GAMEDLL trigger_changelevel_gauge_gain3 HelpStr: Value: 13.0 Flags: FCVAR_GAMEDLL trigger_changelevel_gauge_gain4 HelpStr: Value: 9.0 Flags: FCVAR_GAMEDLL trigger_changelevel_gauge_reduce HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL trigger_changelevel_gauge_think_period HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL debug_trigger_changelevel_gauge HelpStr: Value: 0 Flags: FCVAR_GAMEDLL point_countdown_gauge_off_delay HelpStr: Value: 2 Flags: FCVAR_GAMEDLL sv_set_accept_to_change_sector HelpStr: sv_set_accept_to_change_sector Flags: FCVAR_GAMEDLL final_boss_shot_enable HelpStr: Value: 1 Flags: FCVAR_GAMEDLL quest_success_scene_immediate_timescale HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL quest_success_system_msg1_delay HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED quest_success_system_msg2_delay HelpStr: Value: 8.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED cc_quest_success_scene_finished HelpStr: Flags: FCVAR_GAMEDLL sv_server_effect HelpStr: sv_server_effect Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_server_effect_save HelpStr: sv_server_effect_save Flags: FCVAR_GAMEDLL FCVAR_CHEAT mat_bloom_curve_r HelpStr: Value: 0.75 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mat_bloom_curve_g HelpStr: Value: 0.875 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mat_bloom_curve_b HelpStr: Value: 0.9375 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mat_bloom_scale_r HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mat_bloom_scale_g HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mat_bloom_scale_b HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mat_bloomscale HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED last_config_mode HelpStr: Value: Flags: FCVAR_GAMEDLL cc_check_game_mode HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_check_feature_matrix_config HelpStr: cc_check_feature_matrix_config Flags: FCVAR_GAMEDLL golden_ball_aim_dist HelpStr: Value: 512 Flags: FCVAR_GAMEDLL golden_ball_shoot_dur HelpStr: Value: 2.5 Flags: FCVAR_GAMEDLL golden_ball_shoot_radius HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL golden_ball_force_scale_min HelpStr: Value: 800 Flags: FCVAR_GAMEDLL golden_ball_force_scale_max HelpStr: Value: 1200 Flags: FCVAR_GAMEDLL golden_ball_force_z_min HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL golden_ball_force_z_max HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL golden_ball_touch_interval HelpStr: Value: 2 Flags: FCVAR_GAMEDLL golden_ball_spawn_offset_z HelpStr: Value: 50 Flags: FCVAR_GAMEDLL golden_ball_spawn_random_scale HelpStr: Value: 250 Flags: FCVAR_GAMEDLL golden_ball_damage HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL golden_ball_down_damage HelpStr: Value: 500 Flags: FCVAR_GAMEDLL golden_ball_max_range HelpStr: Value: 1024 Flags: FCVAR_GAMEDLL cc_spawn_golden_ball HelpStr: cc_spawn_golden_ball count damage Flags: FCVAR_GAMEDLL debug_pose_param HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_heal_spirit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL particle_emitter_follow_touch_dist_threshould HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_logdetail HelpStr: Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) Value: 0 Flags: FCVAR_GAMEDLL func_break_max_pieces HelpStr: Value: 15 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED erg_velocity_ratio HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL FCVAR_CHEAT mp_maxrounds HelpStr: max number of rounds to play before server changes maps Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED mp_winlimit HelpStr: max number of rounds one team can win before server changes maps Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_roundtime HelpStr: How many minutes each round takes. Value: 5 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED mp_limitteams HelpStr: Max # of players 1 team can have over another (0 disables check) Value: 0 Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED mp_spawnprotectiontime HelpStr: Kick players who team-kill within this many seconds of a round restart. Value: 5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED endround HelpStr: End the current round. Flags: FCVAR_GAMEDLL FCVAR_CHEAT heroes_demonstration_mode HelpStr: Value: 1 Flags: FCVAR_GAMEDLL mp_dump_timers HelpStr: Prints round timers to the console for debugging Flags: FCVAR_GAMEDLL sv_max_random_spawn_point_try HelpStr: Value: 7 Flags: FCVAR_GAMEDLL sv_reserve_spawn_teleport_point HelpStr: Value: Flags: FCVAR_GAMEDLL map_showspawnpoints HelpStr: Shows player spawn points (red=invalid) Flags: FCVAR_GAMEDLL sv_global_physics_simulator_add_length_constraint HelpStr: sv_global_physics_simulator_add_length_constraint Flags: FCVAR_GAMEDLL sv_global_physics_simulator_add_fixed_constraint HelpStr: sv_global_physics_simulator_add_fixed_constraint Flags: FCVAR_GAMEDLL sv_global_physics_simulator_add_actor HelpStr: Add Actor to the Global Physics Actor List Flags: FCVAR_GAMEDLL sv_global_physics_simulator_remove_actor HelpStr: Remove Actor from the Global Physics Actor List Flags: FCVAR_GAMEDLL sv_global_physics_simulator_print_actors HelpStr: Print Actor List Flags: FCVAR_GAMEDLL sk_dynamic_resupply_modifier HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL g_debug_dynamicresupplies HelpStr: Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning. Value: 0 Flags: FCVAR_GAMEDLL teamheal_erg_heal_min HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED teamheal_erg_heal_max HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED teamheal_erg_damage_other_team_ratio HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED reload_erg_drop_shape HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_fishing_itembox_autoget_item_time HelpStr: Value: 150 Flags: FCVAR_GAMEDLL debug_erg_drop HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT debug_ent_erg_drop HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT debug_collectible_item HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT debug_fishing_itembox HelpStr: debug_fishing_itembox Flags: FCVAR_GAMEDLL FCVAR_CHEAT global_set HelpStr: global_set &amp;amp;lt;globalname&amp;amp;gt; &amp;amp;lt;state&amp;amp;gt;: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). Flags: FCVAR_GAMEDLL FCVAR_CHEAT phys_speeds HelpStr: Value: 0 Flags: FCVAR_GAMEDLL phys_timescale HelpStr: Scale time for physics Value: 1 Flags: FCVAR_GAMEDLL physics_read_stat HelpStr: Read stat about physisc evironment Flags: FCVAR_GAMEDLL phys_penetration_error_time HelpStr: Controls the duration of vphysics penetration error boxes. Value: 10 Flags: FCVAR_GAMEDLL physics_highlight_active HelpStr: Turns on the absbox for all active physics objects Flags: FCVAR_GAMEDLL physics_report_active HelpStr: Lists all active physics objects Flags: FCVAR_GAMEDLL surfaceprop HelpStr: Reports the surface properties at the cursor Flags: FCVAR_GAMEDLL FCVAR_CHEAT physics_debug_entity HelpStr: Dumps debug info for an entity Flags: FCVAR_GAMEDLL physics_select HelpStr: Dumps debug info for an entity Flags: FCVAR_GAMEDLL physics_budget HelpStr: Times the cost of each active object Flags: FCVAR_GAMEDLL collision_shake_amp HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL collision_shake_freq HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL collision_shake_time HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL air_density HelpStr: Changes the density of air for drag computations. Flags: FCVAR_GAMEDLL FCVAR_CHEAT reload_impact_table HelpStr: Relaod Impact Table Flags: FCVAR_GAMEDLL phys_impact_debug HelpStr: 1 : Print NPC and Player, 2 : Print All Value: 0 Flags: FCVAR_GAMEDLL phys_impact_debug_damage HelpStr: Print impact information only if the calculated damage is equal or above this one Value: 0 Flags: FCVAR_GAMEDLL vprof_scope_entity_thinks HelpStr: Value: 0 Flags: FCVAR_GAMEDLL vprof_scope_entity_gamephys HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_vphysics HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_teststepsimulation HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sv_global_physics_estimate_debug_console HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_global_physics_simulate_debug_console HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_global_physics_estimate_debug_file HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_global_physics_simulate_debug_file HelpStr: Value: 0 Flags: FCVAR_GAMEDLL debug_physimpact HelpStr: Value: 0 Flags: FCVAR_GAMEDLL force_teleport HelpStr: force_teleport Flags: FCVAR_GAMEDLL changesector_fadeout_time HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL sv_ragdoll_type HelpStr: 0 : Client , 1 : Server Value: 1 Flags: FCVAR_GAMEDLL ragdoll_unragdoll_yaw_bias HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED max_simultaneous_server_ragdoll HelpStr: Value: 3 Flags: FCVAR_GAMEDLL FCVAR_CHEAT building_signboard_w HelpStr: Value: 120 Flags: FCVAR_GAMEDLL building_signboard_h HelpStr: Value: 48 Flags: FCVAR_GAMEDLL cc_vgui_screen HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT building_signboard_facing HelpStr: Value: 2 Flags: FCVAR_GAMEDLL cc_activate_signboards HelpStr: cc_activate_signboards Flags: FCVAR_GAMEDLL sv_reload_signboard HelpStr: sv_reload_signboard Flags: FCVAR_GAMEDLL hud_jeephint_numentries HelpStr: Value: 10 Flags: FCVAR_GAMEDLL g_jeepexitspeed HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_CHEAT motionsynchronizer_frame_based HelpStr: Value: 1 Flags: FCVAR_GAMEDLL plr_multi_target_damage_to_weak_point HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_generic_spirit_velocity_bias HelpStr: Value: 100 Flags: FCVAR_GAMEDLL sk_plr_generic_spirit_radius_bias HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL sk_plr_generic_spirit_emit_origin_z_bias_normal HelpStr: Value: 40 Flags: FCVAR_GAMEDLL sk_plr_generic_spirit_emit_origin_z_bias_down HelpStr: Value: 10 Flags: FCVAR_GAMEDLL weapon_fadeout_time HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_restore_collisiongroup_time HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_throw_minimum_speed HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ctf_prop_return_time HelpStr: Value: 8 Flags: FCVAR_GAMEDLL sv_property_set HelpStr: sv_property_set Flags: FCVAR_GAMEDLL pvp_game_hosted HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED gameevent HelpStr: gameevent Flags: FCVAR_GAMEDLL freematch_start HelpStr: freematch_start Flags: FCVAR_GAMEDLL freematch_confirm HelpStr: Flags: FCVAR_GAMEDLL town_action_event_handler_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_aggro_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_aggro_debug_num_players HelpStr: Value: 4 Flags: FCVAR_GAMEDLL aggro_print_table HelpStr: Print Aggro Table Entries Flags: FCVAR_GAMEDLL ai_mode_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_order_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL show_custom_attack_block_hull HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_taunt_duration HelpStr: Value: 3.5 Flags: FCVAR_GAMEDLL show_custom_move_block_hull HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_kobold_lancer_same_position_threshold HelpStr: Value: 5.0 Flags: FCVAR_GAMEDLL sk_kobold_lancer_same_position_time_limit HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL sk_kobold_default_weapon HelpStr: Value: weapon_meleebase Flags: FCVAR_GAMEDLL sk_kobold_default_weapon_subtype HelpStr: Value: 20 Flags: FCVAR_GAMEDLL sv_breaklance_damage_power HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_breaklance_damage_angular HelpStr: Value: 10000.0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_breaklance_z_ratio HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_breaklance_max_angle HelpStr: Value: 45 Flags: FCVAR_GAMEDLL debug_blow_motion_controller HelpStr: Value: 0 Flags: FCVAR_GAMEDLL minimum_area_of_large_prop HelpStr: Value: 20000 Flags: FCVAR_GAMEDLL debug_npc_override_move HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_grappled_falling_velocity_scale HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL sk_plr_grappling_throw_step_size HelpStr: Value: 50 Flags: FCVAR_GAMEDLL sk_plr_grappling_ignore_collision_react_dist HelpStr: Value: 300.0f Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_secondary_collision_damage_ratio HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL revive_torch HelpStr: revive_torch Flags: FCVAR_GAMEDLL revive_torch_remove HelpStr: revive_torch_remove Flags: FCVAR_GAMEDLL ai_playback_rate_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_weakpoint_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ai_teleport_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_stuck_process_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_falling_allow_height_check_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL debug_drop_item HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_no_hook_ik_without_limb_dominated HelpStr: Value: 1 Flags: FCVAR_GAMEDLL npc_falling_time_out_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_set_boss HelpStr: cc_set_boss Flags: FCVAR_GAMEDLL test_web_log HelpStr: Flags: FCVAR_GAMEDLL npc_knock_down HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_flounder HelpStr: Value: 0 Flags: FCVAR_GAMEDLL test_move_stop HelpStr: Value: 1 Flags: FCVAR_GAMEDLL npc_grappling_distance HelpStr: Value: 31.496063 Flags: FCVAR_GAMEDLL npc_grappling_distance_walk HelpStr: Value: 25 Flags: FCVAR_GAMEDLL npc_set_name HelpStr: npc_set_name Flags: FCVAR_GAMEDLL cc_prologue_npc_boost_downgauge HelpStr: Flags: FCVAR_GAMEDLL force_purge_drop_items HelpStr: Flags: FCVAR_GAMEDLL sv_npc_schedule HelpStr: sv_npc_schedule Flags: FCVAR_GAMEDLL sv_npc_take_damage HelpStr: sv_npc_take_damage Flags: FCVAR_GAMEDLL debug_evilcore HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT erg_horizon_velocity_min HelpStr: Value: 100 Flags: FCVAR_GAMEDLL erg_horizon_velocity_max HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL erg_vertical_velocity_min HelpStr: Value: 100 Flags: FCVAR_GAMEDLL erg_vertical_velocity_max HelpStr: Value: 300 Flags: FCVAR_GAMEDLL erg_angular_impulse_min HelpStr: Value: 100 Flags: FCVAR_GAMEDLL erg_angular_impulse_max HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL erg_boss_drop_num HelpStr: Value: 20 Flags: FCVAR_GAMEDLL erg_boss_hp_amount HelpStr: Value: 50 Flags: FCVAR_GAMEDLL evilcore_horizon_velocity_min HelpStr: Value: 60 Flags: FCVAR_GAMEDLL evilcore_horizon_velocity_max HelpStr: Value: 120 Flags: FCVAR_GAMEDLL evilcore_vertical_velocity_min HelpStr: Value: 200 Flags: FCVAR_GAMEDLL evilcore_vertical_velocity_max HelpStr: Value: 500 Flags: FCVAR_GAMEDLL npc_player_costume_load_per_part HelpStr: Value: 1 Flags: FCVAR_GAMEDLL npc_player_costume_load_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL hsv_max_s HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL sk_crow_health HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_crow_melee_dmg HelpStr: Value: 0 Flags: FCVAR_GAMEDLL birds_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_fish_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_fish_snatch_max_wait_time HelpStr: Value: 3.5 Flags: FCVAR_GAMEDLL sv_fish_flop_during_min_duration HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL sv_fish_flop_during_max_duration HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL sv_fish_autoget_item_time HelpStr: Value: 150 Flags: FCVAR_GAMEDLL fish_create HelpStr: fish_create Flags: FCVAR_GAMEDLL FCVAR_CHEAT fish_monster_create HelpStr: fish_monster_create Flags: FCVAR_GAMEDLL FCVAR_CHEAT glasgavelen_custom_ai_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sk_gnoll_yaw_speed HelpStr: Value: 20 Flags: FCVAR_GAMEDLL notify_npc_kobold_hit_player HelpStr: notify_npc_kobold_hit_player Flags: FCVAR_GAMEDLL kus_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_kus_fadeout_distance HelpStr: Value: 200 Flags: FCVAR_GAMEDLL sv_kus_fadeout_time HelpStr: Value: 1 Flags: FCVAR_GAMEDLL kus_create HelpStr: kus_create Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_debug_ai HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_jump_gravity HelpStr: Value: 10 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_jump_gravity_impulse HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_max_jump_speed HelpStr: Value: 2000 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_max_jump_distance HelpStr: Value: 1500 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_max_jump_rise HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_max_jump_drop HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_jump_pitch_max HelpStr: Value: 6 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_initial_jump_move_limit_height HelpStr: Value: 1024 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_force_lower_successfull_jump_height_rate HelpStr: Value: 0.8 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_max_jump_down_takeoff_height HelpStr: Value: 200 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_jump_attack_impulse_scale HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_min_jump_height_modifier HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_linotoss_jump_yaw_limit HelpStr: Value: 45 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_player_costume_level HelpStr: 0 : Robe, 1 : Face, 2 : All Value: 2 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE npc_player_cancel_play_sequence_distance HelpStr: Value: 30.0 Flags: FCVAR_GAMEDLL npc_player_ignore_move_distance HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL npc_player_message_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_player_town_run_stop_distance HelpStr: Value: 30.0 Flags: FCVAR_GAMEDLL npc_player_yaw_epslion_default HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL npc_player_yaw_epslion_action HelpStr: Value: 5.0 Flags: FCVAR_GAMEDLL dummy_npc_player_white_color HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sv_campfire_food_sharing_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT town_player_npc_fade_time HelpStr: Value: 1.f Flags: FCVAR_GAMEDLL make_random_npc_player HelpStr: Make Random NPC Player Flags: FCVAR_GAMEDLL make_clone_npc_player HelpStr: Make Clone NPC Player Flags: FCVAR_GAMEDLL remove_all_npc_player HelpStr: Flags: FCVAR_GAMEDLL follow_all_npc_player HelpStr: Flags: FCVAR_GAMEDLL npc_player_portal_touching HelpStr: npc player start to touch portal Flags: FCVAR_GAMEDLL npc_player_portal_touched HelpStr: npc player end to touch portal Flags: FCVAR_GAMEDLL cc_npc_player_random_emotion HelpStr: cc_npc_player_random_emotion Flags: FCVAR_GAMEDLL cc_npc_player_eat HelpStr: cc_npc_player_eat Flags: FCVAR_GAMEDLL cc_campfire_food_sharing HelpStr: cc_campfire_food_sharing Flags: FCVAR_GAMEDLL npc_player_idle_rest_time HelpStr: Value: 5 Flags: FCVAR_GAMEDLL npc_player_poseparam_spine_yaw_ratio HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL npc_player_poseparam_head_yaw_ratio HelpStr: Value: 0.8 Flags: FCVAR_GAMEDLL npc_player_poseparam_spine_pitch_ratio HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL npc_player_poseparam_head_pitch_ratio HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL npc_player_poseparam_head_yaw_max_speed HelpStr: Value: 70.0 Flags: FCVAR_GAMEDLL npc_player_poseparam_head_pitch_max_speed HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL npc_player_poseparam_head_yaw_lerp_time HelpStr: Value: 0.05 Flags: FCVAR_GAMEDLL npc_player_poseparam_head_pitch_lerp_time HelpStr: Value: 0.05 Flags: FCVAR_GAMEDLL npc_player_poseparam_spine_yaw_max_speed HelpStr: Value: 70.0 Flags: FCVAR_GAMEDLL npc_player_poseparam_spine_pitch_max_speed HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL npc_player_poseparam_spine_yaw_lerp_time HelpStr: Value: 0.05 Flags: FCVAR_GAMEDLL npc_player_poseparam_spine_pitch_lerp_time HelpStr: Value: 0.05 Flags: FCVAR_GAMEDLL npc_player_poseparam_spine_pitch_max HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL npc_player_poseparam_spine_pitch_min HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL npc_player_layered_sequence_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL npc_player_look_min_distance HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL npc_player_look HelpStr: Flags: FCVAR_GAMEDLL npc_player_costume_load_duration_state_change HelpStr: Value: 1 Flags: FCVAR_GAMEDLL npc_player_costume_quality HelpStr: NPC&amp;#39;s visual quality. 0: low, 1: high Value: 0 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE npc_player_costume_load_retry_time HelpStr: Value: 4 Flags: FCVAR_GAMEDLL npc_player_costume_load_duration_in_square HelpStr: Value: 1 Flags: FCVAR_GAMEDLL npc_player_costume_load_interval HelpStr: Value: 8 Flags: FCVAR_GAMEDLL npc_player_costume_load_per_part_retry_time HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL npc_player_costume_load_per_part_duration_in_square HelpStr: Value: 0.05 Flags: FCVAR_GAMEDLL npc_player_costume_load_per_part_interval HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL npc_player_costume_load_queue_sort_rate HelpStr: Value: 1 Flags: FCVAR_GAMEDLL npc_player_costume_load_priority_base_distance HelpStr: Value: 1000.0 Flags: FCVAR_GAMEDLL cc_bone_merge_add HelpStr: Flags: FCVAR_GAMEDLL cc_bone_merge_remove HelpStr: Flags: FCVAR_GAMEDLL npc_player_select_look_angle_limit HelpStr: Value: 60.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_player_select_look_center_weight HelpStr: Value: 100.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_player_select_look_center_randomness HelpStr: Value: 70.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED reload_npc_player_select HelpStr: reload Flags: FCVAR_GAMEDLL npc_rider_debug_ai HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT npc_vampire_teleport_blow_around_impulse HelpStr: Value: 500.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ti_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_ti_yaw_speed HelpStr: Value: 40 Flags: FCVAR_GAMEDLL sk_ti_relative_yaw_from_player HelpStr: Value: 135 Flags: FCVAR_GAMEDLL sk_ti_distance_normal HelpStr: Value: 80 Flags: FCVAR_GAMEDLL sk_ti_min_distance_normal_to_player HelpStr: Value: 40 Flags: FCVAR_GAMEDLL sk_ti_max_distance_normal_to_player HelpStr: Value: 250 Flags: FCVAR_GAMEDLL sk_ti_distance_battle HelpStr: Value: 160 Flags: FCVAR_GAMEDLL sk_ti_min_distance_battle_to_monster HelpStr: Value: 150 Flags: FCVAR_GAMEDLL sk_ti_min_distance_battle_to_player HelpStr: Value: 40 Flags: FCVAR_GAMEDLL sk_ti_max_distance_battle_to_player HelpStr: Value: 200 Flags: FCVAR_GAMEDLL sk_ti_distance_tolerance HelpStr: Value: 25 Flags: FCVAR_GAMEDLL sk_ti_min_wait_time_for_move HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL sk_ti_health HelpStr: Value: 999999 Flags: FCVAR_GAMEDLL sk_ti_fail_count_to_teleport HelpStr: Value: 3 Flags: FCVAR_GAMEDLL sk_ti_path_find_retry HelpStr: Value: 5 Flags: FCVAR_GAMEDLL sk_ti_look_importance HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL sk_ti_look_duration HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL sk_ti_look_ramp HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL ti_select_flee_schedule HelpStr: ti_select_flee_schedule Flags: FCVAR_GAMEDLL sk_prop_golem_yaw_speed HelpStr: Value: 40 Flags: FCVAR_GAMEDLL sk_prop_golem_face_to_player_threshould HelpStr: Value: 30 Flags: FCVAR_GAMEDLL sk_prop_golem_max_distance_to_player HelpStr: Value: 150 Flags: FCVAR_GAMEDLL sk_prop_golem_min_distance_to_player HelpStr: Value: 80 Flags: FCVAR_GAMEDLL sk_prop_golem_distance_tolerance HelpStr: Value: 50 Flags: FCVAR_GAMEDLL sk_prop_golem_max_spawn_time HelpStr: Value: 1 Flags: FCVAR_GAMEDLL npc_prop_golem_prop_snatch_update_time HelpStr: Value: 0.15 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_prop_golem_prop_snatch_radius HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_prop_golem_prop_snatch_velocity HelpStr: Value: 300.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_prop_golem_prop_snatch_velocity_up_offset HelpStr: Value: 100.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_prop_golem_prop_attach_distance HelpStr: Value: 70.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_prop_golem_num_prop_attach_per_bone HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_prop_golem_prop_snatch_velocity_dir_ratio HelpStr: Value: 0.4 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED update_prop_golem_stats HelpStr: Flags: FCVAR_GAMEDLL cc_golem_notice_owner_attacker HelpStr: Flags: FCVAR_GAMEDLL npc_summon_chase_default_dead_time HelpStr: Value: 240.0 Flags: FCVAR_GAMEDLL npc_summon_chase_default_disassemble_distance HelpStr: Value: 2000.0 Flags: FCVAR_GAMEDLL npc_summon_chase_default_disassemble_height HelpStr: Value: 1000.0 Flags: FCVAR_GAMEDLL npc_summon_chase_min_distance_to_player HelpStr: Value: 80 Flags: FCVAR_GAMEDLL npc_summon_chase_max_distance_to_player HelpStr: Value: 150 Flags: FCVAR_GAMEDLL npc_summon_chase_face_to_player_threshould HelpStr: Value: 30 Flags: FCVAR_GAMEDLL npc_summon_chase_distance_tolerance HelpStr: Value: 50 Flags: FCVAR_GAMEDLL npc_summon_max_spawn_time HelpStr: Value: 1 Flags: FCVAR_GAMEDLL debug_status_effect_value HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT reload_status_effect_register HelpStr: Reload Status Effect Register Table Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_status_efx_frozen_cheat_probability HelpStr: Value: -1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_status_efx_frozen_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_close_alchemy_box HelpStr: sv_close_alchemy_box Flags: FCVAR_GAMEDLL campfirekit_throwable_range HelpStr: Value: 50 Flags: FCVAR_GAMEDLL campfire_disappear_time HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL campfire_throwin_velocity_scale HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL campfire_throwin_velocity_up HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL campfire_slope_threshould HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL campfire_ignite_num_required_props HelpStr: Value: 2 Flags: FCVAR_GAMEDLL campfire_extinguishing_time HelpStr: Value: 90.0 Flags: FCVAR_GAMEDLL campfire_extinguishing_time_postpone_at_prop_ignition HelpStr: Value: 30.0 Flags: FCVAR_GAMEDLL campfire_extinguishing_notice_preceding_time HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL campfire_extinguishing_notice_holding_time HelpStr: Value: 7.0 Flags: FCVAR_GAMEDLL campfire_notice_period_time HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL campfire_notice_holding_time HelpStr: Value: 5.0 Flags: FCVAR_GAMEDLL campfire_light_r HelpStr: Value: 253 Flags: FCVAR_GAMEDLL campfire_light_g HelpStr: Value: 253 Flags: FCVAR_GAMEDLL campfire_light_b HelpStr: Value: 154 Flags: FCVAR_GAMEDLL campfire_light_exp HelpStr: Value: 4 Flags: FCVAR_GAMEDLL campfire_light_radius HelpStr: Value: 500 Flags: FCVAR_GAMEDLL campfire_light_delay HelpStr: Value: 30 Flags: FCVAR_GAMEDLL campfire_light_decay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL campfire_anvil_distance HelpStr: Value: 128 Flags: FCVAR_GAMEDLL campfire_anvil_effect_range HelpStr: Value: 32 Flags: FCVAR_GAMEDLL campfire_status_effect_radius HelpStr: Value: 160 Flags: FCVAR_GAMEDLL campfire_status_effect_enable_time HelpStr: Value: 10 Flags: FCVAR_GAMEDLL campfire_alram_radius HelpStr: Value: 1024 Flags: FCVAR_GAMEDLL campfire_fadeout_delay HelpStr: Value: 5 Flags: FCVAR_GAMEDLL campfire_repair HelpStr: Flags: FCVAR_GAMEDLL sk_check_summon_update_period HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL sk_plr_healing_spirit_velocity_bias HelpStr: Value: 500 Flags: FCVAR_GAMEDLL sk_plr_healing_spirit_radius_bias HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL sk_plr_healing_spirit_emit_origin_z_bias HelpStr: Value: 50 Flags: FCVAR_GAMEDLL debug_force_evy_critical_healing HelpStr: Value: 0 Flags: FCVAR_GAMEDLL goddess_divine_personal_health_ratio HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL goddess_divine_party_health_caster_ratio HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL goddess_divine_party_health_target_ratio HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL goddess_divine_personal_max_try HelpStr: Value: 1 Flags: FCVAR_GAMEDLL goddess_divine_party_max_try HelpStr: Value: 3 Flags: FCVAR_GAMEDLL cc_init_goddess_protection HelpStr: Flags: FCVAR_GAMEDLL item_error_check_time HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL sv_health_potion_double_up_time HelpStr: Value: 0.25f Flags: FCVAR_GAMEDLL FCVAR_CHEAT reload_item_data HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT max_full_repair_abstract_durability HelpStr: Value: 100 Flags: FCVAR_GAMEDLL heroes_ShowStateTransitions HelpStr: heroes_ShowStateTransitions &amp;amp;lt;ent index or -1 for all&amp;amp;gt;. Show player state transitions. Value: -2 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_max_usercmd_future_ticks HelpStr: Prevents clients from running usercmds too far in the future. Prevents speed hacks. Value: 8 Flags: FCVAR_GAMEDLL bot_mimic HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT bot_freeze HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT bot_crouch HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT bot_mimic_yaw_offset HelpStr: Value: 180 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sk_plr_max_health HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_max_stamina HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_down_count HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_down_restoration_rate HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_fast_stamina_restoration_rate_evy_scythe HelpStr: Value: 48.0 Flags: FCVAR_GAMEDLL sk_plr_normal_stamina_restoration_rate_evy_scythe HelpStr: Value: 12.0 Flags: FCVAR_GAMEDLL sk_plr_fast_stamina_restoration_rate_evy_neo_staff HelpStr: Value: 48.0 Flags: FCVAR_GAMEDLL sk_plr_normal_stamina_restoration_rate_evy_neo_staff HelpStr: Value: 12.0 Flags: FCVAR_GAMEDLL sk_plr_health_restoration_rate HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_lethita_stamina_fast_restoration_time_condition HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_fiona_stamina_fast_restoration_time_condition HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_evy_stamina_fast_restoration_time_condition HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_evy_stamina_fast_restoration_time_condition_scythe HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_evy_stamina_fast_restoration_time_condition_neo_staff HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_kay_stamina_fast_restoration_time_condition HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_kalok_stamina_fast_restoration_time_condition HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_stamina_reduction_rate_when_grappling HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_rest_damage_time_condition HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_rest_action_time_condition HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_lethita_rest_spend_stamina_time HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_fiona_rest_spend_stamina_time HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_evy_rest_spend_stamina_time HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_kay_rest_spend_stamina_time HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_kalok_rest_spend_stamina_time HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_invincible_time_after_respawn HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_falling_allow_height_check_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_create_character_mode HelpStr: Value: 0 Flags: FCVAR_GAMEDLL barehand_balance HelpStr: Value: 80 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED CreatePredictionError HelpStr: Create a prediction error Flags: FCVAR_GAMEDLL FCVAR_CHEAT sk_plr_weapon_change HelpStr: Change Player Current Weapon Flags: FCVAR_GAMEDLL cc_try_stuck_escape HelpStr: Flags: FCVAR_GAMEDLL sv_runcmds HelpStr: Value: 1 Flags: FCVAR_GAMEDLL update_inship_player_info HelpStr: Flags: FCVAR_GAMEDLL update_battle_inventory_info HelpStr: Flags: FCVAR_GAMEDLL party_member_dead_message_1_channel HelpStr: Value: 2 Flags: FCVAR_GAMEDLL party_member_dead_message_1_y HelpStr: Value: 0.7 Flags: FCVAR_GAMEDLL party_member_dead_message_1_font HelpStr: Value: CenterPrintText Flags: FCVAR_GAMEDLL party_member_dead_message_2_channel HelpStr: Value: 3 Flags: FCVAR_GAMEDLL party_member_dead_message_2_y HelpStr: Value: 0.75 Flags: FCVAR_GAMEDLL party_member_dead_message_2_font HelpStr: Value: Heroes_YoonGothic_Bold_15 Flags: FCVAR_GAMEDLL host_reserve_system_message HelpStr: host_reserve_system_message Flags: FCVAR_GAMEDLL plr_falling_motion_minimum_height HelpStr: Value: 80 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_falling_allow_duration HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL plr_falling_motion_process_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_velocity_check_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL transport_to_safeposition_delay HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL transport_to_spawnposition_delay HelpStr: Value: 6.0 Flags: FCVAR_GAMEDLL plr_stuck_process_disable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL town_player_move_update_tick_rate HelpStr: Value: 60 Flags: FCVAR_GAMEDLL town_player_costume_update_tick_rate HelpStr: Value: 600 Flags: FCVAR_GAMEDLL cc_change_all_costume_by_stream HelpStr: Flags: FCVAR_GAMEDLL cc_reload_costume_clipping HelpStr: Flags: FCVAR_GAMEDLL cc_reload_player_model HelpStr: Flags: FCVAR_GAMEDLL plr_dead_ragdoll_force_scale HelpStr: Value: 10 Flags: FCVAR_GAMEDLL recheck_contact_points HelpStr: recheck_contact_points Flags: FCVAR_GAMEDLL ctf_dead_auto_respawn_time HelpStr: Value: 8 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_play_overlay_sequence HelpStr: Flags: FCVAR_GAMEDLL plr_stop_overlay_sequence HelpStr: Flags: FCVAR_GAMEDLL default_hair_id HelpStr: Value: 0 Flags: FCVAR_GAMEDLL default_hair_color HelpStr: Value: 1 Flags: FCVAR_GAMEDLL default_skin_color HelpStr: Value: 1 Flags: FCVAR_GAMEDLL default_eye_color HelpStr: Value: 1 Flags: FCVAR_GAMEDLL default_shiness_level HelpStr: Value: 4 Flags: FCVAR_GAMEDLL sv_random_costume_info HelpStr: Value: 0 0 0 0 0 Flags: FCVAR_GAMEDLL cc_init_costume_on_character_create HelpStr: Flags: FCVAR_GAMEDLL cc_random_costume_on_character_create HelpStr: Flags: FCVAR_GAMEDLL cc_update_costume HelpStr: Flags: FCVAR_GAMEDLL lift_during_sound_period HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL player_latch_motion_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_show_player_target HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_player_cur_target_position HelpStr: Flags: FCVAR_GAMEDLL plr_use_quickslot HelpStr: Flags: FCVAR_GAMEDLL plr_key_pressing_quick_slot_enable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL spskill_next HelpStr: Flags: FCVAR_GAMEDLL notify_cur_spskill_state HelpStr: Flags: FCVAR_GAMEDLL plr_safe_ground_position_time_interval HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL hp_recovery_rate_by_es_move HelpStr: Value: 0.07 Flags: FCVAR_GAMEDLL plr_eye_update_period HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL plr_all_reserve_find_look_target_immediately HelpStr: Flags: FCVAR_GAMEDLL remove_status_effect_by_shared_index HelpStr: Flags: FCVAR_GAMEDLL remove_server_effect_by_shared_index HelpStr: Flags: FCVAR_GAMEDLL cam_enable_look_at HelpStr: cam_enable_look_at Flags: FCVAR_GAMEDLL cam_disable_look_at HelpStr: cam_disable_look_at Flags: FCVAR_GAMEDLL force_damage_player HelpStr: force_damage_player Flags: FCVAR_GAMEDLL sendto_server_title_id HelpStr: Flags: FCVAR_GAMEDLL sendto_server_guild_name HelpStr: Flags: FCVAR_GAMEDLL sendto_server_quote HelpStr: Flags: FCVAR_GAMEDLL sendto_server_cafe HelpStr: Flags: FCVAR_GAMEDLL sendto_server_return HelpStr: Flags: FCVAR_GAMEDLL cc_use_egofeather HelpStr: Flags: FCVAR_GAMEDLL cc_use_goddessfeather HelpStr: Flags: FCVAR_GAMEDLL cc_launch_ship_intro_cutscene_player_init HelpStr: Flags: FCVAR_GAMEDLL cc_play_launch_emotion HelpStr: play random emotion for ship launch Flags: FCVAR_GAMEDLL sv_relay_get_item_event HelpStr: Flags: FCVAR_GAMEDLL changeteam HelpStr: Change Team in PVP Mode Flags: FCVAR_GAMEDLL set_title HelpStr: Set Title Flags: FCVAR_GAMEDLL plr_set_esmove_target HelpStr: Flags: FCVAR_GAMEDLL cc_quick_chat_action HelpStr: Flags: FCVAR_GAMEDLL cc_redirect_command HelpStr: Flags: FCVAR_GAMEDLL plr_select_party_member HelpStr: Flags: FCVAR_GAMEDLL cc_init_tagged_players HelpStr: cc_init_tagged_players Flags: FCVAR_GAMEDLL t_tagged_player_list HelpStr: tc_tagged_player_list Flags: FCVAR_GAMEDLL FCVAR_CHEAT player_load_current_costume HelpStr: player_load_current_costume Flags: FCVAR_GAMEDLL purchase_harpoon HelpStr: Temporary Flags: FCVAR_GAMEDLL cc_set_sub_weapon HelpStr: cc_set_sub_weapon item_class ammo_count Flags: FCVAR_GAMEDLL cc_fill_all_items HelpStr: Flags: FCVAR_GAMEDLL cc_notify_current_AP HelpStr: Flags: FCVAR_GAMEDLL force_breakarmor_damage_power HelpStr: Value: 500.0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT force_breakarmor_damage_angular HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT force_breakarmor_z_ratio HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL FCVAR_CHEAT load_costume HelpStr: Flags: FCVAR_GAMEDLL load_costume_without_motion HelpStr: Flags: FCVAR_GAMEDLL cc_change_costume_set HelpStr: Flags: FCVAR_GAMEDLL cc_change_costume_color HelpStr: Flags: FCVAR_GAMEDLL cc_change_all_costume_color HelpStr: Flags: FCVAR_GAMEDLL cc_change_accessory HelpStr: Flags: FCVAR_GAMEDLL cc_change_accessory_color HelpStr: Flags: FCVAR_GAMEDLL cc_change_costume_pollution HelpStr: Flags: FCVAR_GAMEDLL cc_change_face_layer HelpStr: Flags: FCVAR_GAMEDLL cc_change_all_face_layer_by_stream HelpStr: Flags: FCVAR_GAMEDLL cc_change_face_layer_color HelpStr: Flags: FCVAR_GAMEDLL cc_change_face_shineness_level HelpStr: Flags: FCVAR_GAMEDLL cc_change_face_paint_detail HelpStr: Flags: FCVAR_GAMEDLL cc_change_face_paint_rotate HelpStr: Flags: FCVAR_GAMEDLL cc_change_face_paint_pos_x HelpStr: Flags: FCVAR_GAMEDLL cc_change_face_paint_pos_y HelpStr: Flags: FCVAR_GAMEDLL cc_change_face_paint_scale HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_layer HelpStr: Flags: FCVAR_GAMEDLL cc_change_all_body_layer_by_stream HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_layer_color HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_paint_detail HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_paint_surface_side HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_paint_rotate_z HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_paint_pos_x HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_paint_pos_y HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_paint_scale HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_paint_clip HelpStr: Flags: FCVAR_GAMEDLL cc_change_body_paint_blend HelpStr: Flags: FCVAR_GAMEDLL cc_change_figure_height HelpStr: Flags: FCVAR_GAMEDLL cc_change_figure_bust HelpStr: Flags: FCVAR_GAMEDLL cc_part_break_own_armor_toggle HelpStr: Flags: FCVAR_GAMEDLL cc_part_break_own_armor HelpStr: Flags: FCVAR_GAMEDLL cc_part_break_own_armor_all HelpStr: Flags: FCVAR_GAMEDLL cc_breakownarmor HelpStr: Flags: FCVAR_GAMEDLL cc_change_all_costume HelpStr: Flags: FCVAR_GAMEDLL cc_change_costume HelpStr: Flags: FCVAR_GAMEDLL cc_break_own_shield HelpStr: Flags: FCVAR_GAMEDLL neo_staff_evy_mode HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED evy_bubble_ball_init_speed HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED evy_bubble_ball_height_limit HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL evy_bubble_ball_origin_bias HelpStr: Value: 70.0 Flags: FCVAR_GAMEDLL healing_ball_ratio HelpStr: Value: 0.001 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED healing_ball_numEmit HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED healing_ball_velocity HelpStr: Value: 500.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED healing_ball_zbias HelpStr: Value: 30.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED healing_ball_radius HelpStr: Value: 128.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED give_alchemybox HelpStr: Value: -1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT debug_test_evy_bubble_ball_make HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT debug_test_evy_bubble_ball_begin HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT debug_test_evy_bubble_ball_end HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_summon_monster_control HelpStr: Flags: FCVAR_GAMEDLL cc_evy_staff_magic_gauge_init HelpStr: Flags: FCVAR_GAMEDLL sk_kalok_rapid_grappling_scan_period HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL cc_add_aim_guide HelpStr: Flags: FCVAR_GAMEDLL cc_remove_aim_guide HelpStr: Flags: FCVAR_GAMEDLL debug_force_vocation_level HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_vocation_flush_end_message HelpStr: Flags: FCVAR_GAMEDLL pl_dark_knight_weapon_color_1 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL pl_dark_knight_weapon_color_2 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL pl_dark_knight_weapon_color_3 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL pl_paladin_weapon_color_1 HelpStr: Value: 16777215 Flags: FCVAR_GAMEDLL pl_paladin_weapon_color_2 HelpStr: Value: 16777215 Flags: FCVAR_GAMEDLL pl_paladin_weapon_color_3 HelpStr: Value: 16777215 Flags: FCVAR_GAMEDLL pl_paladin_weapon_color_kalok_1 HelpStr: Value: 25463459 Flags: FCVAR_GAMEDLL pl_paladin_weapon_color_kalok_2 HelpStr: Value: 16787311 Flags: FCVAR_GAMEDLL pl_paladin_weapon_color_kalok_3 HelpStr: Value: 16777216 Flags: FCVAR_GAMEDLL sk_plr_transform_pl_effect HelpStr: Value: effects/player/fiona_paladin_body_loop.efx Flags: FCVAR_GAMEDLL sk_plr_transform_dk_effect HelpStr: Value: effects/player/fiona_dark_knight_body_loop.efx Flags: FCVAR_GAMEDLL sk_plr_dk_metamorphosis_drain_spirit_size HelpStr: Value: 0.01 Flags: FCVAR_GAMEDLL sk_plr_dk_metamorphosis_drain_spirit_num HelpStr: Value: 3 Flags: FCVAR_GAMEDLL sk_plr_dk_metamorphosis_drain_spirit_spread_velocity HelpStr: Value: 500 Flags: FCVAR_GAMEDLL sk_plr_pl_metamorphosis_stonize_spirit_emit_origin_z_bias HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL sk_plr_pl_metamorphosis_stonize_spirit_radius_bias HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL sk_plr_pl_metamorphosis_stonize_spirit_ratio HelpStr: Value: 0.001 Flags: FCVAR_GAMEDLL sk_plr_pl_metamorphosis_stonize_spirit_num_emit HelpStr: Value: 3 Flags: FCVAR_GAMEDLL sk_plr_pl_metamorphosis_stonize_spirit_velocity_bias HelpStr: Value: 500 Flags: FCVAR_GAMEDLL sk_plr_transform_pl_homming_spirit_bias_forward HelpStr: Value: 40 Flags: FCVAR_GAMEDLL sk_plr_transform_pl_homming_spirit_bias_up HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_shield_default_HP HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_shield_damage HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_change_shield_color HelpStr: Flags: FCVAR_GAMEDLL cc_change_shield_pollution HelpStr: Flags: FCVAR_GAMEDLL pl_stuck_escape_displace_check_threshould HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL pl_stuck_escape_notice_time HelpStr: Value: 45.0 Flags: FCVAR_GAMEDLL pl_stuck_escape_notice_retry HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL pl_stuck_escape_ready_to_activate_time HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL pl_stuck_escape_retry_allow_time HelpStr: Value: 60.0 Flags: FCVAR_GAMEDLL pl_stuck_escape_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_falling_allow_height HelpStr: Value: 32768 Flags: FCVAR_GAMEDLL plr_falling_check_candidate_pos_forward HelpStr: Value: 15.0 Flags: FCVAR_GAMEDLL plr_falling_check_candidate_pos_backwardward HelpStr: Value: 8.0 Flags: FCVAR_GAMEDLL plr_falling_check_candidate_pos_right HelpStr: Value: 6.0 Flags: FCVAR_GAMEDLL skip_cutscene_enable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED skip_cutscene_prologue_disable HelpStr: Value: 1 Flags: FCVAR_GAMEDLL skip_cutscene_activate HelpStr: Flags: FCVAR_GAMEDLL skip_cutscene_deactivate HelpStr: Flags: FCVAR_GAMEDLL skip_cutscene_request HelpStr: Flags: FCVAR_GAMEDLL weapon_throwable_fadeout_time HelpStr: Value: 3 Flags: FCVAR_GAMEDLL sk_kalok_weapon_throw_teleport_time HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_kalok_weapon_throw_teleport_avail_range HelpStr: Value: 300.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_kalok_weapon_throw_bullet_camera_time HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_kalok_weapon_throw_ang_imp HelpStr: Value: 700.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_kalok_weapon_throw_init_aim_pitch HelpStr: Value: -15.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_world_stuck_solver_history_min_dist HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL sv_world_stuck_solver_offset_up HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL sv_world_stuck_solver_wait_time HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL sv_world_stuck_solver_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL cc_minimap_relay_check_pos HelpStr: Flags: FCVAR_GAMEDLL sv_projectile_pinup_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_javelin_force_move_interp HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_projectile_pinup_detect_mask_all HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_javelin_force_move HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sv_javelin_bullet_view_delay HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sv_projectile_reflection_angle HelpStr: Value: 20 Flags: FCVAR_GAMEDLL sv_projectile_enable_reflection HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sv_javelin_back_away_distance HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL sv_projectile_stick_world_duration_time HelpStr: Value: 10 Flags: FCVAR_GAMEDLL javelin_trail_start_width HelpStr: Value: 20 Flags: FCVAR_GAMEDLL javelin_trail_end_width HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL javelin_trail_life HelpStr: Value: 0.7 Flags: FCVAR_GAMEDLL javelin_trail_r HelpStr: Value: 200 Flags: FCVAR_GAMEDLL javelin_trail_g HelpStr: Value: 255 Flags: FCVAR_GAMEDLL javelin_trail_b HelpStr: Value: 120 Flags: FCVAR_GAMEDLL javelin_trail_a HelpStr: Value: 255 Flags: FCVAR_GAMEDLL siege_arrow_standalone_damage HelpStr: Value: 200 Flags: FCVAR_GAMEDLL siege_arrow_standalone_down_damage HelpStr: Value: 50 Flags: FCVAR_GAMEDLL siege_arrow_standalone_impulse_scale HelpStr: Value: 0 Flags: FCVAR_GAMEDLL siege_arrow_damage_shake_amplitude HelpStr: Value: 8 Flags: FCVAR_GAMEDLL siege_arrow_damage_shake_frequency HelpStr: Value: 50 Flags: FCVAR_GAMEDLL siege_arrow_damage_shake_duration HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL siege_arrow_damage_shake_radius HelpStr: Value: 750 Flags: FCVAR_GAMEDLL siege_arrow_trail_width HelpStr: Value: 20 Flags: FCVAR_GAMEDLL siege_arrow_trail_life HelpStr: Value: 1 Flags: FCVAR_GAMEDLL siege_arrow_trail_r HelpStr: Value: 255 Flags: FCVAR_GAMEDLL siege_arrow_trail_g HelpStr: Value: 255 Flags: FCVAR_GAMEDLL siege_arrow_trail_b HelpStr: Value: 255 Flags: FCVAR_GAMEDLL siege_arrow_trail_a HelpStr: Value: 255 Flags: FCVAR_GAMEDLL siege_arrow_flying_sound_velocity HelpStr: Value: -1200 Flags: FCVAR_GAMEDLL ballista_arrow_standalone_damage HelpStr: Value: 200 Flags: FCVAR_GAMEDLL ballista_arrow_standalone_down_damage HelpStr: Value: 50 Flags: FCVAR_GAMEDLL ballista_arrow_standalone_impulse_scale HelpStr: Value: 0 Flags: FCVAR_GAMEDLL snowball_trail_start_width HelpStr: Value: 40 Flags: FCVAR_GAMEDLL snowball_trail_end_width HelpStr: Value: 1 Flags: FCVAR_GAMEDLL snowball_trail_life HelpStr: Value: 0.08 Flags: FCVAR_GAMEDLL snowball_trail_r HelpStr: Value: 255 Flags: FCVAR_GAMEDLL snowball_trail_g HelpStr: Value: 255 Flags: FCVAR_GAMEDLL snowball_trail_b HelpStr: Value: 255 Flags: FCVAR_GAMEDLL snowball_trail_a HelpStr: Value: 180 Flags: FCVAR_GAMEDLL sv_bow_arrow_kobold_ice_force_rotate HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_bow_arrow_kobold_ice_force_move HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sv_arrow_trail_width HelpStr: Value: 10 Flags: FCVAR_GAMEDLL sv_arrow_trail_life HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sv_arrow_trail_r HelpStr: Value: 255 Flags: FCVAR_GAMEDLL sv_arrow_trail_g HelpStr: Value: 255 Flags: FCVAR_GAMEDLL sv_arrow_trail_b HelpStr: Value: 255 Flags: FCVAR_GAMEDLL sv_arrow_trail_a HelpStr: Value: 255 Flags: FCVAR_GAMEDLL sv_arrow_max_stick_duration_for_small_monsters HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_arrow_max_stick_duration_for_medium_monsters HelpStr: Value: 0 Flags: FCVAR_GAMEDLL arrow_spread_angle HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL arrow_spread_pos HelpStr: Value: 5.0 Flags: FCVAR_GAMEDLL frag_prohibit_team_kill HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED frag_detonate_at_touch_enemy HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED hand_bomb_detonate_by_throw_delay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL hand_bomb_detonate_by_throw_sound_delay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL hand_bomb_shake_amplitude HelpStr: Value: 0 Flags: FCVAR_GAMEDLL hand_bomb_shake_radius HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mining_bomb_detonate_by_throw_delay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mining_bomb_detonate_by_throw_sound_delay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mining_bomb_shake_amplitude HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mining_bomb_shake_radius HelpStr: Value: 0 Flags: FCVAR_GAMEDLL blind_bomb_detonate_by_throw_delay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL blind_bomb_detonate_by_throw_sound_delay HelpStr: Value: 0 Flags: FCVAR_GAMEDLL frag_sticky_bomb_detonate_time HelpStr: Value: 5 Flags: FCVAR_GAMEDLL frag_sticky_bomb_rebind_time HelpStr: Value: 1 Flags: FCVAR_GAMEDLL frag_sticky_bomb_drop_velocity HelpStr: Value: 500 Flags: FCVAR_GAMEDLL projectile_default_collision_radius HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL projectile_clientside_animation HelpStr: Value: 0 Flags: FCVAR_GAMEDLL generic_projectile_disappear_time HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED projectile_collide_base_delay HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL debug_projectile_show_aim HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT projectile_aim_default_distance HelpStr: Value: 500 Flags: FCVAR_GAMEDLL FCVAR_CHEAT reload_projectile_definition HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT timebomb_damage_radius HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL timebomb_throw_speed HelpStr: Value: 800 Flags: FCVAR_GAMEDLL timebomb_damage HelpStr: Value: 300.0 Flags: FCVAR_GAMEDLL timebomb_detonate_by_throw_delay HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL timebomb_detonate_by_throw_sound_delay HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL timebomb_detonate_by_fall_delay HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL timebomb_detonate_by_fall_sound_delay HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL timebomb_shake_amplitude HelpStr: Value: 25.0 Flags: FCVAR_GAMEDLL timebomb_shake_radius HelpStr: Value: 750.0 Flags: FCVAR_GAMEDLL timebomb_down_damage HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL timebomb_min_range HelpStr: Value: 400 Flags: FCVAR_GAMEDLL timebomb_max_range HelpStr: Value: 500 Flags: FCVAR_GAMEDLL timebomb_glow_sprite_enable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL timebomb_glow_sprite_scale_factor HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL sv_projectile_max_stick_count HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_projectile_default_max_stick_duration_for_small_monsters HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_projectile_default_max_stick_duration_for_medium_monsters HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_projectile_stick_obb_size_threshold HelpStr: Value: 10 Flags: FCVAR_GAMEDLL sv_arrow_max_spread_angle HelpStr: Value: 12 Flags: FCVAR_GAMEDLL sv_arrow_target_position_z_offset_from_eye_position HelpStr: Value: -15 Flags: FCVAR_GAMEDLL sv_debug_wide_area_attack HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT reload_wide_area_attack HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_create_instance_mode HelpStr: cc_create_instance_mode mode_name arg1 arg2 arg3... Flags: FCVAR_GAMEDLL prop_ballista_recharge_range HelpStr: Value: 150 Flags: FCVAR_GAMEDLL ballista_recharge_throwin_velocity_scale HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL ballista_recharge_throwin_velocity_up HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL ballista_rechargeable_fadeout_delay HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL ballista_launch_bullet_camera_interp_time HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL monster_min_stance_ratio HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_mmo_show_my_mmopc HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mmo_try_connect HelpStr: Flags: FCVAR_GAMEDLL mmo_disconnect HelpStr: Flags: FCVAR_GAMEDLL mmo_move_partition HelpStr: Flags: FCVAR_GAMEDLL mmo_load_partition HelpStr: Flags: FCVAR_GAMEDLL show_map_partition_data HelpStr: show_map_partition_data Flags: FCVAR_GAMEDLL FCVAR_CHEAT show_cur_map_partition_index HelpStr: show_cur_map_partition_index Flags: FCVAR_GAMEDLL FCVAR_CHEAT cc_mmo_force_update_position HelpStr: cc_mmo_force_update_position Flags: FCVAR_GAMEDLL cc_mmo_campfire_food_sharing HelpStr: cc_mmo_campfire_food_sharing Flags: FCVAR_GAMEDLL mmo_dummy_pc_make HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT mmo_dummy_pc_play_sequence HelpStr: Flags: FCVAR_GAMEDLL FCVAR_CHEAT mmo_channel_enabled HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_mmo_channel HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_force_damage_pvp HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED default_combat_difficulty HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_ARCHIVE FCVAR_REPLICATED current_combat_difficulty HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED check_game_mode HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED heroes_game_mod HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED using_custom_animevent HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_decal_effect HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED autoaim_max_dist HelpStr: Value: 2160 Flags: FCVAR_GAMEDLL autoaim_max_deflect HelpStr: Value: 0.99 Flags: FCVAR_GAMEDLL player_old_armor HelpStr: Value: 0 Flags: FCVAR_GAMEDLL physicsshadowupdate_render HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_noclipduringpause HelpStr: If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sk_player_head HelpStr: Value: 2 Flags: FCVAR_GAMEDLL sk_player_chest HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_player_stomach HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_player_arm HelpStr: Value: 1 Flags: FCVAR_GAMEDLL sk_player_leg HelpStr: Value: 1 Flags: FCVAR_GAMEDLL givecurrentammo HelpStr: Give a supply of ammo for current weapon.. Flags: FCVAR_GAMEDLL FCVAR_CHEAT xc_crouch_debounce HelpStr: Value: 0 Flags: FCVAR_GAMEDLL ch_createjeep HelpStr: Spawn jeep in front of the player. Flags: FCVAR_GAMEDLL FCVAR_CHEAT ch_createairboat HelpStr: Spawn airboat in front of the player. Flags: FCVAR_GAMEDLL FCVAR_CHEAT plr_push_target_mass_limit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_pusher_fake_mass HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_push_speed_limit HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mp_disable_autokick HelpStr: Prevents a userid from being auto-kicked Flags: FCVAR_GAMEDLL sv_debug_player_use HelpStr: Visualizes &#43;use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_suppress_viewpunch HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED smoothstairs HelpStr: Smooth player eye z coordinate when traversing stairs. Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED efx_param_warning HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED efx_file_cache_on_developer HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED cc_release_effect HelpStr: Flags: FCVAR_GAMEDLL pl_dash_climb_debugLine HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED pl_grip_move_speed_rate_forward HelpStr: Value: 0.15 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED pl_grip_move_speed_rate_backward HelpStr: Value: 0.15 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED pl_ground_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_playerid HelpStr: Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_playerid_delay HelpStr: Number of seconds to delay showing information in the status bar Value: 0.5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_playerid_hold HelpStr: Number of seconds to keep showing old information in the status bar Value: 0.25 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mp_fadetoblack HelpStr: fade a player&amp;#39;s screen to black when he dies Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED nextlevel HelpStr: If set, will trigger a changelevel to the specified map at the end of the round Value: Flags: FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED disable_player_collision HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED quest_level HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_pushaway_clientside_size HelpStr: Minimum size of pushback objects Value: 20 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED props_break_max_pieces HelpStr: Maximum prop breakable piece count (-1 = model default) Value: -1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED props_break_max_pieces_perframe HelpStr: Maximum prop breakable piece count per frame (-1 = model default) Value: -1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED prop_health_base HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED prop_health_divider HelpStr: Value: 39 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED prop_def_base HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED prop_def_mutiplier HelpStr: Value: 4 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED realtime_ragdoll_scale_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED g_ragdoll_maxcount HelpStr: Value: 8 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED g_debug_ragdoll_removal HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED g_ragdoll_important_maxcount HelpStr: Value: 2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_fatal_fall_speed HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_max_safe_fall_speed HelpStr: Value: 530 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_fall_damage_modifier HelpStr: Value: 2.15 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_soundemitter_trace HelpStr: Show all EmitSound calls including their symbolic name and the actual wave file they resolved to Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED cc_lookup_crc HelpStr: For tracking down missing CC token strings Flags: FCVAR_GAMEDLL sv_soundemitter_flush HelpStr: Flushes the sounds.txt system (server only) Flags: FCVAR_GAMEDLL sv_soundemitter_filecheck HelpStr: Report missing wave files for sounds and game_sounds files. Flags: FCVAR_GAMEDLL sv_findsoundname HelpStr: Find sound names which reference the specified wave files. Flags: FCVAR_GAMEDLL sv_reload_sound_script HelpStr: Reload Sound Script Files Flags: FCVAR_GAMEDLL debug_nearest_obb_face HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_obb_info HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED pl_max_liftable_check_vertex HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_eye_target_possible_angle HelpStr: Value: 90 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_eye_target_possible_angle_boss HelpStr: Value: 150 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_eye_distance_type1 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_distance_type2 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_distance_type3 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_distance_type4 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_distance_type5 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_distance_type6 HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_distance_town_speak_range HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_distance_town_random HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_distance_max HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_eye_target_find_period HelpStr: Value: 1 Flags: FCVAR_GAMEDLL ple_eye_snumerate_linear_search HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_eye_target_find_info_custom_eye_target_period HelpStr: Value: 1 Flags: FCVAR_GAMEDLL plr_speaker_look_duration_min HelpStr: Value: 2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_speaker_look_duration_max HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_eye_target_possible_angle_physobj HelpStr: Value: 45 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED force_random_town_look_at_entity HelpStr: Value: 0 Flags: FCVAR_GAMEDLL force_town_random_look_find_period_min HelpStr: Value: 1 Flags: FCVAR_GAMEDLL force_town_random_look_find_period_max HelpStr: Value: 5 Flags: FCVAR_GAMEDLL force_look_npc_random_rate HelpStr: Value: 50 Flags: FCVAR_GAMEDLL force_look_hint_node_random_rate HelpStr: Value: 50 Flags: FCVAR_GAMEDLL ansi_code_page HelpStr: Value: 949 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_compute_sequence HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED constant_keyword_table_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED expression_eval_force_recalc HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_reload_constant_keyword_table HelpStr: server-side only : reload constant_keyword_table.txt Flags: FCVAR_GAMEDLL debug_expression_eval HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED debug_expression_eval_add_variable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED debug_expression_eval_force_recalc HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED rapid_grappling_error_check_time HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_skill_rank_data HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED evy_golem_command_delay_attack HelpStr: Value: 2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED evy_golem_command_delay_disappear HelpStr: Value: 2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED evy_golem_command_delay_follow HelpStr: Value: 2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED evy_golem_command_delay_hold HelpStr: Value: 2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED evy_golem_command_delay_appear HelpStr: Value: 2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_reverse_gravity HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED showinvalidpositionmessage HelpStr: ShowInvalidPositionMessage Flags: FCVAR_GAMEDLL FCVAR_CHEAT skill_keyword_table_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_reload_skill_keyword_table HelpStr: reload_skill_keyword_table server_side Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_skill_table_print_skill_data HelpStr: Print Specified Skill Data Flags: FCVAR_GAMEDLL sv_skill_table_print_all_skill_data HelpStr: Print All Skill Data Flags: FCVAR_GAMEDLL sv_skill_table_reload_skill_data HelpStr: Reload Whole Skill Data Flags: FCVAR_GAMEDLL sk_plr_drain_spirit_velocity_bias HelpStr: Value: 100 Flags: FCVAR_GAMEDLL sk_plr_drain_spirit_radius_bias HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL sk_plr_drain_spirit_emit_origin_z_bias_normal HelpStr: Value: 40 Flags: FCVAR_GAMEDLL sk_plr_drain_spirit_emit_origin_z_bias_down HelpStr: Value: 10 Flags: FCVAR_GAMEDLL plr_drain_damage_to_weak_point HelpStr: Value: 0 Flags: FCVAR_GAMEDLL scythe_string_width HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED scythe_string_material HelpStr: Value: cable/thin_string Flags: FCVAR_GAMEDLL FCVAR_REPLICATED scythe_string_alpha HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED scythe_num_string_each_npc HelpStr: Value: 3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED scythe_life_time HelpStr: Value: 1800 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED scythe_damage_velocity HelpStr: Value: 300.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED scythe_damage_velocity_up HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ragdoll_unragdoll_time HelpStr: Value: 1.1 Flags: FCVAR_GAMEDLL sk_plr_drag_ragdoll_update_time HelpStr: Value: 0.01 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_drag_ragdoll_max_velocity HelpStr: Value: 300.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_drag_ragdoll_lerp_ratio HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_drag_ragdoll_ang_pitch HelpStr: Value: -90.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_drag_ragdoll_ang_yaw HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_drag_ragdoll_ang_roll HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_spgauge HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT reload_lua HelpStr: reload_lua Flags: FCVAR_GAMEDLL FCVAR_CHEAT lua HelpStr: lua Flags: FCVAR_GAMEDLL FCVAR_CHEAT lua_file HelpStr: lua_file Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_playeractionstate_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL action_state_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_autotarget_default_angle HelpStr: Value: 90 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_autotarget_default_distance HelpStr: Value: 80 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED force_stamina_using HelpStr: Flags: FCVAR_GAMEDLL plr_actionstate_active_change_state_error_time_limit HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED pl_dmg_force_threshold_forward_deg HelpStr: Value: 45 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_dmg_force_threshold_physical_strong_attack HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_reload_action_state HelpStr: reload whole model&amp;#39;s action states server_side Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_action_table_print_player_action_data HelpStr: Print Specified Action Data Flags: FCVAR_GAMEDLL sv_action_table_print_all_player_action_data HelpStr: Print All Action Data Flags: FCVAR_GAMEDLL sv_action_table_reload_player_action_data HelpStr: Reload Whole Action Data Flags: FCVAR_GAMEDLL sv_action_table_reload_player_pvp_action_data HelpStr: Reload Pvp Action Data Flags: FCVAR_GAMEDLL sv_action_table_reload_all HelpStr: sv_action_table_reload_all Flags: FCVAR_GAMEDLL sv_action_table_print_npc_action_data HelpStr: Print Specified Action Data Flags: FCVAR_GAMEDLL sv_action_table_print_all_npc_action_data HelpStr: Print All Action Data Flags: FCVAR_GAMEDLL sv_action_table_reload_npc_action_data HelpStr: Reload Whole Action Data Flags: FCVAR_GAMEDLL debug_anim_event_parsing HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_reload_anim_events HelpStr: reload whole model&amp;#39;s anim events server_side Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_save_anim_events_to_file HelpStr: save current entity&amp;#39;s animEvent to .txt file Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_save_activity_list_to_file HelpStr: save current entity&amp;#39;s activities to .txt file Flags: FCVAR_GAMEDLL FCVAR_CHEAT sv_remove_all_unchacheable_anim_events HelpStr: Flags: FCVAR_GAMEDLL debug_force_pvp_grappling HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_pvp_grappling_scan HelpStr: Value: 40 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_pvp_grappling_gather_condition_period HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_pvp_grappling_distance HelpStr: Value: 60.0 Flags: FCVAR_GAMEDLL debug_grappling_es_scan HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sk_plr_grappling_es_world_scan_radius HelpStr: Value: 400 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_es_world_scan_radius_kalok HelpStr: Value: 400 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_es_prop_scan_radius HelpStr: Value: 70 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_es_prop_scan_radius_kalok HelpStr: Value: 90 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_es_monster_scan_radius HelpStr: Value: 70 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_target_scan_radius HelpStr: Value: 90 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_wall_scan_distance HelpStr: Value: 70 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_es_cliff_scan_radius HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_es_cliff_min_height HelpStr: Value: 150 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_esmove_cliff HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED grappling_esmove_wall_width HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED grappling_esmove_wall_depth HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED grappling_esmove_monster_distance HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED grappling_esmove_breakable_prop_distance HelpStr: Value: 80.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_breakable_prop_pos_distance HelpStr: Value: 80.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_wall_grind_distance HelpStr: Value: 41.5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_wall_grind_distance_kalok HelpStr: Value: 57 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_wall_strike_distance HelpStr: Value: 65 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_wall_strike_distance_kalok HelpStr: Value: 93 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_unbreakable_prop_pos_distance HelpStr: Value: 105 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_unbreakable_prop_pos_distance_kalok HelpStr: Value: 127 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_unbreakable_prop_guarantee_distance HelpStr: Value: 75 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_unbreakable_prop_min_height HelpStr: Value: 50 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_unbreakable_prop_major_axis_min_length HelpStr: Value: 70 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_cliff_distance HelpStr: Value: 80 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_esmove_target HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED esmove_target_min_height HelpStr: Value: 15.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED esmove_target_max_length HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_guard_allowing_angle HelpStr: Value: 200 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_guard_ignore_angle_check HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sk_plr_dead_resist_capable_min_health HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_auto_target HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED auto_target_max_height HelpStr: Value: 150.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_speaker_speak_duration HelpStr: Value: 3.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_player_show_eye_target HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED plr_moving_minimum_speed HelpStr: Value: 20 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_binding_move_minimumspeed HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_playeranimstate_showconditions HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_playeranimstate_showdashjudgeline HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_computesequences_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL mmo_realign_position_enable HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED mmo_sync_motion_enable HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_custom_motion_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_search_evil_core_distance HelpStr: Value: 100.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED pl_face_to_default_attack_direction_autotarget_enable HelpStr: Value: 1 Flags: FCVAR_GAMEDLL pl_face_to_default_attack_direction_autotarget_angle HelpStr: Value: 45 Flags: FCVAR_GAMEDLL pl_face_to_default_attack_direction_autotarget_dist HelpStr: Value: 300 Flags: FCVAR_GAMEDLL pl_gathercondition_trace_period HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_debug_show_handactiontarget HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_seek_enemy_on_the_ground_dist HelpStr: Value: 70 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_seek_grappling_dist HelpStr: Value: 50 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_esmove_gather_condition_period HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_ladder_precise_trace_collision_point HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED ladder_detect_distance HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED ladder_detect_angle HelpStr: Value: 45.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_ladder HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_vehicle_gather_condition_period HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_turning_angle_speed_rate_opposite_direction HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_head_yaw_max_speed HelpStr: Value: 70.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_head_pitch_max_speed HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_head_yaw_max_speed_town HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_head_pitch_max_speed_town HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_yaw_max_speed_lethita HelpStr: Value: 30.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_yaw_max_speed HelpStr: Value: 70.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_pitch_max_speed HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_yaw_max_speed_lethita_town HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_yaw_max_speed_town HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_pitch_max_speed_town HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_head_yaw_lerp_time HelpStr: Value: 0.4 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_head_pitch_lerp_time HelpStr: Value: 0.4 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_yaw_lerp_time HelpStr: Value: 0.4 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_pitch_lerp_time HelpStr: Value: 0.4 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_pitch_max HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_poseparam_spine_pitch_min HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_turning_force_right_turn_delta_angle_threshoould HelpStr: Value: 100.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_pose_param_move_yaw HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_lift_gather_condition_period HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_carry_gather_condition_period HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_town_campfire_influence_distance HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_gather_evilcore_conditions_period HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL plr_gather_town_action_period HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL plr_town_action_usable_distance HelpStr: Value: 45.0 Flags: FCVAR_GAMEDLL evy_revive_max_range HelpStr: Value: 0 Flags: FCVAR_GAMEDLL evy_revive_max_angle HelpStr: Value: 0 Flags: FCVAR_GAMEDLL plr_gather_campfire_anvil_conditions_period HelpStr: Value: 0.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED plr_search_campfire_anvildistance HelpStr: Value: 64 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED cc_social_product HelpStr: play a social product motion Flags: FCVAR_GAMEDLL cc_social_product_end HelpStr: play a social product end motion Flags: FCVAR_GAMEDLL cc_es_emotion HelpStr: play an ES emotion Flags: FCVAR_GAMEDLL cc_social_eat HelpStr: play an eating motion Flags: FCVAR_GAMEDLL cc_social_eat_stop HelpStr: stop an eating motion Flags: FCVAR_GAMEDLL sk_npc_dmg_force_threshold_up_deg HelpStr: Value: 60 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_npc_dmg_force_threshold_bottom_deg HelpStr: Value: -60 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_npc_dmg_force_threshold_forward_deg HelpStr: Value: 60 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_hitposition_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_blood_decal_trace_brush_length HelpStr: Value: 50 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_blood_decal_trace_noise HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_blood_magnitude_factor HelpStr: Value: 0.5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_npc_num_legs_for_knock_down HelpStr: Value: -1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED npc_keep_weapon_collision_at_sequence_changes HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED collision_bias_forward HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_reload_elite_keywords HelpStr: Reload NPC variation table! Flags: FCVAR_GAMEDLL sv_reload_npc_variation HelpStr: Reload NPC variation table! Flags: FCVAR_GAMEDLL reload_monster_db3 HelpStr: Reload Monster Database! Flags: FCVAR_GAMEDLL carry_melee_auto_targt_search_range HelpStr: Value: 150 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED carry_melee_auto_targt_search_angle HelpStr: Value: 90 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED cc_destroy_carry_obj HelpStr: Flags: FCVAR_GAMEDLL fishing_rod_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL autofish_max_wait_time HelpStr: Value: 300 Flags: FCVAR_GAMEDLL autofish_rope_length_modifier HelpStr: Value: 1.2 Flags: FCVAR_GAMEDLL autofish_rope_width HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL autofish_rope_material HelpStr: Value: cable/white.vmt Flags: FCVAR_GAMEDLL autofish_fade_in_time HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL autofish_fade_out_time HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL autofish_float_create_distance HelpStr: Value: 200.0 Flags: FCVAR_GAMEDLL autofish_float_moveback_distance HelpStr: Value: 100.0 Flags: FCVAR_GAMEDLL autofish_float_snatch_time HelpStr: Value: 1.5 Flags: FCVAR_GAMEDLL autofish_snatch_rope_length_modifier HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL autofish_float_sink_offset HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL autofish_float_position_max_angle HelpStr: Value: 30.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED autofish_float_position_min_dist HelpStr: Value: 150.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED autofish_float_position_max_dist HelpStr: Value: 300.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED autofish_float_position_max_trial HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_frag_throw_speed HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_frag_throw_impulse HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_frag_trail_gravity_factor HelpStr: Value: 1.5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED input_frag_throw_immediately HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_fragthrower_auto_aim_calibration_coeff_dist HelpStr: Value: 0.03 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_max_distance HelpStr: Value: 50 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_target_scan_angle HelpStr: Value: 150 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_lift_key_repeat_incr_cycle HelpStr: Value: 0.45 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_throw_max_auto_aim_distance HelpStr: Value: 300 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_throw_max_auto_aim_angles HelpStr: Value: 30 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_grappling_attack HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sk_plr_grappling_num_normal_attack_times HelpStr: Value: 3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_break_prop_damage_range HelpStr: Value: 70 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_grappling_damage_force_scale HelpStr: Value: 0.005 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk__plr_grappling_raise_distance HelpStr: Value: 30.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED cc_grappling_detach HelpStr: Flags: FCVAR_GAMEDLL harpoon_max_length HelpStr: Value: 2000.0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED harpoon_air_speed HelpStr: Value: 2000.0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED harpoon_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED sv_harpoon_max_outstanding_time HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL sv_harpoon_snatch_fish_time HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL sv_harpoon_snatch_item_time HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL sv_harpoon_snatch_fish_move_back_distance HelpStr: Value: 150 Flags: FCVAR_GAMEDLL sv_harpoon_rope_material_name HelpStr: Value: cable/rope02.vmt Flags: FCVAR_GAMEDLL sv_harpoon_rope_width HelpStr: Value: 1.0 Flags: FCVAR_GAMEDLL sv_harpoon_attach_offset_modifier HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL cc_change_all_weapon_color HelpStr: Flags: FCVAR_GAMEDLL cc_change_weapon_color HelpStr: Flags: FCVAR_GAMEDLL cc_change_weapon_pollution HelpStr: Flags: FCVAR_GAMEDLL weapon_aim_origin_bias_right HelpStr: Value: 0.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_aim_origin_bias_up HelpStr: Value: -10.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_aim_origin_bias_back HelpStr: Value: 70.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_default_auto_aim_range HelpStr: Value: 2048 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_default_auto_aim_angle HelpStr: Value: 90 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_default_auto_aim_prop HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_default_auto_aim_calibration_coeff_dist HelpStr: Value: 0.005 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED hookshot_binding_ik_length_modifier HelpStr: Value: 1.2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED hookshot_max_length HelpStr: Value: 500.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED hookshot_taut_threshold HelpStr: Value: 50.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED hookshot_air_speed HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_hook_fly_distance_margin HelpStr: Value: 10.0 Flags: FCVAR_GAMEDLL sv_hook_fly_speed_modifier HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL sv_hookshot_reel_length HelpStr: Value: 20.0 Flags: FCVAR_GAMEDLL sv_hookshot_hand2hand_length HelpStr: Value: 30.0 Flags: FCVAR_GAMEDLL sv_hook_cartridge_enable HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sv_hook_cartridge_min_speed HelpStr: Value: 50 Flags: FCVAR_GAMEDLL sv_hook_cartridge_max_speed HelpStr: Value: 100 Flags: FCVAR_GAMEDLL sv_hook_cartridge_angular_min_speed HelpStr: Value: 50 Flags: FCVAR_GAMEDLL sv_hook_cartridge_angular_max_speed HelpStr: Value: 100 Flags: FCVAR_GAMEDLL sv_hook_attach_offset_modifier_npc HelpStr: Value: 0.6667 Flags: FCVAR_GAMEDLL sv_hook_attach_offset_modifier_npc_detail HelpStr: Value: 0.4 Flags: FCVAR_GAMEDLL sv_hook_attach_offset_modifier_prop HelpStr: Value: 0.25 Flags: FCVAR_GAMEDLL sv_hook_snatch_prop_time HelpStr: Value: 0.6 Flags: FCVAR_GAMEDLL sv_hook_snatch_max_distance HelpStr: Value: 40 Flags: FCVAR_GAMEDLL sv_hook_snatch_angular_speed_min HelpStr: Value: 500 Flags: FCVAR_GAMEDLL sv_hook_snatch_angular_speed_max HelpStr: Value: 1000 Flags: FCVAR_GAMEDLL weapon_hookshot_auto_aim_calibration_coeff_dist HelpStr: Value: 0.008 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED hookshot_prohibit_team_kill HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_javelin_melee_attack_distance HelpStr: Value: 3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_javelin_auto_aim_calibration_coeff_dist HelpStr: Value: 0.005 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_1 HelpStr: Value: 23.4 -8.8 62.8 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_2 HelpStr: Value: 35.2 4.3 48.5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_3 HelpStr: Value: -8.2 -21.4 62.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_4 HelpStr: Value: 19.2 -18.4 36.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_5 HelpStr: Value: 33.5 -1.0 33.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_6 HelpStr: Value: 22.5 -3.2 63.9 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_7 HelpStr: Value: 32.5 3.6 38.8 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_8 HelpStr: Value: 38.0 -10.1 42.2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_9 HelpStr: Value: 53.0 -7.6 60.3 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_10 HelpStr: Value: 73.9 -13.4 66.9 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_11 HelpStr: Value: 51.8 -18.1 44.8 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED lift_launching_trail_offset_12 HelpStr: Value: 22.5 -3.2 63.9 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_lift_auto_aim_calibration_coeff_dist HelpStr: Value: 30 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED cc_destroy_lift_obj HelpStr: Flags: FCVAR_GAMEDLL player_attack_latch_enable HelpStr: Value: 1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED player_attack_latch_super_armor_modifier HelpStr: Value: 1.5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_weapontrace HelpStr: Value: 0 Flags: FCVAR_GAMEDLL sk_plr_attack_melee_impulse_ratio HelpStr: Value: 0.1 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_attack_melee_impulse_max HelpStr: Value: 100 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_snowball_auto_aim_calibration_coeff_dist HelpStr: Value: 0.005 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_lethita_auto_target_distance HelpStr: Value: 78.74 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_lethita_auto_target_angle_first_attack HelpStr: Value: 60.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_lethita_auto_target_angle HelpStr: Value: 90.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_fiona_auto_target_distance HelpStr: Value: 78.74 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_fiona_auto_target_angle_first_attack HelpStr: Value: 60.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_fiona_auto_target_angle HelpStr: Value: 120.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_kay_auto_target_distance HelpStr: Value: 78.74 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_kay_auto_target_angle_first_attack HelpStr: Value: 60.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_kay_auto_target_angle HelpStr: Value: 120.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_evy_auto_target_distance HelpStr: Value: 78.74 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_evy_auto_target_angle_first_attack HelpStr: Value: 60.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_evy_auto_target_angle HelpStr: Value: 120.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_kalok_auto_target_distance HelpStr: Value: 78.74 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_kalok_auto_target_angle_first_attack HelpStr: Value: 60.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sk_plr_kalok_auto_target_angle HelpStr: Value: 120.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_kick_range_distance1 HelpStr: Value: 5.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_kick_range_distance2 HelpStr: Value: 60 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_kick_range_distance3 HelpStr: Value: 90 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_kick_show_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_kick_auto_target_angle HelpStr: Value: 90.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED weapon_trace_z_extrude HelpStr: Value: 15 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED max_attack_check HelpStr: Value: 5 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_print_attack_direction HelpStr: Value: 0 Flags: FCVAR_GAMEDLL melee_weapon_floor_check_minimum_dot_value HelpStr: Value: 0.2 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED melee_weapon_floor_check_maximum_height_difference HelpStr: Value: 20 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_show_random_key HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_CHEAT FCVAR_REPLICATED fx_blood_bigcrush_damage_threshold HelpStr: Value: 50 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED fx_blood_critical_magnitude HelpStr: Value: 2.0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED sv_blood_effect_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL combat_formula_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED combat_brief_formula_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED debug_show_dice_random_key HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED freematch_debug HelpStr: Value: 0 Flags: FCVAR_GAMEDLL FCVAR_REPLICATED dumpcountedstrings HelpStr: Tests the class CStringPool Flags: FCVAR_GAMEDLL fs_report_sync_opens HelpStr: Value: 0 Flags: FCVAR_FILESYSTEM fs_warning_mode HelpStr: 0: warn all; 1: warn main thread; 2: warn other threads Value: 0 Flags: FCVAR_FILESYSTEM filesystem_buffer_size HelpStr: Size of per file buffers. 0 for none Value: 0 Flags: FCVAR_FILESYSTEM fs_monitorreadfrompack HelpStr: Value: 0 Flags: FCVAR_FILESYSTEM clear_file_cache_memory HelpStr: Flags: FCVAR_FILESYSTEM use_packfile_to_load_map HelpStr: Value: 1 Flags: FCVAR_FILESYSTEM show_file_cache_info HelpStr: Flags: FCVAR_FILESYSTEM async_mode HelpStr: Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous Value: 0 Flags: FCVAR_FILESYSTEM async_simulate_delay HelpStr: Simulate a delay of up to a set msec per file operation Value: 0 Flags: FCVAR_FILESYSTEM async_simulate_mixed_mode HelpStr: Simulate a mix of async load styles Value: 0 Flags: FCVAR_FILESYSTEM async_allow_held_files HelpStr: Allow AsyncBegin/EndRead() Value: 1 Flags: FCVAR_FILESYSTEM async_suspend HelpStr: Flags: FCVAR_FILESYSTEM async_resume HelpStr: Flags: FCVAR_FILESYSTEM async_toggle_priority HelpStr: Flags: FCVAR_FILESYSTEM filesystem_unbuffered_io HelpStr: Value: 1 Flags: FCVAR_FILESYSTEM filesystem_max_stdio_read HelpStr: Value: 16 Flags: FCVAR_FILESYSTEM filesystem_use_overlapped_io HelpStr: Value: 1 Flags: FCVAR_FILESYSTEM show_file_cache_memory_info HelpStr: Flags: FCVAR_FILESYSTEM dumpcountedstrings HelpStr: Tests the class CStringPool Flags: FCVAR_FILESYSTEM r_modellodscale HelpStr: 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models Value: 1.0 Flags: FCVAR_STUDIORENDER draw_only_underwear HelpStr: Value: 0 Flags: FCVAR_STUDIORENDER r_VehicleViewDampen HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM cl_detailfade HelpStr: Value: 400 Flags: FCVAR_MATERIAL_SYSTEM cl_detaildist HelpStr: Value: 1200 Flags: FCVAR_MATERIAL_SYSTEM cl_ejectbrass HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM sv_alternateticks HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_drawflecks HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_drawmodeldecals HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_drawdetailprops HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_screenfademaxsize HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_screenfademinsize HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_depthrangescale HelpStr: Depth range scaler Value: 0.0002 Flags: FCVAR_MATERIAL_SYSTEM mat_disable_lightwarp HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_disable_fancy_blending HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_phong HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_use_compressed_hdr_textures HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_refractive HelpStr: Refractive for atmospheric scattering Value: 1.0002926 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_density HelpStr: Density for atmospheric scattering Value: 2.545e25 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_depolarization HelpStr: Depolarization for atmospheric scattering Value: 0.035 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_turbidity HelpStr: Turbidity for atmospheric scattering Value: 1.3 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_rayheight HelpStr: Rayleigh start height for atmospheric scattering Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_mieheight HelpStr: Mie start height for atmospheric scattering Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_ground HelpStr: Ground for atmospheric scattering Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_areal HelpStr: Areal for atmospheric scattering Value: 20 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_anisotropy HelpStr: Mie anisotropy for atmospheric scattering Value: 0.999 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_energy HelpStr: Energy for atmospheric scattering Value: 5 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_rayleigh HelpStr: Rayleigh for atmospheric scattering Value: 0.1 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_mie HelpStr: Mie for atmospheric scattering Value: 0.0 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_distancescale HelpStr: Distance scale for atmospheric scattering Value: 0.1 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_distancefalloff HelpStr: Distance falloff for atmospheric scattering Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM r_atmosphere_maxdistance HelpStr: Max distance for atmospheric scattering Value: 10.0 Flags: FCVAR_MATERIAL_SYSTEM r_sun_x HelpStr: Sun direction X Value: 0.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED r_sun_y HelpStr: Sun direction Y Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED r_sun_z HelpStr: Sun direction Z Value: -0.1 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED r_sun_r HelpStr: Sun color R Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED r_sun_g HelpStr: Sun color G Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED r_sun_b HelpStr: Sun color B Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED r_sun_time HelpStr: Sun time of the day Value: 14.0 Flags: FCVAR_MATERIAL_SYSTEM r_omb HelpStr: Enable/disable object motion blur Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_dof_focaldistance HelpStr: Focal distance of DOF Value: 0.02 Flags: FCVAR_MATERIAL_SYSTEM r_dof_noblurrange HelpStr: No blur range of DOF Value: 0.02 Flags: FCVAR_MATERIAL_SYSTEM r_dof_maxblurrange HelpStr: Max blur range of DOF Value: 0.5 Flags: FCVAR_MATERIAL_SYSTEM r_dof_aperture HelpStr: Aperture diameter of DOF Value: 0.03 Flags: FCVAR_MATERIAL_SYSTEM r_dof_aperturescale HelpStr: Aperture scale of DOF Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM r_dof_falloffcurve HelpStr: Falloff curve of DOF Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM r_dof_distancescale HelpStr: Distance scale for DOF Value: 2000 Flags: FCVAR_MATERIAL_SYSTEM r_dof_halodistance HelpStr: Halo distance for DOF Value: 0.0001 Flags: FCVAR_MATERIAL_SYSTEM r_dof_maxsampledistance HelpStr: Max sample distance for DOF Value: 0.005 Flags: FCVAR_MATERIAL_SYSTEM r_dof_edgebleeding HelpStr: Edge bleeding of DOF Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_dof_edgethreshold HelpStr: CoC threshold for edge bleeding of DOF Value: 0.02 Flags: FCVAR_MATERIAL_SYSTEM r_dof_quality HelpStr: Quality level of DOF Value: 2 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_weight_armor HelpStr: Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_weight_faceskin HelpStr: Value: 1.5 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_weight_hair HelpStr: Value: 2.0 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_weight_vertexlitgeneric HelpStr: Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM mat_motion_blur_percent_of_screen_max HelpStr: Value: 4.0 Flags: FCVAR_MATERIAL_SYSTEM r_softparticle HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_softparticle_depthscale HelpStr: Soft particle depth scaler Value: 0.05 Flags: FCVAR_MATERIAL_SYSTEM r_softparticle_override HelpStr: Soft particle override. negarive: none, zero: disable, positive: enable Value: -1 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_nearsampledist HelpStr: Near sample distance of SSAO Value: 3.6 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_farsampledist HelpStr: Far sample distance of SSAO Value: 8.8 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_nearfarmixratio HelpStr: Near-Far mix ratio of SSAO Value: 0.5 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_fullocclusiondist HelpStr: Full occlusion distance of SSAO Value: 13.0 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_depthbias HelpStr: Depth bias of SSAO Value: 0.001 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_falloffcurve HelpStr: Occlusion falloff of SSAO Value: 0.6 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_occdist_scale HelpStr: Value: 0.04 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_occdist_power HelpStr: Value: 3.0 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_distsampletype HelpStr: Constant/linear/sqrt of distance sampling types of SSAO Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_quality HelpStr: Quality level of SSAO Value: 2 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_forced HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_edgepreserve HelpStr: Edge preservation of SSAO Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_edgethreshold HelpStr: Depth threshold for edge preservation of SSAO Value: 0.1 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_edgeremove HelpStr: Value: 0.015 Flags: FCVAR_MATERIAL_SYSTEM r_ssao_blendweight HelpStr: Blend weight of SSAO Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM r_sun_dist HelpStr: Value: 1000.0 Flags: FCVAR_MATERIAL_SYSTEM r_sunshafts_spread HelpStr: Value: 0.2 Flags: FCVAR_MATERIAL_SYSTEM r_sunshafts_cut_range HelpStr: Value: 10.0 Flags: FCVAR_MATERIAL_SYSTEM r_sunshafts_shafts_weight HelpStr: Value: 0.3 Flags: FCVAR_MATERIAL_SYSTEM r_sunshafts_mask_weight HelpStr: Value: 0.2 Flags: FCVAR_MATERIAL_SYSTEM r_sunshafts_color_scale HelpStr: Value: 0.5 Flags: FCVAR_MATERIAL_SYSTEM r_sunshafts_composition HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM do_not_mix_texture HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED r_deferred HelpStr: Activate/deactivates deferred rendering to use various visual effects Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_forcemanagedtextureintohardware HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_hdr_tonemapscale HelpStr: Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_hdroverbrightrange HelpStr: Value: 16.0 Flags: FCVAR_MATERIAL_SYSTEM r_debugtexture_size HelpStr: Value: 2 Flags: FCVAR_MATERIAL_SYSTEM cc_materials_reload_all HelpStr: Reload all materials and textures Flags: FCVAR_MATERIAL_SYSTEM mat_vsync HelpStr: Force sync to vertical retrace Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_forcehardwaresync HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_trilinear HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_forceaniso HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_filterlightmaps HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_filtertextures HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_mipmaptextures HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_showmiplevels HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_specular HelpStr: Enable/Disable specularity for perf testing. Will cause a material reload upon change. Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_bumpmap HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_parallaxmap HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_reducefillrate HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_dxlevel HelpStr: Value: 95 Flags: FCVAR_MATERIAL_SYSTEM mat_dxlevel_next HelpStr: Value: 95 Flags: FCVAR_MATERIAL_SYSTEM mat_picmip HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_slopescaledepthbias_decal HelpStr: Value: -0.500000 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_slopescaledepthbias_normal HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_depthbias_decal HelpStr: Value: -262144 Flags: FCVAR_MATERIAL_SYSTEM mat_antialias HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_diffuse HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_showlowresimage HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_normalmaps HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_measurefillrate HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_fillrate HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_reversedepth HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_bufferprimitives HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_drawflat HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_softwarelighting HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_proxy HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_compressedtextures HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM mat_fastnobump HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_hdr_manual_tonemap_rate HelpStr: Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM mat_accelerate_adjust_exposure_down HelpStr: Value: 3 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_showenvmapmask HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_debugdepth HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM dumpcountedstrings HelpStr: Tests the class CStringPool Flags: FCVAR_MATERIAL_SYSTEM scaleform_log_level HelpStr: sets the level of logging for scaleform general I/O. level: 0~2. lowest is level 0, highest is level 2. disable is -1. Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE scaleform_script_log_level HelpStr: sets the level of logging for scaleform scripts. level: 0~2. lowest is level 0, highest is level 2. disable is -1. Value: -1 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE debug_gfx_statechanges HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT scaleform_dump_unsupportedIMEs HelpStr: write list of unsupported IMEs to file Flags: FCVAR_MATERIAL_SYSTEM debug_ime_event HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM scaleform_time_scale HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM ime_direct_invoke HelpStr: invoke scaleform methods in ime movie Flags: FCVAR_MATERIAL_SYSTEM ime_set_visible HelpStr: show or hide IME bar (language bar &#43; statuswindow) Flags: FCVAR_MATERIAL_SYSTEM ime_move_window HelpStr: move the IME bar (language bar &#43; statuswindow) Flags: FCVAR_MATERIAL_SYSTEM mat_texture_limit HelpStr: If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. Value: FCVAR_NEVER_AS_STRING Flags: FCVAR_MATERIAL_SYSTEM FCVAR_NEVER_AS_STRING mat_frame_sync_enable HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_frame_sync_force_texture HelpStr: Force frame syncing to lock a managed texture. Value: 0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT mat_use_smp HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM lost_device_again HelpStr: Value: 1 Flags: FCVAR_MATERIAL_SYSTEM r_pix_start HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM r_pix_recordframes HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM ui_reload_baseui HelpStr: Flags: FCVAR_MATERIAL_SYSTEM gpu_ingore_radeon_bug HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM pfog_srgb_alpha HelpStr: Value: 12.92 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED pfog_srgb_beta HelpStr: Value: 1.055 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED pfog_srgb_theta HelpStr: Value: 2.4 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED pfog_srgb_r_weight HelpStr: Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED pfog_srgb_g_weight HelpStr: Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED pfog_srgb_b_weight HelpStr: Value: 1.0 Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED r_shader_srgb HelpStr: -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) Value: 0 Flags: FCVAR_MATERIAL_SYSTEM enable_gdi_mode HelpStr: Flags: FCVAR_MATERIAL_SYSTEM disable_gdi_mode HelpStr: Flags: FCVAR_MATERIAL_SYSTEM mat_force_ps_patch HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_disable_ps_patch HelpStr: Value: 0 Flags: FCVAR_MATERIAL_SYSTEM mat_spewvertexandpixelshaders HelpStr: print all vertex and pixel shaders currently loaded to the console Flags: FCVAR_MATERIAL_SYSTEM dumpcountedstrings HelpStr: Tests the class CStringPool Flags: FCVAR_MATERIAL_SYSTEM joy_wingmanwarrior_centerhack HelpStr: Wingman warrior centering hack. Value: 0 Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE joy_axisbutton_threshold HelpStr: Analog axis range before a button press is registered. Value: 0.3 Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE mem_force_flush HelpStr: Force cache flush of unlocked resources on every alloc Value: 0 Flags: FCVAR_DATACACHE datacachesize HelpStr: Size in MB. Value: 32 Flags: FCVAR_DATACACHE mdlcache_debug HelpStr: Value: 0 Flags: FCVAR_DATACACHE clip_debug_cutoff_policy HelpStr: Value: 3 Flags: FCVAR_DATACACHE clip_debug_cutoff_count HelpStr: Value: 0 Flags: FCVAR_DATACACHE clip_debug_default_used HelpStr: Value: 1 Flags: FCVAR_DATACACHE mod_forcedata HelpStr: Forces all model file data into cache on model load. Value: 1 Flags: FCVAR_DATACACHE mod_test_not_available HelpStr: Value: 0 Flags: FCVAR_DATACACHE mod_test_mesh_not_available HelpStr: Value: 0 Flags: FCVAR_DATACACHE mod_test_verts_not_available HelpStr: Value: 0 Flags: FCVAR_DATACACHE mod_load_mesh_async HelpStr: Value: 0 Flags: FCVAR_DATACACHE mod_load_anims_async HelpStr: Value: 0 Flags: FCVAR_DATACACHE mod_load_vcollide_async HelpStr: Value: 0 Flags: FCVAR_DATACACHE mod_trace_load HelpStr: Value: 0 Flags: FCVAR_DATACACHE mod_lock_mdls_on_load HelpStr: Value: 0 Flags: FCVAR_DATACACHE r_cache_costume_srcmdl HelpStr: Value: 0 Flags: FCVAR_DATACACHE mdl_clipping_cache_enable HelpStr: Value: 1 Flags: FCVAR_DATACACHE dumpcountedstrings HelpStr: Tests the class CStringPool Flags: is_fake_microplay HelpStr: Value: 0 Flags: FCVAR_REPLICATED show_featurematrix HelpStr: show_featurematrix Flags: sync_featurematrix HelpStr: sync_featurematrix Flags: debug_show_quest_progress HelpStr: Value: 0 Flags: force_execute_ngm_patch HelpStr: Value: 0 Flags: platform_server_code HelpStr: Value: 1 Flags: test_udp_fallback HelpStr: Flags: net_debug_rmi HelpStr: Show RMI operations Value: 0 Flags: show_proudnet HelpStr: show everything on ProudNet Flags: localhostid HelpStr: show LocalHostID of netadr_s Flags: connect_relay HelpStr: connect to relay server Flags: leave_channel HelpStr: leave from specific channel of town Flags: join_channel HelpStr: join into specific channel of town Flags: switch_channel HelpStr: switch active channel of town Flags: detach_netadr_s HelpStr: Detach netadr_s from ProudNet P2PGroup Flags: force_disconnect_from_relay_server HelpStr: Force disconnect from the relay servr. This function is for testing Flags: net_debug_proudnet HelpStr: Show ProudNet operations Value: 0 Flags: proudnet_disconnect_wait HelpStr: ProudNet disconnect wait in milliseconds Value: 10000 Flags: cs_sharing_start HelpStr: Start sharing session Flags: cs_add_status_effect HelpStr: add status effect Flags: client_log HelpStr: send clientlog Flags: request_teacher HelpStr: send teacher request Flags: microplay_event HelpStr: send event Flags: report_frame_rate HelpStr: report client frame rate Flags: accept_assist HelpStr: accept assist Flags: remove_quest HelpStr: remove owned quest Flags: update_quest HelpStr: update quest status Flags: give_quest HelpStr: give quest(cheat) Flags: delete_character HelpStr: delete a character : CANNOT recover Flags: kick_ragdoll HelpStr: ragdollKick(debug) Flags: cheat_game_environment HelpStr: set cafe status, otp using(cheat) Flags: give_ap HelpStr: give ap(cheat) Flags: give_skill HelpStr: give skill(cheat) Flags: get_mail_item HelpStr: get_mail_item Flags: send_item_mail HelpStr: send_item_mail Flags: send_mail HelpStr: send_mail Flags: read_mail HelpStr: query_mail_info Flags: mail_list HelpStr: query_mail_list Flags: update_play_state HelpStr: update play state Flags: complete_skill HelpStr: complete skill Flags: learn_skill HelpStr: learn skill Flags: set_learning_skill HelpStr: set learning skill Flags: ap HelpStr: query skill Flags: give_title HelpStr: give title Flags: start_quest_time HelpStr: start quest time Flags: ready HelpStr: party ready Flags: notify_propbroken HelpStr: notify prop broken Flags: querystat HelpStr: query character stat Flags: queryentities HelpStr: query entities Flags: map HelpStr: Start quest on specified map. Flags: equipbundle HelpStr: equip bundle in quick slots Flags: useconsumable HelpStr: use consumable Flags: equip HelpStr: equip item Flags: inventory HelpStr: show inventory info Flags: giveupquest HelpStr: give up the quest Flags: connectserver HelpStr: connect to the girin server Flags: server_name HelpStr: id indicating which server to connect. i.e. us-west, us-east Value: Flags: serverport HelpStr: Value: Flags: serverhost HelpStr: Value: Flags: force_disconnect_from_main_server HelpStr: Force disconnect from the main servr. This function is for testing Flags: debug_p2p HelpStr: Value: 0 Flags: sector_entity_wait_time HelpStr: Value: 60 Flags: sector_wait_time HelpStr: Value: 60 Flags: random_sector_onoff HelpStr: Value: 1 Flags: net_showpacketmsg HelpStr: Show Packet message ID, length between C&amp;amp;lt;&amp;amp;gt;S Value: 0 Flags: net_showsocketmsg HelpStr: Show heroes client socket error message Value: 0 Flags: leave_render_dist HelpStr: Value: 1200 Flags: join_render_dist HelpStr: Value: 1000 Flags: block_peer_load HelpStr: Value: 0 Flags: debug_character HelpStr: Value: 0 Flags: force_disconnect_from_nmco HelpStr: Force disconnect from the NMCO. This function is for testing Flags: nmco_msg_forcedisconnect HelpStr: nmco_msg_forcedisconnect Flags: cheat_login_as HelpStr: Value: Flags: debug_item_drop_entity_list HelpStr: Value: 0 Flags: FCVAR_CHEAT FCVAR_REPLICATED cc_fake_micro_play HelpStr: Flags: FCVAR_CHEAT hack_shield_request_handler_debug HelpStr: Value: 0 Flags: check_wise_log HelpStr: Flags: html_pos_bg_not_move HelpStr: html_pos_bg_not_move Flags: html_align_center HelpStr: html_align_center Flags: html_url HelpStr: html_url Flags: html_close HelpStr: html_close Flags: html_open_nobg HelpStr: html_open_nobg Flags: html_open HelpStr: html_open Flags: facebook_parse_url_enable HelpStr: Value: Flags: html_visible HelpStr: Value: 0 Flags: html_height HelpStr: Value: 600 Flags: html_width HelpStr: Value: 800 Flags: html_y HelpStr: Value: -1024 Flags: html_x HelpStr: Value: -1024 Flags: reload_status_effect_group_table HelpStr: Flags: FCVAR_CHEAT download_file HelpStr: download_file Flags: cr_enable_dead_monster_stonize HelpStr: Value: 1 Flags: cr_show_adult_body_group HelpStr: Value: 1 Flags: cr_show_pinned_up_scene HelpStr: Value: 1 Flags: cr_enable_projectile_stick HelpStr: Value: 1 Flags: cr_enable_hard_hit_sound HelpStr: Value: 1 Flags: cr_enable_blood_decal HelpStr: Value: 1 Flags: cr_enable_adult_blood_color HelpStr: Value: 1 Flags: cr_heavy_blood_level_on_hit HelpStr: Value: 2 Flags: content_rating_adult_mode HelpStr: Value: 1 Flags: content_rating_adult_room HelpStr: Value: 1 Flags: FCVAR_REPLICATED is_adult_user HelpStr: Value: 1 Flags: messenger_toggle_window_focus HelpStr: toggle focus between windows Flags: messenger_reload_scaleform HelpStr: reload scaleform movie Flags: messenger_set_loading HelpStr: shows/hides loading progress screen in external chat window Flags: messenger_direct_invoke HelpStr: invoke scaleform methods in external chat window Flags: messenger_add_message HelpStr: adds a chat message to external chat window Flags: messenger_destroy_window HelpStr: destroys the external chat window Flags: messenger_attach_window HelpStr: attaches the external chat window to game client Flags: messenger_detach_window HelpStr: detaches the external chat window from game client Flags: snd_vox_captiontrace HelpStr: Shows sentence name for sentences which are set not to show captions. Value: 0 Flags: snd_vox_sectimetout HelpStr: Value: 300 Flags: snd_vox_seqtimetout HelpStr: Value: 300 Flags: snd_vox_globaltimeout HelpStr: Value: 300 Flags: vox_reload HelpStr: Reload sentences.txt file Flags: voice_overdrivefadetime HelpStr: Value: 0.4 Flags: voice_overdrive HelpStr: Value: 2 Flags: voice_forcemicrecord HelpStr: Value: 1 Flags: FCVAR_ARCHIVE voice_threshold HelpStr: Value: 2000 Flags: FCVAR_ARCHIVE voice_always_on HelpStr: Value: 0 Flags: FCVAR_ARCHIVE voice_force_enabled HelpStr: Value: 1 Flags: voice_enabled HelpStr: Value: 1 Flags: FCVAR_ARCHIVE voice_showincoming HelpStr: Value: 0 Flags: voice_showchannels HelpStr: Value: 0 Flags: voice_profile HelpStr: Value: 0 Flags: voice_fadeouttime HelpStr: Value: 0.1 Flags: voice_loopback HelpStr: Value: 0 Flags: FCVAR_USERINFO voice_scale HelpStr: Value: 1 Flags: FCVAR_ARCHIVE voice_maxgain HelpStr: Value: 10 Flags: voice_avggain HelpStr: Value: 0.5 Flags: voice_dsound HelpStr: Value: 0 Flags: snd_writemanifest HelpStr: If running a game, outputs the precache manifest for the current level Flags: snd_rebuildaudiocache HelpStr: Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists Flags: snd_async_minsize HelpStr: Value: 262144 Flags: snd_async_showmem HelpStr: Show async memory stats Flags: snd_flushasync HelpStr: Flush all unlocked async .wav data Flags: snd_async_buffer_spew HelpStr: Value: 0 Flags: snd_async_fullyasync HelpStr: All playback is fully async (sound doesn&amp;#39;t play until data arrives). Value: 0 Flags: snd_async_spew_blocking HelpStr: Spew message to console any time async sound loading blocks on file i/o. Value: 0 Flags: snd_showmixer HelpStr: Value: 0 Flags: snd_disable_mixer_duck HelpStr: Value: 0 Flags: snd_showclassname HelpStr: Value: 0 Flags: snd_soundmixer HelpStr: Value: Default_Mix Flags: sndplaydelay HelpStr: Flags: dsp_reload HelpStr: Flags: snd_duckerthreshold HelpStr: Value: 0.15 Flags: FCVAR_ARCHIVE snd_duckerreleasetime HelpStr: Value: 2.5 Flags: FCVAR_ARCHIVE snd_duckerattacktime HelpStr: Value: 0.5 Flags: FCVAR_ARCHIVE snd_ducktovolume HelpStr: Value: 0.55 Flags: FCVAR_ARCHIVE adsp_low_ceiling HelpStr: Value: 108 Flags: adsp_wall_height HelpStr: Value: 128 Flags: adsp_door_height HelpStr: Value: 112 Flags: adsp_debug HelpStr: Value: 0 Flags: FCVAR_ARCHIVE snd_obscured_gain_dB HelpStr: Value: -2.70 Flags: FCVAR_CHEAT snd_showstart HelpStr: Value: 0 Flags: FCVAR_CHEAT dsp_db_mixdrop HelpStr: Value: 0.5 Flags: FCVAR_DEMO dsp_db_min HelpStr: Value: 80 Flags: FCVAR_DEMO dsp_mix_max HelpStr: Value: 0.8 Flags: FCVAR_DEMO dsp_mix_min HelpStr: Value: 0.2 Flags: FCVAR_DEMO dsp_dist_max HelpStr: Value: 1440.0 Flags: FCVAR_ARCHIVE FCVAR_DEMO dsp_dist_min HelpStr: Value: 0.0 Flags: FCVAR_ARCHIVE FCVAR_DEMO voice_steal HelpStr: Value: 2 Flags: soundinfo HelpStr: Describe the current sound device. Flags: soundlist HelpStr: List all known sounds. Flags: stopsound HelpStr: Flags: speak HelpStr: Play a constructed sentence. Flags: playvol HelpStr: Play a sound at a specified volume. Flags: playflush HelpStr: Play a sound, reloading from disk in case of changes. Flags: play HelpStr: Play a sound. Flags: snd_mixahead HelpStr: Value: 0.1 Flags: FCVAR_ARCHIVE snd_musicvolume HelpStr: Music volume Value: 1.0 Flags: FCVAR_ARCHIVE volume HelpStr: Sound volume Value: 1.0 Flags: FCVAR_ARCHIVE snd_pitchquality HelpStr: Value: 1 Flags: FCVAR_ARCHIVE snd_visualize HelpStr: Show sounds location in world Value: 0 Flags: FCVAR_CHEAT snd_show HelpStr: Show sounds info Value: 0 Flags: FCVAR_CHEAT snd_noextraupdate HelpStr: Value: 0 Flags: snd_digital_surround HelpStr: Value: 0 Flags: FCVAR_ARCHIVE snd_surround_speakers HelpStr: Value: -1 Flags: show_total_translate_time HelpStr: show_total_translate_time Flags: vprof_scope HelpStr: Set a specific scope to start showing vprof tree Value: Flags: -showvprof HelpStr: Flags: &#43;showvprof HelpStr: Flags: vprof_expand_group HelpStr: Expand a budget group in the vprof tree by name Flags: vprof_collapse_all HelpStr: Collapse the whole vprof tree Flags: vprof_expand_all HelpStr: Expand the whole vprof tree Flags: vprof_warningmsec HelpStr: Above this many milliseconds render the label red to indicate slow code. Value: 10 Flags: FCVAR_ARCHIVE vprof_unaccounted_limit HelpStr: number of milliseconds that a node must exceed to turn red in the vprof panel Value: 0.3 Flags: FCVAR_ARCHIVE vprof_verbose HelpStr: Set to one to show average and peak times Value: 1 Flags: FCVAR_ARCHIVE vprof_child HelpStr: Flags: vprof_parent HelpStr: Flags: vprof_nextsibling HelpStr: Flags: vprof_prevsibling HelpStr: Flags: vprof_graphheight HelpStr: Value: 256 Flags: FCVAR_ARCHIVE vprof_graphwidth HelpStr: Value: 512 Flags: FCVAR_ARCHIVE vprof_graph HelpStr: Draw the vprof graph. Value: 0 Flags: texture_budget_background_alpha HelpStr: how translucent the budget panel is Value: 128 Flags: FCVAR_ARCHIVE texture_budget_panel_bottom_of_history_fraction HelpStr: number between 0 and 1 Value: .25 Flags: FCVAR_ARCHIVE texture_budget_panel_height HelpStr: height in pixels of the budget panel Value: 284 Flags: FCVAR_ARCHIVE texture_budget_panel_width HelpStr: width in pixels of the budget panel Value: 512 Flags: FCVAR_ARCHIVE texture_budget_panel_y HelpStr: number of pixels from the top side of the game screen to draw the budget panel Value: 450 Flags: FCVAR_ARCHIVE texture_budget_panel_x HelpStr: number of pixels from the left side of the game screen to draw the budget panel Value: 0 Flags: FCVAR_ARCHIVE -showbudget_texture_global HelpStr: Flags: &#43;showbudget_texture_global HelpStr: Flags: -showbudget_texture HelpStr: Flags: &#43;showbudget_texture HelpStr: Flags: showbudget_texture HelpStr: Enable the texture budget panel. Value: 0 Flags: texture_budget_panel_global HelpStr: Show global times in the texture budget panel. Value: 0 Flags: vgui_drawtree_clear HelpStr: Flags: -vgui_drawtree HelpStr: Flags: &#43;vgui_drawtree HelpStr: Flags: vgui_drawtree_bounds HelpStr: Show panel bounds. Value: 0 Flags: vgui_drawtree_inputenabled HelpStr: Show the panel input enabled values in the vgui_drawtree view. Value: 1 Flags: vgui_drawtree_zpos HelpStr: Show the panel zpos values in the vgui_drawtree view. Value: 1 Flags: vgui_drawtree_render_order HelpStr: List the vgui_drawtree panels in render order. Value: 0 Flags: vgui_drawtree_panelalpha HelpStr: Show the panel alpha values in the vgui_drawtree view. Value: 0 Flags: vgui_drawtree_panelptr HelpStr: Show the panel pointer values in the vgui_drawtree view. Value: 0 Flags: vgui_drawtree_freeze HelpStr: Set to 1 to stop updating the vgui_drawtree view. Value: 0 Flags: vgui_drawtree_popupsonly HelpStr: Draws the vgui popup list in hierarchy(1) or most recently used(2) order. Value: 0 Flags: vgui_drawtree_hidden HelpStr: Draw the hidden panels. Value: 0 Flags: vgui_drawtree_visible HelpStr: Draw the visible panels. Value: 1 Flags: vgui_drawtree HelpStr: Draws the vgui panel hiearchy to the specified depth level. Value: 0 Flags: FCVAR_CHEAT -showdebugoptions HelpStr: Flags: &#43;showdebugoptions HelpStr: Flags: budget_panel_height HelpStr: height in pixels of the budget panel Value: 384 Flags: FCVAR_ARCHIVE budget_panel_width HelpStr: width in pixels of the budget panel Value: 512 Flags: FCVAR_ARCHIVE budget_panel_y HelpStr: number of pixels from the top side of the game screen to draw the budget panel Value: 50 Flags: FCVAR_ARCHIVE budget_panel_x HelpStr: number of pixels from the left side of the game screen to draw the budget panel Value: 0 Flags: FCVAR_ARCHIVE budget_background_alpha HelpStr: how translucent the budget panel is Value: 128 Flags: FCVAR_ARCHIVE budget_bargraph_range_ms HelpStr: budget bargraph range in milliseconds Value: 16.6666666667 Flags: FCVAR_ARCHIVE budget_panel_bottom_of_history_fraction HelpStr: number between 0 and 1 Value: .25 Flags: FCVAR_ARCHIVE budget_history_range_ms HelpStr: budget history range in milliseconds Value: 66.666666667 Flags: FCVAR_ARCHIVE -showbudget HelpStr: Flags: &#43;showbudget HelpStr: Flags: vprof_adddebuggroup1 HelpStr: add a new budget group dynamically for debugging Flags: budget_history_numsamplesvisible HelpStr: number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel Value: 100 Flags: FCVAR_ARCHIVE budget_show_history HelpStr: turn history graph off and on. . good to turn off on low end Value: 1 Flags: FCVAR_ARCHIVE budget_show_averages HelpStr: enable/disable averages in the budget panel Value: 0 Flags: FCVAR_ARCHIVE budget_show_peaks HelpStr: enable/disable peaks in the budget panel Value: 1 Flags: FCVAR_ARCHIVE budget_averages_window HelpStr: number of frames to look at when figuring out average frametimes Value: 30 Flags: FCVAR_ARCHIVE budget_peaks_window HelpStr: number of frames to look at when figuring out peak frametimes Value: 30 Flags: FCVAR_ARCHIVE budget_bargraph_background_alpha HelpStr: how translucent the budget panel is Value: 128 Flags: FCVAR_ARCHIVE dump_panels HelpStr: Dump Panel Tree Flags: vgui_togglepanel HelpStr: show/hide vgui panel by name. Flags: vgui_drawfocus HelpStr: Report which panel is under the mouse. Value: 0 Flags: cl_loading_progress HelpStr: Value: 0.0 Flags: r_enablevguiinput HelpStr: Enable the input of vgui panels Value: 1 Flags: FCVAR_CHEAT progress_enable HelpStr: Flags: gameui_allowescape HelpStr: Flags: gameui_preventescape HelpStr: Flags: gameui_activate HelpStr: Flags: gameui_hide HelpStr: Flags: r_drawvgui HelpStr: Enable the rendering of vgui panels Value: 1 Flags: FCVAR_CHEAT vprof_playback_average HelpStr: Average the next N frames. Flags: vprof_playback_stepback HelpStr: While playing back a .vprof file, step to the previous tick. Flags: vprof_playback_step HelpStr: While playing back a .vprof file, step to the next tick. Flags: vprof_playback_stop HelpStr: Flags: vprof_playback_start HelpStr: Start playing back a recorded .vprof file. Flags: vprof_record_stop HelpStr: Flags: vprof_record_start HelpStr: Start recording vprof data for playback later. Flags: vprof_generate_report_map_load HelpStr: Generate a report to the console. Flags: vprof_generate_report_AI_only HelpStr: Generate a report to the console. Flags: vprof_generate_report_AI HelpStr: Generate a report to the console. Flags: vprof_generate_report_hierarchy HelpStr: Generate a report to the console. Flags: vprof_generate_report HelpStr: Generate a report to the console. Flags: vprof_reset_peaks HelpStr: Reset just the peak time in VProf profiler Flags: vprof_reset HelpStr: Reset the stats in VProf profiler Flags: vprof_off HelpStr: Turn off VProf profiler Flags: vprof_on HelpStr: Turn on VProf profiler Flags: vprof HelpStr: Toggle VProf profiler Flags: vprof_cachemiss_off HelpStr: Turn off VProf cache miss checking Flags: vprof_cachemiss_on HelpStr: Turn on VProf cache miss checking Flags: vprof_cachemiss HelpStr: Toggle VProf cache miss checking Flags: vprof_dump_groupnames HelpStr: Write the names of all of the vprof groups to the console. Flags: vprof_vtune_group HelpStr: enable vtune for a particular vprof group (&amp;amp;quot;disable&amp;amp;quot; to disable) Flags: spike HelpStr: generates a fake spike Flags: vprof_counters HelpStr: Value: 0 Flags: vprof_dump_spikes_budget_group HelpStr: Budget gtNode to start report from when doing a dump spikes Value: Flags: vprof_dump_spikes_node HelpStr: Node to start report from when doing a dump spikes Value: Flags: vprof_dump_spikes HelpStr: Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump Value: 0 Flags: Test_StartScript HelpStr: Start a test script running.. Flags: Test_SendKey HelpStr: Flags: Test_WaitForCheckPoint HelpStr: Flags: Test_RunFrame HelpStr: Flags: Test_RandomChance HelpStr: Test_RandomChance &amp;amp;lt;percent chance, 0-100&amp;amp;gt; &amp;amp;lt;token1&amp;amp;gt; &amp;amp;lt;token2...&amp;amp;gt; - Roll the dice and maybe run the command following the percentage chance. Flags: Test_LoopForNumSeconds HelpStr: Test_LoopForNumSeconds &amp;amp;lt;loop name&amp;amp;gt; &amp;amp;lt;time&amp;amp;gt; - loop back to the specified start point for the specified # of seconds. Flags: Test_LoopCount HelpStr: Test_LoopCount &amp;amp;lt;loop name&amp;amp;gt; &amp;amp;lt;count&amp;amp;gt; - loop back to the specified loop start point the specified # of times. Flags: Test_Loop HelpStr: Test_Loop &amp;amp;lt;loop name&amp;amp;gt; - loop back to the specified loop start point unconditionally. Flags: Test_StartLoop HelpStr: Test_StartLoop &amp;amp;lt;loop name&amp;amp;gt; - Denote the start of a loop. Really just defines a named point you can jump to. Flags: Test_Wait HelpStr: Flags: testscript_debug HelpStr: Debug test scripts. Value: 0 Flags: disp_modlimit_down HelpStr: Value: 20 Flags: disp_modlimit_up HelpStr: Value: 80 Flags: disp_modlimit HelpStr: Value: 80 Flags: key_updatelayout HelpStr: Updates game keyboard layout to current windows keyboard setting. Flags: set_conversion_mode HelpStr: set_conversion_mode Flags: cc_reset_sound HelpStr: reset sound Flags: play_video HelpStr: Play Video clip Flags: skip_cutscene_key_enable HelpStr: Value: 0 Flags: FCVAR_USERINFO can_skip_prologue HelpStr: Value: 1 Flags: ignore_toggleui HelpStr: Value: 0 Flags: state_mainmenu HelpStr: Value: 0 Flags: FCVAR_REPLICATED scaleform_key_input HelpStr: Value: 0 Flags: async_serialize HelpStr: Force async reads to serialize for profiling Value: 0 Flags: fps_max HelpStr: Frame rate limiter Value: 300 Flags: force_sys_error HelpStr: Test sys_error and make dump.. Flags: force_access_violation HelpStr: Test dump.. Flags: use_peek_message_w HelpStr: Value: 1 Flags: dealloc_memory HelpStr: dealloc_memory Flags: alloc_memory HelpStr: alloc_memory Flags: show_memory_status HelpStr: show_memory_status Flags: cc_clear_key_state HelpStr: Flags: editor_toggle HelpStr: Disables the simulation and returns focus to the editor Flags: FCVAR_CHEAT r_gamma HelpStr: Gamma Value Value: 0.5 Flags: FCVAR_ARCHIVE stats HelpStr: Prints server performance variables Flags: sv_rcon_minfailuretime HelpStr: Number of seconds to track failed rcon authentications Value: 30 Flags: sv_rcon_minfailures HelpStr: Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned Value: 5 Flags: sv_rcon_maxfailures HelpStr: Max number of times a user can fail rcon authentication before being banned Value: 10 Flags: sv_rcon_banpenalty HelpStr: Number of minutes to ban users who fail rcon authentication Value: 0 Flags: rcon_password HelpStr: remote console password. Value: Flags: sv_forcepreload HelpStr: Force server side preloading. Value: 0 Flags: FCVAR_ARCHIVE sv_precacheinfo HelpStr: Show precache info. Flags: plugin_unload HelpStr: plugin_unload &amp;amp;lt;index&amp;amp;gt; : unloads a plugin Flags: plugin_load HelpStr: plugin_load &amp;amp;lt;filename&amp;amp;gt; : loads a plugin Flags: plugin_unpause_all HelpStr: unpauses all disabled plugins Flags: plugin_pause_all HelpStr: pauses all loaded plugins Flags: plugin_unpause HelpStr: plugin_unpause &amp;amp;lt;index&amp;amp;gt; : unpauses a disabled plugin Flags: plugin_pause HelpStr: plugin_pause &amp;amp;lt;index&amp;amp;gt; : pauses a loaded plugin Flags: plugin_print HelpStr: Prints details about loaded plugins Flags: sv_debugmanualmode HelpStr: Make sure entities correctly report whether or not their network data has changed. Value: 0 Flags: maxplayers HelpStr: Change the maximum number of players allowed on this server. Flags: users HelpStr: Show user info for players on server. Flags: user HelpStr: Show user data. Flags: sv_maxreplay HelpStr: Maximum replay time in seconds Value: 0 Flags: sv_consistency HelpStr: Whether the server enforces file consistency for critical files Value: 0 Flags: FCVAR_REPLICATED sv_downloadurl HelpStr: Location from which clients can download missing files Value: Flags: FCVAR_REPLICATED sv_voiceenable HelpStr: Value: 1 Flags: FCVAR_ARCHIVE FCVAR_NOTIFY sv_voicecodec HelpStr: Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. Value: vaudio_speex Flags: sv_cacheencodedents HelpStr: If set to 1, does an optimization to prevent extra SendTable_Encode calls. Value: 1 Flags: sv_contact HelpStr: Contact email for server sysop Value: Flags: sv_pausable HelpStr: Is the server pausable. Value: 0 Flags: FCVAR_NOTIFY tv_enable HelpStr: Activates SourceTV on server. Value: 0 Flags: sv_lan HelpStr: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) Value: 0 Flags: sv_cheats HelpStr: Allow cheats on server Value: 0 Flags: FCVAR_NOTIFY FCVAR_REPLICATED sv_logblocks HelpStr: If true when log when a query is blocked (can cause very large log files) Value: 0 Flags: sv_max_queries_sec_global HelpStr: Maximum queries per second to respond to from anywhere. Value: 60 Flags: sv_max_queries_window HelpStr: Window over which to average queries per second averages. Value: 30 Flags: sv_max_queries_sec HelpStr: Maximum queries per second to respond to from a single IP address. Value: 3.0 Flags: banid HelpStr: Add a user ID to the ban list. Flags: listid HelpStr: Lists banned users. Flags: removeid HelpStr: Remove a user ID from the ban list. Flags: writeid HelpStr: Writes a list of permanently-banned user IDs to banned_user.cfg. Flags: writeip HelpStr: Save the ban list to banned_ip.cfg. Flags: listip HelpStr: List IP addresses on the ban list. Flags: removeip HelpStr: Remove an IP address from the ban list. Flags: banip HelpStr: Add an IP address to the ban list. Flags: addip HelpStr: Add an IP address to the ban list. Flags: sv_filterban HelpStr: Set packet filtering by IP mode Value: 1 Flags: sv_deltaprint HelpStr: Print accumulated CalcDelta profiling data (only if sv_deltatime is on) Value: 0 Flags: sv_deltatime HelpStr: Enable profiling of CalcDelta calls Value: 0 Flags: sv_sendtables HelpStr: Force full sendtable sending path. Value: 0 Flags: sv_allowupload HelpStr: Allow clients to upload customizations files Value: 1 Flags: sv_allowdownload HelpStr: Allow clients to download files Value: 1 Flags: sv_stressbots HelpStr: If set to 1, the server calculates data and fills packets to bots. Used for perf testing. Value: 0 Flags: sv_minupdaterate HelpStr: Minimum updates per second that the server will allow Value: 10 Flags: sv_maxupdaterate HelpStr: Maximum updates per second that the server will allow Value: 60 Flags: sv_minrate HelpStr: Min bandwidth rate allowed on server, 0 == unlimited Value: 0 Flags: sv_maxrate HelpStr: Max bandwidth rate allowed on server, 0 == unlimited Value: 0 Flags: sv_timeout HelpStr: After this many seconds without a message from a client, the client is dropped Value: 65 Flags: prop_crosshair HelpStr: Shows name for prop looking at Flags: FCVAR_CHEAT ignore_static_prop_light_cache HelpStr: Value: 1 Flags: FCVAR_CHEAT r_staticpropinfo HelpStr: Value: 0 Flags: vcollide_wireframe HelpStr: Value: 0 Flags: FCVAR_CHEAT r_colorstaticprops HelpStr: Value: 0 Flags: FCVAR_CHEAT r_drawstaticprops HelpStr: 0=Off, 1=Normal, 2=Wireframe Value: 1 Flags: FCVAR_CHEAT r_DrawSpecificStaticProp HelpStr: Value: -1 Flags: r_partition_level HelpStr: Displays a particular level of the spatial partition system. Use -1 to disable it. Value: -1 Flags: snd_gain_min HelpStr: Value: 0.01 Flags: snd_gain_max HelpStr: Value: 1 Flags: snd_gain HelpStr: Value: 1 Flags: snd_foliage_db_loss HelpStr: Value: 4 Flags: snd_refdb HelpStr: Value: 60 Flags: snd_refdist HelpStr: Value: 36 Flags: adsp_opencourtyard_min HelpStr: Value: 126 Flags: adsp_openstreet_min HelpStr: Value: 118 Flags: adsp_openwall_min HelpStr: Value: 130 Flags: adsp_openspace_min HelpStr: Value: 130 Flags: adsp_courtyard_min HelpStr: Value: 126 Flags: adsp_alley_min HelpStr: Value: 122 Flags: adsp_street_min HelpStr: Value: 118 Flags: adsp_tunnel_min HelpStr: Value: 114 Flags: adsp_hall_min HelpStr: Value: 110 Flags: adsp_duct_min HelpStr: Value: 106 Flags: adsp_room_min HelpStr: Value: 102 Flags: dsp_enhance_stereo HelpStr: Value: 0 Flags: FCVAR_ARCHIVE dsp_vol_2ch HelpStr: Value: 1.0 Flags: FCVAR_DEMO dsp_vol_4ch HelpStr: Value: 0.5 Flags: FCVAR_DEMO dsp_vol_5ch HelpStr: Value: 0.5 Flags: FCVAR_DEMO dsp_volume HelpStr: Value: 1.0 Flags: FCVAR_ARCHIVE FCVAR_DEMO snd_profile HelpStr: Value: 0 Flags: FCVAR_DEMO dsp_slow_cpu HelpStr: Value: 0 Flags: FCVAR_ARCHIVE FCVAR_DEMO dsp_off HelpStr: Value: 0 Flags: FCVAR_CHEAT room_type HelpStr: Value: 0 Flags: FCVAR_DEMO dsp_automatic HelpStr: Value: 0 Flags: FCVAR_DEMO dsp_spatial HelpStr: Value: 40 Flags: FCVAR_DEMO dsp_speaker HelpStr: Value: 50 Flags: FCVAR_DEMO dsp_facingaway HelpStr: Value: 0 Flags: FCVAR_DEMO dsp_player HelpStr: Value: 0 Flags: FCVAR_DEMO dsp_water HelpStr: Value: 14 Flags: FCVAR_DEMO dsp_room HelpStr: Value: 0 Flags: FCVAR_DEMO r_flashlightculldepth HelpStr: Value: 1 Flags: r_flashlightrendermodels HelpStr: Value: 1 Flags: r_flashlightrenderworld HelpStr: Value: 1 Flags: r_flashlightdrawdepth HelpStr: Value: 0 Flags: r_flashlightnodraw HelpStr: Value: 0 Flags: r_flashlightdrawfrustumbbox HelpStr: Value: 0 Flags: r_flashlightdrawsweptbbox HelpStr: Value: 0 Flags: r_shadowids HelpStr: Value: 0 Flags: FCVAR_CHEAT r_shadowwireframe HelpStr: Value: 0 Flags: FCVAR_CHEAT r_shadows_gamecontrol HelpStr: Value: -1 Flags: FCVAR_CHEAT r_shadows HelpStr: Value: 1 Flags: cl_allowupload HelpStr: Client uploads customization files Value: 1 Flags: FCVAR_ARCHIVE r_printdecalinfo HelpStr: Flags: r_drawbatchdecals HelpStr: Render decals batched. Value: 1 Flags: r_drawdecals HelpStr: Value: 1 Flags: r_spray_lifetime HelpStr: Number of rounds player sprays are visible Value: 2 Flags: r_decal_cullsize HelpStr: Decals under this size in pixels are culled Value: 5 Flags: r_dscale_basefov HelpStr: Value: 90 Flags: FCVAR_CHEAT r_dscale_fardist HelpStr: Value: 2000 Flags: FCVAR_CHEAT r_dscale_farscale HelpStr: Value: 4 Flags: FCVAR_CHEAT r_dscale_neardist HelpStr: Value: 100 Flags: FCVAR_CHEAT r_dscale_nearscale HelpStr: Value: 1 Flags: FCVAR_CHEAT r_ShowViewerArea HelpStr: Value: 0 Flags: r_portalsopenall HelpStr: Value: 0 Flags: r_portalscloseall HelpStr: Value: 0 Flags: r_snapportal HelpStr: Value: -1 Flags: r_DrawPortals HelpStr: Value: 0 Flags: FCVAR_CHEAT r_ClipAreaPortals HelpStr: Value: 1 Flags: FCVAR_CHEAT perfui HelpStr: Show/hide the level performance tools UI. Flags: FCVAR_CHEAT r_overlayfademax HelpStr: Value: 2000 Flags: r_overlayfademin HelpStr: Value: 1750 Flags: r_overlayfadeenable HelpStr: Value: 0 Flags: r_overlaywireframe HelpStr: Value: 0 Flags: r_renderoverlayfragment HelpStr: Value: 1 Flags: r_occludeemaxarea HelpStr: Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. Value: 0 Flags: r_occluderminarea HelpStr: Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. Value: 0 Flags: r_occlusionspew HelpStr: Activate/deactivates spew about what the occlusion system is doing. Value: 0 Flags: FCVAR_CHEAT r_occludermincount HelpStr: At least this many occluders will be used, no matter how big they are. Value: 0 Flags: r_occlusion HelpStr: Activate/deactivate the occlusion system. Value: 1 Flags: r_visocclusion HelpStr: Activate/deactivate wireframe rendering of what the occlusion system is doing. Value: 0 Flags: FCVAR_CHEAT net_status HelpStr: Shows current network status Flags: net_start HelpStr: Inits multiplayer network sockets Flags: net_channels HelpStr: Shows net channel info Flags: net_use_loopback HelpStr: Value: 0 Flags: FCVAR_CHEAT net_no_proudnet HelpStr: Value: 0 Flags: FCVAR_REPLICATED net_droppackets HelpStr: Drops next n packets on client Value: 0 Flags: FCVAR_CHEAT net_fakeloss HelpStr: Simulate packet loss as a percentage (negative means drop 1/n packets) Value: 0 Flags: FCVAR_CHEAT net_fakelag HelpStr: Lag all incoming network data (including loopback) by this many milliseconds. Value: 0 Flags: FCVAR_CHEAT tv_port HelpStr: Host SourceTV port Value: 27020 Flags: clientport HelpStr: Host game client port Value: 27005 Flags: hostip HelpStr: Host game server ip Value: Flags: hostport HelpStr: Host game server port Value: 27015 Flags: ip HelpStr: Overrides IP for multihomed hosts Value: localhost Flags: net_showsplits HelpStr: Show info about packet splits Value: 0 Flags: net_maxfilesize HelpStr: Maximum allowed file size for uploading in MB Value: 16 Flags: net_maxfragments HelpStr: Max fragment bytes per packet Value: 1280 Flags: net_chokeloop HelpStr: Apply bandwidth choke to loopback packets Value: 0 Flags: net_drawslider HelpStr: Draw completion slider during signon Value: 0 Flags: net_showdrop HelpStr: Show dropped packets in console Value: 0 Flags: net_blockmsg HelpStr: Discards incoming message: &amp;amp;lt;0|1|name&amp;amp;gt; Value: none Flags: FCVAR_CHEAT net_showpeaks HelpStr: Show messages for large packets only: &amp;amp;lt;size&amp;amp;gt; Value: 0 Flags: net_showfragments HelpStr: Show netchannel fragments Value: 0 Flags: net_showmsg HelpStr: Show incoming message: &amp;amp;lt;0|1|name&amp;amp;gt; Value: 0 Flags: net_showtcp HelpStr: Dump TCP stream summary to console Value: 0 Flags: net_showudp HelpStr: Dump UPD packets summary to console Value: 0 Flags: ref_mdl_min_cache_remain_time HelpStr: Value: 30 Flags: FCVAR_CHEAT ref_mdl_cache_remove_interval HelpStr: Value: 60 Flags: FCVAR_CHEAT ref_mdl_cache_max_count HelpStr: Value: 0 Flags: FCVAR_CHEAT mem_vcollide HelpStr: Dumps the memory used by vcollides Flags: map_caching_max_cached_maps HelpStr: Value: 1 Flags: mod_touchalldata HelpStr: Touch model data during level startup Value: 1 Flags: mat_loadtextures HelpStr: Value: 1 Flags: r_lockpvs HelpStr: Lock the PVS so you can fly around and inspect what is being drawn. Value: 0 Flags: FCVAR_CHEAT r_novis HelpStr: Turn off the PVS. Value: 0 Flags: FCVAR_CHEAT mat_savechanges HelpStr: saves current video configuration to the registry Flags: mat_setvideomode HelpStr: sets the width, height, windowed state of the material system Flags: mat_configcurrent HelpStr: show the current video control panel config for the material system Flags: multicore HelpStr: Multicore option Value: 0 Flags: mat_vignette_effect HelpStr: Value: 1 Flags: cl_particle_limit HelpStr: Value: 1 Flags: cl_cloth_physics_mode HelpStr: Value: 1 Flags: mat_motion_blur_enabled HelpStr: Value: 0 Flags: mat_hdr_level HelpStr: Set to 0 for no HDR, 1 for LDR&#43;bloom on HDR maps, and 2 for full HDR on HDR maps. Value: 1 Flags: r_shadowmap HelpStr: Enable/disable shadow map Value: 0 Flags: r_sunshafts HelpStr: Enable/disable sun shafts Value: 0 Flags: r_atmosphere HelpStr: Enable/disable atmospheric scattering Value: 0 Flags: r_ssao HelpStr: Enable/disable screen-space ambient occlusion Value: 0 Flags: r_dof HelpStr: Enable or disable depth of field Value: 0 Flags: mat_resetrendertarget HelpStr: resets render targets Flags: mat_hdr_enabled HelpStr: Value: 0 Flags: mat_show_ab_hdr HelpStr: Value: 0 Flags: mat_depthbias_normal HelpStr: Value: 0 Flags: FCVAR_CHEAT r_waterforcereflectentities HelpStr: Value: 0 Flags: r_waterforceexpensive HelpStr: Value: 1 Flags: r_shadowrendertotexture HelpStr: Value: 1 Flags: mat_monitorgamma HelpStr: monitor gamma (typically 2.2 for CRT and 1.7 for LCD) Value: 2.2 Flags: mat_fullbright HelpStr: Value: 0 Flags: FCVAR_CHEAT mat_fastspecular HelpStr: Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. Value: 1 Flags: mat_levelflush HelpStr: Value: 1 Flags: mat_envmaptgasize HelpStr: Value: 32.0 Flags: mat_envmapsize HelpStr: Value: 128 Flags: mat_bumpbasis HelpStr: Value: 0 Flags: mat_normals HelpStr: Value: 0 Flags: FCVAR_CHEAT mat_showlightmappage HelpStr: Value: -1 Flags: mat_luxels HelpStr: Value: 0 Flags: FCVAR_CHEAT mat_wireframe HelpStr: Value: 0 Flags: FCVAR_CHEAT mat_norendering HelpStr: Value: 0 Flags: r_dynamic HelpStr: Value: 1 Flags: r_lightstyle HelpStr: Value: -1 Flags: r_lightmap HelpStr: Value: -1 Flags: mp_decals HelpStr: Value: 200 Flags: FCVAR_ARCHIVE r_decals HelpStr: Value: 2048 Flags: r_norefresh HelpStr: Value: 0 Flags: mat_debugalttab HelpStr: Value: 0 Flags: mat_maxframelatency HelpStr: Value: 1 Flags: mat_shadowstate HelpStr: Value: 1 Flags: leaf_ambient_add HelpStr: Value: 0.f Flags: FCVAR_REPLICATED leaf_ambient_multiply HelpStr: Value: 1.f Flags: FCVAR_REPLICATED r_lightcachecenter HelpStr: Value: 1 Flags: FCVAR_CHEAT r_maxsampledist HelpStr: Value: 128 Flags: r_maxnewsamples HelpStr: Value: 6 Flags: r_minnewsamples HelpStr: Value: 3 Flags: r_drawlightcache HelpStr: 0: off 1: draw light cache entries 2: draw rays Value: 0 Flags: FCVAR_CHEAT r_avglight HelpStr: Value: 1 Flags: r_worldlightmin HelpStr: Value: 0.0002 Flags: r_radiosity HelpStr: 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else Value: 4 Flags: r_worldlights HelpStr: number of world lights to use per vertex Value: 2 Flags: r_ambientlightingonly HelpStr: Set this to 1 to light models with only ambient lighting (and no static lighting). Value: 0 Flags: FCVAR_CHEAT r_lightcache_numambientsamples HelpStr: number of random directions to fire rays when computing ambient lighting Value: 162 Flags: lightcache_maxmiss HelpStr: Value: 2 Flags: r_drawmodelstatsoverlaymax HelpStr: time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 Value: 1.5 Flags: FCVAR_ARCHIVE r_drawmodelstatsoverlaymin HelpStr: time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 Value: 0.1 Flags: FCVAR_ARCHIVE r_ambientfactor HelpStr: Boost ambient cube by no more than this factor Value: 5 Flags: FCVAR_ARCHIVE r_ambientfraction HelpStr: Fraction of direct lighting that ambient cube must be below to trigger boosting Value: 0.1 Flags: FCVAR_ARCHIVE r_ambientmin HelpStr: Threshold above which ambient cube will not boost (i.e. it&amp;#39;s already sufficiently bright Value: 0.3 Flags: FCVAR_ARCHIVE r_ambientboost HelpStr: Set to boost ambient term if it is totally swamped by local lights Value: 1 Flags: FCVAR_ARCHIVE r_lighting HelpStr: Value: 1 Flags: r_maxmodeldecal HelpStr: Value: 50 Flags: r_modelwireframedecal HelpStr: Value: 0 Flags: FCVAR_CHEAT r_skin HelpStr: Value: 0 Flags: r_eyes HelpStr: Value: 1 Flags: r_flex HelpStr: Value: 1 Flags: r_drawentities HelpStr: Value: 1 Flags: FCVAR_CHEAT r_teeth HelpStr: Value: 1 Flags: r_nosw HelpStr: Value: 0 Flags: FCVAR_CHEAT r_nohw HelpStr: Value: 0 Flags: FCVAR_CHEAT mat_softwareskin HelpStr: Value: 0 Flags: r_eyesize HelpStr: Value: 0 Flags: FCVAR_ARCHIVE r_eyeshift_z HelpStr: Value: 0 Flags: FCVAR_ARCHIVE r_eyeshift_y HelpStr: Value: 0 Flags: FCVAR_ARCHIVE r_eyeshift_x HelpStr: Value: 0 Flags: FCVAR_ARCHIVE r_eyemove HelpStr: Value: 1 Flags: FCVAR_ARCHIVE r_eyegloss HelpStr: Value: 1 Flags: FCVAR_ARCHIVE r_showenvcubemap HelpStr: Value: 0 Flags: FCVAR_CHEAT r_allowtranslucentzpass HelpStr: Value: 0 Flags: r_itemblinkrate HelpStr: Value: 4.5 Flags: FCVAR_CHEAT r_itemblinkmax HelpStr: Value: .3 Flags: FCVAR_CHEAT r_proplightingfromdisk HelpStr: 0=Off, 1=On, 2=Show Errors Value: 1 Flags: r_debugrandomstaticlighting HelpStr: Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. Value: 0 Flags: FCVAR_CHEAT r_flushlod HelpStr: Flush and reload LODs. Flags: mod_forcetouchdata HelpStr: Forces all model file data into cache on model load. Value: 1 Flags: r_decalstaticprops HelpStr: Decal static props test Value: 1 Flags: r_rootlod HelpStr: Root LOD Value: 0 Flags: r_eyeglintlodpixels HelpStr: The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. Value: 20.0 Flags: r_lightinterp HelpStr: Controls the speed of light interpolation, 0 turns off interpolation Value: 5 Flags: r_lightaverage HelpStr: Activates/deactivate light averaging Value: 1 Flags: r_entity HelpStr: Value: -1 Flags: r_lod HelpStr: Value: -1 Flags: r_DrawModelLightOrigin HelpStr: Value: 0 Flags: FCVAR_CHEAT r_drawmodelstatsoverlaydistance HelpStr: Value: 500 Flags: FCVAR_CHEAT r_drawmodelstatsoverlay HelpStr: Value: 0 Flags: FCVAR_CHEAT key_findbinding HelpStr: Find key bound to specified command string. Flags: key_listboundkeys HelpStr: List bound keys with bindings. Flags: escape HelpStr: Escape key pressed. Flags: unbindall HelpStr: Unbind all keys. Flags: unbind HelpStr: Unbind a key. Flags: bind HelpStr: Bind a key. Flags: r_3dnow HelpStr: Flags: r_sse2 HelpStr: Flags: r_sse HelpStr: Flags: r_mmx HelpStr: Flags: report_sector_move HelpStr: Flags: next_map_name HelpStr: Value: Flags: changemap_to_current_random_sector HelpStr: Flags: changemap_to_next_random_sector HelpStr: Flags: cl_is_last_sector HelpStr: Value: 0 Flags: autosavedangerousissafe HelpStr: Flags: autosavedangerous HelpStr: Flags: autosave HelpStr: Flags: minisave HelpStr: Saves game (for current level only!) Flags: save HelpStr: Saves current game. Flags: load HelpStr: Load a saved game. Flags: sv_autosave HelpStr: Set to 1 to allow autosaves. Value: 1 Flags: save_history_count HelpStr: Keep this many old copies in history of autosaves and quicksaves. Value: 1 Flags: changelevel2 HelpStr: Transition to the specified map in single player Flags: changelevel HelpStr: Change server to the specified map Flags: map_commentary HelpStr: Start playing, with commentary, on a specified map. Flags: map_background HelpStr: Runs a map as the background to the main menu. Flags: map HelpStr: Start playing on specified map. Flags: m HelpStr: Start playing on specified map. Flags: changemap HelpStr: Start playing on specified map. Flags: maps HelpStr: Displays list of maps. Flags: cache_print_summary HelpStr: cache_print_summary [section] Print out a summary contents of cache memory. Flags: cache_print_lru HelpStr: cache_print_lru [section] Print out contents of cache memory. Flags: cache_print HelpStr: cache_print [section] Print out contents of cache memory. Flags: flush_locked HelpStr: Flush unlocked and locked cache memory. Flags: flush HelpStr: Flush unlocked cache memory. Flags: memory HelpStr: Print memory stats. Flags: multvar HelpStr: Multiply specified convar value. Flags: incrementvar HelpStr: Increment specified convar value. Flags: listmodels HelpStr: List loaded models. Flags: mat_reloadtextures HelpStr: Flags: FCVAR_CHEAT mat_reloadallmaterials HelpStr: Flags: FCVAR_CHEAT mat_reloadmaterial HelpStr: Flags: FCVAR_CHEAT ping HelpStr: Display ping to server. Flags: kickid HelpStr: Kick a player by userid or uniqueid, with a message. Flags: kick HelpStr: Kick a player by name. Flags: pause HelpStr: Toggle the server pause state. Flags: unpause HelpStr: Unpause the game. Flags: setpause HelpStr: Set the pause state of the server. Flags: version HelpStr: Print version info string. Flags: reload HelpStr: Reload the most recent saved game (add setpos to jump to current view position on reload). Flags: disconnect HelpStr: Disconnect game from server. Flags: restart HelpStr: Restart the game on the same level (add setpos to jump to current view position on restart). Flags: mat_showtextures HelpStr: Show textures. Flags: mat_showmaterialsverbose HelpStr: Flags: mat_showmaterials HelpStr: Show materials. Flags: demolist HelpStr: Print demo sequence list. Flags: stopdemo HelpStr: Stop playing back a demo. Flags: demos HelpStr: Demo demo file sequence. Flags: nextdemo HelpStr: Play next demo in sequence. Flags: startdemos HelpStr: Play demos in demo sequence. Flags: startdemosfromlist HelpStr: Play demos in the demo list file. Flags: -voicerecord HelpStr: Flags: &#43;voicerecord HelpStr: Flags: soundfade HelpStr: Fade client volume. Flags: map_edit HelpStr: Flags: _restart HelpStr: Shutdown and restart the engine. Flags: quti HelpStr: Exit the engine. Flags: exit HelpStr: Exit the engine. Flags: quit HelpStr: Exit the engine. Flags: status HelpStr: Display map and connection status. Flags: killserver HelpStr: Shutdown the server. Flags: dumpstringtables HelpStr: Print string tables to console. Flags: try_load_background_map HelpStr: Value: 0 Flags: FCVAR_CHEAT light_crosshair HelpStr: Show texture color at crosshair Flags: FCVAR_CHEAT voice_inputfromfile HelpStr: Get voice input from &amp;#39;voice_input.wav&amp;#39; rather than from the microphone. Value: 0 Flags: voice_recordtofile HelpStr: Record mic data and decompressed voice data into &amp;#39;voice_micdata.wav&amp;#39; and &amp;#39;voice_decompressed.wav&amp;#39; Value: 0 Flags: host_map HelpStr: Current map name. Value: Flags: hostname HelpStr: Hostname for server. Value: Flags: host_fake_cmd HelpStr: Value: 1 Flags: FCVAR_REPLICATED host_sleep HelpStr: Force the host to sleep a certain number of milliseconds each frame. Value: 0 Flags: FCVAR_CHEAT host_runofftime HelpStr: Run off some time without rendering/updating sounds Flags: warn_build_convar_update HelpStr: Value: 0 Flags: dti_flush HelpStr: Write out the datatable instrumentation files (you must run with -dti for this to work). Flags: recompute_speed HelpStr: Recomputes clock speed (for debugging purposes). Flags: FCVAR_CHEAT host_writeconfig HelpStr: Store current settings to config.cfg (or specified .cfg file). Flags: startconfig HelpStr: Flags: host_uncachebeforenewgame HelpStr: Uncache resources before loading a new game Value: 1 Flags: vcr_verbose HelpStr: Write extra information into .vcr file. Value: 0 Flags: r_ForceRestore HelpStr: Value: 0 Flags: coop HelpStr: Cooperative play. Value: 0 Flags: FCVAR_NOTIFY deathmatch HelpStr: Running a deathmatch server. Value: 0 Flags: FCVAR_NOTIFY skill HelpStr: Game skill level (1-3). Value: 1 Flags: FCVAR_ARCHIVE developer HelpStr: Show developer messages. Value: 0 Flags: host_speeds HelpStr: Show general system running times. Value: 0 Flags: host_timeplus HelpStr: Increase the clock by this amount. Value: 0.0 Flags: FCVAR_REPLICATED host_timescale HelpStr: Prescale the clock by this amount. Value: 1.0 Flags: FCVAR_REPLICATED host_framerate HelpStr: Set to lock per-frame time elapse. Value: 0 Flags: host_limitlocal HelpStr: Apply cl_cmdrate and cl_updaterate to loopback connection Value: 0 Flags: host_profile HelpStr: Value: 0 Flags: mem_dumpstats HelpStr: Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) Value: 0 Flags: host_showcachemiss HelpStr: Print a debug message when the client or server cache is missed. Value: 0 Flags: next HelpStr: Set to 1 to advance to next frame ( when singlestep == 1 ) Value: 0 Flags: FCVAR_CHEAT singlestep HelpStr: Run engine in single step mode ( set next to 1 to advance a frame ) Value: 0 Flags: FCVAR_CHEAT mem_eat HelpStr: Flags: mem_compact HelpStr: Flags: mem_dump HelpStr: Dump memory stats to text file. Flags: snd_restart HelpStr: Restart sound system. Flags: closecaption HelpStr: Enable close captioning. Value: 0 Flags: FCVAR_ARCHIVE FCVAR_USERINFO violence_agibs HelpStr: Show alien gib entities Value: 1 Flags: violence_ablood HelpStr: Draw alien blood Value: 1 Flags: violence_hgibs HelpStr: Show human gib entities Value: 1 Flags: violence_hblood HelpStr: Draw human blood Value: 1 Flags: editdemo HelpStr: Edit a recorded demo file (.dem ). Flags: tv_msg HelpStr: Send a screen message to all clients. Flags: tv_clients HelpStr: Shows list of connected SourceTV clients. Flags: tv_stoprecord HelpStr: Stops SourceTV demo recording. Flags: tv_record HelpStr: Starts SourceTV demo recording. Flags: tv_retry HelpStr: Reconnects the SourceTV relay proxy. Flags: tv_stop HelpStr: Stops the SourceTV broadcast. Flags: tv_relay HelpStr: Connect to SourceTV server and relay broadcast. Flags: tv_status HelpStr: Show SourceTV server status. Flags: tv_title HelpStr: Set title for SourceTV spectator UI Value: You are watching SourceTV Flags: tv_debug HelpStr: SourceTV debug info. Value: 0 Flags: tv_transmitall HelpStr: Transmit all entities (not only director view) Value: 0 Flags: FCVAR_REPLICATED tv_dispatchmode HelpStr: Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always Value: 1 Flags: tv_overridemaster HelpStr: Overrides the SourceTV master root address. Value: 0 Flags: tv_password HelpStr: SourceTV password for all clients Value: Flags: FCVAR_PROTECTED FCVAR_NOTIFY tv_name HelpStr: SourceTV host name Value: SourceTV Flags: tv_autorecord HelpStr: Automatically records all games as SourceTV demos. Value: 0 Flags: tv_maxclients HelpStr: Maximum client number on SourceTV server. Value: 128 Flags: tv_snapshotrate HelpStr: Snapshots broadcasted per second Value: 16 Flags: tv_timeout HelpStr: SourceTV connection timeout in seconds. Value: 30 Flags: tv_autoretry HelpStr: Relay proxies retry connection after network timeout Value: 1 Flags: tv_chatgroupsize HelpStr: Set the default chat group size Value: 0 Flags: tv_relayvoice HelpStr: Relay voice data: 0=off, 1=on Value: 1 Flags: tv_chattimelimit HelpStr: Limits spectators to chat only every n seconds Value: 8 Flags: tv_relaypassword HelpStr: SourceTV password for relay proxies Value: Flags: FCVAR_PROTECTED FCVAR_NOTIFY tv_maxrate HelpStr: Max SourceTV spectator bandwidth rate allowed, 0 == unlimited Value: 5000 Flags: r_drawfullskybox HelpStr: Value: 1 Flags: FCVAR_CHEAT r_drawskybox HelpStr: Value: 1 Flags: FCVAR_CHEAT r_frustumcullworld HelpStr: Value: 1 Flags: mat_surfacemat HelpStr: Value: 0 Flags: mat_surfaceid HelpStr: Value: 0 Flags: r_fastzreject HelpStr: Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings Value: 1 Flags: fog_enable_water_fog HelpStr: Value: 1 Flags: r_drawbrushmodels HelpStr: Render brush models. 0=Off, 1=Normal, 2=Wireframe Value: 1 Flags: FCVAR_CHEAT r_drawworld HelpStr: Render the world. Value: 1 Flags: FCVAR_CHEAT r_drawleaf HelpStr: Draw the specified leaf. Value: -1 Flags: FCVAR_CHEAT mat_forcedynamic HelpStr: Value: 0 Flags: FCVAR_CHEAT r_drawtranslucentworld HelpStr: Value: 1 Flags: FCVAR_CHEAT r_cleardecals HelpStr: Usage r_cleardecals &amp;amp;lt;permanent&amp;amp;gt;. Flags: linefile HelpStr: Parses map leak data from .lin file Flags: FCVAR_CHEAT timerefresh HelpStr: Profile the renderer. Flags: r_aspectratio HelpStr: Value: 0 Flags: FCVAR_CHEAT r_visualizelighttracesshowfulltrace HelpStr: Value: 0 Flags: FCVAR_CHEAT r_visualizelighttraces HelpStr: Value: 0 Flags: FCVAR_CHEAT r_visualizetraces HelpStr: Value: 0 Flags: FCVAR_CHEAT mat_edit HelpStr: Flags: mat_crosshair HelpStr: Flags: mat_debug HelpStr: Flags: mat_suppress HelpStr: Supress a material from drawing Flags: FCVAR_CHEAT mat_info HelpStr: Shows material system info Flags: r_dlightcheap_update_frames HelpStr: Value: 120 Flags: r_maxdlights HelpStr: Value: 32 Flags: r_avglightmap HelpStr: Value: 0 Flags: r_drawlightinfo HelpStr: Value: 0 Flags: FCVAR_CHEAT r_drawlights HelpStr: Value: 0 Flags: FCVAR_CHEAT net_showevents HelpStr: Dump game events to console (1=client only, 2=all). Value: 0 Flags: fs_warning_level HelpStr: Set the filesystem warning level. Flags: fs_printopenfiles HelpStr: Show all files currently opened by the engine. Flags: path HelpStr: Show the engine filesystem path. Flags: dt_ShowPartialChangeEnts HelpStr: (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). Value: 0 Flags: dt_UsePartialChangeEnts HelpStr: (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. Value: 1 Flags: dtwarning HelpStr: Print data table warnings? Value: 0 Flags: dtwatchvar HelpStr: Watch the named variable. Value: Flags: dtwatchent HelpStr: Watch this entities data table encoding. Value: -1 Flags: sv_logdownloadlist HelpStr: Value: 1 Flags: r_lod_noupdate HelpStr: Value: 0 Flags: disp_dynamic HelpStr: Value: 0 Flags: disp_numiterations HelpStr: Value: 1 Flags: FCVAR_CHEAT r_DispBuildable HelpStr: Value: 0 Flags: FCVAR_CHEAT r_DispWalkable HelpStr: Value: 0 Flags: FCVAR_CHEAT r_DrawDisp HelpStr: Toggles rendering of displacment maps Value: 1 Flags: FCVAR_CHEAT r_DispDrawAxes HelpStr: Value: 0 Flags: devshots_nextmap HelpStr: Used by the devshots system to go to the next map in the devshots maplist. Flags: r_drawclipbrushes HelpStr: Draw clip brushes Value: 0 Flags: FCVAR_CHEAT mat_leafvis HelpStr: Draw wireframe of current leaf Value: 0 Flags: print_colorcorrection HelpStr: Display the color correction layer information. Flags: FCVAR_CHEAT colorcorrectionui HelpStr: Show/hide the color correction tools UI. Flags: FCVAR_CHEAT mat_colorcorrection HelpStr: Value: 1 Flags: force_map_entity_path HelpStr: Value: Flags: FCVAR_CHEAT map_noareas HelpStr: Disable area to area connection testing. Value: 0 Flags: BindToggle HelpStr: Flags: wait HelpStr: Stop command parsing until next frame. Flags: cmd HelpStr: Forward command to server. Flags: alias HelpStr: Alias a command. Flags: echo HelpStr: Echo text to console. Flags: exec_extreme_sync HelpStr: Execute script file for extreme sync. Flags: exec HelpStr: Execute script file. Flags: extreme_sync_exe_mode HelpStr: Value: 0 Flags: cl_clock_correction_adjustment_max_offset HelpStr: As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. Value: 90 Flags: FCVAR_CHEAT cl_clock_correction_adjustment_min_offset HelpStr: If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. Value: 10 Flags: FCVAR_CHEAT cl_clock_correction_adjustment_max_amount HelpStr: Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. Value: 200 Flags: FCVAR_CHEAT cl_clock_correction_force_server_tick HelpStr: Force clock correction to match the server tick &#43; this offset (-999 disables it). Value: 999 Flags: FCVAR_CHEAT cl_clock_showdebuginfo HelpStr: Show debugging info about the clock drift. Value: 0 Flags: FCVAR_CHEAT cl_clockdrift_max_ms HelpStr: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server&amp;#39;s. Value: 150 Flags: FCVAR_CHEAT cl_clock_correction HelpStr: Enable/disable clock correction on the client. Value: 1 Flags: FCVAR_CHEAT cl_downloadfilter HelpStr: Determines which files can be downloaded from the server (all, none, nosounds) Value: all Flags: FCVAR_ARCHIVE cl_allowdownload HelpStr: Client downloads customization files Value: 1 Flags: FCVAR_ARCHIVE cl_forcepreload HelpStr: Whether we should force preloading. Value: 0 Flags: FCVAR_ARCHIVE cl_soundfile HelpStr: Jingle sound file. Value: sound/player/jingle.wav Flags: FCVAR_ARCHIVE cl_logofile HelpStr: Spraypoint logo decal. Value: materials/decals/spraylogo.vtf Flags: FCVAR_ARCHIVE cl_timeout HelpStr: After this many seconds without receiving a packet from the server, the client will disconnect itself Value: 30 Flags: FCVAR_ARCHIVE mat_show_texture_memory_usage HelpStr: Display the texture memory usage on the HUD. Value: FCVAR_NEVER_AS_STRING Flags: FCVAR_NEVER_AS_STRING mat_texturelist_files HelpStr: Value: FCVAR_NEVER_AS_STRING Flags: FCVAR_NEVER_AS_STRING mat_texturelist_directories HelpStr: Value: FCVAR_NEVER_AS_STRING Flags: FCVAR_NEVER_AS_STRING mat_texture_list_all HelpStr: If this is nonzero, then the texture list panel will show all currently-loaded textures. Value: FCVAR_NEVER_AS_STRING Flags: FCVAR_NEVER_AS_STRING -mat_texture_list HelpStr: Flags: &#43;mat_texture_list HelpStr: Flags: mat_texture_list HelpStr: For debugging, show a list of used textures per frame Value: 0 Flags: vprof_remote_stop HelpStr: Stop an existing remote VProf data request Flags: vprof_remote_start HelpStr: Request a VProf data stream from the remote server (requires authentication) Flags: rcon_address HelpStr: Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) Value: Flags: cl_showpluginmessages HelpStr: Allow plugins to display messages to you Value: 1 Flags: FCVAR_ARCHIVE cl_showevents HelpStr: Print event firing info in the console Value: 0 Flags: FCVAR_CHEAT setinfo HelpStr: Addes a new user info value Flags: cl_fullupdate HelpStr: Forces the server to send a full update packet Flags: FCVAR_CHEAT cl_precacheinfo HelpStr: Show precache info (client). Flags: startupmenu HelpStr: Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we&amp;#39;re not in developer mode. Flags: box HelpStr: Draw a debug box. Flags: FCVAR_CHEAT list HelpStr: List cached servers. Flags: slist HelpStr: List servers on your LAN. Flags: cl_view HelpStr: Set the view entity index. Flags: FCVAR_CHEAT rcon HelpStr: Issue an rcon command. Flags: screenshot_minimap HelpStr: Take a minimap screenshot. Flags: endmovie HelpStr: Stop recording movie frames. Flags: startmovie HelpStr: Start recording movie frames. Flags: jpeg HelpStr: Take a jpeg screenshot: jpeg &amp;amp;lt;filename&amp;amp;gt; &amp;amp;lt;quality 1-100&amp;amp;gt;. Flags: devshots_screenshot HelpStr: Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the &amp;#39;screenshot&amp;#39; command instead. Flags: screenshot HelpStr: Take a screenshot. Flags: connect HelpStr: Connect to specified server. Flags: retry HelpStr: Retry connection to last server. Flags: cl_showents HelpStr: Dump entity list to console. Flags: FCVAR_CHEAT need_register_server HelpStr: Value: 0 Flags: hole_punch_log HelpStr: hole_punch_log Flags: jpeg_quality HelpStr: jpeg screenshot quality. Value: 90 Flags: cl_ignorepackets HelpStr: Force client to ignore packets (for debugging). Value: 0 Flags: FCVAR_CHEAT cl_localnetworkbackdoor HelpStr: Enable network optimizations for single player games. Value: 1 Flags: cl_slist HelpStr: Number of seconds to wait for server ping responses when checking for server on your lan Value: 10 Flags: tv_nochat HelpStr: Don&amp;#39;t receive chat messages from other SourceTV spectators Value: 0 Flags: FCVAR_ARCHIVE FCVAR_USERINFO cl_cmdbackup HelpStr: For each command packet, how many additional history commands are sent ( helps in case of packet loss ) Value: 2 Flags: FCVAR_ARCHIVE sv_unlockedchapters HelpStr: Highest unlocked game chapter. Value: 1 Flags: FCVAR_ARCHIVE cl_flushentitypacket HelpStr: For debugging. Force the engine to flush an entity packet. Value: 0 Flags: FCVAR_CHEAT cl_entityreport HelpStr: For debugging, draw entity states to console Value: 0 Flags: FCVAR_CHEAT demoui HelpStr: Show/hide the demo player UI. Flags: demo_timescale HelpStr: Sets demo replay speed. Flags: demo_gototick HelpStr: Skips to a tick in demo. Flags: demo_togglepause HelpStr: Toggles demo playback. Flags: demo_resume HelpStr: Resumes demo playback. Flags: demo_pause HelpStr: Pauses demo playback. Flags: begin_saving_demo HelpStr: Begin saving Demoe file duing quest Flags: vtune HelpStr: Controls VTune&amp;#39;s sampling. Flags: stop HelpStr: Finish recording demo. Flags: record HelpStr: Record a demo. Flags: benchframe HelpStr: Takes a snapshot of a particular frame in a time demo. Flags: listdemo HelpStr: List demo file contents. Flags: timedemoquit HelpStr: Play a demo, report performance info, and then exit Flags: timedemo HelpStr: Play a demo and report performance info. Flags: playdemo HelpStr: Play a recorded demo file (.dem ). Flags: demo_fastforwardramptime HelpStr: How many seconds it takes to get to full FF speed. Value: 5 Flags: demo_fastforwardfinalspeed HelpStr: Go this fast when starting to hold FF button. Value: 20 Flags: demo_fastforwardstartspeed HelpStr: Go this fast when starting to hold FF button. Value: 2 Flags: demo_pauseatservertick HelpStr: Pauses demo playback at server tick Value: 0 Flags: demo_interpolateview HelpStr: Do view interpolation during dem playback. Value: 1 Flags: demo_debug HelpStr: Demo debug info. Value: 0 Flags: demo_quitafterplayback HelpStr: Quits game after demo playback. Value: 0 Flags: demo_recordcommands HelpStr: Record commands typed at console into .dem files. Value: 1 Flags: sv_force_using_execute_single_client_command HelpStr: Value: 0 Flags: vcollide_wireframe_axes HelpStr: Value: 0 Flags: cd HelpStr: Play or stop a cd track. Flags: bgmvolume HelpStr: CD sound playback volume. Value: 1 Flags: FCVAR_ARCHIVE buildcubemaps HelpStr: Rebuild cubemaps. Flags: envmap HelpStr: Flags: mat_force_tonemap_scale HelpStr: Value: 0.0f Flags: FCVAR_CHEAT reload_materials HelpStr: Value: 0 Flags: building_cubemaps HelpStr: Value: 0 Flags: mat_dynamic_tonemapping HelpStr: Value: 1 Flags: FCVAR_CHEAT sv_visiblemaxplayers HelpStr: Overrides the max players reported to prospective clients Value: -1 Flags: sv_password HelpStr: Server password for entry into multiplayer games Value: Flags: FCVAR_PROTECTED FCVAR_NOTIFY sv_enableoldqueries HelpStr: Enable support for old style (HL1) server queries Value: 0 Flags: sv_stats HelpStr: Collect CPU usage stats Value: 1 Flags: sv_instancebaselines HelpStr: Enable instanced baselines. Saves network overhead. Value: 1 Flags: mykey HelpStr: This clients&amp;#39; auth key Value: 0 Flags: myuid HelpStr: This clients&amp;#39; user id Value: -1 Flags: password HelpStr: Current server access password Value: Flags: FCVAR_ARCHIVE cl_updaterate HelpStr: Number of packets per second of updates you are requesting from the server Value: 20 Flags: FCVAR_ARCHIVE FCVAR_USERINFO rate HelpStr: Max bytes/sec the host can receive data Value: 10000 Flags: FCVAR_USERINFO cl_cmdrate HelpStr: Max number of command packets sent to server per second Value: 30 Flags: FCVAR_ARCHIVE FCVAR_USERINFO name HelpStr: Current user name Value: unnamed Flags: FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY cl_resend HelpStr: Delay in seconds before the client will resend the &amp;#39;connect&amp;#39; attempt Value: 6 Flags: user_setting_debug HelpStr: Value: 0 Flags: </description>
    </item>
    <item>
      <title>日本灾难：地震，核泄漏</title>
      <link>https://www.sylphia.org/posts/disaster-japan-earthquake-and-nuclear-leak/</link>
      <pubDate>Mon, 14 Mar 2011 10:35:22 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/disaster-japan-earthquake-and-nuclear-leak/</guid>
      <description>11日日本里氏9级（最新修正）地震，至此造成的可确认死亡数已经超过2000，加上失踪人数，我估计最终死亡人数可能要超过3万。一个地震多发国家，各种建筑物的设计对地震灾害早已考虑的国家尚且如此，若发生在中国，后果更加不可想象。核电站的泄露又在本已很严重的灾难上雪上加霜，并且核泄露所造成的影响绝非短期，如果发生反应核心融毁爆炸，其造成的影响堪比切尔诺贝利，几十年内电站周围都将成为生命禁区，世界上唯一遭受过核弹攻击的国家将再次被核灾难打击。
人类的技术进步了，但对抗大自然时依然那么无助。高科技在这时也成了双刃剑。
为灾难中的人们祝福吧。
</description>
    </item>
    <item>
      <title>近期PS3尽量不要以CFW上PSN</title>
      <link>https://www.sylphia.org/posts/dont-use-a-ps3-with-cfw-to-get-online/</link>
      <pubDate>Fri, 18 Feb 2011 11:02:27 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/dont-use-a-ps3-with-cfw-to-get-online/</guid>
      <description>PS3的越狱终于让骚尼忍无可忍，法律手段处理源头步步维艰，只好对可怜的用户再次下手。继上次更新移除OtherOS功能后，前两天就向用户推送电邮，并在网站发布公告警示越狱者将受到永久BAN机的危险（参见此处）。这次又修改了PSN利用条款，添加了使骚尼可以收集用户信息并与第三方共享的条款，从法律上规避可能受到收集用户隐私的指控，并且利用此来应对越狱者。
从A9VG论坛上看到已经有人因此被BAN，故各位CFW使用者还是不要侥幸登入PSN了，安全起见，干脆把互联网连接关闭掉。
</description>
    </item>
    <item>
      <title>过年好!</title>
      <link>https://www.sylphia.org/posts/happy-new-year/</link>
      <pubDate>Sat, 13 Feb 2010 19:43:04 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/happy-new-year/</guid>
      <description>各位网友虎年大吉！接受我的魔法“幸运祝福 Lv10”和“平安祝福Lv 10”吧，嘿嘿。
</description>
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    <item>
      <title>《战国美少女~斩断云空~》修正补丁</title>
      <link>https://www.sylphia.org/posts/fix-for-tgl-game-sengoku/</link>
      <pubDate>Fri, 12 Feb 2010 09:00:50 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/fix-for-tgl-game-sengoku/</guid>
      <description>TGL出品的《战国美少女》系列在当时可谓是很出色的游戏，从老套的时代背景剧中脱颖而出，时至今日，仍不失为一款好游戏。但战国美少女初代作品光盘版在Windows XP下运行问题很多：一直提示要插入光盘、无语音、锻造跳到桌面等等。我自己做了一个修正补丁，可以使光盘版在Windows XP/Vista/7下都可以不需要兼容模式就正常运行，锻造也不会再跳出到桌面了。不放光盘也可以运行，但就会丢失语音和CD音轨。有问题欢迎留言提出。
[2010-02-12]发布修正版，包含Sengoku.exe与Sengoku_cd.exe两个文件。事实上我的修正补丁是基于光盘版 制作的，所以之前的补丁不放光盘玩的时候到语音部分会弹出提示，这次的修正版屏蔽了这个提示。两个文件的区别是Sengoku_cd.exe仍然是基于光盘版，游戏时放入光盘就会有语音支持；Sengoku.exe则是基于硬盘，如果把语音文件（光盘上VOICE文件夹下的所有文件）拷贝到“游戏安装目录\v”下，游戏中就会有语音支持。
[2020-12-02]确认文件的确坏掉了，各位可以去找那个猪猪复刻版，貌似是修了锻造问题的。 https://tieba.baidu.com/p/2676400575?pn=1 下载地址 ：-
</description>
    </item>
    <item>
      <title>删除可疑的LDAPSVC服务</title>
      <link>https://www.sylphia.org/posts/delete-ambiguous-ldapsvc-service/</link>
      <pubDate>Mon, 08 Feb 2010 13:02:23 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/delete-ambiguous-ldapsvc-service/</guid>
      <description>同事要用FTP，在几台服务器上装了Serv-U，某天我忽然发现防火墙日志里有很多本机发向122.224.50.93 (p4011.whatthisdown.com) 4011端口的连接被拦截，由于系统是新装，没有什么服务用到类似的连接，很可疑。查看相关的进程是svchost -k LDAPSVC，于是google了一下，有人说这是HackTool.XSpoof.a和HackTool.XSpoof.b黑客程序，我也不管它是做什么的了，总之不是我想要的，想办法删了吧。
试了几次，这个服务竟然是做为驱动存在，无法直接停止，只好直接修改注册表，删除 HKEY_LOCAL_MACHINESYSTEMCurrentControlSetServices 下面的LDAPSVC 和 KVBoot项，重新启动，防火墙日志已经安静了，再删除C:WindowsSystem32LDAPSvc.DLL和C:Windows System32driversKVBoot.sys，世界清静了。
之前FTP服务端我一般喜欢用Gene6的，但有点缺陷，上传的时候，连接非正常中断经常会造成文件被锁，只能重启Gene6才能续传。 Serv-U虽然没这个问题，但编码处理有问题，在繁体系统下传简体文件名的文件会失败，这次又多了一个理由让我不用它了……竟然留后门……擦！
</description>
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    <item>
      <title>电子游戏分类详解</title>
      <link>https://www.sylphia.org/posts/category-of-computer-games/</link>
      <pubDate>Mon, 04 Jan 2010 14:57:42 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/category-of-computer-games/</guid>
      <description>自1952年电子游戏问世以来[1]，电子游戏逐渐脱离与传统游戏项目并最终独立为一种全新的娱乐方式。从最初简单的井字棋到现在繁杂的游戏类型，已经可以说让人眼花缭乱。游戏的分类一直也没有定论，到目前为止还只是处于“约定俗成”的阶段，这篇文章就来介绍一下目前较普遍的游戏分类方式。
游戏分类可以按照游戏载体、参与人数、内容类型等等进行划分。
首先，按照游戏载体区分的话，目前可以分为五种，即
家用机游戏（Console）
时下流行的PS3、XBOX360、Wii上的游戏都属于此类游戏。 商用游戏（Arcade，即街机）
主要是运行在街机厅用来经营的机台上，比如各种跳舞机等。 掌机游戏（Handheld）
PSP、NDS上的游戏属于此类 手机游戏（Mobile）
运行于各种手机上的游戏属于此类[注1] 电脑游戏（Computer） 按照参与人数划分可以分为以下几种：
单机单人游戏（Single Player）
指只能在一台机体上供1人游玩的游戏。大多家用机游戏都属于此类。 单机多人游戏（Multiplayer）
指在一台机体上可以供2人或更多玩家一同游玩的游戏。清版过关游戏大都属于此类，电脑上的典型游戏是“百战天虫”（&amp;amp;ldquo;Worms&amp;amp;rdquo;）系列。 网络游戏（Online）
多数玩家通过网络通信在多台机体上共同进行的游戏，但与现在常说的“网游”并非同等概念，“网游”是网络游戏中一个特定的分支，即大型多人在线游戏（MMOG，Massive Mutiplayer Online Game）。事实上许多早期射击类游戏亦属于该分类，如《毁灭公爵》等。 按照游戏内容划分是最主要的游戏分类方式，也是最常用的方式。
动作游戏（Action Game，ACT）
因为早期的电子游戏都比较简单，突出动作要素的即归为动作游戏类，但现今的游戏多包含有动作要素，这一准则已不再适用。目前来说，动作游戏是指以动作要素为主要乐趣的游戏。典型的例子有早期的《双截龙》（&amp;amp;ldquo;Double Dragon&amp;amp;rdquo;）、《超级马里奥兄弟》（“Super Mario Bros”），近期的《真·三国无双》、《原形体》（&amp;amp;ldquo;Prototype&amp;amp;rdquo;）等。 模拟游戏（Simulation Game，SLG）
此类游戏主要是模拟现实世界中的环境及行为。其中又可归类为模拟经营、模拟飞行（类似的还有火车、潜艇等）、恋爱模拟等，但这些分类只是针对于内容侧重点而进行的归类，并没有作为单独的分类使用。如《模拟人生》、《微软飞行模拟》、《心跳回忆》等都属于此类游戏。 策略模拟游戏（Strategy SLG，SSLG）
主要是战争模拟题材的游戏，如《大战略》、《信长的野望》等。 即时战略游戏（Realtime Strategy，RTS）
衍生自早期的SSLG，加入了时间的模拟使整个游戏进程更加真实时间化，此类游戏风靡一时，其中《星际争霸》（&amp;amp;ldquo;Star Craft&amp;amp;rdquo;），《魔兽争霸3》（&amp;amp;ldquo;Warcraft 3&amp;amp;rdquo;）成为当今电子竞技的重要比赛项目。 体育游戏（Sport Game，SPG）
以体育运动为主要游戏内容的游戏。《FIFA足球》等属于此类。 射击游戏（Shooting Game，STG）
以瞄准、射击为主要要素的游戏，街机上的《雷电》系列是此类的代表作。但也有一些，像《皇牌空战》（&amp;amp;ldquo;Ace Combat&amp;amp;rdquo;）系列由于突出娱乐性，仿真度较低而被归类于射击游戏而不是模拟游戏。 第一人称射击（First Person Shooting，FPS）
射击游戏中的一个重要分支，以第一人称视点进行的射击游戏，著名的《反恐精英》（&amp;amp;ldquo;Counter-Strike&amp;amp;rdquo;）是此类的代表作。 第三人称射击（Third Person Shooting，TPS）
近年逐步分类化的一个射击游戏分支，大获成功的《战争机器》（&amp;amp;ldquo;Gear of War&amp;amp;rdquo;）即属此类。 冒险游戏（Advanture Game，AVG）
以探索、解迷为主要要素的游戏类别。这类游戏中虽然也有很多具有动作要素，但整个游戏是以探索及解迷作为完成游戏的关键。《生化危机》（&amp;amp;ldquo;Bio Hazard&amp;amp;rdquo;）系列是此类游戏的典型代表。另外文字类游戏（文字冒险/美少女游戏，Galgame）也是这个分类中的一大分支，如《秋之回忆》（&amp;amp;ldquo;Memory Off&amp;amp;rdquo;）系列。 动作冒险游戏（Action AVG，AAVG）
突出了动作要素的冒险游戏，《古墓丽影》（&amp;amp;ldquo;Tomb Raider&amp;amp;rdquo;）系列是代表作。 角色扮演游戏（Role Playing Game，RPG）
游戏内容突出剧情、成长等关键要素的游戏。又根据世界观的不同分为欧美式RPG及日式RPG两种。欧美式趋向于完整的趋向真实的世界观、趋向真实的角色设定，而日式RPG则多是基于幻想的世界观及唯美的角色设定，可谓是将现实理想化的游戏。角色扮演游戏又划分为几种类型，即 传统角色扮演游戏
一般是回合制战斗方式的角色扮演游戏，近期的游戏由于加入了既时战斗的要素，回合制已不明显，但仍然是基于人物数值决定攻守，而不是玩家自由控制。《勇者斗恶龙》系列、《最终幻想》系列及国人经典《仙剑奇侠传》属于此类。 动作角色扮演游戏（Action RPG，ARPG）
突出动作要素的角色扮演游戏，战斗中玩家可以自由控制何时攻防。《暗黑破坏神》（&amp;amp;ldquo;Diablo&amp;amp;rdquo;）系列、《伊苏》系列等都属于此类。 策略角色扮演游戏（Strategy RPG，SRPG）
战斗系统突出策略性的一类角色扮演游戏，整个系统都是基于数值的。著名的《火焰纹章》系列属于此类。 益智游戏（Puzzle Game，PUZ）
以一定规则进行的益智游戏，最著名的当数《俄罗斯方块》（&amp;amp;ldquo;Tetris&amp;amp;rdquo;）。 竞速游戏（Racing Game，RAC）
以竞速为目的的游戏。代表作有《极品飞车》系列（&amp;amp;ldquo;Need for Speed&amp;amp;rdquo;）等。 桌面游戏（Table Game，TAB）
用电子游戏的方式表现的桌面上进行的游戏，各种扑克牌、麻将等都属于此类。 音乐游戏（Music Game，MUG）
最初由科乐美（KONAMI）发行的《热舞革命》（&amp;amp;ldquo;Dance Dance Revolution&amp;amp;rdquo;）创造出的一类游戏，主要游戏目的是跟随节拍进行动作，但事实上如果不靠记忆，很难有人只靠节拍就能将这类游戏进行下去。 其他游戏（Etctera Game，ETC）
无法或不能归类于其他类别的游戏，严格意义上有些甚至并不能算是游戏，只不过是发售在游戏主机上的一款软件而已。很多画集都属于此类。 事实上一些游戏争议较多，比如《寄生前夜2》没有等级要素，成长的要素被大幅削弱，到底归属于ARPG或AVG尚无定论。游戏封面上通常标有游戏类型的标志，但由于这并不是一个标准，各厂商所标注的内容都会有所不同。
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      <title>C#中的Random类一直返回0？！</title>
      <link>https://www.sylphia.org/posts/random-class-in-c-sharp-always-returns-zero/</link>
      <pubDate>Sun, 20 Sep 2009 18:12:46 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/random-class-in-c-sharp-always-returns-zero/</guid>
      <description>近期的一个项目需要一个后台进程来执行异步计算，于是用C#写了一个服务程序来完成这项工作。一开始一切正常，但几天后发现偶尔进程占用CPU100%，一些计算也没有完成，于是考虑到是某些意外的计算导致某个while的循环条件一直为真造成死循环，但是看了几次代码也没发现问题。本想调试方式看看问题出在哪里，但进入调试模式后又一切正常了，到底怎么办呢？实在没有办法，只能在实际运行环境的条件下进行远程调试了。
终于，一天以后问题再度出现，附加到远程进程后问题真相大白：考虑这行代码 while( random.Next(5,10)&amp;amp;lt;5 ) {} 本来不应该存在任何问题，但事实上Random.Next竟然返回0！仔细查看MSDN发现，Random类并不是线程安全的，也即是说，在多线程环境下，Random出现意外也是正常的。正好该服务是多线程环境，而Random被声明为static，在应用程序域内共享，导致多线程分享才出现意外。于是自己把Random做了封装，问题得以解决。代码如下：
[cc lang=&amp;amp;ldquo;csharp&amp;amp;rdquo;] public class ThreadSafeRandom {
private static Random random = new Random();
public static double NextDouble() {
lock (random) {
return random.NextDouble();
}
}
public static int Next(){
lock (random) { return random.Next();
} }
public static int Next(int max) {
lock (random) { return random.Next(max);
} }
public static void NextBytes(byte[] buffer) {
lock (random) { random.NextBytes(buffer); } }
public static int Next(int min,int max) {
lock (random) {
return random.Next(min,max); } } } [/cc]
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      <title>《小魔女帕妃2》Windows XP运行补丁</title>
      <link>https://www.sylphia.org/posts/fix-for-kogado-game-little-witch-parfait-2-running-under-morden-windows/</link>
      <pubDate>Fri, 18 Sep 2009 13:06:42 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/fix-for-kogado-game-little-witch-parfait-2-running-under-morden-windows/</guid>
      <description>KOGADO出品的小魔女系列以清新的画面和出色的故事情节吸引了不少玩家，虽然已经是很早的老游戏了，但还是有不少玩家想重温这些作品。其中《小魔女帕妃2》是系列中最好的一款，但由于年代久远，该游戏在Windows XP下并不能正常运行，开场KOGADO工作组动画出现后就画面定格不动了。虽然网上有给出改文件名跳过片头动画的解决方案，但这样总觉得缺了点什么（片头那些语音还是很萌滴）。我通过研究制作了一个XP下的兼容性补丁，使用补丁后就可以完美运行了！当然，并不保证100%好用，如果你遇到问题，欢迎留言提出。
[wpfilebase tag=file id=2 tpl=simple /]
原则上不允许转载，非要转载…………请注明来源于www.sylphia.org！
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      <title>Windows下自动备份Mysql数据库脚本</title>
      <link>https://www.sylphia.org/posts/mysql-auto-backup-script-under-windows/</link>
      <pubDate>Tue, 08 Sep 2009 16:46:20 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/mysql-auto-backup-script-under-windows/</guid>
      <description>暂时未添加自动删除历史备份文件的功能。欢迎交流意见。
&amp;#39;MySQL Database Backup script under MS Windows Dim str_DBNames,mysqlpath,backuppath str_DBNames=WScript.Arguments.Named.Item(&amp;amp;quot;db&amp;amp;quot;) mysqlpath=WScript.Arguments.Named.Item(&amp;amp;quot;mysql_bin&amp;amp;quot;) backuppath=WScript.Arguments.Named.Item(&amp;amp;quot;backupdir&amp;amp;quot;) Dim db db = Split(str_DBNames, &amp;amp;quot;,&amp;amp;quot;, -1, 1) IF UBOUND(db)&amp;amp;gt;0 THEN Dim fName,tNow tNow = Now() &amp;#39;Backup file name XXXX_YYYYMMDDHHMMSS.sql fName = Year(tNow) &amp;amp;amp; FormatNumber(Month(tNow)/100,2,false) &amp;amp;amp; FormatNumber(Day(tNow)/100,2,false) &amp;amp;amp; FormatDateTime(tNow,3) fName = Replace(Replace(fName,&amp;amp;quot;.&amp;amp;quot;,&amp;amp;quot;&amp;amp;quot;),&amp;amp;quot;:&amp;amp;quot;,&amp;amp;quot;&amp;amp;quot;) Dim WshShell,i,cmd Set WshShell = CreateObject(&amp;amp;quot;Wscript.Shell&amp;amp;quot;) For i=0 To Ubound(db) cmd=&amp;amp;quot;%ComSpec% /q /c &amp;amp;quot; &amp;amp;amp; mysqlpath &amp;amp;amp; &amp;amp;quot;mysqldump.exe --opt -u root &amp;amp;quot; &amp;amp;amp; db(i) &amp;amp;amp; &amp;amp;quot; &amp;amp;gt;&amp;amp;quot; &amp;amp;amp; backuppath &amp;amp;amp; &amp;amp;quot;&amp;amp;quot; &amp;amp;amp; db(i) &amp;amp;amp; &amp;amp;quot;_&amp;amp;quot; &amp;amp;amp; fName &amp;amp;amp; &amp;amp;quot;.sql&amp;amp;quot; WshShell.Run cmd,0,true Next Set WshShell = Nothing END IF </description>
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      <title>Windows 7:低价CDKey，“正经”么</title>
      <link>https://www.sylphia.org/posts/legit-or-not-low-prize-cdkeys-of-windows-7/</link>
      <pubDate>Tue, 08 Sep 2009 15:08:22 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/legit-or-not-low-prize-cdkeys-of-windows-7/</guid>
      <description>微软Windows 7发布以来可谓大红大紫，各方面无不追捧，大有“XP已死，Win7当立”的势头，上一版本的Windows Vista则基本是从出生以来一直为人诟病。8月份，离Windows 7零售版发售日尚余近2月，各C2C商城都出现了廉价的，号称正版的Windows 7序列号。Windows 7偷跑了么？
8月26日，微软专门召开了新闻发布会来解释网上低价序列号的源头。根据微软的解释，网络中销售的低价 Windows序列号很可能来自MSDN订阅用户，MSDN用户由于每年都会给微软缴纳一定年费，因此会获得微软的产品批量序列号，而这部分序列号在成本 上平均下来会比微软零售彩盒装价格低，加之不排除某些公司订阅用户从员工手中流出来，因此根据微软的推断，微软认为网络中的序列号来自MSDN订阅用户。网络上的分析认为这批序列号的渠道还有可能是来自OEM厂商、VOL客户，事实上基本不可能，因为网络上销售的CDKey基本都是零售版本的。那么，所谓的MSDN订阅又是怎么一回事呢？我本人拥有MSDN订阅，听我说说吧。
MSDN，MicroSoft Develpoer Network即微软开发者网络，是面向基于微软产品做开发的开发者的一个技术交流站点。MSDN订阅包括开发工具开发文档等一系列资源的推送，让开发者能第一时间接触到新技术来完善、测试他们的产品。MSDN订阅中就包含了各种微软操作系统。8月7日，Windows 7在MSDN上发布，所有有权限的MSDN订阅者都可以下载安装这款最新的操作系统。其中，包括操作系统下载权的MSDN OS订阅价格为5,595元人民币。其中包含Windows XP,Vista,2003,2008,2008R2,7各版本CDKey每版本10个（企业版为1个，VOL版不提供），按照Windows 7旗舰版300元一个，把这些操作系统的序列号都卖掉，还是有利润的，另外，微软还有其它可以获得MSDN订阅的渠道，例如BizSpark等，这些渠道甚至可以不花钱就能拿到很多序列号。所以基本可以确认目前B2B网站所卖的CDKey都是正规的，并非山寨货。那么买这些序列号安全吗？会不会被微软封掉呢？
购买这些廉价CDKey的风险主要来自两方面，一是无良商家一号多卖，导致微软认为序列号泄露而被封禁，二是微软忽然想起来要整顿用户许可协议执行状况，封禁这批Key。对于第一种情况，只能祈求买号的时候遇到个有良心的JS了。MSDN订阅获取的CDKey主要有零售版和MAK版两种。虽然各JS都注明零售版CDKey一号一人，只能激活一台电脑，但据我本人的测试，能激活的电脑不止一台。MAK版本身就是VOL的一种，自然可以激活多台计算机，所以Windows 7企业版的CDKey基本都是一号多卖的。而对于第二种情况，我认为发生的机率微乎其微。MSDN订阅的软件只允许开发、测试及演示产品使用，除此之外都属于违反许可协议。但违反许可协议并不等于盗版，微软在发布会也声明“只要是合法序列号，微软是不会查封这些序列号的，会同样视为正版用户予以对待”。所以买号者基本只需要考虑如何应对JS了。
等到10月22号Windows 7正式发布，这些廉价版CDKey可能也会跟着水涨船高——你看，我的CDKey是真的，不就差一张盘么？
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    <item>
      <title>巧用系统磁盘管理恢复丢失分区</title>
      <link>https://www.sylphia.org/posts/use-system-disk-manager-to-recover-partitions/</link>
      <pubDate>Tue, 08 Sep 2009 14:18:30 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/use-system-disk-manager-to-recover-partitions/</guid>
      <description>或许你也遇到过这种问题：插上本有两个分区的移动硬盘却发现盘符只出现了一个，另一个分区消失了！赶忙打开磁盘管理，找到没有盘符的那个磁盘，右键，添加盘符：“操作无法完成，因为磁盘管理控制台视图不是最新状态。请使用刷新任务刷新此视图。如果问题仍然存在，请关闭磁盘管理控制台，然后重新启动磁盘管理或重新启动计算机”——分区表坏了。该如何解决呢？
事实上也不用去满世界搜索解决办法或者磁盘修复软件，只用Windows Vista/7自带的磁盘管理就可以无损的修复这个问题了。在“计算机”上单击右键选择“管理”，找到“磁盘管理”，先定位到出问题的硬盘上，选择正常的分区并调整大小，稍微减小一些分区的大小就可以，确定之后一般消失的分区也就回来了。事实上调整分区大小的操作就是操作分区表，这期间系统自动修复了原有的错误，所以分区就又回来了。修复之后可以把原来正常的分区大小再调整回来。如果只有一个分区的磁盘出了这个问题——我暂时还没有遇到过，可能就只能用软件来修复了吧。
</description>
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    <item>
      <title>强悍的QQ好友分组方式</title>
      <link>https://www.sylphia.org/posts/a-nice-qq-contact-grouping-method/</link>
      <pubDate>Tue, 08 Sep 2009 13:51:40 +0000</pubDate>
      <guid>https://www.sylphia.org/posts/a-nice-qq-contact-grouping-method/</guid>
      <description>某人的QQ好友分组方式，啥话也不说了，直接上图：[singlepic id=4 w= h= float=none]
</description>
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